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Paddington 2

To buy Aunt Lucy the perfect birthday gift, a marmalade-loving bear is framed for stealing a pop-up book and must prove his innocence from inside prison.

Poster concept 12
Written by
Simon Farnaby and Paul King
Based on
Based on the Paddington Bear books by Michael Bond
Genre / Format
Family, Comedy Adventure · ~112 minutes (112 pages at roughly a page a minute)
Setting
Contemporary
Tone
warm whimsical family adventure
By the numbers
197
Scenes
53
Characters
41
Locations
20
Props
Exhibit A — Taglines

> A bear, a book, and a thousand coins behind his ear.

> The whole street turned on him. Then he made them tea.

> Some treasures fold flat. The best ones knock at the door.

Synopsis

In a London street of pastel houses, a small bear named Paddington has made himself the heart of Windsor Gardens, greeting every neighbour by name and carrying marmalade in his hat. Living with the Brown family, he sets his heart on one thing: a unique pop-up book of London in Mr Gruber's antique shop, the perfect hundredth-birthday present for Aunt Lucy back in Darkest Peru. He takes a job cleaning windows to save up, coin by coin, in a jar. Then the book is stolen, and Paddington, chasing the burglar through canals and over rooftops, is caught at the scene and arrested. Tried before a judge with a personal grudge and condemned by a charming faded actor's false testimony, he is sent to a vast Victorian prison and a kitchen run by the granite-faced bruiser Knuckles McGinty. As Paddington wins over hardened convicts with kindness and a single marmalade sandwich, the Browns turn detective on the outside, racing to uncover who really took the book, and why.

Themes

Kindness as a force that changes a place

Paddington's good manners are not decoration but the engine of the plot: a held door and a crustless sandwich melt Knuckles McGinty into a marmalade-making partner, and a dingy prison kitchen blossoms into a gingham tearoom as the inmates take up dessert recipes.

Looking for the good in everyone

The film's moral law, voiced in Henry's late speech about the bear who finds the good in people, is tested against a community that turns on Paddington the night he is led away in handcuffs, and proven when that same street pushes the Browns' stalled car back to life.

Reinvention versus being yourself

Three men wrestle with the same question. Jonathan hides his love of steam trains behind a cool "J-Dog" persona before reclaiming both his name and the throttle; Henry mourns his lost daredevil youth; and the vain actor Phoenix Buchanan, surrounded by mannequins of his old roles, would rather steal a fortune than admit how far he has fallen.

Found family and belonging

From the opening rescue of a cub on a Peruvian rope bridge to the falling-snow finale, the story measures love in who shows up: a birthday fund jar filling coin by coin, and a community that, given the choice, flies Aunt Lucy to London rather than chase the treasure.

Ordinary London made wondrous

Seen through Paddington's eyes, the city turns enchanted, never more so than when a pop-up book unfolds into a living paper London of buses and landmarks that he leads Aunt Lucy through. The same innocence frames Tower Bridge, St Paul's and Paddington Station as places of marvel rather than mere setting.

Scope at a Glance

197
Total scenes
41
Unique locations
30
Principal cast
71
Exterior scenes
82
Night shoots
68
VFX/FX scenes
Company moves

approx. 70-110 (the scene order switches location roughly 110 times across 41 distinct locations, with heavy returns to the prison, Windsor Gardens and the Browns' house)

Estimated shoot days

needs schedule pass — but on page count, scene count, 82 night scenes, 71 exteriors and a moving-train climax, plan for a long feature schedule well beyond a typical contained shoot

Complexity Read

The real pressure points are a CGI lead bear in nearly every scene, an underwater rescue and the multi-truck chase between two speeding steam trains, on top of trained animals (a ridden dog, a talking parrot), child performers, a swan wrangle, an improvised hot-air-balloon escape and 68 effects-heavy setups including the pop-up-book fantasy and a prison model that opens like a doll's house.

Atmosphere

This is a film built like the pop-up book at its centre: turn a page and a flat London springs into three dimensions, a paper bus rising off Portobello Road, St Paul's and Big Ben unfolding across a river of card. The whole picture wants that feeling, a world that is hand-made, slightly impossible, and lit so warmly you forget it could ever hurt you. Windsor Gardens is a street of pastel houses where a small bear rides from a moving bicycle onto a moving dustbin lorry to greet every neighbour by name, where sunlight pours into the Colonel's gloomy living room for the first time in years the instant his window is cleaned. The air is morning air, toothbrush-and-marmalade air, the comedy of two electric toothbrushes going up a nose before the teeth ever get brushed. Then the picture darkens without ever turning cruel. A bearded figure climbs through a second-floor window, smashes a glass case, and vanishes in a puff of smoke, leaving a little bear holding the evidence with his paws in the air. The film learns how to do dread in primary colours: a single red sock turning a wash of uniforms an ominous pink; a vast Victorian prison swept by searchlights, one tiny lit cell window among dozens; a tear falling in that cell as Paddington scrubs the line "I do hope they don't forget me" out of a letter he is too brave to send honest. The threat here is not violence, it is being forgotten, being left in the dark booth after the klaxon when nobody came to visit. What keeps it buoyant is appetite, literal and moral. Knuckles McGinty, a granite-faced bruiser with his name across his fists, melts under the Hard Stare and a marmalade sandwich into an eager partner squeezing oranges at machine-gun speed, and his confession of a strange warm tingle in his tum-tum is the film's whole thesis in one line. A dingy prison kitchen time-lapses into a sparkling temple of food; a grim canteen turns into a gingham tearoom of cake stands and china under a crochet banner reading "PRISON SWEET PRISON." Kindness is contagious and it redecorates. Even the villainy is theatrical and affectionate, a faded actor peeling off a false nose at a make-up mirror, surrounded by mannequins of his old roles, mistaking a dog-food commercial for the end of the world. A week later you remember the colours and the small impossible objects more than the plot: the round attic window where a bear sits gazing at the city he loves; the pop-up landmarks rising off the page in Gruber's shop; coins dropping one by one into a jar labelled "AUNT LUCY'S BIRTHDAY FUND"; a balloon stitched from prison tablecloths floating over the wall; green shoots bursting through a cell floor as the bars turn into rainforest trees; and at the very end, a door opening onto Aunt Lucy herself, standing in the falling snow.

Tonal Descriptors

01storybook02pastel-bright03warm-hearted04gently melancholic05slapstick-precise06hand-made07whimsical08tender09buoyant10twinkling11earnest12cosy-then-perilous

Reference Points

Wes Anderson's symmetrical doll's-house compositions

steal the cross-section reveal directly: the Warden's prison model swings open like a doll's house to show the escapees dropping through the floors.

Chaplin in Modern Times

the source itself invokes it for Paddington shimmying up the clock pendulum and riding the cogs; take the silent-comedy grammar where a body and a machine become one gag.

Pop-up and movable books (Lothar Meggendorfer, Robert Sabuda)

the literal aesthetic engine: a flat London that rises into paper architecture, the chrome of card folds and tabs.

The illuminated, hand-crafted miniature worlds of Aardman

for the tactile, model-made warmth of Jonathan's scale steam engine and the matchstick windmill, the sense that everything could be picked up and held.

British music-hall and pantomime tradition

Phoenix's whole register, and the parrot blurting "He's behind you!" as the villain appears on his balcony; play the villainy as theatre, not menace.

Searchlight prison-melodrama lighting (classic Ealing and 1930s jailhouse pictures)

for the one cold sequence: hard raking beams, barbed wire, a single warm cell window holding all the film's hope.

Music & Sound

The musical identity is symphonic and storybook, an orchestra that can pivot from a brass-bright street-life march to a single aching string line in the same breath. It should feel scored by hand and full of moving parts, like the mechanical monkey on its trapeze and the Van der Graaf generator in Gruber's shop. Two diegetic colours recur and earn their keep: a sad calypso jailhouse lament performed by a band of prisoners in striped uniforms when the little bear is first led up the prison staircase, and that same calypso band playing "Love Thy Neighbour" as the canteen fills with ecstatic eaters, the song carrying the entire prison-transformation montage from dingy kitchen to gingham tearoom. The fairground organ is the third sonic engine, its carved-letter notes literally a code, building toward the treasure box that opens on the moving train. The score should do its heaviest lifting in the quiet collapses, not the chases. Hold music sparse over the cell where Paddington scrubs out "I do hope they don't forget me," and over the empty visiting booth after the klaxon kills the lights. The lowest point asks for full lyrical swell as a tear falls and green creepers turn the prison bars into rainforest trees and Paddington sinks into Aunt Lucy's arms. Let the magical sweeping fantasy score carry the pop-up London sequence, where a paper city unfolds around the bear and Aunt Lucy, unembarrassed by its own bigness. When music stays out, let London and physical comedy speak. The whip and clatter of electric clippers and a ceiling fan spinning a bear around a barber's shop; the hiss of sprinklers drenching the marmalade; the distinctive horn of the dustbin lorry; a thunder crash on Knuckles' face announcing "Marmalade time"; the pips cutting off a phone-box goodbye a half-second before the telephone rings back. The funniest sound in the film is Paddington inside a plastic litter-bin sleeve muttering "just an ordinary bin" to a policeman who drops half a doughnut in him.

Soundtrack References

Paddington · 2014
Nick Urwin

the predecessor's own template of brass-led whimsy laced with a calypso strut and a tender orphan-bear undertow, the exact register to extend.

The Grand Budapest Hotel · 2014
Alexandre Desplat

for its clockwork, plucked, miniature-music-box propulsion that makes elaborate capers feel hand-built and toy-like.

Amélie · 2001
Yann Tiersen

the accordion-and-piano storybook warmth that finds melancholy hiding inside small everyday kindnesses.

Chitty Chitty Bang Bang · 1968
Irwin Kostal

borrow the unironic music-hall exuberance and the fairground-organ brightness for the Steam Fair and the runaway-train finale.

Color Palette

Marmalade Orange#E8770A

the bear's defining hue, from the jar smeared as "product" in the barber's shop to the sacks of oranges Knuckles eviscerates into bubbling marmalade in the prison kitchen.

Duffle Coat Blue#1F3B66

Paddington's coat and the deep dependable blue of belonging, carried through Mary's swimming lake and the murky river where she dives off the viaduct to save him.

Windsor Pastel Pink#F4C7C3

the storybook pink of the pastel houses on Windsor Gardens, turned ominous when a single red sock dyes the prison's locked uniforms a horrified pink.

Searchlight Slate#3C4654

the cold Victorian grey of the towering prison atrium and the grey striped uniform, the film's only true coldness, raked by searchlights and barbed wire.

Fairground Gold#F2B33D

the thousands of bulbs bursting alight across Kozlova's Steam Fair and the gold-and-diamond treasure that blossoms from the fairground organ on the climactic train.

Similar Moods

Paddington in Peru · 2024

the same bear, the same balance of hand-made wonder and gentle peril, the closest living relative in tone and craft.

The Grand Budapest Hotel · 2014

the storybook caper energy, the master-of-disguise antics, and the bittersweet warmth glowing under all the clockwork precision.

Babe · 1995

the same open-hearted faith that simple courtesy can disarm a hard world, told with comic innocence and a lump in the throat.

Singin' in the Rain · 1952

for the unembarrassed showbiz joy that lands the final gag, a vain performer finally happy with a captive audience and a number called "Rain on the Roof."

Scenes

1EXT
pp. 1-3

DARKEST PERU - A FEW BEARS YEARS AGO

rescue, tenderness

Lucy dives from a vine on a homemade rope bridge into the raging Amazon torrent to scoop a tiny bear cub from the brink of a waterfall.

Characters
LUCY, PASTUZO, PADDINGTON
Props
rope bridge; cup of tea; marmalade sandwich; red bush hat; binoculars; branch; trailing vines
Wardrobe
Pastuzo in a battered red bush hat
VFX/Stunts
Vine dive into raging river; cub clinging to branch over waterfall; Pastuzo yanked off bridge and clinging by one paw
Notes
Origin flashback establishing how Lucy and Pastuzo found baby Paddington; titles begin as the camera cranes to the London skyline.
Camera
Wide action shot, slight high angle following the dive
Lighting
Bright equatorial daylight, misting spray catching the sun
Mood
Tender peril
2EXT
DAY
pp. 3-3

WINDSOR GARDENS

belonging

An older, scruffier Paddington sits in a round attic window in a street of pastel homes, gazing out at the city he loves.

Characters
PADDINGTON
Props
red hat
Wardrobe
Paddington still wearing the same battered red hat
Notes
Paddington's letter to Aunt Lucy begins in V.O.
Camera
Wide low angle looking up at the attic window
Lighting
Soft mid-morning daylight
Mood
Quiet belonging
3INT
MORNING
pp. 3-4

PADDINGTON'S ATTIC ROOM

contentment

Paddington sets about his morning in his cosy attic room as his letter to the Home for Retired Bears continues.

Characters
PADDINGTON
Wardrobe
Standard
Notes
Attic room is part of the Browns' house.
Camera
Medium wide, eye level
Lighting
Warm low morning sun through the round window
Mood
Contented
4INT
MORNING
pp. 4-4

THE BROWNS' BATHROOM

comic innocence

Paddington cheerfully uses two electric toothbrushes in his ears and up his nose before finally brushing his teeth.

Characters
PADDINGTON
Props
two electric toothbrushes
Wardrobe
Standard
Notes
Browns' bathroom; part of the Browns' house.
Camera
Medium close-up, slightly low at basin height
Lighting
Crisp clean morning bathroom light
Mood
Comic innocence
5INT
MORNING
pp. 4-6

THE BROWNS' KITCHEN

warmth, banter

Amid the happy chaos of family breakfast, Mrs Bird magics a coin from behind Paddington's ear to prove he hasn't cleaned them.

Characters
PADDINGTON, JUDY, JONATHAN, MARY, HENRY, MRS BIRD
Props
Koslova's Steam Fair leaflet; pile of sandwiches; coin; hat
Wardrobe
Standard
Notes
Introduces the Steam Fair, Henry's midlife sensitivity and the coin gag that pays off later. Browns' kitchen; part of the Browns' house.
Camera
Wide ensemble shot across the table
Lighting
Warm sunlit kitchen
Mood
Warm banter
6EXT
MORNING
pp. 6-8

WINDSOR GARDENS

community joy

Paddington rides through his pastel street greeting every neighbour by name, leaping from bicycle to dustbin lorry as the community hums around him.

Characters
PADDINGTON, CYCLIST, DR JAFRI, COLONEL, MISS KITTS, PARROT, BIN MAN
Props
bicycle; sandwiches; newspaper; A-Z map of London
Wardrobe
Colonel in a dressing gown with a military moustache and stubble
VFX/Stunts
Paddington leaping between moving bicycle and dustbin lorry
Notes
Establishes the whole Windsor Gardens neighbourhood and Paddington's role in it. A colourful train carrying Kozlova's Steam Fair crosses a railway bridge.
Camera
Tracking wide shot following the leap
Lighting
Fresh golden morning sun
Mood
Community joy
7EXT
MORNING
pp. 7-8

SERPENTINE SWIMMING CLUB

yearning

Mary dives into the open lake, training to swim to France while Paddington's voiceover marvels at her ambition.

Characters
MARY
Wardrobe
Mary in swimming costume
VFX/Stunts
Open-water dive
Notes
Sets up Mary's channel-swim goal that pays off in the end credits.
Camera
Wide shot, low near the water line
Lighting
Soft cool dawn light, low mist
Mood
Yearning
8
pp. 7-8

CUTAWAY: VARIOUS MODES OF TRAVEL

whimsy

A quick cutaway riffs through boat, plane and train as alternatives to swimming the channel.

