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Uncut Gems

A debt-buried Diamond District jeweler stakes a smuggled black opal's entire sale on one basketball game, betting his life on a parlay that lands the instant his luck turns lethal.

Poster concept 01
Written by
Safdie & Bronstein
Genre / Format
Thriller, Crime Drama · ~117 minutes (117 pages at roughly 1 page/minute)
Setting
Contemporary
Tone
Frantic propulsive thriller
By the numbers
117
Scenes
66
Characters
38
Locations
29
Props
Exhibit A — Taglines

> A man this loud has never been this quiet on a phone with no signal.

> Every door in his life locks from the wrong side.

> Win the bet. Buzz the door. Find out which one kills you.

Synopsis

Howard Nagy runs a buzzer-locked jewelry office on 47th Street and a parallel debt he services by gambling the money he doesn't have. When a 600-carat black opal arrives smuggled inside a crate of vacuum-sealed fish, he sees the score that pays off everyone at once — his loan shark Jim, his bookie Anthony, his furious brother in Miami. Instead, basketball superstar Amare falls in love with the stone and begs to borrow it for one night, and Howard's clean exit dissolves into a week of doors that won't open in time. His loan shark's men trail him through his daughter's school play. His mistress Sadie and his wife Dina pull him in opposite directions while the phone never stops ringing. A Christie's appraisal goes badly; a rigged auction goes worse. Every plan Howard makes is really a bet, and every bet needs one more day he doesn't have. As the noise tightens and the people he owes close in from the sidewalk and the elevator, Howard chases the single impossible parlay that could clear all of it — or end him.

Themes

Compulsion and self-destruction

Howard cannot stop placing the next bet even when winning would be enough; he turns a $175,000 gem sale into a wager on a single game, choosing the rush over the exit at every fork.

Debt and the closing trap

Jim's 48-hour, $250k ultimatum is the clock the whole film runs on, and the office's buzzer-locked glass vestibule literalizes it — a space designed to keep danger out that ends up sealing everyone inside.

Greed and the seductive value of a stone

The opal's worth is pure belief: Amare is convinced it powers his game, while a Christie's appraisal quietly reveals it as an ordinary Welo stone, far below what Howard swears it's worth.

Hustle, performance and double lives

Howard runs a mistress in Manhattan and a family in Forest Hills, threatens to trash Sadie's suitcase then hides it in the stairwell — the threats are theater, the lies are the only thing he finishes.

Luck, faith and fatal timing

The parlay lands; the timing kills. Howard's biggest win arrives in the same breath as the men he locked out, the recurring trip inside the gem bookending a story where fortune and catastrophe share the same instant.

Scope at a Glance

117
Total scenes
38
Unique locations
24
Principal cast
27
Exterior scenes
52
Night shoots
15
VFX/FX scenes
34
Estimated shoot days
Company moves

approx. 28-36 meaningful location moves, though three hubs (the KMA office across 24 scenes, the school across 13, Howard's apartment across 15) absorb much of the schedule

Complexity Read

The real pressure points are the dense midtown street work in the Diamond District, the heavy night load (52 night scenes including the school-flight labyrinth), child performers in the play and dinner sequences, and two rigging-grade stunts — the sledgehammer hoisted up the building facade and Howard dangled upside down from a 12th-story window.

Atmosphere

This is a film with no off switch. From the moment the boxing-gym bell resolves out of that first plunge inside the opal, the air is overlapping voices, ringing phones, and somebody always wanting to be paid. Howard Nagy moves through it sweating, buzzing two doors at a time, half a sentence ahead of the people closing in. The energy is not action-movie kinetic, it is the kinetic of a man who has overdrawn every account in his life at once. Watch how the KMA showroom plays in scene 25: Larry corners him for the debt while Dina storms in screaming about the overdrawn account, all of it caged behind the buzzer-controlled double doors. Nobody can leave. The room itself is a trap dressed as a business. The light is glassy and hard. Diamond-district fluorescents bounce off showcases, security monitors glow, the loupe goes to the eye, and across town six and seven flat-screens burn at once in Howard's faux-marble bachelor pad, where he powers them up one by one and tells Amare's post-game interview that he loves him. Surfaces everywhere reflect and accuse: the mismatched fingerprint smudges on the mirrored bedroom walls that seed his jealousy, the bulletproof glass vestibule that pays off twice, the Taxi-TV he swats off in cold fury. Even tenderness happens against tile and steam, whether it is the Miami headlock pitch against pink bathroom tile or the shampoo Sadie keeps pouring over his head until he tears the curtain aside. The pace is compulsion, not suspense. Howard does not get cornered and then make a plan, he gets cornered and doubles the bet. On South Beach he zooms into spreads on a sports-betting site until his phone dies and a jogger's dog tackles him to the sand. In the Mirage he buys all seven blackjack hands himself, bluffs a fake bank number into his phone, and busts on five. The recurring trip inside the gem is the only stillness the movie allows, a hauntingly beautiful swirl of color and light that keeps promising transcendence and keeps cutting back to a man begging for forty-eight more hours. By the time Robert shears off a chunk of his hair with an electric razor in the back of the limo, dread has stopped being an event and become the weather. A week later you remember the textures of pressure more than the plot: the hot sooty boiler Howard wedges behind in the school basement, burning his own arm while Robert scorches a matching hand searching for him. The sledgehammer hauled up the building facade on twine and a dumbbell, swinging wild and cracking a stranger's window. The 600-carat opal pulled wet from a vacuum-sealed fish. And the last image, the camera diving into the bullet wound and through it into the kaleidoscopic gem-scape, the only place in this whole screaming city that was ever quiet.

Tonal Descriptors

01manic02cornered03garish04sweat-slicked05transactional06overlapping07compulsive08glassy-hard09profane10tender in the cracks11claustrophobic12phosphorescent

Reference Points

The Safdie brothers' New York handheld grammar

long lenses crowding faces in dense rooms, overlapping non-actors, the camera trapped in the scrum with the protagonist.

James Turrell light environments

for the inside-the-gem sequences, immersive fields of saturated color that read as physical space, not effect.

Nan Goldin's flash-lit interiors

the harsh, intimate texture of Sadie in the bathtub, the garish nouveau-riche apartment, glamour and squalor in the same frame.

Diamond District security-camera footage

the buzzer vestibules, the loupe close-ups, the showcase glare, the real texture of 47th Street's caged jewelry trade.

Casino sports-book signage and betting tickers

the phosphorescent grids of lines and scores Howard drowns in at the Mirage and Foxwoods, information as compulsion.

Daniel Lopatin / Oneohtrix Point Never's synth palette

celestial arpeggios over urban dread, the sound of beauty hovering above a man wrecking himself.

Music & Sound

The score should feel synthetic, pulsing, and slightly celestial, the opposite of the human chaos it rides over. When twinkling electronic music fades in as the camera moves into the opal in scene 2, that sound is the film's secret heartbeat: a shimmering, arpeggiated synth world that returns each time the camera plunges into the gem and resolves, in the final scene, into a crystalline soundscape rising over Howard's descent into the stone. Keep it analog-warm and otherworldly, a cosmic counterweight to a movie that is otherwise wall-to-wall argument. Most of the film, though, music should get out of the way and let the city do the work. The heavy lifting belongs to overlapping dialogue, ringing phones, and the specific noise of money: a money counter ripping through Howard's cash at the Mirage chip exchange, the betting ticker and bank of flat-screens in the sports book, the deafening hip-hop at Greenhouse where Paris taunts Howard that his girl has "bladder problems" and tips him to the bathroom. Diegetic sound carries the film's cruelest comedy too, Demany's voicemail greeting sampling Biggie's "Gimme the Loot / Gimme One More Chance" every time the gem comes up overdue, blasting Privelej's "All About the Money" in the red Lexus on the BQE. Let scored music and street noise fight for the same frequencies; the dissonance is the point. When the music drops out entirely, the sound design should clamp down to pressure: the magnetic-release door buzzing and jamming as Amare's bodyguards sweat in the glass vestibule, the dead-phone silence of the school hallway as the exit doors prove locked, the fifteen-second power cry Howard lets loose against the slammed metal service doors in the back alley. The final stretch should ride a single sustained tension under Amare's slow-motion highlights, then snap to the report of Robert's gun the moment Howard buzzes the door open.

Soundtrack References

Good Time · 2017
Daniel Lopatin

steal the neon-synth panic engine, arpeggios that mimic a racing pulse and never let a scene breathe.

Climax · 2018

the relentless, hypnotic electronic churn that turns a confined space into a pressure cooker without a traditional score.

Sorcerer · 1977
Tangerine Dream

borrow the analog synth dread laid over sweaty, grinding desperation, machine textures against human ruin.

Suspiria · 2018
Thom Yorke

take the way warm, fragile keys hover over horror, the unexpected tenderness inside something coming apart.

Color Palette

Opal Iridescence#3FB8C4

the shifting teal-and-violet swirl of the inside-the-gem trips, the only beauty the film fully surrenders to, bookending the cold-open mine and the final wound.

Showcase Fluorescent#E9F0E8

the hard cool wash of the KMA showroom, where buzzer doors cage Larry, Dina, and Howard together under glass in scene 25.

Diamond-District Gold#C79A3A

Nadav's dozen chains and Rolex, Ray's red Cobra-chain pyramid of $10,000 bundles, the gold Howard keeps unbuckling off his own wrist to stall a debt.

Boiler Soot#2B241F

the greased black of the school basement where Howard hides behind the boiler, reddened and torn, his phone dying as the exit doors lock.

Arterial Red#8C1C1C

Amare's elbows crashing bloodied through the showcase, and the point-blank gunshot to Howard's face the instant his luck finally pays.

Similar Moods

Good Time · 2017

the same airless, sweat-soaked velocity of a man digging the hole deeper with every move he makes to climb out.

Mean Streets · 1973

the claustrophobic ethnic-neighborhood pressure, debt and loyalty and small-time hustle turning lethal in familiar rooms.

Mikey and Nicky · 1976

a long night of one cornered man talking, charming, and lying his way past the people sent to collect, dread curdling under the camaraderie.

Punch-Drunk Love · 2002

an unexpected sibling, the same overwhelmed-male nervous system, garish blown-out color and sudden tenderness erupting inside the panic.

Scenes

1EXT
DAY
pp. 1-1

OPAL MINE - ETHIOPIA

unrest

A fist fight between white foremen and black miners erupts into a full riot, and two men slip into the mine under cover of chaos

Characters
MAN 1; MAN 2
Props
translators
Wardrobe
Standard
VFX/Stunts
Riot crowd choreography; fist fight
Notes
Cold open establishing the origin of the opal.
Camera
Wide establishing shot, slightly elevated
Lighting
Hard equatorial midday sun, deep cast shadows
Mood
Unrest
2INT
CONTINUOUS
pp. 1-1

OPAL MINE - ETHIOPIA

wonder

Man 2 grinds windows into a grapefruit-sized rock and the camera plunges inside the gem into a shifting melange of abstract color and light

Characters
MAN 1; MAN 2
Props
head lamps; ragged t-shirt; screw driver; electric grinding sander; uncut black opal
Wardrobe
Standard
VFX/Stunts
Psychedelic journey-into-the-gem visual sequence
Notes
UNCUT GEMS title and opening credits play over the trip inside the opal; the metallic shimmer resolves into a boxing gym bell. Music: twinkling electronic music fades in as camera moves into the gem.
Camera
Push-in toward the gem, ending on extreme macro
Lighting
Headlamp pools in near-total darkness, gem self-illuminating
Mood
Wonder
3INT
NIGHT
pp. 1-1

UNIVERSAL BOXING GYM, QUEENS, NY - RING

introduction

Nadav, unibrowed and dim, takes three shots to the head center-ring as Arthur cheers ringside

Characters
NADAV; ARTHUR
Props
boxing gym bell; boxing gloves
Wardrobe
Standard
VFX/Stunts
Boxing match
Notes
None
Camera
Low ringside angle looking up into the ring
Lighting
Harsh caged overhead gym lamps, dark surround
Mood
Brutal
4INT
pp. 1-2

UNIVERSAL BOXING GYM, QUEENS, NY - LOCKERROOM - AFTER

camaraderie

A naked Nadav changes at his locker while Arthur invites him out to Glazz

Characters
NADAV; ARTHUR
Props
locker
Wardrobe
Nadav naked, changing
Notes
None
Camera
Medium two-shot at bench height
Lighting
Flat green fluorescent overhead
Mood
Casual
5INT
pp. 2-2

NADAV'S APARTMENT, SUNNYSIDE QUEENS - BEDROOM - AFTER

foreshadowing

Nadav clasps a star-of-David chain and a gold Rolex over his cologned body as Arthur watches from the bed and opens the window to smoke

Characters
NADAV; ARTHUR
Props
gold chains; star of David pendant; gold Rolex watch; mirror; cologne
Wardrobe
Nadav adorned with a dozen gold chains and a gold Rolex
Notes
Arthur opening the window plants the robbery; the Rolex and chains recur as the stolen jewelry.
Camera
Medium shot, mirror reflection visible
Lighting
Warm low bedside lamp, cold spill from the cracked window
Mood
Foreboding
6INT
pp. 2-2

GLAZZ NIGHT CLUB - AFTER

unease

Nadav, one of a few white faces in the club, clings to Arthur and Dev as they flirt at the bar

Characters
NADAV; ARTHUR; DEV
Wardrobe
Standard
Notes
Implied club music.
Camera
Medium shot, shallow depth, crowd compressed around them
Lighting
Saturated club neon, magenta and blue washes
Mood
Unease
7INT
pp. 2-2

NADAV'S APARTMENT, BUILDING HALLWAY - 12AM

calm-before

A drunk Nadav fumbles down his hallway and unlocks his door

Characters
NADAV
Props
apartment keys
Wardrobe
Standard
Notes
None
Camera
Wide hallway shot, character small in frame
Lighting
Dim hallway sconces, one flickering
Mood
Stupor
8INT
pp. 2-3

NADAV'S APARTMENT - AFTER

panic

Nadav discovers his apartment ransacked, bursts into tears, and frantically dials Howard

Characters
NADAV
Props
overturned bed; emptied dresser drawers; broken mirror; phone
Wardrobe
Standard
Notes
The robbery that triggers Howard's introduction.
Camera
Wide, character centered amid the wreckage
Lighting
Single harsh overhead bulb, cold and unflattering
Mood
Panic
9INT
pp. 3-7

NADAV'S APARTMENT, SUNNYSIDE QUEENS - AFTER

revelation

Nadav pries up a floorboard to reveal a Duane Reade bag stuffed with $235,000 in cash, which he hands over to Howard

Characters
NADAV; HOWARD; GABI; CARMELLE
Props
metal shim; floor board; Duane Reade bag of cash ($235,000); Howard's phone; $40 cash
Wardrobe
Standard
Notes
Howard takes the inheritance cash and rushes off as Gabi and Carmelle blow up his phone; the Duane Reade bag of cash recurs through the Miami/Vegas run.
Camera
Medium, low angle from floor level on the lifted bag
Lighting
Practical apartment lamps, warm and uneven
Mood
Revelation
10EXT
pp. 7-7