Characters
None
Wardrobe
Standard
Notes
Labelled scene 8A in the source. Brief illustrative cutaway.
Camera
Flat graphic insert, head-on
Lighting
Even flat illustration light
Mood
Whimsy
9INT
NIGHT
pp. 8-8

HENRY AND MARY'S BEDROOM

imagination

Mary's doodle of herself comes to life, an illustrated Mary climbing out of an airship window to dive into a sunken city below.

Characters
MARY, ILLUSTRATED MARY
Props
desk; drawing
Wardrobe
Standard
VFX/Stunts
Drawing comes to life / illustrated animation of Mary
Notes
Henry and Mary's bedroom; part of the Browns' house.
Camera
Push-in on the drawing coming alive
Lighting
Pool of lamplight, surrounding darkness
Mood
Imagination
10INT
DAY
pp. 8-8

JUDY'S BEDROOM

heartbreak, defiance

Judy slams down the telephone after defiantly informing Tony that he is the one being dumped.

Characters
JUDY
Props
telephone
Wardrobe
Standard
Notes
Judy's bedroom; part of the Browns' house.
Camera
Medium shot, slightly low to catch her resolve
Lighting
Flat overcast daylight
Mood
Defiant heartbreak
11
pp. 8-8

CUTAWAY: BLACK AND WHITE STOCK FOOTAGE OF NUNS

whimsy

Black-and-white stock footage of nuns illustrates Judy's brief impulse to take the veil.

Characters
None
Wardrobe
Standard
VFX/Stunts
Black and white stock footage insert
Notes
Brief comic cutaway in the family-introduction montage.
Camera
Locked-off archival wide
Lighting
High-contrast vintage monochrome
Mood
Whimsy
12INT
pp. 8-8

SCHOOL PRINTING ROOM - VARIOUS DAYS

pride

Judy proudly cranks out the first issue of The Portobello Express on an old school printing press as Paddington looks on.

Characters
JUDY, PADDINGTON
Props
printing press; The Portobello Express newspaper
Wardrobe
Standard
Notes
Establishes Judy's newspaper, a recurring plot engine.
Camera
Medium two-shot at the press
Lighting
Practical overhead workshop light
Mood
Pride
13INT
DAY
pp. 8-9

JONATHAN'S ROOM

secret enthusiasm

Paddington helps Jonathan add the finishing touches to a scale model steam engine on his bedroom floor.

Characters
PADDINGTON, JONATHAN
Props
scale model steam engine
Wardrobe
Standard
Notes
Jonathan's room; part of the Browns' house. Sets up Jonathan's hidden love of trains.
Camera
Low overhead three-quarter on the model
Lighting
Soft daylight from a side window
Mood
Secret enthusiasm
14
pp. 9-9

CUTAWAY: CHANGING LOOK BOOK

comic identity crisis

A flip-flap look book transforms Jonathan from his true self into J-Dog in ridiculous cyber-shades.

Characters
JONATHAN
Props
flip-flap look book; cyber-shades
Wardrobe
Jonathan in cyber-shades as 'J-Dog'
VFX/Stunts
Flip-book transition effect
Notes
Sets up the J-Dog persona resolved on the Pullman later.
Camera
Flat head-on graphic insert
Lighting
Even studio light
Mood
Comic transformation
15INT
DAY
pp. 9-9

JONATHAN'S ROOM

self-denial

Jonathan sadly shuts his beloved steam engine away in the cupboard to protect his cool new image.

Characters
JONATHAN
Props
steam engine; cupboard
Wardrobe
Standard
Notes
Jonathan's room; part of the Browns' house.
Camera
Medium shot over the boy's shoulder into the cupboard
Lighting
Bright room falling to cupboard shadow
Mood
Self-denial
16INT
DAY
pp. 9-9

LLOYDS OF LONDON

professional disappointment

Henry's hopeful face drops as a much younger man, Steve Visby, is named Head of Risk Analysis instead of him.

Characters
HENRY, C.E.O.
Wardrobe
Henry in business suit
Notes
Triggers Henry's 'Full Blown Midlife Crisis'.
Camera
Medium shot pushing slowly toward his face
Lighting
Cool even institutional light
Mood
Quiet disappointment
17
pp. 9-10

CUTAWAY: FOOD BLENDER, HAIR DYE

comic crisis

Quick cutaways of a food blender and hair dye chart Henry's midlife reinvention.

Characters
HENRY
Props
food blender; hair dye
Wardrobe
Standard
Notes
Labelled scene 16 in source heading; brief illustrative cutaway.
Camera
Flat product insert, head-on
Lighting
Bright high-key
Mood
Comic crisis
18INT
DAY
pp. 10-10

FITNESS STUDIO

comic humiliation

Among lycra-clad youngsters doing the splits, Henry attempts 'Chakrabatics' and collapses in a heap.

Characters
HENRY, CHAKRABATICS INSTRUCTOR
Wardrobe
Henry in lycra fitness gear
VFX/Stunts
Failed splits gag
Notes
Plants the Chakrabatics instructor's mantra that saves Henry on the train later.
Camera
Wide shot, the man central amid serene rows
Lighting
Bright flat studio light, mirror reflections
Mood
Comic humiliation
19EXT
DAY
pp. 10-11

PORTOBELLO ROAD MARKET

kindness

Paddington walks the bustling market greeting the traders and stops to feed Wolfie, a stray dog in an alley off Portobello Road.

Characters
PADDINGTON, MR BARNES, WOLFIE
Props
A-Z map; breakfast for Wolfie
Wardrobe
Standard
Notes
Establishes Wolfie. MR BARNES is the Bin Man named here.
Camera
Medium shot down the alley, market soft behind
Lighting
Dappled daylight, alley in shade
Mood
Kindness
20INT
DAY
pp. 11-13

GRUBER'S ANTIQUES

discovery, longing

Paddington opens an old book and a pop-up Tower Bridge unfolds, drawing the camera into an incredible paper world.

Characters
PADDINGTON, MR GRUBER
Props
pop-up book; Van der Graaf generator; mechanical monkey on a trapeze; wig and glasses; roller skates; list; coin
Wardrobe
Paddington briefly in a wig and glasses
VFX/Stunts
Pop-up book begins to come alive; Van der Graaf generator making fur stand on end
Notes
Introduces the pop-up book, the film's central object. Connects the book to Madame Kozlova.
Camera
Low push-in toward the unfolding book
Lighting
Warm dusty shop light pooling on the page
Mood
Discovery
21INT
pp. 13-14

POP-UP LONDON - DAY (FANTASY)

wonder, love

A three-dimensional Paddington leads Aunt Lucy through a living paper London, from a pop-up bus to St Paul's to Big Ben across the river.

Characters
PADDINGTON, AUNT LUCY, CONDUCTOR
Props
paper ship; pop-up bus; pop-up landmarks
Wardrobe
Standard
VFX/Stunts
Fully animated pop-up paper London fantasy sequence
Notes
Signature fantasy set-piece. Aunt Lucy imagined inside the book.
Camera
Sweeping wide tracking the two bears
Lighting
Magical soft glow, edges catching light like real paper
Mood
Wonder, love
22INT
DAY
pp. 14-15

GRUBER'S ANTIQUES

resolve

Paddington bangs his head hoping to dislodge more coins from his ear when he learns the unique pop-up book costs a thousand of them.

Characters
PADDINGTON, MR GRUBER
Props
pop-up book; coin; mechanical monkey; list
Wardrobe
Standard
Notes
Paddington resolves to get a job and buy the book; Gruber suggests minding the barber's shop.
Camera
Medium two-shot across the counter
Lighting
Warm interior shop light
Mood
Determined resolve
23EXT
DAY
pp. 15-15

BARBER'S SHOP

anticipation

Outside Giuseppe's smart shop, the barber heads off leaving Paddington alone in a borrowed barber's jacket.

Characters
PADDINGTON, GIUSEPPE
Props
broom; barber's jacket
Wardrobe
Paddington wearing a barber's jacket
Notes
MR GIUSEPPE is the barber shop owner.
Camera
Wide establishing on the shopfront
Lighting
Clean flat daylight
Mood
Eager anticipation
24INT
DAY
pp. 15-17

BARBER'S SHOP

comic disaster

Bound up in the flex of electric clippers, Paddington is whipped off his feet by the ceiling fan and spun around the shop at high speed.

Characters
PADDINGTON, CUSTOMER
Props
scissors; electric clippers; long flex; telephone; ceiling fan; barber's chair
Wardrobe
Curt customer with a magnificent mane of grey hair
VFX/Stunts
Slapstick clipper rampage; Paddington wound in flex and spun by ceiling fan
Notes
The customer here becomes the Judge at Paddington's trial.
Camera
Wide dynamic shot, slight upward tilt to the fan
Lighting
Bright clinical shop light
Mood
Comic disaster
25EXT
DAY
pp. 16-17

BARBER'S SHOP

comic timing

A mother reassures her nervous son outside just as Paddington is hurled from the fan and splats against the shop window.

Characters
PADDINGTON, MUM
Props
shop window
Wardrobe
Standard
VFX/Stunts
Paddington hurled into the window glass
Notes
MUM and her son Nelson are passers-by.
Camera
Medium shot framing the window with figures foreground
Lighting
Flat clean daylight
Mood
Comic timing
26INT
DAY
pp. 17-18

BARBER'S SHOP

escalating chaos

Paddington smears marmalade over the customer's accidental bald patch as 'product', then licks it off just as the sprinklers drench the shop.

Characters
PADDINGTON, CUSTOMER, BARBER
Props
jar of marmalade; barber's chair; mirror; smoke alarm; sprinklers
Wardrobe
Standard
VFX/Stunts
Sprinkler system soaking the whole shop; smoking ceiling fan
Notes
BARBER is Mr Giuseppe returning. Marmalade evidence planted that resurfaces at the trial. CUT TO.
Camera
Medium shot, water spray catching the lens
Lighting
Backlit sprinkler mist, smoky haze
Mood
Escalating chaos
27EXT
DUSK
pp. 18-23

KOSLOVA'S STEAM FAIR

introduction, charm

Charismatic actor Phoenix Buchanan pulls a lever with Paddington and thousands of light bulbs burst into life across the magnificent old steam fair.

Characters
PADDINGTON, HENRY, JUDY, MARY, JONATHAN, MRS BIRD, PHOENIX, CYBER-KID
Props
toffee apple; fairground organ; Kozlova's banner; lever
Wardrobe
Standard
VFX/Stunts
Fairground organ and rides bursting into illuminated life
Notes
Introduces antagonist PHOENIX BUCHANAN and his interest in the pop-up book; he plants the 'start at the bottom of the ladder' idea that inspires Paddington's window-cleaning job.
Camera
Wide hero shot, slight low angle to the rides
Lighting
Dusk turning to blazing fairground bulb-light
Mood
Charm, spectacle
28EXT
DAY
pp. 22-23

WINDSOR GARDENS

comic mishap

A rope-and-bucket physics gag goes wrong and Paddington is hauled three storeys up the building as the bucket plummets, then crowned by it as it lands.

Characters
PADDINGTON
Props
telescopic ladder; collapsible bucket; soap; rope; flowerpot; drainpipe
Wardrobe
Standard
VFX/Stunts
Counterweight bucket-and-rope rig hoisting Paddington up the building
Notes
Telescopic ladder pays off on the train climax.
Camera
Wide vertical composition, ground to roofline
Lighting
Bright clear daylight
Mood
Comic mishap
29INT
MORNING
pp. 23-24

DR JAFRI'S HOME OFFICE

comic recovery

Paddington uses his own soapy fur as a chamois, buffing Dr Jafri's French windows to a sparkle with his belly and back.

Characters
PADDINGTON, DR JAFRI
Props
French windows; soap; bucket
Wardrobe
Standard
VFX/Stunts
Paddington bumping into French windows, bucket flying off
Notes
Wins Dr Jafri's window-cleaning custom; part of Dr Jafri's house.
Camera
Medium shot from inside, bear against the glass
Lighting
Bright morning backlight through the windows
Mood
Comic recovery
30INT
DAY
pp. 24-24

PADDINGTON'S ATTIC ROOM

hope

Paddington drops his first earnings into a huge jar labelled 'AUNT LUCY'S BIRTHDAY FUND'.

Characters
PADDINGTON
Props
huge jar; coins; birthday fund label
Wardrobe
Standard
Notes
Attic room; part of the Browns' house.
Camera
Medium close-up, low at jar height
Lighting
Warm daylight through the round window
Mood
Hope
31EXT
pp. 24-24

WINDSOR GARDENS - DAY (MONTAGE)

diligence

A time-lapse of Paddington cleaning every window on the street ends at the Colonel's, where he resolves to clean them anyway.

Characters
PADDINGTON, COLONEL
Props
ladder; bucket
Wardrobe
Standard
VFX/Stunts
Time-lapse montage
Notes
Colonel is heard off-screen (O.S.).
Camera
Wide time-lapse composition down the street
Lighting
Bright daylight, montage feel
Mood
Diligence
32INT
DAY
pp. 24-25

COLONEL'S HOUSE

connection

Sunlight washes into the Colonel's gloomy living room for the first time in years, and across the street he and Miss Kitts begin a tender mimed flirtation.

Characters
COLONEL, MISS KITTS, MR CURRY
Props
tea; window; hi-viz jacket; megaphone
Wardrobe
Mr Curry in a hi-viz jacket and hat with a megaphone on his belt
Notes
Introduces MR CURRY as the self-appointed Community Defence Force; seeds the Colonel/Miss Kitts romance.
Camera
Medium wide, the light shaft leading the eye to the window
Lighting
Single dramatic shaft of sunlight in a dark room
Mood
Tender connection
33INT
pp. 25-25

PADDINGTON'S ATTIC ROOM - VARIOUS DAYS (MONTAGE)

perseverance

Jump cuts show coins steadily filling the huge birthday-fund jar across many different days.

Characters
PADDINGTON
Props
huge jar; coins
Wardrobe
Standard
VFX/Stunts
Jump-cut montage
Notes
Attic room; part of the Browns' house.
Camera
Locked-off medium on the jar, montage cuts
Lighting
Shifting daylight across the days
Mood
Perseverance
34EXT
pp. 25-25

VARIOUS STREETS - VARIOUS DAYS

triumphant montage

Pull back to reveal Paddington dangling from a gondola cleaning the entire glass face of the Shard while a calypso band plays inside.

Characters
PADDINGTON, HENRY, BIN MAN, CYCLIST
Props
squeegee; scuba gear; window-cleaning gondola
Wardrobe
Paddington in scuba gear cleaning an aquarium
VFX/Stunts
High-rise window cleaning on the Shard
Notes
Window-cleaning job montage across London. Calypso band recurs in prison.
Camera
Extreme wide crane pull-back, high above the city
Lighting
Bright daylight on reflective glass
Mood
Triumphant montage
35EXT
NIGHT
pp. 25-26

GRUBER'S ANTIQUES

alarm

Hearing breaking glass, Paddington spots a shadowy bearded figure climbing through a second-floor window of Gruber's shop.

Characters
PADDINGTON, THIEF
Props
pop-up book in glass case; ladder
Wardrobe
Bearded thief disguise
Notes
The robbery begins; THIEF is Phoenix in disguise.
Camera
Low wide angle looking up at the window
Lighting
Cold moonlight and one warm streetlamp
Mood
Alarm
36INT
NIGHT
pp. 26-26

GRUBER'S ANTIQUES

theft

The thief smashes the display case and snatches the pop-up book.