LAGUARDIA AIRPORT - 2 AM

momentum

Howard peels bills from the Duane Reade bag to pay a cab and rushes into the terminal

Characters
HOWARD
Props
Duane Reade bag of cash
Wardrobe
Standard
Notes
None
Camera
Medium tracking shot following him toward the doors
Lighting
Orange sodium curb lamps against cold terminal glow
Mood
Momentum
11INT
pp. 7-8

MIAMI HIGH RISE APARTMENT BUILDING - 6 AM

confrontation

Carmelle answers the door in a nightgown, bursts into rage, and jerks Howard into the apartment by the wrist

Characters
HOWARD; CARMELLE
Wardrobe
Carmelle in a nightgown
Notes
Exterior hallway overlooks South Beach Miami.
Camera
Medium two-shot at the doorway, city visible behind
Lighting
Soft pink-and-blue Miami dawn, dim interior beyond
Mood
Confrontation
12INT
CONTINUOUS
pp. 8-8

GABI NAGY'S APARTMENT, LIVING ROOM

tension

Howard surveys a stripped, empty room furnished with only two metal folding chairs and a card table as Carmelle shoves a $17,000 invoice in his face

Characters
HOWARD; CARMELLE
Props
two metal folding chairs; card table; printed invoice note ($17,000 sofa set)
Wardrobe
Standard
Notes
The script attributes some of this dialogue to a 'LOUSIE' cue, but the speaker is Carmelle in the room.
Camera
Wide shot emphasizing the empty room around them
Lighting
Flat blown-out daylight through bare windows
Mood
Tension
13INT
CONTINUOUS
pp. 8-11

GABI NAGY'S APARTMENT, BATHROOM

desperation

Howard locks himself in the steam-filled bathroom, takes a naked Gabi into a headlock against pink tile, and pitches his rescue plan

Characters
HOWARD; GABI; CARMELLE
Props
towel; shower curtain; $50,000 cash
Wardrobe
Gabi naked, in the shower
VFX/Stunts
Headlock struggle / scuffle against tile wall
Notes
Carmelle berates from offscreen behind the locked door.
Camera
Tight medium shot in the cramped bathroom
Lighting
Diffused, steam-softened bathroom light, no shadows
Mood
Desperation
14EXT
pp. 11-12

MIAMI STREET, NEAR BEACH - 7 AM

pressure

Howard strides the morning street smoking, pleading with Jim by phone that he can put 175 grand into the accounts the second the bank opens

Characters
HOWARD; JIM
Props
cigarette; phone
Wardrobe
Standard
Notes
Establishes Howard's debt to Jim; Jim is heard only by phone here.
Camera
Tracking shot moving alongside him
Lighting
Golden low-angle morning sun, long shadows
Mood
Pressure
15EXT
CONTINUOUS
pp. 12-13

BEACH, SOUTH BEACH MIAMI

compulsion

Barely listening to Jim, Howard opens a sports betting site on speaker and zooms into spreads until his phone dies; a jogger's dog tackles him to the sand

Characters
HOWARD; JIM
Props
phone (sports betting site); Duane Reade bag of cash
Wardrobe
Standard
Notes
A jogger and his dog appear; Howard plays with the dog like a kid. Jim heard via speakerphone.
Camera
Wide shot, figures small against the beach
Lighting
Brilliant flat midday beach sun
Mood
Compulsion
16INT
pp. 13-13

AIRPLANE - DAYTIME, 30,000 FEET

restlessness

First-class Howard compulsively rips luxury-item pages out of a SkyMall magazine and pockets them while sipping Coke Zero

Characters
HOWARD
Props
Coke Zero; SkyMall Magazine
Wardrobe
Standard
Notes
None
Camera
Medium close-up across the cabin seat
Lighting
Cool flat cabin light, bright window glare
Mood
Restlessness
17INT
pp. 13-13

MIRAGE CASINO, LAS VEGAS - CHIP EXCHANGE - DAYTIME

mania

A money counter rips through Howard's cash and a slow zoom into the digital counter leads into a manic montage of him winning at craps, roulette and poker

Characters
HOWARD; TELLER
Props
Duane Reade bag of cash; money counter; $500 chips
Wardrobe
Standard
Notes
Montage of gambling wins.
Camera
Tight on the money counter and his watching face
Lighting
Windowless casino glow, warm and artificial
Mood
Mania
18INT
pp. 13-14

MIRAGE CASINO, LAS VEGAS - SPORTS BOOK - AFTER

escalation

Surrounded by flat-screens of scores and lines, Howard lays a 60-grand multi-leg parlay plus a 40-grand college-football parlay

Characters
HOWARD; TELLER
Props
betting ticker; flat-screen TVs
Wardrobe
Standard
Notes
None
Camera
Wide low angle, man dwarfed by the screen wall
Lighting
Saturated glow from dozens of TV screens
Mood
Escalation
19INT
pp. 14-16

MIRAGE CASINO, LAS VEGAS - NEAR SPORTS BOOK

hubris

Howard buys all seven blackjack hands himself, bluffs a fake bank-transaction number into his phone, then busts on five of his seven hands

Characters
HOWARD; DEALER; WAITRESS
Props
$1,000 chips; glass of sparkling water; $50 chip tip; phone; ESPN on TVs
Wardrobe
Standard
Notes
ESPN airs a Ray Forecaster interview hyping a $70 million Vaidana fight; Howard fields a phone call about the unclear bank transfer.
Camera
High three-quarter angle over the felt
Lighting
Pooled table downlight, dark casino surround
Mood
Hubris
20INT
EVENING
pp. 16-21

BELLAGIO HOTEL, LAS VEGAS - PRESIDENTIAL SUITE

hustle

Howard photographs himself with Ray in front of a pyramid of $10,000 bundles and bedazzled jewelry, then begs Ray to peel off 50 grand 'from one bettor to another'

Characters
HOWARD; RAY; PAC; REG
Props
briefcase of bedazzled jewelry; money sign pinky ring; red diamond Cobra chain; pyramid of $10,000 bundles; Championship Belt; bong; champagne; Ray's three phones; camera/phone (Instagram); fake Rolex day-dates
Wardrobe
Ray in sunglasses; puts the red diamond Cobra chain around his neck
Notes
Howard sells Ray the red Cobra chain for 40 and admits losing 340 grand that day. Pac and Reg are Ray's bodyguards/entourage.
Camera
Medium two-shot over the loaded table
Lighting
Warm interior lamps, blue dusk and Strip neon through glass
Mood
Hustle
21EXT
pp. 21-21

TETERBOROUGH PRIVATE AIRPORT - ARRIVALS - EARLY MORNING

transition

Howard carries Ray's two kids off the tarmac, double-kisses Ray's wife goodbye, then climbs into Yussi's white BMW

Characters
HOWARD; YUSSI
Props
blacked-out SUV; white 7-series BMW; bottle of water
Wardrobe
Standard
Notes
Ray's family flies him back east; Yussi is Howard's brother-in-law.
Camera
Wide tracking shot across the tarmac
Lighting
Low pale dawn light, long tarmac shadows
Mood
Transition
22EXT
pp. 21-21

DIAMOND DISTRICT - 46TH STREET BTW 6TH AND 5TH - 11 AM

arrival

Howard and Yussi jaywalk 46th Street into an arcade throughway, Howard carrying flowers and a shopping bag

Characters
HOWARD; YUSSI
Props
flowers; shopping bag
Wardrobe
Standard
Notes
None
Camera
Medium tracking shot following them through traffic
Lighting
Overcast diffuse city daylight
Mood
Arrival
23INT
CONTINUOUS
pp. 21-22

47TH STREET JEWELRY ARCADE

texture

Howard cuts through a maze of glass showcases and Hasidic card-players, then slides a dealer's hot lunch off the counter in passing

Characters
HOWARD; YUSSI; JOSHUA
Props
glass showcases; playing cards; plate of hot food
Wardrobe
Standard
Notes
The arcade connects 46th to 47th Street; Joshua is a dealer who holds Howard's merchandise.
Camera
Tracking shot moving with him down the arcade
Lighting
Bright cool showcase lighting from all sides
Mood
Texture
24EXT
pp. 22-23

47TH ST BETWEEN 6TH & 5TH AVE, THE DIAMOND DISTRICT - AFTER

temptation

A street peddler flashes a diamond-encrusted Hublot at Howard, who can't help but glance before turning into his building

Characters
HOWARD; YUSSI; STREET PEDDLER
Props
diamond-encrusted Hublot watch
Wardrobe
Standard
Notes
None
Camera
Medium shot, watch in foreground, his glance behind
Lighting
Flat city daylight, hard glint off the watch
Mood
Temptation
25INT
CONTINUOUS
pp. 23-30

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

overwhelm

Larry corners Howard for his debt as Dina storms in screaming about the overdrawn account, the buzzer-controlled double doors caging everyone inside

Characters
HOWARD; YUSSI; SADIE; JOANI; LARRY; WHITE GUY; DINA; ELAN; BODYGUARD 1; BODYGUARD 2
Props
tray of VVS2 diamonds; tweezer; security monitor / buzzer doors; flowers; bundle of cash; Howard's phone; briefcase; mezuzah
Wardrobe
Larry in a track suit, shaved head
Notes
Introduces the KMA showroom, Sadie, Joani, Dina, Elan and the buzzer-locked vestibule that pays off later. Bodyguards arrive to clear the room ahead of Amare's visit (next scene).
Camera
Wide, compressed depth, crowd pressing inward
Lighting
Bright showroom case lighting, no relief
Mood
Overwhelm
26INT
CONTINUOUS
pp. 26-26

KMA GEMS AND JEWELRY OFFICE - BACKROOM

appeasement

Howard secretly stuffs a handful of cash into Dina's jacket pocket and tells her to treat herself at Barney's

Characters
HOWARD; DINA
Props
handful of cash
Wardrobe
Dina now wearing sunglasses
Notes
Brief backroom beat between Howard and Dina nested inside the showroom sequence.
Camera
Tight two-shot, hands and pocket in focus
Lighting
Low warm backroom lamp, soft
Mood
Appeasement
27INT
CONTINUOUS
pp. 30-37

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

anticipation

Amare and his entourage arrive; Amare quietly explores the showroom and admires Howard's celebrity photo wall while Privelej and Yussi haggle over Rolexes

Characters
HOWARD; YUSSI; SADIE; JOANI; LARRY; AMARE; DEMANY; PRIVELEJ; BODYGUARD 1; ELAN; WHITE GUY
Props
celebrity photo gallery; Day-date Rolex; jeweler's loupe; cushion ruby; hundred-dollar bill; Privelej's phone
Wardrobe
Amare wearing/displaying his wingspan; Privelej and Demany draped in jewelry
Notes
Larry is bounced as Amare arrives; Demany takes credit for bringing the basketball superstar.
Camera
Wide, the tall athlete dominant on one side
Lighting
Even showroom lighting, gold reflections
Mood
Anticipation
28INT
CONTINUOUS
pp. 37-38

KMA GEMS AND JEWELRY OFFICE - BACKROOM

triumph

Howard crowbars open a fish crate, slices through vacuum-sealed fish, and pulls out the 600-carat uncut Black Opal from a wet plastic bag

Characters
HOWARD; NADAV
Props
styrofoam/wooden fish crate; crowbar; vacuum-sealed fish; wet black plastic bag; uncut 600-carat Black Opal; loupe
Wardrobe
Standard
Notes
The hero opal arrives smuggled inside fish; this is the same gem from the Ethiopian mine cold open.
Camera
Close on hands lifting the opal from the fish
Lighting
Hard work-lamp downlight on the wet counter
Mood
Triumph
29INT
CONTINUOUS
pp. 38-38

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

enchantment

Howard presents the Black Opal and Amare leans on the glass case, transfixed, the loupe to his eye

Characters
HOWARD; NADAV; AMARE; JOANI; SADIE; DEMANY; PRIVELEJ; BODYGUARD 1
Props
uncut Black Opal; loupe; glass showcase
Wardrobe
Standard
Notes
Sets up Amare's fixation on the gem.
Camera
Over-the-shoulder onto the opal and his rapt eye
Lighting
Tight case downlight, gem catching fire
Mood
Enchantment
30INT
CONTINUOUS
pp. 38-38

INSIDE THE GEMSTONE

transcendence

The camera zooms into the opal for a hauntingly beautiful psychedelic trip of color, light and swirling abstract shapes

Characters
None
Props
Black Opal
Wardrobe
Standard
VFX/Stunts
Psychedelic inside-the-gem visual sequence
Notes
Recurring inside-the-gem motif, echoing the cold open and paying off in the final shot. Implied otherworldly tones.
Camera
Slow continuous push deeper into the abstract field
Lighting
Self-luminous, refracted internal glow
Mood
Transcendence
31INT
CONTINUOUS
pp. 38-40

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

fateful-decision

Amare's elbows crash through the glass showcase; bloodied and entranced, he begs to borrow the opal for one night in exchange for Instagram promotion

Characters
HOWARD; AMARE; JOANI; SADIE; DEMANY; PRIVELEJ; BODYGUARD 1
Props
shattered glass showcase; paper towels; Black Opal; Amare's phone (Instagram)
Wardrobe
Standard
VFX/Stunts
Breakaway glass showcase shatter — Amare's arms covered in blood
Notes
Howard lends the gem to Amare for one night; this loan drives the rest of the plot. Breakaway glass and blood FX needed.
Camera
Medium close on the bloodied arms and the gem
Lighting
Bright showroom light, glass glinting hard
Mood
Fervor
32INT
pp. 40-41

BORATTA'S RESTAURANT - EARLY EVENING

gamble

Howard slides a manila envelope of 65 grand and a Rolex box across the table to bookie Anthony to place a five-team parlay

Characters
HOWARD; ANTHONY; WAITRESS
Props
steak; manila envelope ($65,000); Rolex watch box; diet coke; menu
Wardrobe
Standard
Notes
Anthony reluctantly takes Howard's action; this parlay pays off and is then seized by Jim.
Camera
Across-the-table two-shot, objects in foreground
Lighting
Warm low restaurant tungsten, pooled
Mood
Gamble
33INT
NIGHT
pp. 41-42

BAR

elation

Howard claps like a circus seal as the bar TV announces Amare's mythical performance, his Instagram exploding with new followers

Characters
HOWARD; BARTENDER
Props
bar TV (Knicks game); phone (Instagram); $50 bill
Wardrobe
Standard
Notes
Amare plays a legendary game with the gem; an Instagram comment mocks Howard as a 'sweaty fatass JEWler.' Loud crowded sports bar ambience.
Camera
Medium, him beneath the TV, crowd around
Lighting
Mixed neon and TV-screen glow
Mood
Elation
34EXT
pp. 42-43

3RD AVENUE - AFTER

vindication

Howard freezes on the sidewalk, grinning, as a broadcaster describes a bizarre intentional-timeout play that lands his triple-double parlay leg

Characters
HOWARD
Props
phone (listening to game audio)
Wardrobe
Standard
Notes
Howard's parlay hits; he ends up in front of Wollensky's steakhouse.
Camera
Medium, him still as the street moves around
Lighting
Warm storefront spill against dark street
Mood
Vindication
35EXT
pp. 43-43

EAST 55TH STREET - AFTER

fright

Howard leaves a takeout container and shoves $100s into a sleeping man's pocket, who springs up as a gaunt toothless horror show

Characters
HOWARD; HOMELESS GUY
Props
two Wollensky's takeout bags; food container; bankroll of $100s
Wardrobe
Standard
Notes
None
Camera
Low medium shot, the waking man lunging up
Lighting
Sodium streetlamp, harsh and yellow
Mood
Fright
36INT
pp. 43-44

HOWARD'S APARTMENT BUILDING - JUST AFTER

evasion

The doorman greets 'Nagy!' as Howard tells the concierge to say they've left town to anyone who comes by

Characters
HOWARD; ALEX DOORMAN; FRANK CONCIERGE
Wardrobe
Standard
Notes
Howard's Manhattan apartment, the one he shares with Sadie.
Camera
Medium, over the concierge desk
Lighting
Warm recessed lobby downlights on marble
Mood
Evasion
37INT
pp. 44-45

HOWARD'S APARTMENT - KITCHEN/LIVING ROOM - AFTER

homecoming

Howard enters the garish nouveau-riche apartment littered with infomercial gadgets and a salt-water fish tank, calling for Sadie

Characters
HOWARD
Props
gizmos and gadgets; salt-water fish tank; keys; Wollensky's takeout
Wardrobe
Standard
Notes
Establishes the shiny black, faux-marble decor of Howard's bachelor pad.
Camera
Wide, him small in the showy apartment
Lighting
Cool fish-tank blue mixed with low warm lamps
Mood
Homecoming
38INT
CONTINUOUS
pp. 45-45

HOWARD'S APARTMENT - THE BEDROOM

suspicion

Howard moves through the messy mirrored bedroom and toward the bathroom, noting smudges on the mirrors

Characters
HOWARD
Props
California-King bed; mirrored walls with smudges
Wardrobe
Standard
Notes
The mirror smudges seed Howard's jealous suspicion of Sadie.
Camera
Medium, reflection in the smudged mirror
Lighting
Low bedside lamp, mirrors catching dim glints
Mood
Suspicion
39INT
CONTINUOUS
pp. 45-47

HOWARD'S APARTMENT - BATHROOM

friction

Sadie springs up covering herself in the tub as Howard, oblivious, fusses over cigarette smell and unpaid-rent messages

Characters
HOWARD; SADIE
Props
bathtub; toiletries; bathroom fan
Wardrobe
Sadie naked in the bathtub
Notes
None
Camera
Wide two-shot, tub and sink at opposite sides
Lighting
Bright cold bathroom light, hard
Mood
Friction
40INT
CONTINUOUS
pp. 47-47

HOWARD'S APARTMENT - HOWARD'S BEDROOM

brooding

Howard studies the mismatched fingerprints smudged on the mirror, then flicks on a 70-inch TV and leaves

Characters
HOWARD
Props
mirror smudges; 70-inch television
Wardrobe
Standard
Notes
None
Camera
Close on the smudges and his examining face
Lighting
Dim room, sudden cold TV flare
Mood
Brooding
41INT
CONTINUOUS
pp. 47-47

HOWARD'S APARTMENT - KITCHEN/LIVING ROOM

infatuation

Howard powers up six flat-screens one by one and tells Amare's giddy post-game TV interview 'I love you'

Characters
HOWARD
Props
six flat-screen TVs; remote; phone
Wardrobe
Standard
Notes
Howard leaves Demany a voicemail demanding the gem back by 9am.
Camera
Medium from behind, him facing the screen bank
Lighting
Multiplied TV glow, blue-white wash
Mood
Infatuation
42INT
CONTINUOUS
pp. 47-49

HOWARD'S APARTMENT - HOWARD'S BEDROOM

humiliation

Howard tears open the closet to expose a topless Sadie, accuses her of hiding someone, and crudely propositions her until she storms out

Characters
HOWARD; SADIE
Props
bedroom TV; closet; mirror smudges
Wardrobe
Sadie topless, changing into a nightgown
Notes
Howard leaves Demany a voicemail; ends on a slow-motion shot of Amare flying on TV.
Camera
Medium, closet revealed, both figures
Lighting
Cold TV glow and dim bedroom lamp
Mood
Humiliation
43INT
MORNING
pp. 49-49

KMA GEMS AND JEWELRY OFFICE - BACKROOM

frustration

Howard glares at 10:30AM on his computer as Demany's Biggie-sampling voicemail picks up yet again

Characters
HOWARD; ELAN; NADAV; YUSSI
Props
speakerphone; computer clock
Wardrobe
Standard
Notes
Demany won't answer; the gem is overdue. Demany's voicemail: excerpt of Biggie's 'Gimme the Loot / Gimme One More Chance'.
Camera
Medium, computer clock prominent in frame
Lighting
Flat cool morning office light
Mood
Frustration
44EXT
pp. 49-50

MIDTOWN STREET - DIAMOND DISTRICT - AFTER

deflection

Larry sidles up demanding his 80 grand; Howard unbuckles his own Rolex on the sidewalk and offers it as partial payment

Characters
HOWARD; LARRY
Props
Rolex watch ($28,000 new); phone
Wardrobe
Standard
Notes
Howard descends into the subway dodging Gabi's call.
Camera
Medium two-shot, watch held out between them
Lighting
Flat overcast city daylight
Mood
Deflection
45EXT
AFTERNOON
pp. 50-51

BED-STUY PROJECTS

intrusion

Howard walks past young men shooting dice on the project blacktop and enters a building

Characters
HOWARD
Props
dice
Wardrobe
Standard
Notes
None
Camera
Wide, dice game foreground, him crossing behind
Lighting
Warm low afternoon sun, long shadows
Mood
Intrusion
46INT
pp. 51-53

DEMANY'S APARTMENT

stalling

A hungover Demany pours orange juice in no hurry while Howard insists they go pull the million-dollar gem back from Amare at practice

Characters
HOWARD; DEMANY
Props
orange juice; phone
Wardrobe
Standard
Notes
Demany insists Howard owes him the chain for the introduction.
Camera
Medium two-shot, juice pour in foreground
Lighting
Soft filtered daylight through blinds
Mood
Stalling
47INT
DAY
pp. 53-54

DEMANY'S LEXUS

banter

Howard bobs his head to Privelej's track 'All About the Money' blasting in Demany's red Lexus on the BQE

Characters
HOWARD; DEMANY
Props
red Lexus; car stereo; Demany's phone
Wardrobe
Standard
Notes
Music cue: 'All About the Money' — hip-hop track produced by Demany & Troy Ave.
Camera
From the dashboard, both men in the cab
Lighting
Bright daylight flooding the windshield
Mood
Banter
48INT
pp. 54-55

KNICKS PRACTICE FACILITY - AFTER

betrayal

Demany breezes past security into the locker room and disowns Howard, leaving him stranded and bribing the guard with two hundreds

Characters
HOWARD; DEMANY; SECURITY GUARD
Props
two hundred-dollar bills; phone
Wardrobe
Standard
Notes
Press gather; Demany abandons Howard at the door.
Camera
Medium, glass door dividing the two men
Lighting
Cool even institutional lighting
Mood
Betrayal
49EXT
pp. 55-55

CITY STREET - AFTER

transit

Howard rushes down a city street checking his phone

Characters
HOWARD
Props
phone
Wardrobe
Standard
Notes
None
Camera
Tracking shot following him through the crowd
Lighting
Flat overcast daylight
Mood
Transit
50INT
AFTERNOON
pp. 55-57

LACE STRIP CLUB

gut-punch

Anthony reveals there's no money — Jim recognized Howard's parlay and seized the 65 grand against his $375k debt — and hands the Rolex box back

Characters
HOWARD; ANTHONY
Props
Rolex watch box
Wardrobe
Standard
Notes
Howard's winning bet is taken straight up by Jim; the debt tightens.
Camera
Across-the-table two-shot, watch box centered
Lighting
Low red club light, blue stage spill behind
Mood
Gut-punch
51EXT
NIGHT
pp. 57-57

SCHOOL BUILDING, QUEENS, NY

arrival

Howard pushes through a crowd into the school building for his kids' play

Characters
HOWARD
Wardrobe
Standard
Notes
None
Camera
Medium, him cutting through the entrance crowd
Lighting
Warm doorway glow against night blue
Mood
Arrival
52INT
pp. 57-57

SCHOOL AUDITORIUM - AFTER

dread

Howard's playful mood curdles when he spots two out-of-place heavies, Tuna and Robert, staring at him from ten rows back

Characters
HOWARD; DINA; EDDIE; BENI; TUNA; ROBERT
Props
iPhone game (Knightmare Tower); Snow White banner; mountain scenery set
Wardrobe
Standard
Notes
Jim's men, Tuna and Robert, track Howard to his children's school play.
Camera
Over-the-shoulder, the two watchers in the back rows
Lighting
Dim auditorium house light, lit stage beyond
Mood
Dread
53INT
CONTINUOUS
pp. 57-58

SCHOOL AUDITORIUM - 10 ROWS BACK

threat

Robert smiles with a fixed, menacing look as he tells Howard they're 'here to enjoy the play'

Characters
HOWARD; TUNA; ROBERT
Wardrobe
Standard
Notes
None
Camera
Tight on the smiling enforcer's face
Lighting
Low ambient stage spill, faces half-shadowed
Mood
Threat
54INT
CONTINUOUS
pp. 58-58

SCHOOL HALLWAY

alarm

Howard phones Jim to protest the school ambush as Robert and Tuna round into the hallway

Characters
HOWARD; TUNA; ROBERT
Props
phone
Wardrobe
Standard
Notes
None
Camera
Deep-focus hallway, pursuers entering far end
Lighting
Flat fluorescent corridor light
Mood
Alarm
55INT
CONTINUOUS
pp. 58-58

ANOTHER SCHOOL HALLWAY

chase

Howard tries locked doors and slips through an open one just as his pursuers turn the corner

Characters
HOWARD; TUNA; ROBERT
Props
locked doors
Wardrobe
Standard
Notes
None
Camera
Wide, him slipping through as they appear
Lighting
Low corridor light, single lit doorway
Mood
Chase
56INT
CONTINUOUS
pp. 58-58

SCHOOL AUDITORIUM - BACK STAGE

tenderness

Cutting through the costumed children backstage, Howard pauses to tell his daughter Marcel she's going to kill them

Characters
HOWARD; MARCEL; TEACHER
Props
stage set pieces; costumes
Wardrobe
Marcel in Snow White costume
Notes
Marcel is Howard and Dina's daughter, playing Snow White.
Camera
Low medium, father crouched to the child's level
Lighting
Warm side spill from stage wings
Mood
Tenderness
57INT
CONTINUOUS
pp. 58-59

SCHOOL STAIRWELL

flight

Howard scurries down into a labyrinth of dark basement corridors toward the boiler room

Characters
HOWARD
Wardrobe
Standard
Notes
None
Camera
High angle down the stairwell after him
Lighting
Single caged stairwell bulb, deep shadow below
Mood
Flight
58INT
pp. 59-59

SCHOOL BOILER ROOM - SAME TIME

suspense

Howard wedges himself behind the hot sooty boiler, burning his arm, as Robert searches and scorches his own hand on the same metal

Characters
HOWARD; TUNA; ROBERT
Props
boiler; phone (no signal)
Wardrobe
Standard
Notes
Robert and Tuna are heard offscreen; the burned hand mirrors Howard's burn.
Camera
Tight, low, him crushed into the boiler gap
Lighting
Minimal, dull orange glow off hot metal
Mood
Suspense
59INT
CONTINUOUS
pp. 59-59

SCHOOL AUDITORIUM

irony

Onstage, Marcel's Snow White bites the poisoned apple and drops dead as the Queen laughs maniacally and Dina checks her phone, irritated

Characters
MARCEL; QUEEN; DINA
Props
poisoned apple prop; phone
Wardrobe
Queen as an old-hag costume; Marcel as Snow White
Notes
The play continues without Howard; Dina seethes at his absence.
Camera
Wide from the seats, stage and mother in frame
Lighting
Bright stage wash, dark auditorium, phone glow
Mood
Irony
60INT
pp. 59-59

SCHOOL BOILER ROOM - MUCH LATER

exhaustion

Reddened and covered in soot and grease, Howard slips out from behind the boiler and lights his way with a dying phone

Characters
HOWARD
Props
phone (used as flashlight)
Wardrobe
Howard covered in soot and grease, reddened from heat, torn
Notes
None
Camera
Tight, him emerging lit by the phone
Lighting
Faint phone screen as sole source, deep dark
Mood
Exhaustion
61INT
pp. 59-60

SCHOOL HALLWAY - AFTER

entrapment

Howard finds the exit doors locked and the hall plunges dark as his phone dies

Characters
HOWARD
Props
locked exit doors; phone (dies)
Wardrobe
Standard
Notes
None
Camera
Wide, him small at the locked doors
Lighting
Failing phone then near-darkness, faint exit-sign red
Mood
Entrapment
62INT
CONTINUOUS
pp. 60-60

SCHOOL BASEMENT

escape

Howard finds a loose sublevel window, stacks boxes, and squeezes through it

Characters
HOWARD
Props
sublevel windows; boxes
Wardrobe
Standard
Notes
None
Camera
Low angle up at him squeezing through the window
Lighting
Dim basement, pale moonlight at the window
Mood
Escape
63EXT
CONTINUOUS
pp. 60-61

SCHOOL PLAYGROUND

ambush

Howard scales the playground fence ripping his pants, only for a limo to pull up and a man to whack him in the back with a mini baseball bat

Characters
HOWARD; JIM; ROBERT; TUNA
Props
chain-link fence; limo; mini baseball bat
Wardrobe
Howard's pants ripped
VFX/Stunts
Fence climb; baseball-bat strike to the back, Howard falls
Notes
Jim's limo intercepts Howard; Jim is revealed in the car window.
Camera
Wide, fence and limo and the strike in one frame
Lighting
Limo headlights raking the dark playground
Mood
Ambush
64INT
CONTINUOUS
pp. 61-63

LIMOUSINE

intimidation

Robert shears off a chunk of Howard's hair with an electric razor and punches him as Jim gives him a 48-hour, $250k ultimatum

Characters
HOWARD; JIM; ROBERT; TUNA; MICHAEL THE DRIVER
Props
electric razor; $250,000 ultimatum
Wardrobe
Howard now missing a chunk of hair
VFX/Stunts
Chest punch; razor shearing Howard's hair
Notes
Jim gives Howard until Wednesday to pay $250k; Howard talks them into going to Greenhouse to meet Amare and Privelej.
Camera
Tight interior, razor and the watching shark
Lighting
Passing streetlights strobing through dark glass
Mood
Intimidation
65EXT
pp. 63-64

GREENHOUSE NIGHT CLUB - AFTER THE CAR RIDE

bravado

Disheveled and missing hair, Howard palms a $100 to the bouncer and bluffs their way past the velvet ropes claiming Amare is expecting them