Characters
THIEF
Props
display case; pop-up book
Wardrobe
Standard
VFX/Stunts
Smashing glass display case
Notes
None
Camera
Tight medium on the case as it breaks
Lighting
Low blue night light, glints on glass
Mood
Theft
37INT
CONTINUOUS
pp. 26-26

MR GRUBER'S UPSTAIRS WORKSHOP

pursuit

Paddington tumbles through the window into the workshop just as the burglar alarm shrieks and the thief bursts out the front door with the book.

Characters
PADDINGTON
Props
burglar alarm; pop-up book
Wardrobe
Standard
Notes
Gruber's upstairs workshop; part of Gruber's Antiques.
Camera
Wide handheld feel, slight dutch tilt
Lighting
Blue night punctuated by red strobing alarm
Mood
Pursuit
38INT
NIGHT
pp. 26-27

GRUBER'S ANTIQUES

desperation

Paddington careers down the stairs and out of the shop yelling for the thief to come back with the book.

Characters
PADDINGTON
Wardrobe
Standard
Notes
None
Camera
Wide tracking shot following the run
Lighting
Dim interior, brighter doorway ahead
Mood
Desperation
39EXT
NIGHT
pp. 27-27

PORTOBELLO ROAD

rising danger

A police car swings into the top of Portobello Road as Paddington bolts down it after the thief.

Characters
PADDINGTON
Props
police car
Wardrobe
Standard
Notes
None
Camera
Long lens down the street, compressing depth
Lighting
Night, cold blue police flashes
Mood
Rising danger
40INT
NIGHT
pp. 27-27

POLICE CAR

mistaken identity

A serious-minded policewoman radios in a robbery in progress, describing the suspect as a small bear in a red hat and duffle coat.

Characters
POLICEWOMAN
Props
police radio
Wardrobe
Standard
Notes
The Policewoman who arrests Paddington recurs at the police station.
Camera
Tight profile in the front seat
Lighting
Radio-glow and intermittent street light
Mood
Grim procedure
41EXT
NIGHT
pp. 27-27

PORTOBELLO ROAD / ALLEY

chase

Paddington chases the thief down a dark alley towards the canal.

Characters
PADDINGTON, THIEF
Wardrobe
Standard
Notes
Alley off Portobello Road.
Camera
Wide compressed shot down the alley
Lighting
Deep night, faint canal glow ahead
Mood
Chase
42EXT
NIGHT
pp. 27-27

CANAL TOWPATH

ingenuity

On the towpath Paddington sees the thief steal a bicycle off a canal boat and cycle away, so he whistles sharply for help.

Characters
PADDINGTON, THIEF
Props
bicycle; canal boat
Wardrobe
Standard
Notes
None
Camera
Wide along the towpath, water to one side
Lighting
Cool moonlight on water
Mood
Ingenuity
43EXT
NIGHT
pp. 27-27

ALLEYWAY

loyalty

Wolfie pricks up his ears at Paddington's whistle and bolts to the rescue.

Characters
WOLFIE
Wardrobe
Standard
Notes
Alley off the market.
Camera
Low medium shot as the dog launches forward
Lighting
Night, one distant warm lamp
Mood
Loyalty
44EXT
NIGHT
pp. 27-28

CANAL TOWPATH

absurd heroics

Paddington bursts from the undergrowth of a canal island dangling from the legs of an enraged swan, astounding the thief into crashing his bike into the water.

Characters
PADDINGTON, THIEF, WOLFIE
Props
bicycle; pop-up book in pannier; boat roof
Wardrobe
Standard
VFX/Stunts
Paddington riding Wolfie like a horse; leaping boats and an island; hanging from a flying swan
Notes
Canal chase set-piece.
Camera
Sweeping wide tracking the swan over the water
Lighting
Moonlight, white swan luminous against dark
Mood
Absurd heroics
45EXT
NIGHT
pp. 28-29

WINDSOR SQUARE

framed

Cornered by sirens, the thief vanishes in a puff of smoke, leaving Paddington alone with the broken case as the policewoman orders his paws in the air.

Characters
PADDINGTON, THIEF, WOLFIE, POLICEWOMAN
Props
pop-up book
Wardrobe
Standard
VFX/Stunts
Thief disappearing in a puff of smoke
Notes
Windsor Square is part of the Windsor Gardens neighbourhood by the kiosk. Mirrors the magician's vanishing trick.
Camera
Wide, the bear isolated mid-square
Lighting
Pulsing blue police light, drifting smoke
Mood
Framed
46EXT
pp. 29-30

WINDSOR GARDENS - MOMENTS LATER

humiliation, injustice

Neighbours come to their windows as the handcuffed little bear, head hung in shame, is led up the street and bundled into a police van.

Characters
PADDINGTON, POLICEWOMAN, MARY, HENRY, POLICEMAN, MRS BIRD, MR CURRY
Props
handcuffs; police van
Wardrobe
Paddington in handcuffs
Notes
Mr Curry gloats; the community turns against Paddington.
Camera
Slow tracking medium following the walk to the van
Lighting
Night, warm window light versus cold street
Mood
Injustice, humiliation
47INT
NIGHT
pp. 30-31

ATTIC ROOM

revelation

The bearded thief peels off his nose, eyebrows, beard and wig at a theatrical make-up mirror to reveal Phoenix Buchanan, surrounded by mannequins of his old roles.

Characters
THIEF, PHOENIX
Props
make-up mirror; false nose and beard; wig; Hamlet mannequin; costumed mannequins; pop-up book
Wardrobe
Mannequins dressed as Phoenix's famous characters
Notes
Reveals Phoenix is the thief and his motive: clues hidden in the book. References his accomplice 'Magwich'. Phoenix's attic; part of Phoenix's house.
Camera
Medium close-up into the mirror lights
Lighting
Warm vanity-bulb glow, dark surround
Mood
Revelation
48
NIGHT
pp. 31-31

CUTAWAY: INT. ARISTOCRATIC DINING ROOM

comic degradation

A silver cloche lifts to reveal a gilt dog-food bowl, and we pull out to find Phoenix demeaning himself in a full dog suit to camera.

Characters
PHOENIX, BUTLER
Props
silver cloche; gilt dog food bowl; dog suit; fork
Wardrobe
Phoenix in a dog suit
Notes
Harley's Gourmet Dog Food commercial cutaway underscoring Phoenix's fallen status.
Camera
Pull-back reveal from the bowl to the wide table
Lighting
Glossy high-key commercial lighting
Mood
Comic degradation
49EXT
DAY
pp. 32-32

COURTROOM

foreboding

Various legal types stride towards the imposing courtroom building.

Characters
None
Wardrobe
Standard
Notes
Establishing shot.
Camera
Low wide establishing on the facade
Lighting
Flat overcast daylight
Mood
Foreboding
50INT
DAY
pp. 32-34

COURTROOM

injustice, despair

Paddington's hope collapses as the judge proves to be the very barber-shop customer he disfigured, and Phoenix calmly perjures himself on the stand.

Characters
PADDINGTON, CLERK OF COURT, JUDGE, MR GRUBER, PROSECUTOR, FORENSIC INVESTIGATOR, PHOENIX, MRS BIRD
Props
jar of marmalade; plan of Gruber's Antiques; pencil drawing of the thief
Wardrobe
Standard
Notes
Marmalade and barber-shop callbacks pay off; Phoenix's false testimony condemns Paddington. MATCH CUT TO.
Camera
Low angle from the dock up to bench and witness box
Lighting
Cool high windows, the bear caught in a hard shaft
Mood
Despair
51INT
NIGHT
pp. 35-35

PRISON ATRIUM

dread

Sad calypso music plays as the little bear in a grey striped uniform is led up the staircase of the towering prison atrium.

Characters
PADDINGTON, WARDEN, CALYPSO BAND
Props
rolled blanket; barred door; prison uniform
Wardrobe
Paddington in a grey striped prison uniform and hat
Notes
Establishes the prison and the Warden. Prison atrium; part of the prison.
Camera
High wide angle down the atrium stairwell
Lighting
Cold institutional light, one warm band-lit corner
Mood
Dread
52INT
NIGHT
pp. 35-36

PADDINGTON'S PRISON CELL

loneliness, brave face

The camera pulls back from Paddington's tiny lit cell window to reveal it as one of dozens in a vast, imposing Victorian prison swept by searchlights.

Characters
PADDINGTON
Props
letter to Aunt Lucy; pipe under the window
Wardrobe
Standard
VFX/Stunts
Searchlight and barbed-wire reveal
Notes
Paddington writes a hopeful letter masking the truth. Cell; part of the prison.
Camera
Slow crane pull-back from window to whole prison facade
Lighting
Cold night, single warm cell window, searchlight sweeps
Mood
Loneliness
53INT
pp. 36-36

KITCHEN - NIGHT (MONTAGE)

determination

Mary pins her drawing of the thief to a cork board, beginning what will become her crime wall.

Characters
MARY
Props
cork board; drawing of the thief
Wardrobe
Standard
Notes
Browns' kitchen; part of the Browns' house.
Camera
Medium over-the-shoulder onto the board
Lighting
Single warm lamp in a dark kitchen
Mood
Determination
54INT
pp. 36-36

LAW LIBRARY - NIGHT (MONTAGE)

weary resolve

Henry sits exhausted amid towering stacks of law text books.

Characters
HENRY
Props
law text books
Wardrobe
Standard
Notes
None
Camera
Wide, the man small among the stacks
Lighting
Single desk lamp, surrounding darkness
Mood
Weary resolve
55INT
pp. 36-36

SCHOOL PRINTING ROOM - NIGHT (MONTAGE)

campaign

Judy runs off a new edition of her newspaper on the printing press.

Characters
JUDY
Props
printing press; newspaper
Wardrobe
Standard
Notes
None
Camera
Medium at the press
Lighting
Single bare bulb over the machine
Mood
Campaign
56INT
pp. 36-36

JONATHAN'S ROOM - NIGHT (MONTAGE)

loyalty

Jonathan tacks up a 'Have you seen this man?' poster of the thief.

Characters
JONATHAN
Props
wanted poster
Wardrobe
Standard
Notes
Jonathan's room; part of the Browns' house.
Camera
Medium over the shoulder onto the wall
Lighting
Warm desk lamp, dark surround
Mood
Loyalty
57INT
pp. 36-36

THE BROWNS' HALLWAY - NIGHT (MONTAGE)

comic study

Using a washing-up brush as a wand, Mrs Bird makes a turnip vanish and looks around amazed.

Characters
MRS BIRD
Props
book 'Vanishing Acts and How to Do Them'; washing-up brush; turnip
Wardrobe
Standard
VFX/Stunts
Turnip vanishing trick
Notes
Browns' hallway; part of the Browns' house.
Camera
Medium shot, slight comic emphasis on her hands
Lighting
Soft warm hallway lamp
Mood
Comic study
58INT
NIGHT
pp. 36-37

PADDINGTON'S CELL

suppressed fear

Eyes full of tears, Paddington scrubs out the line 'I do hope they don't forget me' and pulls himself together.

Characters
PADDINGTON
Props
letter to Aunt Lucy
Wardrobe
Standard
Notes
Cell; part of the prison.
Camera
Close-up on the bear's composed-through-tears face
Lighting
Cold barred-window light, soft fill
Mood
Suppressed fear
59EXT
NIGHT
pp. 37-37

TOWER BRIDGE

intrigue

The iconic Tower Bridge stands silhouetted against the night sky.

Characters
None
Wardrobe
Standard
Notes
Establishing the first clue location.
Camera
Wide low establishing across the river
Lighting
Night, faint amber rim-light on the towers
Mood
Intrigue
60INT
NIGHT
pp. 37-37

NORTH TOWER, TOWER BRIDGE

stealth

Among royal suits of armour, one suit silently lifts its visor to reveal Phoenix, who clanks from the room once the guard has gone.

Characters
PHOENIX, SECURITY GUARD
Props
royal suits of armour; Gothic window
Wardrobe
Phoenix disguised inside a suit of armour
Notes
North tower; part of Tower Bridge.
Camera
Medium on the armour as the visor opens
Lighting
Cold blue with a warm glint on the eyes
Mood
Stealth
61EXT
NIGHT
pp. 37-37

TOWER BRIDGE

the hunt begins

Still in armour above the swirling Thames, Phoenix finds the letter 'D' carved into the back of the coat of arms.

Characters
PHOENIX
Props
suit of armour; coat of arms; carved letter D
Wardrobe
Phoenix in a suit of armour on the walkway
VFX/Stunts
Climbing the elevated walkway above the bridge
Notes
First clue letter of the organ code.
Camera
Tight on the carving, wide drop visible behind
Lighting
Night, faint walkway lamps, glint on armour
Mood
The hunt begins
62INT
MORNING
pp. 37-38

PRISON ATRIUM

comic menace

At morning roll call Paddington cheerily offers to start a gardening club and is met by tattooed T-Bone's threat to bury him in a very deep hole.

Characters
PADDINGTON, WARDEN, T-BONE
Wardrobe
Tattooed prisoner T-Bone
Notes
Assigns Paddington to laundry duty. Atrium; part of the prison.
Camera
Low medium on the bear and the towering prisoner
Lighting
Cool grey morning light through high windows
Mood
Comic menace
63INT
DAY
pp. 38-39

PRISON LAUNDRY

dawning disaster

Paddington watches in horror as a single red sock turns the locked uniforms wash an ominous pink, the door handle snapping off in his paw.

Characters
PADDINGTON
Props
industrial washing machines; single red sock; door handle
Wardrobe
Standard
VFX/Stunts
Avalanche of clothes from the laundry hatch
Notes
Sets up the pink uniforms gag. Laundry; part of the prison.
Camera
Medium close on the machine door and the bear
Lighting
Cold fluorescent laundry light
Mood
Dawning disaster
64INT
DAY
pp. 39-44

PRISON CANTEEN

terror turning to alliance

After bonking the granite-faced chef with a baguette and squirting condiments on his apron, Paddington saves himself by pushing a marmalade sandwich into Knuckles' mouth.

Characters
PADDINGTON, T-BONE, PHIBS, SPOON, FARMER JACK, THE PROFESSOR, CHARLEY RUMBLE, KNUCKLES, WARDEN
Props
pink uniforms; disgusting slop; matchstick windmill model; rolling pin; baguette; ketchup; mustard; marmalade sandwich
Wardrobe
Prisoners in bright pink uniforms; Knuckles in a striped chef's apron and hat
VFX/Stunts
Knuckles snapping a rolling pin in two
Notes
Introduces the prison gang and KNUCKLES McGINTY; the marmalade pact that drives the second half. Canteen; part of the prison.
Camera
Medium on the bear feeding the looming cook
Lighting
Hard canteen overheads
Mood
Terror to truce
65INT
DAY
pp. 44-45

GRUBER'S ANTIQUES

deduction

As Mr Gruber recounts the robbery, an animation of Mary's illustrated thief replays grabbing the book and choosing it over jewels.

Characters
MARY, MR GRUBER
Props
wanted poster; notepad and pen; illustration of the thief
Wardrobe
Standard
VFX/Stunts
Animated illustration of the thief acting out the robbery
Notes
Mary realises the thief specifically wanted the book.
Camera
Medium two-shot with animated overlay above
Lighting
Warm daytime shop light
Mood
Deduction
66EXT
NIGHT
pp. 45-46

KOSLOVA'S STEAM FAIR

myth, intrigue

Colourful fortune-teller Madame Kozlova leads the Browns toward the Spiegeltent, the camera pushing inside to the 1930s.

Characters
MARY, HENRY, MADAME KOZLOVA
Props
Spiegeltent
Wardrobe
Madame Kozlova in colourful Russian fairground dress
Notes
Introduces MADAME KOZLOVA and frames the flashback story of the fortune.
Camera
Tracking push-in following them to the tent
Lighting
Warm fairground bulbs against night
Mood
Myth, intrigue
67INT
pp. 46-46

SPIEGELTENT - NIGHT (FLASHBACK)

glamour, envy

The Flying Swan performs on the trapeze to showers of flowers and a tossed diamond necklace, while a jealous magician watches from the wings.