Characters
HOWARD; JIM; MICHAEL THE DRIVER; BOUNCER
Props
$100 bill; velvet ropes
Wardrobe
Howard disheveled, missing a piece of his hair
Notes
Blaring hip-hop from inside.
Camera
Medium, the bill passing at the rope
Lighting
Saturated club-entrance neon, hard shadows
Mood
Bravado
66INT
CONTINUOUS
pp. 64-64

GREENHOUSE NIGHT CLUB

out-of-place

Howard and Jim, the only white faces, snake through the pumping club toward a bodyguard at a back banquette

Characters
HOWARD; JIM
Props
champagne bottles with sparklers
Wardrobe
Standard
Notes
DJ shout-outs over blaring hip-hop.
Camera
Tracking shot behind them through the crowd
Lighting
Pulsing club color, sparkler bursts
Mood
Out-of-place
67INT
pp. 64-66

GREENHOUSE NIGHT CLUB - BANQUETTE

creeping-dread

Over deafening music Howard buys a bottle of Henny for Jim's crew while Kev and Paris taunt him that his girl 'has bladder problems'

Characters
HOWARD; JIM; MICHAEL THE DRIVER; KEV; PARIS; BODYGUARD 1
Props
blunts; bottle of Henny VSOP
Wardrobe
Standard
Notes
Paris's 'bladder problems' jab tips Howard off that Sadie is in trouble in the bathroom. Blaring hip-hop.
Camera
Medium across the banquette table
Lighting
Low colored club light, warm bottle reflections
Mood
Creeping dread
68INT
pp. 66-67

GREENHOUSE NIGHT CLUB - BATHROOM HALLWAY

rage

The door opens on a wasted Privelej with his pants unbuckled and Sadie barely conscious on the sink; Howard tackles him and is carried out of the club in a long tracking shot

Characters
HOWARD; PRIVELEJ; SADIE; DEMANY; BIG MAN 1; BIG MAN 2
Props
bathroom sink; metal service doors
Wardrobe
Sadie wasted, underwear around her ankles; Privelej's pants unbuckled
VFX/Stunts
Bathroom-floor brawl on a wet floor; Howard carried/thrown out by two big men
Notes
Demany hands Sadie back to Howard at the service entrance.
Camera
Handheld-style, the tackle and the corridor pull
Lighting
Harsh bathroom fluorescent, flat and ugly
Mood
Rage
69EXT
CONTINUOUS
pp. 67-67

GREENHOUSE NIGHT CLUB - BACK ALLEY

breakdown

Tossed into the alley, Howard pounds on the slammed metal doors, then crumples into a fifteen-second power cry as a blitzed Sadie can't respond

Characters
HOWARD; SADIE; DEMANY
Props
metal service doors
Wardrobe
Standard
Notes
None
Camera
Wide, him crumpled at the doors, her apart
Lighting
Single bare alley bulb, cold and dim
Mood
Breakdown
70INT
pp. 67-67

CAB - AFTER

cold-fury

In silent rage Howard swats away Sadie's hand and shuts off the Taxi-TV himself

Characters
HOWARD; SADIE
Props
Taxi-TV
Wardrobe
Standard
Notes
None
Camera
Tight two-shot in the back seat
Lighting
Passing streetlights, dim Taxi-TV glow
Mood
Cold fury
71EXT
pp. 67-67

HOWARD'S BUILDING

abandonment

A doorman helps a wrecked Sadie from the cab while Howard stays inside and tells the driver to take him away

Characters
HOWARD; SADIE; DOORMAN
Props
cab
Wardrobe
Standard
Notes
Same Manhattan building as Howard's apartment.
Camera
Medium at the curb, woman out, man inside
Lighting
Warm awning downlight, dark street beyond
Mood
Abandonment
72EXT
NIGHT
pp. 67-67

DIAMOND DISTRICT

isolation

Howard walks a ghost-town 47th Street late at night

Characters
HOWARD
Wardrobe
Standard
Notes
None
Camera
Wide, him alone in the empty street
Lighting
Sparse sodium streetlamps, deep shadow between
Mood
Isolation
73INT
pp. 67-67

KMA GEMS AND JEWELRY OFFICE - BACKROOM - 1:45AM

rock-bottom

Howard throws his jacket down and makes a makeshift bed of a blanket and pillow on the office floor

Characters
HOWARD
Props
blanket; pillow; sports jacket
Wardrobe
Standard
Notes
CUT TO the next morning; Howard now sleeps at the office.
Camera
High angle looking down at the floor bed
Lighting
Low blue after-hours work light
Mood
Rock bottom
74INT
MORNING
pp. 68-72

KMA GEMS AND JEWELRY OFFICE - BACKROOM

rupture

Yussi rages over the missing red cobra chain and lunges for the safe; Howard calls his bluff and hands him the phone to call his sister

Characters
HOWARD; NADAV; YUSSI; JUAN; JOANI; SADIE
Props
speakerphone; tape dispenser (held as if the gem); open safe; four Rolex watches; plexiglass setter enclosure
Wardrobe
Standard
Notes
Howard works the phones for the auction/Amare's agent; Yussi quits in a fury. Juan is the Mexican setter grinding stones in the plexi enclosure.
Camera
Medium two-shot, open safe between them
Lighting
Flat cool morning office light
Mood
Rupture
75INT
CONTINUOUS
pp. 71-71

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

exit

Yussi storms out, slamming each buzzer-locked door as hard as he can, as Howard taunts 'who's a big boy'

Characters
HOWARD; YUSSI; JOANI
Props
buzzer doors
Wardrobe
Standard
Notes
Howard heard offscreen; Yussi exits through the double doors.
Camera
Medium, him slamming through the glass doors
Lighting
Bright even showroom lighting
Mood
Exit
76INT
CONTINUOUS
pp. 71-74

KMA GEMS AND JEWELRY OFFICE - BACKROOM

scramble

Howard berates a hungover Sadie by speakerphone and threatens a Knicks staffer with lawyers and press just as Amare buzzes at the door with the gem

Characters
HOWARD; NADAV; JOANI; SADIE; AMARE; BODYGUARD 1; BODYGUARD 2
Props
speakerphone; intercom; security monitor
Wardrobe
Standard
Notes
Amare arrives to return the gem; segues into the jammed-door set piece. Joani relays calls over the intercom.
Camera
Medium, jeweler with monitor in frame
Lighting
Office light plus cold monitor glow
Mood
Scramble
77INT
CONTINUOUS
pp. 74-76

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

farce

The magnetic-release door jams, trapping Amare and his sweating bodyguards in the glass vestibule while Howard frantically promises discounts and tries to bend the frame

Characters
HOWARD; NADAV; JOANI; AMARE; BODYGUARD 1
Props
jammed magnetic-release door; buzzer; cigarette
Wardrobe
Amare and bodyguards covered in sweat, seated
Notes
The buzzer-door gag set up earlier pays off; sets up the sledgehammer-out-the-window bit. Amare still holds the gem.
Camera
Wide, the glass vestibule cage in full
Lighting
Harsh showroom lighting, glass reflections
Mood
Farce
78EXT
pp. 76-76

47TH STREET BETWEEN 6TH AND 5TH, DIAMOND DISTRICT - AFTER

absurdity

Elan arrives on the street with a sledgehammer and looks up to find Howard, Nadav and Joani yelling from the office window above

Characters
HOWARD; NADAV; JOANI; ELAN
Props
sledgehammer
Wardrobe
Standard
Notes
Howard, Nadav and Joani are heard/seen from the window above.
Camera
Low angle, boy foreground, window high above
Lighting
Flat overcast daylight
Mood
Absurdity
79EXT
CONTINUOUS
pp. 76-77

KMA GEMS AND JEWELRY OFFICE - OUT WINDOW

comic-tension

Howard lowers twine with a dumbbell to hoist the sledgehammer up the building; it swings wildly and cracks a third-floor window

Characters
HOWARD; NADAV; JOANI; ELAN
Props
twine/rope; dumbbell; sledgehammer; phone
Wardrobe
Standard
VFX/Stunts
Sledgehammer hoisted up the building exterior on a rope, cracks a window
Notes
Practical rigging stunt hauling the hammer up the facade.
Camera
Wide on the facade, hammer swinging up the wall
Lighting
Flat daytime exterior light
Mood
Comic tension
80INT
DAY
pp. 77-81

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

negotiation

After the sledgehammer fails, Howard frees the door with metal shavings, then retreats with Amare to negotiate before pocketing the gem and bolting as Sadie steps off the elevator

Characters
HOWARD; NADAV; JOANI; AMARE; BODYGUARD 1; SADIE
Props
sledgehammer; metal shavings; screwdriver; Black Opal; bottled water
Wardrobe
Standard
VFX/Stunts
Sledgehammer swings against the glass door
Notes
Amare offers $175k plus courtside seats; Howard refuses and tells him to bid at auction. Includes the brief INT. KMA BACKROOM negotiation nested in this sequence.
Camera
Medium, his bolt crossing her arrival
Lighting
Bright showroom plus cool elevator spill
Mood
Negotiation
81INT
CONTINUOUS
pp. 81-82

KMA GEMS AND JEWELRY OFFICE - VESTIBULE

cruelty

Howard waves a finger in a puffy-faced, sobbing Sadie's face — 'Good, die' — and shoves her out of the elevator

Characters
HOWARD; SADIE
Props
elevator; Black Opal in coat pocket
Wardrobe
Sadie's face splotchy and puffy from crying
Notes
Howard heads to Christie's to get the gem appraised.
Camera
Tight two-shot in the elevator vestibule
Lighting
Hard overhead elevator light, unflattering
Mood
Cruelty
82INT
DAY
pp. 82-84

CHRISTIES AUCTION HOUSE - BACK ROOM

deflation

Aren wets and lights the opal, then crushes Howard's hopes — it's a basic pin-fire Welo stone worth a fraction of the claimed harlequin estimate

Characters
HOWARD; AREN
Props
wet grinder; digital caliper; scale; Black Opal
Wardrobe
Standard
Notes
Aren reappraises the gem at $175k-$250k, far below the claimed $750k-$1M, and warns Christie's may withdraw it.
Camera
Medium two-shot over the workbench
Lighting
Cold focused lab task-lamp
Mood
Deflation
83INT
NIGHT
pp. 84-86

GOOEY'S PARK AVENUE APARTMENT - DINING ROOM

obligation

At a candlelit Shabbat table, Gooey hurls salted challah to each guest as Howard's phone vibrates again and again under his silencing thumb

Characters
HOWARD; DINA; EDDIE; BENI; MARCEL; GOOEY; RAQUEL; EDMOND; GINA; NICKI
Props
Shabbat candles; challah bread; salt; wine; yarmulkes; iPhone games; iPad; Alex Israel painting
Wardrobe
Men in yarmulkes
Notes
Family Shabbos dinner at Howard's wealthy cousin Gooey's; a sunset-gradient Alex Israel painting recurs as a visual rhyme to the gem's color trips.
Camera
Wide table shot, painting visible behind
Lighting
Warm candlelight, soft glow from the painting
Mood
Obligation
84INT
pp. 86-86

GOOEY'S PARK AVENUE APARTMENT - HALLWAY TO DINING ROOM

double-life

Howard ducks out of dinner to take a tearful Sadie's call, hissing that it's Shabbos

Characters
HOWARD; SADIE
Props
phone
Wardrobe
Standard
Notes
Sadie heard via phone.
Camera
Medium, him in the hall, dinner light behind
Lighting
Warm dining-room spill into dim hallway
Mood
Double life
85INT
pp. 86-87

GOOEY'S PARK AVENUE APARTMENT - CHILDREN'S BEDROOM

rejection

In a child's room rigged like a playground with wall monkey-bars, Howard coldly tells Sadie to move out for good, then throws his phone onto a giant pigeon-shaped pillow

Characters
HOWARD; SADIE
Props
monkey-bars; pigeon-shaped pillow; phone
Wardrobe
Standard
Notes
Sadie offers to move out; Howard demands she be gone by 10pm. Sadie heard via phone.
Camera
Medium, him among the playground decor
Lighting
Soft warm nursery lamp
Mood
Rejection
86INT
pp. 87-91

GOOEY'S PARK AVENUE APARTMENT - DEN - DURING

scheming

Watching a tortured 'Hero to Zero' Amare on ESPN, Howard recruits Gooey to shill-bid the opal up to 250 at Monday's Christie's auction

Characters
HOWARD; GOOEY
Props
TV (ESPN); iPad remote; drink
Wardrobe
Standard
Notes
Gooey agrees to bid for a 20% cut; the auction scheme is set.
Camera
Medium two-shot, TV glowing behind them
Lighting
Warm den lamps, cool TV flicker
Mood
Scheming
87INT
NIGHT
pp. 91-92

HOWARD AND DINA'S FAMILY CAR

domesticity

Eddie flips through fake cash on a 'Make it Rain' phone game in the back of the BMW SUV as Howard detours down 5th to his apartment

Characters
HOWARD; DINA; EDDIE; BENI; MARCEL
Props
BMW SUV; iPhone game (Make it Rain); car clock (10:15)
Wardrobe
Standard
Notes
None
Camera
Wide interior from the dashboard, family in cab
Lighting
Dashboard and phone-screen glow, dark cabin
Mood
Domesticity
88EXT
pp. 92-92

HOWARD'S BUILDING - AFTER

subterfuge

Howard pulls the family BMW up and tells the doorman he's just popping up for a second while his family waits in the car

Characters
HOWARD; DINA; DOORMAN
Props
BMW SUV
Wardrobe
Standard
Notes
Dina and the kids wait outside, unaware Sadie is upstairs.
Camera
Medium at the curb, SUV behind him
Lighting
Warm awning light, dark street
Mood
Subterfuge
89INT
pp. 92-92

HOWARD'S APARTMENT - LIVING ROOM/KITCHENETTE - AFTER

control

Finding Sadie relaxed in a robe past 10:30, Howard rages, digs her house keys out of her handbag and pockets them

Characters
HOWARD; SADIE
Props
Sadie's handbag; house keys
Wardrobe
Sadie in a robe
Notes
None
Camera
Medium two-shot, hands in the handbag
Lighting
Low warm apartment lamps on black surfaces
Mood
Control
90INT
CONTINUOUS
pp. 92-92

HOWARD'S APARTMENT - BEDROOM

explosion

Howard hurls armfuls of Sadie's clothes into a suitcase, spewing jealous obscenities as she protests from the doorway

Characters
HOWARD; SADIE
Props
suitcase; clothing; dresser drawer
Wardrobe
Standard
Notes
None
Camera
Medium, clothes flying into the suitcase
Lighting
Hard overhead bedroom light
Mood
Explosion
91INT
CONTINUOUS
pp. 92-93

HOWARD'S APARTMENT - LIVING ROOM/KITCHENETTE

ultimatum

Howard rolls the packed suitcase toward the door, threatening to have the doorman trash it, and storms out