Characters
MADAME KOZLOVA, RICH MAN, MAGICIAN
Props
trapeze; flowers; diamond necklace; fur cape
Wardrobe
Great-grandmother Kozlova in trapeze costume; magician in stage costume
VFX/Stunts
Trapeze performance
Notes
Period flashback; great-grandmother Kozlova is the original Flying Swan. The magician is Phoenix's grandfather.
Camera
Low wide up to the trapeze, magician in foreground shadow
Lighting
Warm 1930s stage spotlight, smoky air
Mood
Glamour and envy
68INT
pp. 46-46

SPIEGELTENT - LATER THAT NIGHT (FLASHBACK)

treachery

Alone in the empty Spiegeltent, the magician files through the trapeze ropes.

Characters
MAGICIAN
Props
trapeze ropes; file
Wardrobe
Standard
Notes
Flashback. Spiegeltent same location, later time.
Camera
Tight on the hands and rope, figure in shadow
Lighting
Cold moon-shaft in a dark tent
Mood
Treachery
69INT
pp. 46-46

SPIEGELTENT - THE NEXT NIGHT (FLASHBACK)

tragedy, betrayal

The rope snaps mid-act and the Flying Swan plummets to the floor; the magician kneels in fake concern and slips the key chain from her neck.

Characters
MADAME KOZLOVA, MAGICIAN
Props
trapeze rope; key chain
Wardrobe
Standard
VFX/Stunts
Trapeze fall
Notes
Flashback.
Camera
Wide catching the fall, then the kneeling theft
Lighting
Stage spotlight, shadows pooling below
Mood
Tragedy and betrayal
70EXT
pp. 46-46

MADAME KOZLOVA'S CARAVAN - NIGHT (FLASHBACK)

pursuit of treasure

The magician darts up the steps into the painted fairground wagon.

Characters
MAGICIAN
Props
painted caravan
Wardrobe
Standard
Notes
Flashback exterior of the caravan.
Camera
Wide on the caravan, figure ascending the steps
Lighting
Night, warm caravan window glow
Mood
Pursuit of treasure
71INT
pp. 46-47

MADAME KOZLOVA'S CARAVAN - NIGHT (FLASHBACK)

mystery

Cornered after finding only a pop-up book in the strong box, the magician vanishes in a puff of smoke, leaving the book behind.

Characters
MAGICIAN, STAGE HAND, POLICEMEN
Props
strong box; key; pop-up book 'Twelve Landmarks of London'
Wardrobe
Standard
VFX/Stunts
Magician disappearing in a puff of smoke
Notes
Reveals the book as the key to the hidden fortune; mirrors Phoenix's vanishing trick. End of flashback.
Camera
Medium on the box, doorway figures behind
Lighting
Warm caravan lamplight, drifting smoke
Mood
Mystery
72INT
NIGHT
pp. 47-49

HENRY AND MARY'S BEDROOM

marital tension, nostalgia

Henry, in a blue face mask, imagines his younger 'Bullseye Brown' self knocking over three coconuts at a fairground shy.

Characters
MARY, HENRY, YOUNG HENRY, YOUNG MARY
Props
blue face mask; mirror; wanted poster; coconut shy
Wardrobe
Henry in a blue face mask
Notes
Mary's treasure-map theory; Henry's lost 'Bullseye' confidence sets up the climax coconut throw. Bedroom; part of the Browns' house.
Camera
Medium, present man foreground with daydream overlay
Lighting
Cool bedroom lamp, warm daydream glow
Mood
Nostalgia
73INT
NIGHT
pp. 49-49

PHOENIX'S ATTIC ROOM

scheming

Phoenix readies a new disguise at his make-up mirror beneath an old photograph of the magician, the pop-up book open at St Paul's.

Characters
PHOENIX
Props
make-up mirror; old photograph of the magician; pop-up book
Wardrobe
Standard
Notes
Confirms the magician was Phoenix's grandfather. MATCH CUT TO. Attic; part of Phoenix's house.
Camera
Medium into the mirror, photo above frame
Lighting
Warm vanity bulbs, surrounding shadow
Mood
Scheming
74EXT
NIGHT
pp. 49-49

ST. PAUL'S CATHEDRAL

infiltration

A flock of nuns processes up the cathedral steps, Phoenix's voiceover introducing 'Sister Agatha'.

Characters
PHOENIX
Wardrobe
Nuns' habits
Notes
None
Camera
Wide low angle up the steps to the portico
Lighting
Night floodlight on pale stone
Mood
Infiltration
75INT
NIGHT
pp. 49-49

ST. PAUL'S CATHEDRAL

stealth

Disguised in a nun's habit, Phoenix ducks from the procession into a staircase, his habit blacking out the camera.

Characters
PHOENIX
Props
nun's habit
Wardrobe
Phoenix disguised as a nun
Notes
None
Camera
Medium, habit swinging into and obscuring the lens
Lighting
Faint cathedral night-glow
Mood
Stealth
76INT
NIGHT
pp. 49-49

PADDINGTON'S CELL

comic jolt

Paddington opens his eyes to find Knuckles inches from his nose announcing 'Marmalade time' as thunder crashes.

Characters
PADDINGTON, KNUCKLES
Wardrobe
Standard
Notes
Cell; part of the prison.
Camera
Tight two-shot, faces almost touching
Lighting
Lightning flash through the bars
Mood
Comic jolt
77INT
NIGHT
pp. 50-51

PRISON CANTEEN

wary banter

Paddington politely holds the kitchen door for a suspicious Knuckles, who decides being let ahead makes Paddington a sap.

Characters
PADDINGTON, KNUCKLES
Props
kitchen door
Wardrobe
Standard
Notes
Canteen; part of the prison.
Camera
Medium at the doorway, both figures in frame
Lighting
Dim canteen, warm light from the kitchen beyond
Mood
Wary banter
78INT
CONTINUOUS
pp. 51-54

PRISON KITCHEN

unlikely friendship

Paddington's calming Hard Stare brings Knuckles out in a cold sweat, melting the bruiser into an eager marmalade-making partner with his knife-handed orange squeezers.

Characters
PADDINGTON, KNUCKLES
Props
sacks of oranges; striped apron; chef's hat; prison newspaper 'The Hard Times'; knives; sugar; cinnamon; chilli; lemon; bubbling marmalade
Wardrobe
Paddington in striped apron and chef's hat
VFX/Stunts
Knuckles eviscerating orange peels at machine-gun speed
Notes
The Hard Stare and marmalade bonding scene. Kitchen; part of the prison.
Camera
Medium two-shot, low to catch the upward stare
Lighting
Warm steamy kitchen practicals
Mood
Unlikely friendship
79EXT
MORNING
pp. 54-55

ST. PAUL'S CATHEDRAL

investigation

Judy, Jonathan and Mary slip in behind a tour group as the guide introduces Wren's great cathedral.

Characters
JUDY, JONATHAN, MARY, TOUR GUIDE
Wardrobe
Standard
Notes
None
Camera
Medium wide, family at the group's edge
Lighting
Crisp morning daylight
Mood
Investigation
80INT
MORNING
pp. 55-56

ST. PAUL'S CATHEDRAL

lead

Beside a taped-off crime scene of a smashed statue, the smitten security guard insists the real culprit, a beautiful nun, slipped the net.

Characters
JUDY, JONATHAN, MARY, TOUR GUIDE, SECURITY GUARD
Props
taped-off crime scene; smashed statue
Wardrobe
A hundred nuns held in a chapel
Notes
Security guard described as the Sleazy Guard from the first film; sets up his flashback testimony.
Camera
Medium group shot at the cordon
Lighting
Soft cathedral daylight from high windows
Mood
Comic lead
81INT
pp. 55-56

ST. PAUL'S CATHEDRAL - FLASHBACK

suspicion

From the top of the dome the guard watches a nun break from the herd and head for the Whispering Gallery.

Characters
SECURITY GUARD, PHOENIX
Wardrobe
Phoenix as a nun
Notes
Security guard's flashback POV.
Camera
Extreme high angle down into the nave
Lighting
Dim night cathedral, scattered pools of light
Mood
Suspicion
82INT
pp. 56-56

ST. PAUL'S CATHEDRAL / GEOMETRIC STAIRCASE - FLASHBACK

urgency

Phoenix races up the spiralling geometric staircase.

Characters
PHOENIX
Props
geometric staircase
Wardrobe
Standard
Notes
Flashback. Geometric staircase; part of St Paul's.
Camera
Top-down or low spiral shot emphasising the helix
Lighting
Dim night, soft stone glow
Mood
Urgency
83INT
pp. 56-56

ST. PAUL'S CATHEDRAL / WHISPERING GALLERY - FLASHBACK

discovery, destruction

Phoenix finds the letter 'A' between an angel's wings, then swings down on the loosened rod, toppling the statue to smash into a thousand pieces.

Characters
PHOENIX, SECURITY GUARD
Props
angel statue; carved letter A; securing rod
Wardrobe
Standard
VFX/Stunts
Statue toppling and smashing
Notes
Second clue letter 'A'. Whispering Gallery; part of St Paul's.
Camera
Wide on the gallery catching statue and figure
Lighting
Dim night dome-light
Mood
Discovery, destruction
84INT
pp. 56-57

ST PAUL'S CATHEDRAL / GEOMETRIC STAIRCASE - FLASHBACK

quick-change escape

Pulling off his nun's habit on the way down, Phoenix transforms into a decrepit old archbishop by the time he reaches the bottom.

Characters
PHOENIX
Props
nun's habit; archbishop costume
Wardrobe
Phoenix transforming from nun to archbishop
VFX/Stunts
On-the-move costume change
Notes
Flashback. Staircase; part of St Paul's.
Camera
Spiral descent shot following the change
Lighting
Dim night stairwell light
Mood
Quick-change escape
85INT
pp. 57-57

ST. PAUL'S CATHEDRAL / WHISPERING GALLERY - FLASHBACK

comic incompetence

The security guard ambles off in supposedly lightning pursuit of the vanished nun.

Characters
SECURITY GUARD
Wardrobe
Standard
Notes
Flashback. Whispering Gallery; part of St Paul's.
Camera
Wide along the curved gallery
Lighting
Dim night dome-light
Mood
Comic incompetence
86EXT
pp. 57-57

ST. PAUL'S CATHEDRAL - FLASHBACK

clean getaway

Disguised as the archbishop, Phoenix bids the guards good evening and disappears into the night unchallenged.

Characters
PHOENIX, GUARD
Props
archbishop costume
Wardrobe
Phoenix as archbishop
Notes
End of flashback.
Camera
Medium wide on the steps, guards and archbishop
Lighting
Night floodlight on stone
Mood
Clean getaway
87INT
DAY
pp. 57-57

ST. PAUL'S CATHEDRAL

comic devotion

The wistful guard offers to describe the most beautiful woman he's seen in years as Mary pulls a pencil from her hair.

Characters
SECURITY GUARD, MARY
Props
pencil
Wardrobe
Standard
Notes
Back to present; Mary gathers her identikit material.
Camera
Medium two-shot
Lighting
Soft daylight from clerestory windows
Mood
Comic devotion
88INT
MORNING
pp. 57-58

PRISON CANTEEN

anticipation

Paddington grandly announces Chef McGinty's crustless marmalade sandwich to a silent, sceptical canteen as Knuckles barks 'take it or leave it'.

Characters
PADDINGTON, KNUCKLES
Props
marmalade sandwiches; serving hatch
Wardrobe
Standard
Notes
Canteen; part of the prison.
Camera
Medium at the hatch facing the room
Lighting
Flat morning canteen light
Mood
Anticipation
89INT
MORNING
pp. 58-59

PRISON KITCHEN

vulnerability

Convinced the prisoners hated his food, Knuckles flies into a pan-throwing rage about never amounting to anything before Paddington opens the hatch.

Characters
PADDINGTON, KNUCKLES
Props
pans; serving hatch
Wardrobe
Standard
Notes
Kitchen; part of the prison.
Camera
Medium catching the thrown pan and the cook
Lighting
Warm kitchen practicals
Mood
Vulnerability
90INT
CONTINUOUS
pp. 59-60

PRISON CANTEEN

pride, belonging

The prisoners make ecstatic noises over the best food in years, and a proud Knuckles confesses to a strange warm tingle in his tum-tum.

Characters
PADDINGTON, KNUCKLES, PHIBS, SPOON, THE PROFESSOR, CHARLEY RUMBLE, T-BONE
Props
marmalade sandwiches
Wardrobe
Standard
Notes
Other prisoners volunteer dessert recipes; launches the prison-transformation montage. Canteen; part of the prison.
Camera
Wide canteen, push toward the cook's face
Lighting
Warming canteen light
Mood
Pride, belonging
91INT
pp. 60-61

PRISON KITCHEN - MORNING (MONTAGE)

transformation

In time-lapse the dingy kitchen blossoms into a sparkling temple of food thronging with prisoner chefs as Paddington wheels a dessert trolley through it.

Characters
PADDINGTON, SPOON, KNUCKLES
Props
dessert trolley; chocolate roulade; enormous cake; petit fours
Wardrobe
Standard
VFX/Stunts
Time-lapse set transformation
Notes
Kitchen; part of the prison.
Camera
Tracking with the trolley through the kitchen
Lighting
Warm bright kitchen glow
Mood
Transformation
92INT
pp. 61-61

PRISON CANTEEN - DAY (MONTAGE)

delight

The grim canteen turns into a genteel tearoom of gingham, cake stands and china as the Professor levers an entire slice onto a cake fork.

Characters
PADDINGTON, THE PROFESSOR, WARDEN
Props
red gingham tablecloths; cake stands; china tea sets; cake fork
Wardrobe
Standard
VFX/Stunts
Time-lapse set transformation
Notes
Canteen; part of the prison.
Camera
Medium on the prisoner and his giant cake slice
Lighting
Soft warm tearoom light
Mood
Delight
93INT
pp. 61-61

CLOCK - DUSK (MONTAGE)

passage of time

The camera sweeps past the swinging pendulum of the great prison clock as hours whizz by.

Characters
None
Props
clock pendulum
Wardrobe
Standard
VFX/Stunts
Time-lapse through clock mechanism
Notes
Prison clock interior; part of the prison.
Camera
Sweeping move past the pendulum and cogs
Lighting
Warm glints on brass in shadow
Mood
Passage of time
94INT
pp. 61-62

PRISON ATRIUM - DUSK TO NIGHT (MONTAGE)

homeliness

Welcome mats, hanging baskets and fairy lights bloom across the atrium as prisoners raise a giant crochet banner reading 'PRISON SWEET PRISON'.

Characters
None
Props
welcome mats; hanging baskets; bunting; fairy lights; crochet banner
Wardrobe
Standard
VFX/Stunts
Time-lapse set transformation
Notes
Atrium; part of the prison.
Camera
Wide up the atrium catching the banner
Lighting
Warm fairy lights against cool iron
Mood
Homeliness
95INT
NIGHT
pp. 62-62

WARDEN'S OFFICE

cosy authority

From his office atop the clock tower, beside a model of the prison, the Warden reads a bedtime story to the inmates over the tannoy.

Characters
WARDEN
Props
model of the prison; microphone; bedtime story book
Wardrobe
Standard
Notes
Warden's model of the prison pays off in the escape. Office; part of the prison.
Camera
Medium, model prominent in foreground
Lighting
Warm single desk lamp
Mood
Cosy authority
96INT
NIGHT
pp. 62-62

PADDINGTON'S PRISON CELL

hope

Hearing over the tannoy that tomorrow is visiting day, Paddington gazes at the photo of himself with the Browns and hopes for good news.