Characters
HOWARD; SADIE
Props
suitcase
Wardrobe
Standard
Notes
None
Camera
Medium tracking him toward the door
Lighting
Low apartment lamps, cool hall spill
Mood
Ultimatum
92INT
CONTINUOUS
pp. 93-93

HOWARD'S APARTMENT - BUILDING HALLWAY

deception

Instead of trashing it, Howard hides Sadie's suitcase behind a trash can in the adjacent stairwell

Characters
HOWARD
Props
suitcase; trash can
Wardrobe
Standard
Notes
Reveals Howard's threats are a performance; he hides rather than discards the suitcase.
Camera
Medium, him stashing the suitcase, glancing back
Lighting
Single dim stairwell bulb
Mood
Deception
93INT
NIGHT
pp. 93-93

HOWARD AND DINA'S FAMILY CAR

guilt

Howard climbs back in, answers Dina's icy 'Did you get what you wanted?' with a flat 'Yes,' and drives off in silence

Characters
HOWARD; DINA
Props
BMW SUV
Wardrobe
Standard
Notes
None
Camera
Tight two-shot across the front seat
Lighting
Faint dashboard glow, dark cabin
Mood
Guilt
94EXT
pp. 93-93

STREET IN SUBURBAN QUEENS, FOREST HILLS - AFTER

return

The BMW glides down a tree-lined street of oversized garish homes and pulls into the driveway

Characters
HOWARD; DINA
Props
BMW SUV
Wardrobe
Standard
Notes
Howard's actual family home in Forest Hills, distinct from his Manhattan apartment.
Camera
Wide, the SUV turning into the driveway
Lighting
Night street, warm porch lights, headlight sweep
Mood
Return
95INT
CONTINUOUS
pp. 93-93

HOWARD AND DINA'S FAMILY CAR

deflation

The Nagy family climbs the decadent stone staircase while Howard is left dragging the recycling bin to the curb

Characters
HOWARD; DINA; EDDIE; BENI; MARCEL
Props
blue recycling bin; stone staircase
Wardrobe
Standard
Notes
Slug reads INT. but the action plays at the house exterior/entry; grouped with the Forest Hills home.
Camera
Wide, family on the steps, man at the curb
Lighting
Warm entry light above, dark curb below
Mood
Deflation
96INT
pp. 93-97

CHRISTIE'S AUCTION HOUSE - AUCTION FLOOR - AFTER

anticlimax

Christie's publicly apologizes and re-estimates the opal downward before a bidding war between Amare's people and a shill-bidding Gooey, who wins it at 190 grand

Characters
HOWARD; GOOEY; AUCTIONEER; JIM; ROBERT; BODYGUARD 1; MALE BIDDER 189; PERSONAL ASSISTANT; MODEL
Props
auction podium; paddles; auction catalogue; Black Opal on a pillowed cushion; gavel
Wardrobe
Model in a formal dress holding the gem
Notes
Amare's personal assistant stops at 175; Gooey is stuck winning at 190. Jim and Robert watch from the back.
Camera
Wide auction floor, podium and bidders
Lighting
Even hall light, spotlit gem at the podium
Mood
Anticlimax
97INT
pp. 97-98

CHRISTIE'S AUCTION HOUSE - HALLWAY - AFTER

fallout

A livid Gooey confronts Howard over the 190 price just as Christie's manager Lloyd intercepts them

Characters
HOWARD; GOOEY; LLOYD
Wardrobe
Standard
Notes
None
Camera
Medium three-shot in the corridor
Lighting
Cool even hallway light on marble
Mood
Fallout
98INT
pp. 98-98

CHRISTIE'S AUCTION HOUSE - LLOYD'S OFFICE

indignation

Lloyd bans both men from Christie's for shill bidding as Howard indignantly demands proof

Characters
HOWARD; GOOEY; LLOYD
Wardrobe
Standard
Notes
None
Camera
Medium, manager facing the two men
Lighting
Even cool office lighting
Mood
Indignation
99EXT
pp. 98-100

CHRISTIE'S AUCTION HOUSE - 49TH ST - AFTER

cornered

Out on the sidewalk Jim and Robert corner Howard, who leaves Amare a voicemail offering him the opal directly for 175 to make the debt good

Characters
HOWARD; GOOEY; JIM; ROBERT
Props
purple wooden box (gem); phone (speaker / voicemail)
Wardrobe
Standard
Notes
Gooey abandons Howard to Jim; Howard pivots to selling the gem to Amare directly. Demany's voicemail: Biggie's 'Gimme One More Chance' excerpt.
Camera
Medium, the two men flanking him against the wall
Lighting
Flat overcast daylight
Mood
Cornered
100INT
AFTERNOON
pp. 100-101

HOWARD'S APARTMENT - BATHROOM

reconciliation

In a steam-filled shower Sadie playfully pours endless shampoo over Howard's head until he tears the curtain aside with a full erection

Characters
HOWARD; SADIE
Props
shower; shampoo bottles; towel; phone
Wardrobe
Sadie naked; Howard naked with a full erection
Notes
Sadie reappears at the apartment; Amare calls as Howard hops out.
Camera
Medium two-shot through the steam
Lighting
Soft steam-diffused warm bathroom light
Mood
Reconciliation
101INT
CONTINUOUS
pp. 101-102

HOWARD'S APARTMENT - BEDROOM

intimacy

Howard fixes his gaze on the ceiling, calmly setting the 4pm gem sale with Amare on the phone while Sadie performs oral sex on him

Characters
HOWARD; SADIE
Props
phone; towel
Wardrobe
Howard in a towel, then nude
Notes
Amare heard via phone; the sale is set for 4pm. Ends on an overhead shot of the bed.
Camera
Overhead-leaning angle on his upturned face
Lighting
Soft warm afternoon light, mirrors glinting
Mood
Detachment
102EXT
pp. 102-103

47TH STREET BETWEEN 6TH & 5TH, DIAMOND DISTRICT - NEXT DAY

encirclement

Jim rolls down the Mercedes window to tell Howard his man Nico is already upstairs waiting for the cash to change hands

Characters
HOWARD; JIM; ROBERT; MICHAEL THE DRIVER
Props
coffee cup; Mercedes
Wardrobe
Standard
Notes
Jim posts his men around the office to collect the moment Amare pays.
Camera
Medium, shark in the car window, jeweler outside
Lighting
Flat daytime exterior light
Mood
Encirclement
103INT
pp. 103-106

KMA GEMS AND JEWELRY OFFICE - BACKROOM - AFTER

all-in

Amare hands over the 175-grand bag for the opal, and Howard, possessed, secretly dumps it into Nadav's gym bag and sends him to Foxwoods to parlay it all on Amare's game

Characters
HOWARD; NADAV; AMARE; JIM; ROBERT; NICO; BODYGUARD 1; BODYGUARD 2
Props
leather weekend bag of cash ($175,000); gym bag; purple wooden box; Black Opal; betting-instruction note; computer (betting site)
Wardrobe
Standard
Notes
Howard double-crosses Jim by betting the gem money instead of paying him; Nico keeps watch with the door open.
Camera
Medium, the cash transfer with watchers around
Lighting
Flat office light, cool
Mood
All-in
104INT
CONTINUOUS
pp. 106-106

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

stealth

Nadav slips past Sadie and the watching men, claiming he's just 'going to the gym' with the money-stuffed bag

Characters
NADAV; SADIE
Props
gym bag of cash
Wardrobe
Standard
Notes
None
Camera
Medium tracking him toward the doors
Lighting
Bright showroom lighting
Mood
Stealth
105INT
pp. 106-106

KMA GEMS AND JEWELRY OFFICE - BACKROOM

warmth

Amare gives Howard an earnest hug and heads off to medical with his new gem

Characters
HOWARD; AMARE
Props
Black Opal
Wardrobe
Standard
Notes
Amare leaves with the opal he believes powers his game.
Camera
Medium, the towering hug from the side
Lighting
Soft warm backroom light
Mood
Warmth
106INT
CONTINUOUS
pp. 106-106

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

false-calm

Amare kisses Sadie goodbye and gladly shakes hands with a gushing Jim as Howard watches on the monitor

Characters
AMARE; SADIE; JIM; BODYGUARD 1
Props
security monitor
Wardrobe
Standard
Notes
Jim's crew fawns over Amare, unaware the money has already left.
Camera
Medium, the floor scene and the monitor view
Lighting
Showroom light plus cold monitor blue
Mood
False calm
107EXT
pp. 106-107

43RD AND 5TH AVENUE - SAME TIME

departure

Nadav hops into an idle Lincoln Town Car on the corner

Characters
NADAV
Props
Lincoln Town Car; gym bag of cash
Wardrobe
Standard
Notes
None
Camera
Medium, him entering the car at the corner
Lighting
Flat daytime exterior light
Mood
Departure
108INT
CONTINUOUS
pp. 107-107

LINCOLN TOWN CAR

urgency

Nadav dangles a $400 tip to convince the reluctant driver to take him the fastest way to Foxwoods

Characters
NADAV; DRIVER
Props
gym bag of cash; cash tip
Wardrobe
Standard
Notes
None
Camera
From the dashboard, both men in the cabin
Lighting
Bright daylight through the windshield
Mood
Urgency
109INT
pp. 107-109

KMA GEMS AND JEWELRY OFFICE - BACKROOM - AFTER

terror

When Howard reveals he bet the money instead of paying, Robert draws a gun and they dangle him by the ankles out the window twelve stories above 47th Street

Characters
HOWARD; JIM; ROBERT; NICO; SADIE
Props
empty leather bag; gun; open window
Wardrobe
Standard
VFX/Stunts
Gun drawn; Howard hung upside down out a 12th-story window — high-fall/harness rigging stunt
Notes
Sadie pounds on the door offscreen; the window dangle is the film's stunt centerpiece.
Camera
Low, the man tipped toward the open window
Lighting
Office light against bright window daylight
Mood
Terror
110EXT
pp. 109-109

KMA GEMS AND JEWELRY OFFICE - BACKROOM - OUT OF WINDOW

submission

Hanging upside down over the street, Howard screams promises until Jim has him hauled back in

Characters
HOWARD; JIM; ROBERT; NICO
Props
open window
Wardrobe
Standard
VFX/Stunts
Howard suspended upside down over the street — harness/high-fall rigging
Notes
Exterior coverage of the window-dangle stunt.
Camera
Wide exterior, man dangling against the facade
Lighting
Flat bright exterior daylight
Mood
Vertigo
111INT
pp. 109-110

KMA GEMS AND JEWELRY OFFICE - BACKROOM

defiance

Hauled back inside and red-faced, Howard begins to dial Nadav, stops, and tells Jim with total sincerity that he just can't call off the bet

Characters
HOWARD; JIM; ROBERT; NICO; SADIE
Props
speakerphone; phone
Wardrobe
Howard's face beat red
Notes
Howard refuses to recall the money; Jim says 'Goodbye Howard' and moves to leave.
Camera
Medium two-shot over the phone
Lighting
Flat office light, cool
Mood
Defiance
112INT
CONTINUOUS
pp. 110-112

KMA GEMS AND JEWELRY OFFICE - SHOWROOM

standoff

Howard locks Jim, Robert and Nico inside the bulletproof glass vestibule and refuses to buzz them out until Amare's game is over, even with a gun pointed through the glass

Characters
HOWARD; JIM; ROBERT; NICO; SADIE; ELAN; MICHAEL THE DRIVER
Props
buzzer doors; bulletproof glass vestibule; gun; phone
Wardrobe
Standard
VFX/Stunts
Gun pointed through glass
Notes
Howard turns the buzzer-locked vestibule (set up early) into a weapon, trapping his pursuers. He phones Dina to evacuate the family on a fake gas-leak pretext. Michael and another of Jim's men arrive outside.
Camera
Wide, glass vestibule between the two sides
Lighting
Bright showroom light, glass reflections
Mood
Standoff
113INT
pp. 112-113

LINCOLN TOWN CAR - SAME TIME

race-against-clock

Stuck in rush-hour traffic with the gym bag on his lap, Nadav offers another $200 to make Foxwoods before 7pm

Characters
NADAV; DRIVER
Props
gym bag of cash; GPS
Wardrobe
Standard
Notes
None
Camera
From the dashboard, him leaning forward, traffic ahead
Lighting
Dim cabin, red brake-light glow through windshield
Mood
Race against clock
114EXT
pp. 113-113

FOXWOODS CASINO, LEDYARD, CT - 6:55PM

frantic

Nadav bolts from the town car, slips and falls, then scrambles into the casino entrance

Characters
NADAV
Props
gym bag of cash
Wardrobe
Standard
Notes
None
Camera
Wide, him falling and scrambling toward the doors
Lighting
Dusk sky, warm casino entrance floodlights
Mood
Frantic
115INT
CONTINUOUS
pp. 113-113

FOXWOODS CASINO, LEDYARD, CT

disorientation

Lost on the casino floor, Nadav desperately asks a stranger where the sports betting is

Characters
NADAV; STRANGER
Wardrobe
Standard
Notes
None
Camera
Medium, him small amid the slot-machine sprawl
Lighting
Chaotic flashing casino-floor light
Mood
Disorientation
116INT
pp. 113-114

FOXWOODS CASINO, LEDYARD, CT - SPORTS BOOK

commitment

Out of breath, Nadav unloads $175,000 in cash onto the counter and places the two-way parlay as the teller calls over a supervisor

Characters
NADAV; FEMALE TELLER; SUPERVISOR
Props
betting-instruction note; $175,000 cash; gym bag; betting computer
Wardrobe
Standard
Notes
The entire gem-sale proceeds go on Amare's points/rebounds plus the moneyline.
Camera
Medium at the counter, cash heaped in foreground
Lighting
Cool counter light, glowing screens behind
Mood
Commitment
117INT
pp. 114-117

KMA GEMS AND JEWELRY OFFICE - SHOWROOM - SAME TIME

catharsis-to-catastrophe

Howard exultantly watches Amare's slow-motion highlights carry the parlay home, then buzzes the door open and Robert immediately shoots him in the face

Characters
HOWARD; JIM; ROBERT; NICO; SADIE; ELAN
Props
flat-screen TV (Knicks game); extension cord; buzzer doors; gun; phone (Nadav on speaker); security camera drive; safe
Wardrobe
Standard
VFX/Stunts
Point-blank gunshot to Howard's face — squib/prosthetic head wound; Two further offscreen gunshots (Sadie, then implied)
Notes
Howard wins the bet but is killed the instant he opens the door; the camera zooms into the bullet wound and through it into the kaleidoscopic gem-scape for the end credits, completing the inside-the-gem motif from the cold open. Music: crystalline electronic soundscape rises over the final descent into the gem; END CREDITS.
Camera
Medium, the door opening as the gun comes up
Lighting
Bright showroom light, sudden muzzle flare
Mood
Catastrophe

Locations

opal mine ethiopia

An open-pit opal mine in Ethiopia where unrest erupts among miners and foremen; its dark tunnels yield the rough black opal.