Characters
PADDINGTON, WARDEN
Props
photograph of Paddington with the Browns
Wardrobe
Standard
Notes
Warden heard O.S. via tannoy. Cell; part of the prison.
Camera
Close-up over the bear's shoulder onto the photo
Lighting
Cold cell light, soft warm fill on the bear's face
Mood
Hope
97INT
DAY
pp. 62-66

PRISON VISITING ROOM

comic embarrassment

A whole rogues' gallery of grinning prisoners crowds into the visiting window beside Paddington as Henry insults them with the microphone, not the light, still switched on.

Characters
PADDINGTON, MARY, JUDY, JONATHAN, HENRY, MRS BIRD, KNUCKLES, PHIBS, SPOON, JIMMY THE SNITCH, T-BONE, THE PROFESSOR, SQUEAKY PETE, DOUBLE BASS BOB, FARMER JACK, MAD DOG, SIR GEOFFREY, JOHNNY CASHPOINT, CHARLEY RUMBLE
Props
visiting booth glass; speaker; microphone; newspaper sketches
Wardrobe
Standard
Notes
Knuckles tells the Browns the suspects look more like a fancy-dress party than a gang, hinting it is one man. Visiting room; part of the prison.
Camera
Wide from the visitor side through the glass
Lighting
Flat institutional daylight
Mood
Comic embarrassment
98EXT
MORNING
pp. 66-68

WINDSOR SQUARE

absence, foreboding

As the first snow whirls, the neighbourhood frays without Paddington until the parrot Feathers blurts 'He's behind you!' and Phoenix appears on his balcony.

Characters
MARY, CYCLIST, DR JAFRI, MR CURRY, BINMAN, MISS KITTS, COLONEL, FEATHERS, PHOENIX
Props
newspapers; A-Z atlas
Wardrobe
Standard
Notes
Shows the street without Paddington; FEATHERS the parrot names Phoenix. Windsor Square is part of Windsor Gardens.
Camera
Wide street shot, actor on balcony upper-frame
Lighting
Flat cold snow-light
Mood
Foreboding
99INT
DAY
pp. 68-70

PHOENIX'S LIVING ROOM

realisation

Phoenix lets slip the thief had 'dazzling blue eyes' from a pencil sketch, and Mary's identikit drawings flicker over his face as the penny drops.

Characters
MARY, PHOENIX
Props
portrait of Phoenix in a kilt; wanted poster sketch
Wardrobe
Portrait of Phoenix in a Highland kilt
VFX/Stunts
Identikit drawings flickering over Phoenix's face
Notes
Mary deduces Phoenix is the thief. Living room; part of Phoenix's house.
Camera
Medium on the actor's face with sketch overlay
Lighting
Warm opulent interior light
Mood
Realisation
100INT
DAY
pp. 70-72

BROWNS' KITCHEN

rallying

While Henry scoffs that an award-winning actor can't be a petty thief, Mrs Bird vows actors are the most devious people alive and promises a foolproof plan.

Characters
MARY, HENRY, JUDY, JONATHAN, MRS BIRD
Props
wanted posters
Wardrobe
Standard
Notes
Mrs Bird's plan sets up the hamper sting. Kitchen; part of the Browns' house.
Camera
Medium ensemble around the table
Lighting
Warm daylight kitchen
Mood
Rallying
101INT
NIGHT
pp. 72-73

PADDINGTON'S CELL

temptation, doubt

Through the cell pipe Knuckles proposes a four-man escape, and the warning that the Browns will forget him seeps into Paddington like poison.

Characters
PADDINGTON, KNUCKLES, SPOON, PHIBS
Props
pipes; vent
Wardrobe
Standard
Notes
Plants the escape plan and Paddington's fear of being forgotten. Cell; part of the prison.
Camera
Close-up on the bear listening at the pipe
Lighting
Cold cell light, deep shadow
Mood
Temptation, doubt
102EXT
MORNING
pp. 73-73

THEATRICAL AGENT'S OFFICE

scheme

Jonathan and Judy ring the buzzer of an office building carrying a basket of pastries for their cover story.

Characters
JONATHAN, JUDY
Props
basket of pastries
Wardrobe
Standard
Notes
None
Camera
Medium on the children at the door
Lighting
Soft cool morning daylight
Mood
Scheme
103INT
MORNING
pp. 73-74

THEATRICAL AGENT'S OFFICE

comic intel-gathering

Glamorous agent Flick Fanshawe gives the children two minutes only because they brought breakfast, praising their 'nice buns'.

Characters
JONATHAN, JUDY, FLICK
Props
dictaphones; Chelsea bun
Wardrobe
Standard
Notes
Introduces FLICK; children record her lines for the later phone sting.
Camera
Medium three-shot across the desk
Lighting
Warm office light
Mood
Comic intel-gathering
104EXT
DAY
pp. 74-74

WINDSOR SQUARE

infiltration

While Mrs Bird distracts the postman, Mary climbs into a huge Barkridge's hamper in the back of the van and closes the lid from inside.

Characters
MRS BIRD, POSTMAN, MARY
Props
postman's van; Barkridge's hamper
Wardrobe
Standard
Notes
POSTMAN named Marlon. Windsor Square is part of Windsor Gardens. Hamper addressed to Mr Buchanan.
Camera
Wide showing van front distraction and rear hamper
Lighting
Clear daylight
Mood
Infiltration
105INT
DAY
pp. 74-75

AGENT'S OFFICE

key clue

Flick reveals Phoenix won't work with others because he thinks they dilute his talent, then sweeps off to the Ritz with another bun.

Characters
JONATHAN, JUDY, FLICK
Props
basket of buns
Wardrobe
Standard
Notes
Confirms Phoenix works solo, supporting the one-man theory.
Camera
Medium following the agent toward the door
Lighting
Warm office light
Mood
Key clue
106EXT
DAY
pp. 75-75

WINDSOR GARDENS

the sting in motion

From a telephone box across the road, Mrs Bird watches Phoenix take delivery of Mary's hamper and dials the children.

Characters
POSTMAN, PHOENIX, MRS BIRD
Props
hamper; telephone box
Wardrobe
Standard
Notes
None
Camera
Wide linking phone box and doorstep
Lighting
Bright daylight
Mood
The sting in motion
107EXT
DAY
pp. 75-75

TELEPHONE BOX OUTSIDE AGENT

coordination

In a phone box near the agent, the children get Mrs Bird's call that the package has been delivered and start to dial Phoenix.

Characters
JONATHAN, JUDY, MRS BIRD
Props
telephone box
Wardrobe
Standard
Notes
Mrs Bird heard O.S.
Camera
Medium through the phone-box glass
Lighting
Daylight, slight reflection on glass
Mood
Coordination
108INT
MORNING
pp. 75-76

PHOENIX'S HALLWAY

near miss

About to delve into the straw-filled hamper, Phoenix is interrupted by a phone call from what he believes is his agent.

Characters
PHOENIX
Props
hamper; straw; telephone
Wardrobe
Standard
Notes
Hallway; part of Phoenix's house.
Camera
Medium on the actor over the hamper
Lighting
Soft morning hall light
Mood
Near miss
109INT
MORNING
pp. 76-76

PHONE BOX OUTSIDE AGENT

ingenious deception

Judy and Jonathan play spliced dictaphone clips of Flick's voice to fake a live conversation with Phoenix.

Characters
JONATHAN, JUDY
Props
dictaphones
Wardrobe
Standard
Notes
None
Camera
Tight on the dictaphones and the children's faces
Lighting
Soft morning daylight
Mood
Ingenious deception
110INT
MORNING
pp. 76-76

PHOENIX'S LIVING ROOM

vanity baited

Believing his agent is calling, Phoenix eagerly asks where to go for the big Broadway meeting.

Characters
PHOENIX
Props
telephone
Wardrobe
Standard
Notes
Living room; part of Phoenix's house.
Camera
Medium on the actor at the phone
Lighting
Warm morning light
Mood
Vanity baited
111INT
MORNING
pp. 76-76

PHONE BOX OUTSIDE AGENT

comic jeopardy

A tape recorder left running plays the wrong line, and the children panic that they have been rumbled.

Characters
JUDY, JONATHAN
Props
tape recorders
Wardrobe
Standard
Notes
None
Camera
Tight two-shot, alarmed faces
Lighting
Soft morning daylight
Mood
Comic jeopardy
112INT
MORNING
pp. 76-76

PHOENIX'S LIVING ROOM

suspicion

Phoenix asks 'I beg your pardon?' as the spliced tape throws off the conversation.

Characters
PHOENIX
Props
telephone
Wardrobe
Standard
Notes
Living room; part of Phoenix's house.
Camera
Close-up on the actor's suspicious face
Lighting
Warm morning light
Mood
Suspicion
113INT
MORNING
pp. 76-77

PHONE BOX OUTSIDE AGENT

quick save

Thinking fast, Jonathan presses a button so the tape gushes 'Really nice buns!' to smooth things over.

Characters
JONATHAN, JUDY
Props
dictaphones
Wardrobe
Standard
Notes
None
Camera
Tight on the boy's hand and face
Lighting
Soft morning daylight
Mood
Quick save
114INT
MORNING
pp. 77-77

PHOENIX'S LIVING ROOM

the trap springs

Flattered by the praise for 'Mr and Mrs Botty-cheek', Phoenix grabs his coat and leaves, and Mary rises silently from the straw of the hamper.

Characters
PHOENIX, MARY
Props
hamper; straw; coat
Wardrobe
Standard
Notes
Living room and hallway; part of Phoenix's house. Mary is now inside the house.
Camera
Wide catching both actor and rising woman
Lighting
Warm morning light
Mood
The trap springs
115INT
MORNING
pp. 77-77

HENRY AND MARY'S BATHROOM

alarm

Brushing his teeth, Henry glances along the gardens and is horrified to spot Mary inside Phoenix's living room.

Characters
HENRY, MARY
Props
toothbrush
Wardrobe
Henry in pyjamas
Notes
Bathroom; part of the Browns' house. Mary seen through the window in Phoenix's house.
Camera
Medium on the man at the window
Lighting
Bright morning light
Mood
Alarm
116INT
MORNING
pp. 77-78

PHOENIX'S LIVING ROOM

breakthrough

Mary uncovers pencil indentations reading 'Saturday 06:35 / Where All Your Dreams Come True' as Henry, in pyjamas, clambers in through the window.

Characters
MARY, HENRY
Props
used notepad; pencil; vase; Phoenix's paperwork
Wardrobe
Henry in pyjamas
Notes
Uncovers the time and clue that drive the climax. Living room; part of Phoenix's house.
Camera
Medium on the woman and notepad, man at window behind
Lighting
Warm morning light
Mood
Breakthrough
117EXT
DAY
pp. 78-78

ROAD

rising tension

Phoenix realises he has forgotten his cravat and turns back the way he came.

Characters
PHOENIX
Props
cravat
Wardrobe
Standard
Notes
Sets up Phoenix returning to catch the Browns.
Camera
Medium on the actor turning
Lighting
Bright daylight
Mood
Rising tension
118INT
DAY
pp. 78-79

PHOENIX'S LANDING

discovery

Spotting two indentations in the carpet, Mary presses a ceiling panel that swings open and unfolds a step ladder into the divots.

Characters
MARY, HENRY
Props
panelled ceiling; step ladder; carpet indentations
Wardrobe
Standard
Notes
Henry's creaking pays off the midlife-age theme. Landing; part of Phoenix's house.
Camera
Low angle up to the opening ceiling hatch
Lighting
Warm landing light, brighter from the hatch
Mood
Discovery
119INT
CONTINUOUS
pp. 79-79

PHOENIX'S ATTIC ROOM

vindication

In the hidden attic Henry and Mary recognise the nun, the thief and the king among Phoenix's mannequins and realise they were right.

Characters
HENRY, MARY
Props
mannequins; disguises
Wardrobe
Standard
Notes
Attic; part of Phoenix's house.
Camera
Wide on the couple among the mannequins
Lighting
Warm vanity-bulb glow, deep shadow
Mood
Vindication
120INT
DAY
pp. 79-80

PHOENIX'S HALLWAY

danger

Phoenix comes back through his own front door, trapping the Browns inside.

Characters
PHOENIX
Wardrobe
Standard
Notes
Hallway; part of Phoenix's house.
Camera
Wide from inside as the door opens to him
Lighting
Bright doorway against warm hall
Mood
Danger
121INT
DAY
pp. 80-80

PHOENIX'S ATTIC ROOM

suspense

Henry and Mary creep down the ladder and watch over the banisters as Phoenix heads into the bathroom.

Characters
HENRY, MARY, PHOENIX
Props
ladder; ceiling hatch
Wardrobe
Standard
Notes
Attic; part of Phoenix's house.
Camera
Over-the-shoulder from the attic down through the hatch
Lighting
Warm attic glow, brighter below
Mood
Suspense
122INT
DAY
pp. 80-81

PHOENIX'S HALLWAY

tense farce

Phoenix levels a walking-stick sword at the intruders until Henry, in pyjamas, bluffs an annual Platinum Club home inspection and Mary plays along.

Characters
HENRY, MARY, PHOENIX
Props
walking stick sword; umbrella stand; sofa; curtain
Wardrobe
Henry in pyjamas
Notes
Henry and Mary bluff their way out. Hallway and living room; part of Phoenix's house.
Camera
Medium three-shot, sword central
Lighting
Warm interior light
Mood
Tense farce
123INT
CONTINUOUS
pp. 81-82

PHOENIX'S ATTIC ROOM

the puzzle solved

Relieved the book is safe in his make-up table, Phoenix debates his disguised inner voices and realises the carved letters are musical notes for the fairground organ.

Characters
PHOENIX
Props
pop-up book; make-up table; back cover image of the fairground organ
Wardrobe
Standard
Notes
Phoenix voices his mannequin alter-egos (Magwich, Macbeth, Poirot). Attic; part of Phoenix's house.
Camera
Medium on the actor and the open book
Lighting
Warm bulb-glow, theatrical shadow
Mood
The puzzle solved
124EXT
DAY
pp. 82-82

POLICE STATION

urgency

From outside the station the Browns can be heard all talking at once.

Characters
None
Wardrobe
Standard
Notes
Establishing shot.
Camera
Wide establishing on the station front
Lighting
Flat daylight
Mood
Urgency
125INT
DAY
pp. 82-83

POLICE STATION

frustration, dread

The policewoman insists she needs the book with Phoenix's fingerprints, and as a clock strikes the family realise with horror they have missed visiting.

Characters
MARY, HENRY, JONATHAN, JUDY, MRS BIRD, POLICEWOMAN
Props
counter; clock
Wardrobe
Standard
Notes
Sets the fingerprint goal and the missed-visit gut-punch.
Camera
Medium on the family at the counter, clock above
Lighting
Flat institutional light
Mood
Frustration, dread
126INT
DAY
pp. 83-83

PRISON VISITING ROOM

abandonment

A klaxon ends visiting and the lights go out, leaving Paddington alone in the dark booth that nobody came to.

Characters
PADDINGTON
Props
visiting booth
Wardrobe
Standard
Notes
The Browns' missed visit confirms Knuckles' warning. Visiting room; part of the prison.
Camera
Medium on the bear through the glass as light fades
Lighting
Light cutting out to gloom
Mood
Abandonment
127INT
NIGHT
pp. 83-84

PADDINGTON'S CELL

heartbreak, surrender

As a tear falls, green shoots burst through the cell floor and creepers turn the bars into trees, the Peruvian rainforest blooming around Paddington into Aunt Lucy's arms.

Characters
PADDINGTON, AUNT LUCY, KNUCKLES
Props
photograph of Paddington with the Browns; vent
Wardrobe
Standard
VFX/Stunts
Cell transforming into the Peruvian rainforest; Paddington's face vanishing from the photo
Notes
Lowest point; Paddington agrees to the escape. Cell; part of the prison.
Camera
Wide as the cell dissolves into rainforest
Lighting
Cold cell warming into golden jungle glow
Mood
Heartbreak, surrender
128INT
NIGHT
pp. 84-85

WARDEN'S OFFICE

the heist begins

The front of the Warden's prison model swings open like a doll's house, revealing the four escapees dropping through the floorboards of their top-floor cells.

Characters
WARDEN, KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
model of the prison; searchlight
Wardrobe
Standard
VFX/Stunts
Doll's-house cross-section reveal; searchlight sweep
Notes
Office and cells; part of the prison. Launches the escape sequence.
Camera
Medium on the opening model cross-section
Lighting
Warm desk lamp, cool searchlight sweep
Mood
The heist begins
129INT
NIGHT
pp. 85-85

CRAWL SPACE BENEATH FLOOR

stealth

The prisoners crawl the length of the building beneath the floorboards before Knuckles drops down the laundry chute.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
floor panel; laundry chute
Wardrobe
Standard
Notes
Crawl space; part of the prison.
Camera
Low tight shot along the crawl space
Lighting
Single torch beam in darkness
Mood
Stealth
130INT
NIGHT
pp. 85-85

PRISON LAUNDRY

momentum

The prisoners drop one by one onto a pile of laundry and slip out through a door.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
pile of laundry
Wardrobe
Standard
Notes
Laundry; part of the prison.
Camera
Wide on the chute and laundry pile
Lighting
Cool dim night light
Mood
Momentum
131INT
NIGHT
pp. 85-85

BASEMENT STORAGE ROOM

preparation

The prisoners grab parcels of their civilian clothes from a wall of pigeon holes before Knuckles leads Paddington to the clock mechanism.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
pigeon holes; parcels of clothes
Wardrobe
Standard
Notes
Basement storage; part of the prison.
Camera
Medium on the figures at the cubby wall
Lighting
Dim basement bulb
Mood
Preparation
132INT
NIGHT
pp. 85-85

CLOCK PENDULUM

comic peril

Like Chaplin in Modern Times, Paddington shimmies up the pendulum and rides the giant cogs up into the Warden's office.

Characters
PADDINGTON
Props
clock pendulum; cogs
Wardrobe
Standard
VFX/Stunts
Riding the clockwork cogs
Notes
Clock mechanism; part of the prison.
Camera
Wide low angle up through the gears
Lighting
Warm glints on brass in deep shadow
Mood
Comic peril
133INT
NIGHT
pp. 85-85

WARDEN'S OFFICE

progress

Paddington grabs a key and slips out of the Warden's office.

Characters
PADDINGTON
Props
key
Wardrobe
Standard
Notes
Office; part of the prison.
Camera
Medium on the bear taking the key
Lighting
Low warm lamplight
Mood
Progress
134INT
NIGHT
pp. 85-85

CANTEEN

improvisation

The prisoners use Paddington's stolen key to let themselves into the canteen, grabbing a pile of tablecloths on the way.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
key; tablecloths
Wardrobe
Standard
Notes
Canteen; part of the prison.
Camera
Wide on the group entering the dark canteen
Lighting
Dim night light
Mood
Improvisation
135INT
NIGHT
pp. 85-86

PRISON KITCHEN

assembly

Carrying tablecloths, a laundry basket and a propane tank, the prisoners shimmy up to the kitchen skylight.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
tablecloths; laundry basket; propane tank; skylight
Wardrobe
Standard
Notes
Kitchen; part of the prison. Assembling the balloon.
Camera
Low wide up toward the skylight
Lighting
Cool night, pale skylight glow
Mood
Assembly
136EXT
NIGHT
pp. 86-86

PRISON ROOF

tension

Dodging the searchlight, the prisoners climb from the skylight and run across the roof to the shadows of the watch tower.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
skylight
Wardrobe
Standard
VFX/Stunts
Searchlight evasion on the roof
Notes
Roof; part of the prison.
Camera
High wide across the roofline
Lighting
Cold night, hard sweeping searchlight
Mood
Tension
137EXT
NIGHT
pp. 86-86

PRISON WATCH TOWER

ingenuity

Above the watch-tower guard the prisoners unfurl an enormous canopy of stitched-together tablecloths.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
stitched tablecloth canopy; laundry basket
Wardrobe
Standard
Notes
Watch tower; part of the prison.
Camera
Wide catching the unfurling canopy
Lighting
Cold night, faint tower light
Mood
Ingenuity
138INT
NIGHT
pp. 86-86

LAUNDRY BASKET

ignition

Phibs opens the propane valve and Spoon ignites the flame inside the laundry basket.

Characters
PHIBS, SPOON
Props
propane tank; laundry basket; flame
Wardrobe
Standard
VFX/Stunts
Propane burner flame
Notes
Improvised balloon burner. Part of the prison.
Camera
Tight on the flame igniting in the basket
Lighting
Darkness lit by the new flame
Mood
Ignition
139INT
NIGHT
pp. 86-86

CELL

awe, farewell

T-Bone double-takes from his cell window as a tablecloth hot-air balloon rises from the watch tower carrying the escapees.

Characters
T-BONE
Props
hot air balloon
Wardrobe
Standard
VFX/Stunts
Hot air balloon liftoff
Notes
Cell; part of the prison.
Camera
Over-the-shoulder from the cell window to the rising balloon
Lighting
Cold night, balloon catching faint light
Mood
Awe, farewell
140EXT
NIGHT
pp. 86-86

PRISON EXERCISE YARD

escape

The makeshift balloon floats serenely over the prison wall.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
hot air balloon
Wardrobe
Standard
VFX/Stunts
Balloon clearing the prison wall
Notes
Exercise yard; part of the prison.
Camera
Wide low angle, balloon cresting the wall
Lighting
Cold night, searchlights below
Mood
Escape
141EXT
NIGHT
pp. 86-86

BALLOON BASKET

elation vs unease

Three whooping prisoners hurl their prison hats into the sky while Paddington gazes anxiously at the city, scared of being a fugitive.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
prison hats and jackets
Wardrobe
Standard
VFX/Stunts
Flight over London
Notes
Escape balloon in flight.
Camera
Medium in the basket, city far below
Lighting
Night, warm city glow from beneath
Mood
Elation versus unease
142EXT
NIGHT
pp. 86-87

LONDON DOCKLANDS

landing

Now in civilian clothes, the prisoners and Paddington descend over the docklands as Knuckles orders Spoon to bring her down.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
civilian clothes
Wardrobe
Knuckles, Phibs and Spoon in civilian clothes; Paddington back in his hat and coat
Notes
None
Camera
Wide descending over the docklands
Lighting
Night, sparse dock lighting
Mood
Landing
143EXT
NIGHT
pp. 87-87

DERELICT FACTORY

arrival

The balloon settles by a derelict riverside factory and the prisoners tumble out and run to the wharf as it deflates.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
deflating balloon
Wardrobe
Standard
Notes
Derelict factory; part of the derelict factory and wharf location.
Camera
Wide on the landing balloon and running figures
Lighting
Cold sparse night light
Mood
Arrival
144EXT
NIGHT
pp. 87-88

DERELICT FACTORY / WHARF

betrayal, heartbreak

At a waiting seaplane Knuckles confesses the change of plan, and a betrayed Paddington turns and runs rather than flee the country with them.

Characters
KNUCKLES, PHIBS, SPOON, PADDINGTON
Props
seaplane
Wardrobe
Standard
Notes
The friends reveal they are leaving the country; Paddington refuses. Wharf; part of the derelict factory and wharf location.
Camera
Wide on the wharf, bear running from the plane
Lighting
Cold night, faint water reflections
Mood
Betrayal, heartbreak
145EXT
NIGHT
pp. 88-89

STREET / ALLEY

loneliness, longing

Alone and dodging a police car, Paddington spots a telephone box and spends Mrs Bird's ear-coin to call the Browns, only to reach their answer-phone.

Characters
PADDINGTON, JONATHAN, JUDY
Props
telephone box; single coin; answer-phone
Wardrobe
Standard
Notes
The coin from breakfast pays off. Street and alley; part of various London streets. Children heard O.S. on the machine.
Camera
Wide on the street, the lit box central
Lighting
Night, warm glow from the phone box
Mood
Loneliness, longing
146INT
NIGHT
pp. 89-89

BROWNS' HALLWAY

confession

Paddington's recorded voice echoes through the empty Browns' hallway as he confesses he has broken out of prison.

Characters
PADDINGTON
Props
answer-phone
Wardrobe
Standard
Notes
Paddington heard V.O. on the machine. Hallway; part of the Browns' house.
Camera
Slow push toward the answer-phone in the empty hall
Lighting
Cool night, one warm lamp on the machine
Mood
Confession
147INT
NIGHT
pp. 89-90

PHONE BOX

reconnection

As the pips cut him off mid-goodbye and he walks away, the telephone rings behind him and Mary's voice floods Paddington with relief.

Characters
PADDINGTON, MARY
Props
telephone box
Wardrobe
Standard
Notes
Phone box; part of various London streets. Mary heard O.S.
Camera
Medium on the bear turning back to the phone
Lighting
Night, warm phone-box glow
Mood
Reconnection
148INT
NIGHT
pp. 90-91

BROWNS' HOUSE / PHONE BOX

reunion, deduction

Cross-cut between the phone box and the family, they piece together that 'Where All Your Dreams Come True' points to the fairground organ at Paddington Station.

Characters
PADDINGTON, MARY, MRS BIRD, HENRY, JUDY, JONATHAN
Props
telephone; old newspaper; piece of paper with the clue
Wardrobe
Standard
Notes
Split-location phone scene; Browns' house is the primary set. The plan to chase Phoenix at the station is set.
Camera
Composed to hold both family and bear in one frame
Lighting
Two warm pools in surrounding night
Mood
Reunion, deduction
149INT
NIGHT
pp. 91-91

PHONE BOX

resolve

Hearing the distinctive horn of the bin lorry, Paddington spots Mr Barnes the binman and finds his ride to the station.

Characters
PADDINGTON, MR BARNES
Props
telephone box; bin lorry
Wardrobe
Standard
Notes
Phone box; part of various London streets.
Camera
Medium on the bear looking out through the glass
Lighting
Night, box glow plus lorry headlights
Mood
Resolve
150EXT
NIGHT
pp. 91-92

LONDON STREETS

race against time

Paddington rides the dustbin lorry through town as Mr Barnes scatters traffic, declaring a refuse emergency.

Characters
PADDINGTON, MR BARNES
Props
dustbin lorry
Wardrobe
Standard
VFX/Stunts
Lorry weaving through traffic
Notes
None
Camera
Tracking the speeding lorry through traffic
Lighting
Night, streaking streetlamps and headlights
Mood
Race against time
151EXT
NIGHT
pp. 92-93

WINDSOR GARDENS

community redemption

After Henry's speech about the bear who finds the good in everyone, the neighbours gather to push the Browns' stalled car back into life over Mr Curry's panic board.

Characters
MR CURRY, MARY, JUDY, JONATHAN, MRS BIRD, HENRY, DR JAFRI, COLONEL
Props
loud hailer; panic board; the Browns' car
Wardrobe
Mr Curry in his dressing gown with a loud hailer
VFX/Stunts
Neighbours push-starting the stalled car
Notes
The street turns back to Paddington's side. Windsor Gardens neighbourhood.
Camera
Wide on the crowd pushing the car
Lighting
Night, warm street and window light, falling snow
Mood
Community redemption
152EXT
NIGHT
pp. 93-93

PADDINGTON STATION / ENTRANCE RAMP

comic disguise

The binman slips a plastic litter-bin sleeve over Paddington and tells him to keep his head down and remember he's a bin.

Characters
MR BARNES, PADDINGTON
Props
dustbin lorry; plastic litter-bin sleeve
Wardrobe
Paddington disguised as a litter bin
Notes
Entrance ramp; part of Paddington Station.
Camera
Medium on the bin going over the bear
Lighting
Night, warm station glow behind
Mood
Comic disguise
153INT
NIGHT
pp. 93-94

PADDINGTON STATION / CONCOURSE

comic suspense

Disguised as a bin muttering 'just an ordinary bin', Paddington thanks a dozy policeman who drops half a doughnut in him, briefly freezing the officer.

Characters
PADDINGTON
Props
litter-bin sleeve; doughnut
Wardrobe
Paddington disguised as a litter bin
Notes
Concourse; part of Paddington Station. Paddington heard O.S. from inside the bin.
Camera
Wide on the concourse, bin and policeman central
Lighting
Warm night station lighting
Mood
Comic suspense
154EXT
NIGHT
pp. 94-94

ROAD BRIDGE NEAR PADDINGTON STATION

convergence

The Browns' car races over a bridge near the station as the first gleams of winter dawn appear beyond it.

Characters
MARY, HENRY, JONATHAN, JUDY, MRS BIRD
Props
the Browns' car
Wardrobe
Standard
Notes
Road bridge approaching the station; part of various London streets.
Camera
Wide tracking the car over the bridge
Lighting
Night with a first sliver of dawn
Mood
Convergence
155INT
NIGHT
pp. 94-94

PADDINGTON STATION / PLATFORM 1

recognition

Still in his bin, Paddington watches a train porter approach the fair train and realises it is Phoenix in disguise.

Characters
PADDINGTON, PHOENIX
Props
litter-bin sleeve
Wardrobe
Phoenix disguised as a train porter
Notes
Platform 1; part of Paddington Station.
Camera
Low medium from the bin's level toward the porter
Lighting
Warm night platform light
Mood
Recognition
156EXT
NIGHT
pp. 94-94

PADDINGTON STATION / ENTRANCE

arrival

The Browns pull up at the station and leap from the car.

Characters
MARY, HENRY, JONATHAN, JUDY, MRS BIRD
Props
the Browns' car
Wardrobe
Standard
Notes
Entrance; part of Paddington Station.
Camera
Wide on the car and the running family
Lighting
Warm night station light
Mood
Arrival
157INT
NIGHT
pp. 94-95

PADDINGTON STATION / PLATFORM 1

near miss, the chase begins

Paddington casts off the bin and leaps onto the rear truck of the departing fair train as the Browns race to the platform's end just too late.

Characters
PADDINGTON, PHOENIX, HENRY, MARY, JONATHAN, JUDY, MRS BIRD
Props
fairground organ truck; litter-bin sleeve
Wardrobe
Standard
VFX/Stunts
Boarding a moving steam train
Notes
Platform 1; part of Paddington Station. Jonathan spots the Belmond Pullman to give chase.
Camera
Wide tracking the leap, family behind on the platform
Lighting
Warm night station light, drifting steam
Mood
Near miss
158INT
NIGHT
pp. 95-95

PULLMAN CARRIAGE

ironic comeuppance setup

The smug Judge sips champagne aboard the Pullman, insisting people get what they deserve in life.

Characters
JUDGE, WIFE, STEWARD
Props
champagne
Wardrobe
Standard
Notes
JUDGE and his wife Gertrude aboard the Belmond British Pullman.
Camera
Medium on the man at his table
Lighting
Warm tasselled-lamp glow
Mood
Smug irony
159INT
NIGHT
pp. 95-95

PULLMAN CAB

self-acceptance

Jonathan expertly reads off boiler pressure and brakes and proudly reclaims his name and his love of steam trains as he sets the Pullman moving.