BOTH2 scenes
DAYCONTINUOUS

Set Requirements

  • Exterior pit with riot crowd
  • Dark interior mine tunnel with crevice/rock to grind

Key Visual Moments

  • S1A fist fight between white foremen and black miners erupts into a full riot, and two men slip into the mine under cover of chaos
  • S2Man 2 grinds windows into a grapefruit-sized rock and the camera plunges inside the gem into a shifting melange of abstract color and light

universal boxing gym

A boxing gym in Queens with a fight ring and a lockerroom where Nadav trains and changes.

INT2 scenes
NIGHT

Set Requirements

  • Fight ring with bell
  • Lockerroom

Key Visual Moments

  • S3Nadav, unibrowed and dim, takes three shots to the head center-ring as Arthur cheers ringside
  • S4A naked Nadav changes at his locker while Arthur invites him out to Glazz

nadav's apartment

Nadav's apartment in Sunnyside, Queens — bedroom, building hallway, and a main room that is ransacked in the robbery.

INT4 scenes
NIGHT

Set Requirements

  • Bedroom with mirror and gold chains
  • Building hallway
  • Ransacked main room with pried-up floorboard hiding the cash

Key Visual Moments

  • S5Nadav clasps a star-of-David chain and a gold Rolex over his cologned body as Arthur watches from the bed and opens the window to smoke
  • S7A drunk Nadav fumbles down his hallway and unlocks his door
  • S8Nadav discovers his apartment ransacked, bursts into tears, and frantically dials Howard
  • S9Nadav pries up a floorboard to reveal a Duane Reade bag stuffed with $235,000 in cash, which he hands over to Howard

glazz night club

A nightclub bar where Nadav clings to Arthur and Dev.

INT1 scene
NIGHT

Set Requirements

  • Bar

Key Visual Moments

  • S6Nadav, one of a few white faces in the club, clings to Arthur and Dev as they flirt at the bar

laguardia airport

The departures entrance at LaGuardia Airport.

EXT1 scene
NIGHT

Set Requirements

  • Departures curb with cab

Key Visual Moments

  • S10Howard peels bills from the Duane Reade bag to pay a cab and rushes into the terminal

gabi nagy's apartment

Gabi and Carmelle's South Beach Miami high-rise apartment — exterior hallway, a stripped-bare living room, and a steam-filled pink-tiled bathroom.

INT3 scenes
DAWNDAY

Set Requirements

  • Exterior hallway overlooking South Beach
  • Empty living room with folding chairs and card table
  • Pink-tiled bathroom with shower and steam

Key Visual Moments

  • S11Carmelle answers the door in a nightgown, bursts into rage, and jerks Howard into the apartment by the wrist
  • S12Howard surveys a stripped, empty room furnished with only two metal folding chairs and a card table as Carmelle shoves a $17,000 invoice in his face
  • S13Howard locks himself in the steam-filled bathroom, takes a naked Gabi into a headlock against pink tile, and pitches his rescue plan

miami street near beach

A South Beach Miami street near the beach where Howard walks and smokes on the phone.

EXT1 scene
DAY

Key Visual Moments

  • S14Howard strides the morning street smoking, pleading with Jim by phone that he can put 175 grand into the accounts the second the bank opens

south beach

The South Beach Miami sand and ocean's edge where Howard checks bets and is tackled by a jogger's dog.

EXT1 scene
DAY

Set Requirements

  • Beach with ocean
  • jogger and dog

Key Visual Moments

  • S15Barely listening to Jim, Howard opens a sports betting site on speaker and zooms into spreads until his phone dies; a jogger's dog tackles him to the sand

airplane

First-class cabin of an airliner at 30,000 feet.

INT1 scene
DAY

Set Requirements

  • First-class window seat

Key Visual Moments

  • S16First-class Howard compulsively rips luxury-item pages out of a SkyMall magazine and pockets them while sipping Coke Zero

mirage casino las vegas

The Mirage Casino in Las Vegas — chip-exchange counter, sports book wall of screens, and a blackjack pit near the sports book.

INT3 scenes
DAY

Set Requirements

  • Chip exchange with money counter
  • Sports book with flat-screen wall of lines
  • Blackjack table

Key Visual Moments

  • S17A money counter rips through Howard's cash and a slow zoom into the digital counter leads into a manic montage of him winning at craps, roulette and poker
  • S18Surrounded by flat-screens of scores and lines, Howard lays a 60-grand multi-leg parlay plus a 40-grand college-football parlay
  • S19Howard buys all seven blackjack hands himself, bluffs a fake bank-transaction number into his phone, then busts on five of his seven hands

bellagio hotel presidential suite

Ray Forecaster's palatial Bellagio presidential suite, strewn with a championship belt, a pyramid of cash bundles, and jewelry.

INT1 scene
DUSK

Set Requirements

  • Palatial suite
  • Pyramid of $10,000 bundles
  • Mirror
  • Connecting back staircase to second suite

Key Visual Moments

  • S20Howard photographs himself with Ray in front of a pyramid of $10,000 bundles and bedazzled jewelry, then begs Ray to peel off 50 grand 'from one bettor to another'

teterborough private airport

Arrivals at Teterboro private airport where Howard lands and meets Yussi.

EXT1 scene
DAWN

Set Requirements

  • Private-jet arrivals area
  • blacked-out SUV
  • white BMW

Key Visual Moments

  • S21Howard carries Ray's two kids off the tarmac, double-kisses Ray's wife goodbye, then climbs into Yussi's white BMW

diamond district

The 46th-47th Street Diamond District blocks, 'The Block,' midtown streets and subway entrance Howard moves through.

EXT6 scenes
DAYNIGHT

Set Requirements

  • Crowded jewelry-district sidewalks
  • Subway entrance
  • Hasidic men, tourists, peddlers
  • Spot to look up at KMA office window

Key Visual Moments

  • S22Howard and Yussi jaywalk 46th Street into an arcade throughway, Howard carrying flowers and a shopping bag
  • S24A street peddler flashes a diamond-encrusted Hublot at Howard, who can't help but glance before turning into his building
  • S44Larry sidles up demanding his 80 grand; Howard unbuckles his own Rolex on the sidewalk and offers it as partial payment
  • S72Howard walks a ghost-town 47th Street late at night
  • S78Elan arrives on the street with a sledgehammer and looks up to find Howard, Nadav and Joani yelling from the office window above
  • S102Jim rolls down the Mercedes window to tell Howard his man Nico is already upstairs waiting for the cash to change hands

47th street jewelry arcade

A congested indoor jewelry arcade of glass showcases connecting 46th to 47th Street, a dingy bazaar of dealers.

INT1 scene
DAY

Set Requirements

  • Maze of glass showcases
  • Dealer booths

Key Visual Moments

  • S23Howard cuts through a maze of glass showcases and Hasidic card-players, then slides a dealer's hot lunch off the counter in passing

kma gems and jewelry office

Howard's KMA Gems jewelry office on 47th Street — a buzzer-locked glass-door vestibule, a showroom of showcases, and a backroom with safe, desk, plexiglass setter enclosure and a window over the street.

BOTH24 scenes
DAYNIGHTMORNING

Set Requirements

  • Bulletproof glass double-door vestibule with magnetic-release buzzer (jams as a plot point)
  • Showroom with glass showcases (one breakaway)
  • Backroom with safe, desk, security monitors and plexiglass setter enclosure
  • Office window 12 stories above 47th Street (window-dangle stunt)
  • Security camera recording drive

Key Visual Moments

  • S25Larry corners Howard for his debt as Dina storms in screaming about the overdrawn account, the buzzer-controlled double doors caging everyone inside
  • S26Howard secretly stuffs a handful of cash into Dina's jacket pocket and tells her to treat herself at Barney's
  • S27Amare and his entourage arrive; Amare quietly explores the showroom and admires Howard's celebrity photo wall while Privelej and Yussi haggle over Rolexes
  • S28Howard crowbars open a fish crate, slices through vacuum-sealed fish, and pulls out the 600-carat uncut Black Opal from a wet plastic bag
  • S29Howard presents the Black Opal and Amare leans on the glass case, transfixed, the loupe to his eye
  • S31Amare's elbows crash through the glass showcase; bloodied and entranced, he begs to borrow the opal for one night in exchange for Instagram promotion
  • S43Howard glares at 10:30AM on his computer as Demany's Biggie-sampling voicemail picks up yet again
  • S73Howard throws his jacket down and makes a makeshift bed of a blanket and pillow on the office floor
  • S74Yussi rages over the missing red cobra chain and lunges for the safe; Howard calls his bluff and hands him the phone to call his sister
  • S75Yussi storms out, slamming each buzzer-locked door as hard as he can, as Howard taunts 'who's a big boy'
  • S76Howard berates a hungover Sadie by speakerphone and threatens a Knicks staffer with lawyers and press just as Amare buzzes at the door with the gem
  • S77The magnetic-release door jams, trapping Amare and his sweating bodyguards in the glass vestibule while Howard frantically promises discounts and tries to bend the frame
  • S79Howard lowers twine with a dumbbell to hoist the sledgehammer up the building; it swings wildly and cracks a third-floor window
  • S80After the sledgehammer fails, Howard frees the door with metal shavings, then retreats with Amare to negotiate before pocketing the gem and bolting as Sadie steps off the elevator
  • S81Howard waves a finger in a puffy-faced, sobbing Sadie's face — 'Good, die' — and shoves her out of the elevator
  • S103Amare hands over the 175-grand bag for the opal, and Howard, possessed, secretly dumps it into Nadav's gym bag and sends him to Foxwoods to parlay it all on Amare's game
  • S104Nadav slips past Sadie and the watching men, claiming he's just 'going to the gym' with the money-stuffed bag
  • S105Amare gives Howard an earnest hug and heads off to medical with his new gem
  • S106Amare kisses Sadie goodbye and gladly shakes hands with a gushing Jim as Howard watches on the monitor
  • S109When Howard reveals he bet the money instead of paying, Robert draws a gun and they dangle him by the ankles out the window twelve stories above 47th Street
  • S110Hanging upside down over the street, Howard screams promises until Jim has him hauled back in
  • S111Hauled back inside and red-faced, Howard begins to dial Nadav, stops, and tells Jim with total sincerity that he just can't call off the bet
  • S112Howard locks Jim, Robert and Nico inside the bulletproof glass vestibule and refuses to buzz them out until Amare's game is over, even with a gun pointed through the glass
  • S117Howard exultantly watches Amare's slow-motion highlights carry the parlay home, then buzzes the door open and Robert immediately shoots him in the face

boratta's restaurant

An upscale restaurant with a quiet corner table where Howard meets bookie Anthony.

INT1 scene
DUSK

Set Requirements

  • Corner dining table

Key Visual Moments

  • S32Howard slides a manila envelope of 65 grand and a Rolex box across the table to bookie Anthony to place a five-team parlay

sports bar

A loud, crowded sports bar with TVs showing the Knicks game.

INT1 scene
NIGHT

Set Requirements

  • Bar with game TVs

Key Visual Moments

  • S33Howard claps like a circus seal as the bar TV announces Amare's mythical performance, his Instagram exploding with new followers

3rd avenue

A Manhattan sidewalk on 3rd Avenue near Wollensky's where Howard listens to the game.

EXT1 scene
NIGHT

Set Requirements

  • Sidewalk near a steakhouse

Key Visual Moments

  • S34Howard freezes on the sidewalk, grinning, as a broadcaster describes a bizarre intentional-timeout play that lands his triple-double parlay leg

east 55th street

East 55th Street outside Wollensky's where Howard encounters a homeless man.

EXT1 scene
NIGHT

Set Requirements

  • Sidewalk with sleeping homeless man

Key Visual Moments

  • S35Howard leaves a takeout container and shoves $100s into a sleeping man's pocket, who springs up as a gaunt toothless horror show

howard's apartment

Howard's garish nouveau-riche Manhattan apartment shared with Sadie — lobby with doorman/concierge, kitchen/living room of infomercial gadgets and a fish tank, mirrored bedroom, bathroom with tub and shower, building hallway and curbside entrance.

BOTH15 scenes
NIGHTDAY

Set Requirements

  • Building lobby with doorman desk and elevator
  • Living room/kitchenette full of gadgets, six flat-screens, salt-water fish tank
  • Mirrored bedroom with California-King bed
  • Bathroom with tub and shower
  • Adjacent stairwell with trash can

Key Visual Moments

  • S36The doorman greets 'Nagy!' as Howard tells the concierge to say they've left town to anyone who comes by
  • S37Howard enters the garish nouveau-riche apartment littered with infomercial gadgets and a salt-water fish tank, calling for Sadie
  • S38Howard moves through the messy mirrored bedroom and toward the bathroom, noting smudges on the mirrors
  • S39Sadie springs up covering herself in the tub as Howard, oblivious, fusses over cigarette smell and unpaid-rent messages
  • S40Howard studies the mismatched fingerprints smudged on the mirror, then flicks on a 70-inch TV and leaves
  • S41Howard powers up six flat-screens one by one and tells Amare's giddy post-game TV interview 'I love you'
  • S42Howard tears open the closet to expose a topless Sadie, accuses her of hiding someone, and crudely propositions her until she storms out
  • S71A doorman helps a wrecked Sadie from the cab while Howard stays inside and tells the driver to take him away
  • S88Howard pulls the family BMW up and tells the doorman he's just popping up for a second while his family waits in the car
  • S89Finding Sadie relaxed in a robe past 10:30, Howard rages, digs her house keys out of her handbag and pockets them
  • S90Howard hurls armfuls of Sadie's clothes into a suitcase, spewing jealous obscenities as she protests from the doorway
  • S91Howard rolls the packed suitcase toward the door, threatening to have the doorman trash it, and storms out
  • S92Instead of trashing it, Howard hides Sadie's suitcase behind a trash can in the adjacent stairwell
  • S100In a steam-filled shower Sadie playfully pours endless shampoo over Howard's head until he tears the curtain aside with a full erection
  • S101Howard fixes his gaze on the ceiling, calmly setting the 4pm gem sale with Amare on the phone while Sadie performs oral sex on him

bed-stuy projects

The blacktop of a Bed-Stuy housing project where young men shoot dice.

EXT1 scene
DAY

Set Requirements

  • Project exterior with dice game

Key Visual Moments

  • S45Howard walks past young men shooting dice on the project blacktop and enters a building

demany's apartment

Demany's apartment where a hungover Demany stalls Howard.

INT1 scene
DAY

Set Requirements

  • Apartment with fridge

Key Visual Moments

  • S46A hungover Demany pours orange juice in no hurry while Howard insists they go pull the million-dollar gem back from Amare at practice

demany's lexus

Demany's red Lexus driving the BQE with loud hip-hop.

INT1 scene
DAY

Set Requirements

  • Picture-car red Lexus (process/driving)

Key Visual Moments

  • S47Howard bobs his head to Privelej's track 'All About the Money' blasting in Demany's red Lexus on the BQE

knicks practice facility

The Knicks practice facility with a press-filled court and locker-room entrance.

INT1 scene
DAY

Set Requirements

  • Practice court with press
  • Locker-room entrance with security

Key Visual Moments

  • S48Demany breezes past security into the locker room and disowns Howard, leaving him stranded and bribing the guard with two hundreds

city street

A generic city street Howard rushes down.

EXT1 scene
DAY

Key Visual Moments

  • S49Howard rushes down a city street checking his phone

lace strip club

A strip club where Anthony breaks the news that Jim seized Howard's winnings.

INT1 scene
DAY

Set Requirements

  • Strip club with table

Key Visual Moments

  • S50Anthony reveals there's no money — Jim recognized Howard's parlay and seized the 65 grand against his $375k debt — and hands the Rolex box back

school

A Queens school hosting the children's Snow White play — auditorium, hallways, backstage, stairwell, boiler room, basement and playground, which becomes a labyrinth Howard flees through.

BOTH13 scenes
NIGHT

Set Requirements

  • Auditorium with Snow White stage set
  • Hallways and locked classroom doors
  • Backstage with costumed children
  • Stairwell and labyrinthine basement corridors
  • Boiler room with hot sooty boiler
  • Sublevel windows and fenced playground

Key Visual Moments

  • S51Howard pushes through a crowd into the school building for his kids' play
  • S52Howard's playful mood curdles when he spots two out-of-place heavies, Tuna and Robert, staring at him from ten rows back
  • S53Robert smiles with a fixed, menacing look as he tells Howard they're 'here to enjoy the play'
  • S54Howard phones Jim to protest the school ambush as Robert and Tuna round into the hallway
  • S55Howard tries locked doors and slips through an open one just as his pursuers turn the corner
  • S56Cutting through the costumed children backstage, Howard pauses to tell his daughter Marcel she's going to kill them
  • S57Howard scurries down into a labyrinth of dark basement corridors toward the boiler room
  • S58Howard wedges himself behind the hot sooty boiler, burning his arm, as Robert searches and scorches his own hand on the same metal
  • S59Onstage, Marcel's Snow White bites the poisoned apple and drops dead as the Queen laughs maniacally and Dina checks her phone, irritated
  • S60Reddened and covered in soot and grease, Howard slips out from behind the boiler and lights his way with a dying phone
  • S61Howard finds the exit doors locked and the hall plunges dark as his phone dies
  • S62Howard finds a loose sublevel window, stacks boxes, and squeezes through it
  • S63Howard scales the playground fence ripping his pants, only for a limo to pull up and a man to whack him in the back with a mini baseball bat

limousine

Jim's limousine where Howard is beaten and given his ultimatum.

INT1 scene
NIGHT

Set Requirements

  • Picture-car limo interior

Key Visual Moments

  • S64Robert shears off a chunk of Howard's hair with an electric razor and punches him as Jim gives him a 48-hour, $250k ultimatum

greenhouse night club

The Greenhouse nightclub on Varick Street — entrance with velvet ropes, a pumping main floor, a back banquette, a bathroom hallway/bathroom, and a back alley service exit.

BOTH5 scenes
NIGHT

Set Requirements

  • Velvet-rope entrance
  • Pumping dance floor with bottle service
  • Back banquette
  • Bathroom hallway and bathroom
  • Back-alley service entrance with metal doors

Key Visual Moments

  • S65Disheveled and missing hair, Howard palms a $100 to the bouncer and bluffs their way past the velvet ropes claiming Amare is expecting them
  • S66Howard and Jim, the only white faces, snake through the pumping club toward a bodyguard at a back banquette
  • S67Over deafening music Howard buys a bottle of Henny for Jim's crew while Kev and Paris taunt him that his girl 'has bladder problems'
  • S68The door opens on a wasted Privelej with his pants unbuckled and Sadie barely conscious on the sink; Howard tackles him and is carried out of the club in a long tracking shot
  • S69Tossed into the alley, Howard pounds on the slammed metal doors, then crumples into a fifteen-second power cry as a blitzed Sadie can't respond

cab

A NYC taxi carrying a silent Howard and a wasted Sadie.

INT1 scene
NIGHT

Set Requirements

  • Taxi interior with Taxi-TV

Key Visual Moments

  • S70In silent rage Howard swats away Sadie's hand and shuts off the Taxi-TV himself

christie's auction house

Christie's auction house — a back appraisal room, the main auction floor with podium and phone banks, a hallway, the manager Lloyd's office, and the 49th Street exterior.

BOTH5 scenes
DAY

Set Requirements

  • Back appraisal room with grinder, caliper, scale
  • Auction floor with podium, paddles, phone banks, tracking screens
  • Hallway
  • Manager's office
  • 49th Street exterior

Key Visual Moments

  • S82Aren wets and lights the opal, then crushes Howard's hopes — it's a basic pin-fire Welo stone worth a fraction of the claimed harlequin estimate
  • S96Christie's publicly apologizes and re-estimates the opal downward before a bidding war between Amare's people and a shill-bidding Gooey, who wins it at 190 grand
  • S97A livid Gooey confronts Howard over the 190 price just as Christie's manager Lloyd intercepts them
  • S98Lloyd bans both men from Christie's for shill bidding as Howard indignantly demands proof
  • S99Out on the sidewalk Jim and Robert corner Howard, who leaves Amare a voicemail offering him the opal directly for 175 to make the debt good

gooey's park avenue apartment

Howard's wealthy cousin Gooey's expansive Park Avenue apartment — a formal Shabbat dining room, a hallway, a playground-themed children's bedroom, and a plush velvety den.

INT4 scenes
NIGHT

Set Requirements

  • Formal dining room set for Shabbos with Alex Israel sunset painting
  • Hallway
  • Children's bedroom with wall monkey-bars and pigeon pillow
  • Velvety den with TV

Key Visual Moments

  • S83At a candlelit Shabbat table, Gooey hurls salted challah to each guest as Howard's phone vibrates again and again under his silencing thumb
  • S84Howard ducks out of dinner to take a tearful Sadie's call, hissing that it's Shabbos
  • S85In a child's room rigged like a playground with wall monkey-bars, Howard coldly tells Sadie to move out for good, then throws his phone onto a giant pigeon-shaped pillow
  • S86Watching a tortured 'Hero to Zero' Amare on ESPN, Howard recruits Gooey to shill-bid the opal up to 250 at Monday's Christie's auction

howard and dina's family car

Howard's family BMW SUV ferrying the Nagys around the city.

INT2 scenes
NIGHT

Set Requirements

  • Picture-car BMW SUV interior

Key Visual Moments

  • S87Eddie flips through fake cash on a 'Make it Rain' phone game in the back of the BMW SUV as Howard detours down 5th to his apartment
  • S93Howard climbs back in, answers Dina's icy 'Did you get what you wanted?' with a flat 'Yes,' and drives off in silence

howard and dina's house

The Nagy family home in suburban Forest Hills, Queens — an oversized garish house with a stone staircase and curbside recycling.

BOTH2 scenes
NIGHT

Set Requirements

  • Tree-lined street of oversized homes
  • Decadent stone staircase
  • Driveway and curbside bins

Key Visual Moments

  • S94The BMW glides down a tree-lined street of oversized garish homes and pulls into the driveway
  • S95The Nagy family climbs the decadent stone staircase while Howard is left dragging the recycling bin to the curb

43rd and 5th avenue

A midtown corner where Nadav grabs an idle Lincoln Town Car.

EXT1 scene
DAY

Set Requirements

  • Street corner with idle town car

Key Visual Moments

  • S107Nadav hops into an idle Lincoln Town Car on the corner

lincoln town car

The Lincoln Town Car carrying Nadav and the gym bag of cash to Foxwoods through traffic.

INT2 scenes
DAY

Set Requirements

  • Picture-car town car interior with GPS

Key Visual Moments

  • S108Nadav dangles a $400 tip to convince the reluctant driver to take him the fastest way to Foxwoods
  • S113Stuck in rush-hour traffic with the gym bag on his lap, Nadav offers another $200 to make Foxwoods before 7pm

foxwoods casino

Foxwoods Casino in Ledyard, CT — entrance, casino floor, and the sports book where the climactic bet is placed.

BOTH3 scenes
DUSK

Set Requirements

  • Casino entrance
  • Casino floor
  • Sports book with teller counter and pregame TV

Key Visual Moments

  • S114Nadav bolts from the town car, slips and falls, then scrambles into the casino entrance
  • S115Lost on the casino floor, Nadav desperately asks a stranger where the sports betting is
  • S116Out of breath, Nadav unloads $175,000 in cash onto the counter and places the two-way parlay as the teller calls over a supervisor

inside the gemstone

An abstract kaleidoscopic interior of the black opal — swirling color, light and shape — used as a recurring psychedelic motif.

INT1 scene
CONTINUOUS

Set Requirements

  • Fully realized psychedelic VFX environment (also recurs inside scenes 2 and 117)

Key Visual Moments

  • S30The camera zooms into the opal for a hauntingly beautiful psychedelic trip of color, light and swirling abstract shapes

Cast

HOWARD

Howard Nagy — a heavyset, hardened yet handsome olive-skinned Sephardic Jew in his early 50s with a thick Mediterranean accent. A compulsive-gambling Diamond District jeweler.

A debt-buried jeweler bets a smuggled black opal's entire sale price on one game, wins the impossible parlay, and is murdered the moment his luck finally turns.

99 scenes·6 wardrobe changes

SADIE

An attractive, tough, street-smart NYC native in her late 20s with short dark bangs. Howard's mistress and a KMA showroom saleswoman.

Howard's volatile lover endures his jealousy and cruelty, reconciles with him, and is killed in the robbery that follows his fatal bet.

27 scenes·5 wardrobe changes

NADAV

Howard's dim, strong young employee, late 20s, with a unibrow; an amateur boxer who runs errands for KMA.

After being robbed himself, Nadav becomes Howard's runner, carrying the gem money to Foxwoods to place the climactic bet.

24 scenes·3 wardrobe changes

DINA

Howard's wife, 40s, olive-skinned, made-up, Sephardic. Sharp-tongued and increasingly fed up.

Howard's wife who confronts him over the failing finances and grows colder as she senses his betrayals.

10 scenes·3 wardrobe changes

AMARE

Amare Stoudemire, 30s, a 7-foot black superstar Knicks basketball player; soft-spoken, mystical, soulful.

A superstar who becomes convinced the black opal gives him supernatural power on the court, borrowing then buying it from Howard.

9 scenes·3 wardrobe changes

DEMANY

A flashy black hustler, 30, draped in jewelry, who connects Howard with celebrity clients.

The connector who brings Amare to Howard, then jerks him around over the overdue gem and the chain he's owed.

8 scenes·2 wardrobe changes

JIM

Howard's loan shark, 50s, wax-faced and heavy-set; soft-spoken but lethal.

The patient, menacing creditor whose 48-hour ultimatum tightens around Howard until his men kill him over the diverted money.

17 scenes·1 wardrobe changes

ROBERT

One of Jim's oafish enforcers, 40s.

Jim's muscle who stalks, beats and ultimately shoots Howard dead.

16 scenes·1 wardrobe changes

TUNA

One of Jim's enforcers, 30s, stocky.

Jim's stocky heavy who tails Howard through the school but drops out of the later collection scenes.

7 scenes·1 wardrobe changes

NICO

A short, stocky, tough associate of Jim's posted at the office to collect.

Jim's collector who helps dangle Howard out the window and packs the safe during the final robbery.

6 scenes·1 wardrobe changes

ANTHONY

An impeccably groomed Italian bookie, mid 40s.

The bookie who takes Howard's parlay only to have Jim seize the winnings, breaking the news himself.

2 scenes·1 wardrobe changes

GOOEY

Howard's distant cousin, fat, clean-shaven, immensely wealthy; lives in a Park Avenue apartment.

The rich cousin Howard ropes into shill-bidding the opal, leaving him stuck with a 190-grand win and a Christie's ban.

6 scenes·2 wardrobe changes

YUSSI

Howard's brother-in-law, Sephardic, 36, swarthy; runs a side Rolex hustle out of KMA.

Howard's brother-in-law whose Rolex deals and the missing cobra chain explode into a fight that ends with him quitting.

9 scenes·1 wardrobe changes

ELAN

Howard's 19-year-old nephew and staff errand boy.

The teenage errand boy used for menial tasks who is forced to help the robbers and witnesses the final massacre.

7 scenes·1 wardrobe changes

JOANI

A KMA co-worker, late 20s, Sephardic Jew from Long Island.

The showroom co-worker who mans the buzzer doors and phones through Howard's chaotic week.

11 scenes·1 wardrobe changes

ARTHUR

Nadav's friend from the gym, 30s, black; cheers him on ringside.

Nadav's gym buddy who leaves the window open and sets up the robbery of his apartment.

4 scenes·1 wardrobe changes

GABI

Howard's brother, 57, disoriented; co-owns the Miami apartment.

Howard's furious brother in Miami whom Howard wrongs and tries to buy off with cash and an insurance scheme.

2 scenes·1 wardrobe changes

CARMELLE

Howard's sister-in-law, 55, with tight shiny skin; Gabi's wife.

Gabi's enraged wife who screams at Howard over the furniture stripped from their gutted apartment.

4 scenes·1 wardrobe changes

RAY

Ray Forecaster, 35, middleweight champion of the world; flashy, perpetually high, surrounded by money and jewelry.

A champion boxer client in Vegas who buys the red cobra chain and reluctantly fronts Howard 50 grand 'from one bettor to another.'

1 scenes·1 wardrobe changes

LARRY

A bookie/creditor, mid 40s, shaved head, track suit.

A creditor who stalks Howard for his money, accepting a Rolex as a stopgap on the debt.

3 scenes·1 wardrobe changes

AREN

A plump Jewish gem appraiser at Christie's, late 40s.

The appraiser who exposes the opal as an ordinary Welo stone worth far less than Howard claimed.

1 scenes·1 wardrobe changes

AUCTIONEER

An Indian man, 40s, with a British accent, running the Christie's gem auction.

The auctioneer who announces the embarrassing re-estimate and gavels the opal to Gooey at 190 grand.

1 scenes·1 wardrobe changes

LLOYD

A Christie's manager, Asian, 40s, effeminate.

The Christie's manager who bans Howard and Gooey for shill bidding.

2 scenes·1 wardrobe changes

BODYGUARD 1

Amare's lead bodyguard, a large black man.

Amare's protective bodyguard, present from the showroom break through the auction-floor bidding.

11 scenes·1 wardrobe changes

BODYGUARD 2

A second bodyguard in Amare's security detail.

Amare's secondary bodyguard who accompanies him on his showroom visits.

3 scenes·1 wardrobe changes

MICHAEL THE DRIVER

Jim's limo/Mercedes driver.

Jim's driver, eager to meet Amare, who shuttles the crew and turns up among Jim's men at the climax.

5 scenes·1 wardrobe changes

EDDIE

Howard and Dina's youngest son, 7, a mini-Howard.

Howard's adoring youngest son who idolizes his father.

4 scenes·1 wardrobe changes

BENI

Howard and Dina's oldest son, 15, pimpled and gangly.

Howard's gangly teenage son, glued to his phone games.

4 scenes·1 wardrobe changes

MARCEL

Howard and Dina's daughter, 11, a little-girl version of Dina; plays Snow White in the school play.

Howard's daughter starring as Snow White, whom he encourages even mid-flight from his pursuers.