Characters
JONATHAN, JUDY, HENRY, MARY, MRS BIRD
Props
train controls; boiler gauge
Wardrobe
Standard
Notes
Jonathan drops the J-Dog persona. Cab; part of the Belmond British Pullman.
Camera
Medium in the cab, firebox lighting the boy
Lighting
Warm firebox glow, cool night outside
Mood
Self-acceptance
160INT
NIGHT
pp. 96-96

PULLMAN CARRIAGE

comic indignity

The train's lurch slops champagne over the Judge, who is silenced when his wife firmly shushes him.

Characters
STEWARD, JUDGE, WIFE
Props
champagne
Wardrobe
Standard
Notes
Carriage; part of the Belmond British Pullman.
Camera
Medium two-shot at the table
Lighting
Warm lamp glow
Mood
Comic indignity
161INT
DAWN
pp. 96-97

SEA PLANE

guilt, doubt

A radio bulletin that Paddington is alone and police are closing in deflates the escapees, and Knuckles' eyes fill with tears as he insists they stick to the plan.

Characters
SPOON, KNUCKLES, PHIBS
Props
portable radio
Wardrobe
Standard
Notes
Sets up the prisoners' change of heart.
Camera
Medium in the cabin on the big prisoner
Lighting
Pale dawn light through the windows
Mood
Guilt, doubt
162EXT
DAY
pp. 97-97

COUNTRYSIDE

momentum

The fair train races out of London into rural England, the camera pushing toward the truck holding the fairground organ.

Characters
None
Props
fair train; fairground organ
Wardrobe
Standard
VFX/Stunts
Steam train through countryside
Notes
Establishing the moving train climax.
Camera
Wide aerial push toward the moving train
Lighting
Bright clear daylight
Mood
Momentum
163INT
DAY
pp. 97-98

FAIR TRAIN / ORGAN TRUCK

the prize within reach

Phoenix plays the carved-letter notes on the fairground organ keyboard and a light glows as the code begins to work, unseen by the watching Paddington.

Characters
PHOENIX, PADDINGTON
Props
fairground organ; tarpaulin; pop-up book; barrel of toffee apples; magician mannequin
Wardrobe
Standard
Notes
Organ truck; part of the fair train. Paddington plans to grab the book.
Camera
Medium on the actor at the organ, bear hidden behind
Lighting
Warm truck interior, one glowing accent light
Mood
The prize within reach
164INT
DAY
pp. 98-98

PULLMAN CAB

mobilising

Through her telephoto lens Judy watches Paddington climbing to the roof, and Henry resolves to cross between the speeding trains.

Characters
JUDY, HENRY, JONATHAN, MARY, MRS BIRD
Props
camera telephoto lens; coal
Wardrobe
Standard
Notes
Cab; part of the Belmond British Pullman.
Camera
Medium in the cab, girl with telephoto lens
Lighting
Daylight with warm firebox spill
Mood
Mobilising
165EXT
DAY
pp. 98-99

FAIR TRAIN / ORGAN TRUCK

white-knuckle progress

Using toffee apples as suckers, Paddington crosses the windy roof and limbos backward under an oncoming tunnel, emerging covered in soot.

Characters
PADDINGTON
Props
toffee apples; skylight
Wardrobe
Paddington covered in soot
VFX/Stunts
Roof crossing on a moving train; limbo under a tunnel
Notes
Organ truck roof; part of the fair train.
Camera
Low tracking on the roof, tunnel approaching
Lighting
Bright daylight into tunnel dark and out again
Mood
White-knuckle progress
166EXT
DAY
pp. 99-99

BETWEEN THE TRAINS

comic peril

As the tracks part, Henry is dragged into the splits between the two trains and, channelling Chakrabatics, holds the pose before Mrs Bird hauls him to safety.

Characters
HENRY, JUDY, MRS BIRD, CHAKRABATICS INSTRUCTOR
Props
telegraph pole
Wardrobe
Standard
VFX/Stunts
Henry doing the splits between two speeding trains
Notes
Chakrabatics mantra pays off (instructor heard O.S.). The gap between the two trains.
Camera
Wide low between the trains catching the splits
Lighting
Bright daylight, motion blur
Mood
Comic peril
167INT
DAY
pp. 99-100

FAIR TRAIN / ORGAN TRUCK

confrontation

The organ blossoms open to raise a treasure box of gold and diamonds, only for Phoenix to whirl and find Paddington hanging upside down nose-to-nose with him.

Characters
PHOENIX, PADDINGTON
Props
fairground organ; treasure box; gold jewellery and diamonds; pop-up book; toffee apples
Wardrobe
Standard
VFX/Stunts
Mechanical organ opening to reveal treasure; Paddington swinging through the skylight
Notes
Paddington grabs the book; Phoenix loses the code. Organ truck; part of the fair train.
Camera
Medium on actor and inverted bear, treasure below
Lighting
Warm truck interior, glinting treasure
Mood
Confrontation
168INT
DAY
pp. 100-100

FAIR TRAIN / CHAIR-O-PLANES TRUCK

pursuit

Henry, Mrs Bird and Judy run through a truck packed with chair-o-plane fairground rides.

Characters
HENRY, MRS BIRD, JUDY
Props
chair-o-planes ride
Wardrobe
Standard
Notes
Chair-o-planes truck; part of the fair train.
Camera
Tracking with the family through the ride parts
Lighting
Flickering daylight through truck gaps
Mood
Pursuit
169EXT
DAY
pp. 100-101

FAIR TRAIN / ROOF

reversal

Phoenix corners Paddington at the very back of the train with 'Exit, pursued by an actor' before suddenly plunging through a skylight.

Characters
PHOENIX, PADDINGTON
Props
skylight
Wardrobe
Standard
VFX/Stunts
Rooftop chase on a moving train; fall through skylight
Notes
Roof; part of the fair train.
Camera
High wide on the roof, actor falling through skylight
Lighting
Bright daylight, wind and motion
Mood
Reversal
170INT
DAY
pp. 101-102

FAIR TRAIN / SIDESHOW TRUCK

standoff

Phoenix brandishes a sword-swallower's blade and slices stuffed animals as Mrs Bird's plastic-dart gun proves no match, backing the Browns into the next carriage.

Characters
PHOENIX, MRS BIRD, HENRY, JUDY
Props
sword-swallower's sword; dart gun; stuffed animals; handcuffs
Wardrobe
Standard
VFX/Stunts
Sword fight / blade slicing props
Notes
Sideshow truck; part of the fair train.
Camera
Medium on the blade-and-dart-gun standoff
Lighting
Flickering daylight, gaudy colour
Mood
Standoff
171
DAY
pp. 102-102

ENT. FAIR TRAIN / REAR TRUCK

regrouping

As the two train lines converge again, Paddington climbs down to the platform at the back of the rear truck where he first boarded.

Characters
PADDINGTON
Props
rear platform
Wardrobe
Standard
Notes
Slug typo 'ENT.' in source; treated as EXT rear platform. Rear truck; part of the fair train.
Camera
Medium on the bear at the rear platform
Lighting
Bright daylight
Mood
Regrouping
172INT
DAY
pp. 102-102

PULLMAN CARRIAGE

comic comeuppance

Paddington cheerily compliments the Judge's hair through the window, and the horrified Judge faints face-first into a jumbo pavlova.

Characters
STEWARD, JUDGE, PADDINGTON
Props
jumbo pavlova
Wardrobe
Standard
Notes
Carriage; part of the Belmond British Pullman.
Camera
Medium on the man fainting into the pavlova
Lighting
Warm carriage light
Mood
Comic comeuppance
173EXT
DAY
pp. 102-103

FAIR TRAIN / REAR TRUCK

ingenuity

Amazed to see Mary in the Pullman cab, Paddington eyes his suitcase as the trains run thirty feet apart with no way across.

Characters
PADDINGTON, MARY, JONATHAN
Props
suitcase
Wardrobe
Standard
Notes
Rear truck; part of the fair train.
Camera
Medium on the bear, second train across the gap
Lighting
Bright daylight
Mood
Ingenuity
174INT
DAY
pp. 103-103

FAIR TRAIN / GALLOPERS TRUCK

menace

Phoenix checks the handcuffs binding Henry, Mary and Mrs Bird to the gallopers' poles, then turns his mind to Paddington.

Characters
PHOENIX, HENRY, MARY, MRS BIRD
Props
handcuffs; gallopers carousel
Wardrobe
Standard
Notes
Gallopers truck; part of the fair train.
Camera
Medium on the actor and the cuffed captives
Lighting
Flickering daylight, vivid carousel paint
Mood
Menace
175EXT
DAY
pp. 103-103

FAIR TRAIN / REAR TRUCK

race

Paddington winds his telescopic ladder out across the gap toward the Pullman to bridge the two trains as Phoenix shoulders at the locked door.

Characters
PADDINGTON, PHOENIX
Props
telescopic ladder; suitcase
Wardrobe
Standard
VFX/Stunts
Extending a ladder bridge between speeding trains
Notes
Telescopic ladder callback. Rear truck; part of the fair train.
Camera
Wide between the trains, ladder extending
Lighting
Bright daylight, motion blur below
Mood
Race
176INT
DAY
pp. 103-103

FAIR TRAIN / GALLOPERS TRUCK

resourcefulness

Mrs Bird pulls a pin from her hair and picks the handcuff locks with a trick she learned from Harry Houdini.

Characters
JUDY, MRS BIRD
Props
hairpin; handcuffs
Wardrobe
Standard
Notes
Gallopers truck; part of the fair train.
Camera
Close on the housekeeper's hands at the cuffs
Lighting
Flickering daylight
Mood
Resourcefulness
177EXT
DAY
pp. 103-104

BETWEEN THE TRAINS

capture

Just as Paddington reaches toward Mary, Phoenix smashes through the door and hits the retract button, snapping the ladder and pulling the bear back into his arms.

Characters
PHOENIX, PADDINGTON, MARY
Props
telescopic ladder; pop-up book; retract button
Wardrobe
Standard
VFX/Stunts
Ladder bridge retracting between two trains
Notes
Phoenix grabs the book and traps Paddington in the rear truck. Between the trains.
Camera
Wide between the trains, the ladder retracting
Lighting
Bright daylight, blurred speed
Mood
Capture
178EXT
DAY
pp. 104-104

FAIR TRAIN

triumph

Phoenix uncouples Paddington's truck onto a side track and turns to find himself among four coconuts as Henry's thrown ball flies clean through two trucks to knock him cold.

Characters
PHOENIX, HENRY, JUDY, MARY, MRS BIRD
Props
coupling pin; track-side lever; coconuts on stands; coconut shy ball
Wardrobe
Standard
VFX/Stunts
Uncoupling a moving train truck; switching the points
Notes
Henry's 'Bullseye' coconut throw pays off; Phoenix is beaten. Exterior of the fair train.
Camera
Wide along the train tracking the ball's flight
Lighting
Bright daylight
Mood
Triumph
179EXT
DAY
pp. 104-104

RAILWAY

disaster

Paddington's runaway truck crashes through the buffers, hurtles down a slope and plunges over a cliff into the murky river below.

Characters
PADDINGTON
Props
buffers; runaway truck
Wardrobe
Standard
VFX/Stunts
Train truck crashing off a cliff into a river
Notes
Countryside railway siding; part of the countryside railway.
Camera
Wide tracking the truck over the cliff
Lighting
Bright daylight
Mood
Disaster
180INT
DAY
pp. 104-104

PULLMAN DRIVER'S CAB

panic

Seeing the disaster from the cab, Mary orders Jonathan to throw the brake.

Characters
MARY, JONATHAN
Props
brake lever
Wardrobe
Standard
Notes
Driver's cab; part of the Belmond British Pullman.
Camera
Medium in the cab on the brake action
Lighting
Daylight, warm firebox glow
Mood
Panic
181EXT
DAY
pp. 104-105

VIADUCT

suspense

The Pullman shrieks to a halt high on a viaduct above the river.

Characters
None
Props
viaduct
Wardrobe
Standard
VFX/Stunts
Steam train emergency stop on a viaduct
Notes
Viaduct over the river.
Camera
Wide low from the river up to the viaduct
Lighting
Bright daylight, billowing steam
Mood
Suspense
182INT
DAY
pp. 105-105

RUNAWAY FAIR TRUCK

dread

Paddington's sinking truck fills with water as he heaves uselessly at the jammed door.

Characters
PADDINGTON
Props
sinking truck door
Wardrobe
Standard
VFX/Stunts
Truck sinking and filling with water
Notes
Runaway truck submerged at the river. Part of viaduct and river.
Camera
Medium inside the flooding truck
Lighting
Dim, green water-filtered light
Mood
Dread
183EXT
DAY
pp. 105-105

VIADUCT

courage

Mary jumps from the train and sends Jonathan to fetch help.

Characters
MARY, JONATHAN
Wardrobe
Standard
Notes
Viaduct.
Camera
Wide on the viaduct, woman jumping down
Lighting
Bright daylight
Mood
Courage
184INT
DAY
pp. 105-105

RUNAWAY FAIR TRUCK

desperation

Paddington heaves at the door as the carriage keeps filling with water.

Characters
PADDINGTON
Props
truck door
Wardrobe
Standard
VFX/Stunts
Flooding carriage
Notes
Runaway truck; part of viaduct and river.
Camera
Medium on the bear wrestling the door
Lighting
Dim green water-filtered light
Mood
Desperation
185EXT
DAY
pp. 105-105

VIADUCT

urgency

Mary runs to the side of the bridge.

Characters
MARY
Wardrobe
Standard
Notes
Viaduct.
Camera
Wide on the woman reaching the parapet
Lighting
Bright daylight
Mood
Urgency
186EXT
DAY
pp. 105-105

UNDERWATER

peril

The runaway truck settles onto the riverbed underwater.

Characters
PADDINGTON
Props
truck
Wardrobe
Standard
VFX/Stunts
Underwater truck on riverbed
Notes
Underwater; part of viaduct and river.
Camera
Wide underwater on the settling truck
Lighting
Dim filtered daylight from above
Mood
Peril
187EXT
DAY
pp. 105-105

VIADUCT

sacrifice

Mary pulls off her coat and dives off the viaduct into the water.

Characters
MARY
Props
coat
Wardrobe
Standard
VFX/Stunts
High dive from the viaduct
Notes
Mary's channel-swim training pays off. Viaduct.
Camera
Wide following the dive from the viaduct
Lighting
Bright daylight
Mood
Sacrifice
188EXT
DAY
pp. 105-105

UNDERWATER

rescue attempt

Mary knifes down through the water toward the sunken truck.

Characters
MARY
Wardrobe
Standard
VFX/Stunts
Underwater swimming
Notes
Underwater; part of viaduct and river.
Camera
Wide underwater following her descent
Lighting
Filtered green daylight, surface shimmer above
Mood
Rescue attempt
189INT
DAY
pp. 105-105

RUNAWAY FAIR TRUCK

the edge of death

With only inches of air left, Paddington takes a final breath and sinks under as Mary works the lock from outside.

Characters
PADDINGTON, MARY
Props
truck door lock
Wardrobe
Standard
VFX/Stunts
Air pocket disappearing in flooding truck
Notes
Runaway truck; part of viaduct and river.
Camera
Close on the bear at the vanishing air pocket
Lighting
Dim green water-light
Mood
The edge of death
190EXT
DAY
pp. 105-106

UNDERWATER

redemption, salvation

Paws clasped through the chained door at the end, Paddington and Mary look up to see Knuckles, Phibs and Spoon dive down and break the chain together.