5 scenes·2 wardrobe changes

DEV

Arthur's friend, black; out at the club with Nadav.

One of Arthur's club friends along for the night out.

1 scenes·1 wardrobe changes

JOSHUA

An overweight middle-aged Jewish dealer in the jewelry arcade.

An arcade dealer trading barbs with Howard over consigned merchandise.

1 scenes·1 wardrobe changes

STREET PEDDLER

A Diamond District street peddler hawking watches.

A peddler who flashes a Hublot at Howard on the street.

1 scenes·1 wardrobe changes

WHITE GUY

A well-dressed customer, 36, shopping for an engagement ring.

A showroom customer mid-purchase who gets bounced when the celebrity clients arrive.

2 scenes·1 wardrobe changes

PRIVELEJ

A heavy-set rapper, 29, dripping with jewelry.

A rapper in Demany's orbit who flirts crudely with Sadie and is later caught with her in the club bathroom.

4 scenes·1 wardrobe changes

PAC

A giant black bodyguard in Ray Forecaster's suite, wearing the money-sign pinky ring.

Ray's bodyguard who reluctantly surrenders the pinky ring and posts to Instagram for him.

1 scenes·1 wardrobe changes

REG

A 7'4 heavy-set black man in his 30s, part of Ray's entourage.

Ray's towering helper who fetches champagne and ice.

1 scenes·1 wardrobe changes

DEALER

A blackjack/casino dealer at the Mirage.

The Vegas dealer who deals Howard's self-bought seven hands and tries to enforce the no-phone rule.

1 scenes·1 wardrobe changes

WAITRESS

Cocktail/restaurant waitresses who serve Howard — one on the Mirage casino floor, one at Boratta's restaurant.

Waitress role serving Howard's drinks in Vegas and at Boratta's.

2 scenes·1 wardrobe changes

JUAN

A Mexican jewelry setter who grinds stones in a plexiglass enclosure at KMA.

The KMA stone-setter whose grinding noise Howard repeatedly silences.

1 scenes·1 wardrobe changes

ALEX DOORMAN

The doorman at Howard's Manhattan apartment building.

Howard's friendly building doorman.

1 scenes·1 wardrobe changes

FRANK CONCIERGE

The concierge at the desk in Howard's apartment building.

The concierge Howard instructs to deny he's in town.

1 scenes·1 wardrobe changes

SECURITY GUARD

The guard at the Knicks practice facility locker-room entrance.

The unbribable guard who blocks Howard from the locker room.

1 scenes·1 wardrobe changes

BARTENDER

The bartender at the crowded sports bar.

The sports-bar bartender feeding Howard live scores.

1 scenes·1 wardrobe changes

HOMELESS GUY

A gaunt, grizzled, toothless homeless man sleeping on the street.

A sleeping man Howard tries to feed who springs up and terrifies him.

1 scenes·1 wardrobe changes

BOUNCER

The bouncer working the velvet ropes at Greenhouse.

The club bouncer Howard bribes to get inside.

1 scenes·1 wardrobe changes

KEV

A blinged-out, cool young man passing blunts at the Greenhouse banquette.

One of Privelej's crew who taunts Howard about Sadie.

1 scenes·1 wardrobe changes

PARIS

A blinged-out young man at the Greenhouse banquette.

One of Privelej's crew who jeers that Sadie 'has bladder problems.'

1 scenes·1 wardrobe changes

BIG MAN 1

One of two large men guarding the Greenhouse bathroom door.

A club heavy who pins Howard before he forces the bathroom door.

1 scenes·1 wardrobe changes

BIG MAN 2

A second large man guarding the Greenhouse bathroom door.

A club heavy who helps carry Howard out of the club.

1 scenes·1 wardrobe changes

RAQUEL

Gooey's wife, an olive-skinned trophy wife.

Gooey's wife hosting the Shabbat dinner and explaining the artwork.

1 scenes·1 wardrobe changes

EDMOND

Gooey's son, 14, chubby and bratty with braces.

Gooey's bratty teenage son at the dinner table.

1 scenes·1 wardrobe changes

GINA

Gooey's daughter, 9, a princess.

Gooey's young daughter at the Shabbat dinner.

1 scenes·1 wardrobe changes

NICKI

A 15-year-old at Gooey's Shabbat table.

A teenage relative at Gooey's dinner.

1 scenes·1 wardrobe changes

TEACHER

A teacher backstage at the school play.

A teacher managing the backstage children as Howard cuts through.

1 scenes·1 wardrobe changes

QUEEN

A young girl in old-hag costume playing the Queen in the Snow White play.

The child actress playing the poisoning Queen onstage.

1 scenes·1 wardrobe changes

DOORMAN

A doorman at Howard's Manhattan apartment building (curbside).

The doorman who helps the wrecked Sadie from the cab and parks Howard's car.

2 scenes·1 wardrobe changes

DRIVER

The Lincoln Town Car driver hired to rush Nadav to Foxwoods.

The town-car driver fighting rush-hour traffic to get Nadav to the casino.

2 scenes·1 wardrobe changes

STRANGER

A casino-floor stranger Nadav asks for directions.

A stranger who points Nadav toward the sports book.

1 scenes·1 wardrobe changes

FEMALE TELLER

The sports book teller at Foxwoods.

The teller who takes Nadav's massive parlay and calls over a supervisor.

1 scenes·1 wardrobe changes

SUPERVISOR

The Foxwoods sports-book supervisor called over for the large bet.

The supervisor brought in to clear Nadav's $175,000 wager.

1 scenes·1 wardrobe changes

MALE BIDDER 189

A random bidder on the Christie's auction floor, paddle 189.

A floor bidder who drives the opal price before dropping out.

1 scenes·1 wardrobe changes

PERSONAL ASSISTANT

Amare's well-dressed white personal assistant, mid 30s, bidding on his behalf.

Amare's assistant who bids up to 175 before refusing to go higher.

1 scenes·1 wardrobe changes

MODEL

A model in a formal dress presenting the opal on a cushion at the auction.

The auction model displaying the gem to the room.

1 scenes·1 wardrobe changes

MAN 1

One of two black miners who sneak into the Ethiopian opal mine.

A miner who keeps lookout while the opal is extracted in the cold open.

2 scenes·1 wardrobe changes

MAN 2

One of two black miners who sneak into the Ethiopian opal mine; extracts the rough stone.

The miner who grinds windows into the rough opal in the cold open.

2 scenes·1 wardrobe changes

TELLER

Cashier/sports-book teller at the Mirage Casino in Las Vegas.

The Mirage teller who exchanges Howard's cash for chips and books his Vegas parlays.

2 scenes·1 wardrobe changes

Production Design · Props

uncut black opal

Hero
13 scenes

The central 600-carat black opal smuggled from Ethiopia inside fish; multiple close-ups, the inside-the-gem VFX, and the engine of the entire plot. Needs hero version plus the in-cushion auction version.

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duane reade bag of cash

Hero
4 scenes

Nadav's $235,000 inheritance Howard takes to Miami and Vegas; bundles of cash.

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gold rolex watch

Hero
4 scenes

Recurring luxury watch — Nadav's stolen Rolex, and Howard's own that he pawns/offers and that boomerangs in its box from Anthony.

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rolex watch box

Hero
2 scenes

The boxed Rolex Howard gives Anthony and gets handed back when the bet is seized.

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red diamond cobra chain

Hero
2 scenes

Yussi/Jo's red cobra chain Howard sells to Ray for 40, fueling the Yussi blow-up over the missing 25 grand.

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phone

Hero
27 scenes

Howard's perpetually ringing/dying phone is a constant pressure device; also used as a flashlight in the boiler room and on speaker for bets and threats.

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gun

Hero
5 scenes

Robert/Nico's handgun, drawn during the window dangle and used to kill Howard and Sadie in the finale.

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buzzer-locked glass doors / vestibule

Hero
6 scenes

The bulletproof double-door vestibule and magnetic release — set up early, jams as a farce, then weaponized to trap Jim's crew at the climax.

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sledgehammer

Hero
3 scenes

Hoisted up the building facade on a rope to break the jammed door; comedic set-piece prop.

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gym bag of cash

Hero
7 scenes

Nadav's boxing gym bag stuffed with the $175,000 gem money to be wagered at Foxwoods.

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purple wooden box

2 scenes

Christie's box that holds the opal after the auction.

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leather weekend bag of cash

1 scene

Amare's bag of $175,000 in stacked bundles, paid for the gem.

S103

betting-instruction note

2 scenes

The paper bet Howard writes out for Nadav to hand the Foxwoods teller.

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manila envelope of cash

1 scene

The $65,000 Howard gives Anthony for the five-team parlay.

S32

briefcase of bedazzled jewelry

2 scenes

Howard's traveling case of encrusted pieces, including the money-sign pinky ring.

S20S25

jeweler's loupe

4 scenes

Gold loupe on a necklace Howard hands clients to inspect stones.

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fish crate

Hero
1 scene

Wooden/styrofoam crate of vacuum-sealed fish concealing the opal; crowbar and slicing needed.

S28

celebrity photo gallery

1 scene

Wall of Howard posing with famous clients; Amare studies it.

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flat-screen tvs

Hero
7 scenes

Screens carrying the games and Amare broadcasts that track Howard's bets; the office TV is rigged on an extension cord for the finale.

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electric razor

1 scene

Running razor Robert uses to shear off a chunk of Howard's hair in the limo.

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mini baseball bat

1 scene

Used to whack Howard in the back outside the school.

S63

skymall magazine

1 scene

Howard compulsively rips out luxury pages on the plane.

S16

shabbat dinner setting

1 scene

Candles, salted challah, wine and yarmulkes for the Sephardic Shabbos dinner.

S83

alex israel painting

1 scene

Sunset-gradient artwork above Gooey's fireplace that visually rhymes with the gem's color trips.

S83

suitcase

3 scenes

Sadie's clothes-stuffed suitcase Howard packs then secretly hides in the stairwell.

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security camera drive

1 scene

The recording drive Jim's men rip out after the killings.

S117

diamond-encrusted hublot watch

1 scene

Synthetic watch a street peddler flashes at Howard.

S24

tray of vvs2 diamonds

1 scene

Loose diamonds Sadie and Joani show customers in the showroom.

S25

auction paddles

1 scene

Bidding paddles used during the Christie's opal sale.

S96

Poster Concepts

Character-Driven

Sweat Equity

One stone. One game. One way out.

A heavyset olive-skinned man in his early 50s, head and shoulders only, shot dead-on. His face is slick with sweat, jaw set mid-pitch, eyes pulled slightly off-axis as if tracking something just out of frame — a screen, a door, a price ticking up. A faint cool light grazes one cheek (a flat-screen's glow); the other side falls into bar-dark shadow. Background is pure black with a barely-legible smear of out-of-focus jewelry-case light leaking up from below his chin.

Character-Driven

The Dangle

He owes more than he weighs.

A man hangs upside down against a tall vertical sliver of midtown sky, ankles gripped by two pairs of anonymous hands reaching down from the top edge of the frame. He is small in the composition — the building facade and the drop dominate. Shot from below so the street is implied beneath him as a bright vanishing point. Most of the poster is the cold flat plane of a building wall and open window.

Character-Driven

Both Lives at Once

A good husband. A worse bet.

A single face divided down the center. Left half lit warm by Shabbat candlelight, a yarmulke edge visible, calm, domestic. Right half lit by the cold strobe of a club / a screen, sweat-beaded, eyes wider. The seam is a clean black gutter. Both halves are the same man, the same expression fractionally off between them.

Symbolic/Metaphorical

Inside the Stone

Everything he wanted was the size of a fist.

The entire poster is the kaleidoscopic interior of a black opal — swirling fields of color, light fracturing into abstract shape, the way the film plunges the camera into the gem at the open, the showroom, and the final shot. No figures. Buried deep in the swirl, barely perceptible, the silhouette of a tiny man falling or floating, scaled to almost nothing.

Symbolic/Metaphorical

Caged in Glass

The lock works both ways.

A buzzer-locked glass double-door vestibule shot straight on, empty, lit from within by jewelry-case glow. Trapped in the narrow glass airlock between the two doors: a man's dim reflection, hand pressed to the pane. The locking mechanism and a small red intercom light are the brightest points. The whole image reads like a beautiful, expensive trap.

Symbolic/Metaphorical

The Dying Phone

Three percent and counting.

A single smartphone held in a sweaty hand, screen-up, in total darkness. The screen shows a battery at near-empty red and an unanswered call stacked over a sports betting line. The phone's glow is the only light, throwing the hand and a sliver of a panicked face into being. Everything around it is void.

Scene-Based

Smuggled in Fish

Out of the muck, the whole world.

Overhead shot of a pried-open wooden crate of ice and vacuum-sealed fish, one fish sliced open, a wet black plastic bag spilling out — and inside it, the rough opal catching a single shard of color amid all the grey-silver flesh and ice. A crowbar lies across the crate. Hands at the frame edge. The most precious thing in the film, born from the ugliest place.

Scene-Based

The Sledgehammer on a String

Every shortcut takes the long way.

Looking up the flat face of a Diamond District office building. A sledgehammer dangles absurdly from a thin twine line weighted with a dumbbell, swinging mid-air a few stories up. Tiny faces lean out of a high window, yelling down. Pedestrians blur past at the bottom. The whole image is a small disaster in slow motion against a hard architectural grid.

Scene-Based

Out the Boiler Room

No signal. No exit. No time.

A man wedged in a cramped, sooty basement boiler room, face and hands streaked black with grease, skin reddened from heat, clothes torn. He lights his own face from below with a phone screen down to its last glow. Pipes and a hulking iron boiler crowd in around him. Pure entrapment.

Minimalist/Typographic

Numbers Going Up

It was never about the money. It was about the next one.

A stark black field filled, faint and grey, with rising columns of dollar figures — a debt and a bet climbing the page — 65, 175, 250, 340. One number near the top burns red and oversized. No image at all except this wall of money the eye can't keep up with. The title sits where the ledger finally runs out of room.

Minimalist/Typographic

One Fire in the Black

Look closer. That's the problem.

An almost entirely black sheet. Dead center, very small, a single point of opal fire — one fleck of cyan-magenta-gold light, like the gem glimpsed across a dark room. The longer you look, the more the surrounding black seems to pull toward it. Maximum negative space, one seductive spark.

Mood/Atmospheric

Noise You Can See

Everything at once, all the time, louder.

A wall of overlapping flat-screens and phone glows — game scores, a player mid-leap frozen in slow motion, a betting line, an instagram feed — all blown out and bleeding into one another into a single migraine of light. Half-buried in the lower corner, a man's face turned up to it, mouth open, lost in the wash. The film's sensory overload made into one image.

Collage/Ensemble

The Whole Week in One Window

It all comes due at once.

A tall vertical composition built like a building seen in cross-section, each floor a fragment of the story: at the top, the opal fire; below it, the man pitching across a glass jewelry case; below that, two enforcers waiting in a dark auditorium; below that, the family at a candlelit table; at the bottom, the man small and upside down against a window. Bodies and rooms stacked into one teetering tower of pressure, unified by the cool jewelry-case glow running up the spine of the image.