Characters
MARY, PADDINGTON, KNUCKLES, PHIBS, SPOON
Props
chained door; chain
Wardrobe
Standard
VFX/Stunts
Underwater rescue, breaking a chain
Notes
The escapees return to save Paddington. Underwater; part of viaduct and river.
Camera
Wide underwater on the door and converging rescuers
Lighting
Dim green water with descending light shafts
Mood
Redemption, salvation
191EXT
DAY
pp. 106-107

RIVERBANK

relief, worry

Surfacing on the riverbank, Paddington beams that Knuckles came back, then passes out feverish in his friends' arms.

Characters
MARY, KNUCKLES, PADDINGTON, HENRY, JONATHAN, JUDY, MRS BIRD, PHIBS, SPOON
Wardrobe
Standard
Notes
Riverbank; part of viaduct and river.
Camera
Medium on the bear cradled in the group
Lighting
Bright daylight
Mood
Relief, worry
192EXT
pp. 107-107

WINDSOR GARDENS - THREE DAYS LATER

convalescence

Snow falls on the street as the camera cranes up to Paddington's attic window three days later.

Characters
None
Props
snow
Wardrobe
Standard
Notes
Windsor Gardens.
Camera
Slow crane up to the attic window
Lighting
Soft cold snow-light, warm window glow
Mood
Convalescence
193INT
DAY
pp. 107-108

PADDINGTON'S ATTIC ROOM

homecoming, guilt

Paddington wakes surrounded by the family to a newspaper proclaiming him freed, his joy curdling when he realises he has missed Aunt Lucy's birthday with no present.

Characters
PADDINGTON, JONATHAN, MARY, MRS BIRD, JUDY, HENRY
Props
thermometer; newspaper 'PADDINGTON FREED'; photograph
Wardrobe
Standard
Notes
Attic room; part of the Browns' house. Phoenix arrested, Paddington exonerated.
Camera
Medium on the bear in bed, family around
Lighting
Warm daylight through the round window
Mood
Homecoming, guilt
194INT
CONTINUOUS
pp. 108-110

THE BROWNS' STAIRCASE

joy, fulfilment

The neighbourhood that clubbed together fills the hall, and Paddington opens the door to find Aunt Lucy herself standing in the falling snow.

Characters
PADDINGTON, MR GRUBER, MISS KITTS, MS PETERS, COLONEL, BIN MAN, DR JAFRI, HENRY, CYCLIST, MARY, AUNT LUCY
Props
doorbell; snow
Wardrobe
Standard
Notes
Emotional climax: the community flies Aunt Lucy to London instead of the book. THE END. Staircase and hallway; part of the Browns' house.
Camera
Wide down the hall to the open door, crowd around
Lighting
Warm hall light meeting cold snow-light at the door
Mood
Joy, fulfilment
195
pp. 111-112

CREDITS

warm resolution

Paddington's scrapbook turns its pages to show everyone's happy endings, closing on a newspaper photo of the Judge sentencing a whimpering Phoenix.

Characters
PADDINGTON, AUNT LUCY, KNUCKLES, PHIBS, SPOON, MARY, JONATHAN, HENRY, JUDGE, PHOENIX
Props
scrapbook; snapshots; ticket stubs; newspaper headlines
Wardrobe
Standard
VFX/Stunts
Animated turning scrapbook pages
Notes
Epilogue montage over credits; Judge's photo comes to life to sentence Phoenix.
Camera
Flat overhead on the scrapbook, pages turning
Lighting
Soft even scrapbook light
Mood
Warm resolution
196EXT
DAY
pp. 111-112

PRISON

transition

A caption reads 'SIX MONTHS LATER' over the exterior of the prison.

Characters
None
Props
caption card
Wardrobe
Standard
Notes
Exterior; part of the prison.
Camera
Wide establishing on the prison facade
Lighting
Flat bright daylight
Mood
Transition
197INT
DAY
pp. 112-112

PRISON ATRIUM

comic poetic justice

Phoenix leads the inmate company in an extravagant musical 'Rain on the Roof', finally happy with a captive audience instead of the West End.

Characters
PHOENIX
Props
stage costumes; musical set
Wardrobe
Phoenix and inmates in musical costumes
Notes
Final gag: Phoenix thrives performing for the prisoners. Atrium; part of the prison. (Source labels this scene 196.)
Camera
Wide from the gallery onto the staged number
Lighting
Warm theatrical spotlights against iron
Mood
Comic poetic justice

Locations

darkest peru rope bridge

A home-made rope bridge strung across a vast Amazon jungle valley with waterfalls and a raging river beneath; the bears' home in Darkest Peru.

EXT1 scene
DAY

Set Requirements

  • Rope bridge over a jungle gorge
  • trailing vines
  • waterfall and rapids (largely VFX)

Key Visual Moments

  • S1Lucy dives from a vine on a homemade rope bridge into the raging Amazon torrent to scoop a tiny bear cub from the brink of a waterfall.

windsor gardens

A beautiful London street of pastel-coloured homes (including Windsor Square and the newspaper kiosk) where the Browns and their neighbours live.

BOTH11 scenes
DAYMORNINGNIGHT

Set Requirements

  • Pastel terraced street
  • newspaper kiosk
  • outside taps and drainpipes for window-cleaning gags
  • snow dressing for later scenes

Key Visual Moments

  • S2An older, scruffier Paddington sits in a round attic window in a street of pastel homes, gazing out at the city he loves.
  • S6Paddington rides through his pastel street greeting every neighbour by name, leaping from bicycle to dustbin lorry as the community hums around him.
  • S28A rope-and-bucket physics gag goes wrong and Paddington is hauled three storeys up the building as the bucket plummets, then crowned by it as it lands.
  • S31A time-lapse of Paddington cleaning every window on the street ends at the Colonel's, where he resolves to clean them anyway.
  • S45Cornered by sirens, the thief vanishes in a puff of smoke, leaving Paddington alone with the broken case as the policewoman orders his paws in the air.
  • S46Neighbours come to their windows as the handcuffed little bear, head hung in shame, is led up the street and bundled into a police van.
  • S98As the first snow whirls, the neighbourhood frays without Paddington until the parrot Feathers blurts 'He's behind you!' and Phoenix appears on his balcony.
  • S104While Mrs Bird distracts the postman, Mary climbs into a huge Barkridge's hamper in the back of the van and closes the lid from inside.
  • S106From a telephone box across the road, Mrs Bird watches Phoenix take delivery of Mary's hamper and dials the children.
  • S151After Henry's speech about the bear who finds the good in everyone, the neighbours gather to push the Browns' stalled car back into life over Mr Curry's panic board.
  • S192Snow falls on the street as the camera cranes up to Paddington's attic window three days later.

the browns' house

The Browns' family home, including Paddington's round-windowed attic room, the kitchen, bathrooms, Henry and Mary's bedroom, the children's rooms, hallway and staircase.

INT19 scenes
MORNINGDAYNIGHT

Set Requirements

  • Paddington's attic bedroom
  • family kitchen
  • two bathrooms
  • master bedroom
  • Judy's and Jonathan's rooms
  • hallway with answer-phone
  • staircase

Key Visual Moments

  • S3Paddington sets about his morning in his cosy attic room as his letter to the Home for Retired Bears continues.
  • S4Paddington cheerfully uses two electric toothbrushes in his ears and up his nose before finally brushing his teeth.
  • S5Amid the happy chaos of family breakfast, Mrs Bird magics a coin from behind Paddington's ear to prove he hasn't cleaned them.
  • S9Mary's doodle of herself comes to life, an illustrated Mary climbing out of an airship window to dive into a sunken city below.
  • S10Judy slams down the telephone after defiantly informing Tony that he is the one being dumped.
  • S13Paddington helps Jonathan add the finishing touches to a scale model steam engine on his bedroom floor.
  • S15Jonathan sadly shuts his beloved steam engine away in the cupboard to protect his cool new image.
  • S30Paddington drops his first earnings into a huge jar labelled 'AUNT LUCY'S BIRTHDAY FUND'.
  • S33Jump cuts show coins steadily filling the huge birthday-fund jar across many different days.
  • S53Mary pins her drawing of the thief to a cork board, beginning what will become her crime wall.
  • S56Jonathan tacks up a 'Have you seen this man?' poster of the thief.
  • S57Using a washing-up brush as a wand, Mrs Bird makes a turnip vanish and looks around amazed.
  • S72Henry, in a blue face mask, imagines his younger 'Bullseye Brown' self knocking over three coconuts at a fairground shy.
  • S100While Henry scoffs that an award-winning actor can't be a petty thief, Mrs Bird vows actors are the most devious people alive and promises a foolproof plan.
  • S115Brushing his teeth, Henry glances along the gardens and is horrified to spot Mary inside Phoenix's living room.
  • S146Paddington's recorded voice echoes through the empty Browns' hallway as he confesses he has broken out of prison.
  • S148Cross-cut between the phone box and the family, they piece together that 'Where All Your Dreams Come True' points to the fairground organ at Paddington Station.
  • S193Paddington wakes surrounded by the family to a newspaper proclaiming him freed, his joy curdling when he realises he has missed Aunt Lucy's birthday with no present.
  • S194The neighbourhood that clubbed together fills the hall, and Paddington opens the door to find Aunt Lucy herself standing in the falling snow.

serpentine swimming club

An open-air lake swimming club where Mary trains for her channel swim.

EXT1 scene
MORNING

Set Requirements

  • Open-water lake / lido

Key Visual Moments

  • S7Mary dives into the open lake, training to swim to France while Paddington's voiceover marvels at her ambition.

montage cutaways

Assorted brief cutaway inserts used in the family-introduction montage (modes of travel, stock footage of nuns, a flip-book, blender and hair dye).

INT/EXT4 scenes
CONTINUOUS

Set Requirements

  • Insert / stock-footage elements
  • flip-flap look book prop

Key Visual Moments

  • S8A quick cutaway riffs through boat, plane and train as alternatives to swimming the channel.
  • S11Black-and-white stock footage of nuns illustrates Judy's brief impulse to take the veil.
  • S14A flip-flap look book transforms Jonathan from his true self into J-Dog in ridiculous cyber-shades.
  • S17Quick cutaways of a food blender and hair dye chart Henry's midlife reinvention.

school printing room

A room at Judy's school housing an old printing press where she produces The Portobello Express.

INT2 scenes
DAYNIGHT

Set Requirements

  • Working antique printing press

Key Visual Moments

  • S12Judy proudly cranks out the first issue of The Portobello Express on an old school printing press as Paddington looks on.
  • S55Judy runs off a new edition of her newspaper on the printing press.

lloyds of london

The grand insurance institution where Henry works and is passed over for promotion.

INT1 scene
DAY

Set Requirements

  • Corporate atrium with crowd of colleagues

Key Visual Moments

  • S16Henry's hopeful face drops as a much younger man, Steve Visby, is named Head of Risk Analysis instead of him.

fitness studio

A studio where lycra-clad young people practise 'Chakrabatics' splits and Henry humiliates himself.

INT1 scene
DAY

Set Requirements

  • Mirrored exercise studio

Key Visual Moments

  • S18Among lycra-clad youngsters doing the splits, Henry attempts 'Chakrabatics' and collapses in a heap.

portobello road market

The bustling Portobello Road street market and its adjoining alleys where Paddington greets traders and feeds Wolfie.

EXT4 scenes
DAYNIGHT

Set Requirements

  • Market stalls
  • side alleys
  • stray-dog den

Key Visual Moments

  • S19Paddington walks the bustling market greeting the traders and stops to feed Wolfie, a stray dog in an alley off Portobello Road.
  • S39A police car swings into the top of Portobello Road as Paddington bolts down it after the thief.
  • S41Paddington chases the thief down a dark alley towards the canal.
  • S43Wolfie pricks up his ears at Paddington's whistle and bolts to the rescue.

gruber's antiques

Mr Gruber's antique shop with a front showroom, glass display cases and an upstairs workshop; home of the pop-up book before the robbery.

BOTH7 scenes
DAYNIGHT

Set Requirements

  • Antique showroom with fairground memorabilia
  • glass display case for the book
  • upstairs workshop
  • alley and second-floor window

Key Visual Moments

  • S20Paddington opens an old book and a pop-up Tower Bridge unfolds, drawing the camera into an incredible paper world.
  • S22Paddington bangs his head hoping to dislodge more coins from his ear when he learns the unique pop-up book costs a thousand of them.
  • S35Hearing breaking glass, Paddington spots a shadowy bearded figure climbing through a second-floor window of Gruber's shop.
  • S36The thief smashes the display case and snatches the pop-up book.
  • S37Paddington tumbles through the window into the workshop just as the burglar alarm shrieks and the thief bursts out the front door with the book.
  • S38Paddington careers down the stairs and out of the shop yelling for the thief to come back with the book.
  • S65As Mr Gruber recounts the robbery, an animation of Mary's illustrated thief replays grabbing the book and choosing it over jewels.

pop-up london

A fantastical living paper version of London inside the pop-up book, with a pop-up Tower Bridge, bus, underground, Piccadilly Circus, St Paul's and Big Ben.

INT1 scene
DAY

Set Requirements

  • Stylised pop-up paper environment (largely VFX/animation)

Key Visual Moments

  • S21A three-dimensional Paddington leads Aunt Lucy through a living paper London, from a pop-up bus to St Paul's to Big Ben across the river.

barber's shop

Giuseppe's smart grooming salon with barber's chairs, mirrors, a ceiling fan and a sprinkler system.

BOTH4 scenes
DAY

Set Requirements

  • Period barber's salon
  • working ceiling fan rig
  • sprinkler system
  • breakaway shop window

Key Visual Moments

  • S23Outside Giuseppe's smart shop, the barber heads off leaving Paddington alone in a borrowed barber's jacket.
  • S24Bound up in the flex of electric clippers, Paddington is whipped off his feet by the ceiling fan and spun around the shop at high speed.
  • S25A mother reassures her nervous son outside just as Paddington is hurled from the fan and splats against the shop window.
  • S26Paddington smears marmalade over the customer's accidental bald patch as 'product', then licks it off just as the sprinklers drench the shop.

koslova's steam fair

A travelling vintage steam fair with rides, a fairground organ and the Spiegeltent, run by Madame Kozlova.

EXT2 scenes
DUSKNIGHT

Set Requirements

  • Vintage fairground rides
  • fairground organ with light bulbs
  • Spiegeltent
  • small stage

Key Visual Moments

  • S27Charismatic actor Phoenix Buchanan pulls a lever with Paddington and thousands of light bulbs burst into life across the magnificent old steam fair.
  • S66Colourful fortune-teller Madame Kozlova leads the Browns toward the Spiegeltent, the camera pushing inside to the 1930s.

dr jafri's house

Dr Jafri's home, seen via his home office and the French windows onto the garden that Paddington cleans.

INT1 scene
MORNING

Set Requirements

  • Home office
  • French windows onto a garden

Key Visual Moments

  • S29Paddington uses his own soapy fur as a chamois, buffing Dr Jafri's French windows to a sparkle with his belly and back.

colonel's house

The Colonel's gloomy living room, transformed when Paddington cleans his window and lets the sunlight in.

INT1 scene
DAY

Set Requirements

  • Dark, curtained living room
  • large street-facing window

Key Visual Moments

  • S32Sunlight washes into the Colonel's gloomy living room for the first time in years, and across the street he and Miss Kitts begin a tender mimed flirtation.

various london streets

Assorted London streets, roads, alleys and a road bridge used for window-cleaning, the bin-lorry rides and Paddington's lonely flight, including the telephone box he calls from.

BOTH7 scenes
DAYNIGHT

Set Requirements

  • High-rise (the Shard) with cleaning gondola
  • telephone boxes
  • road bridge near the station
  • back alleys

Key Visual Moments

  • S34Pull back to reveal Paddington dangling from a gondola cleaning the entire glass face of the Shard while a calypso band plays inside.
  • S117Phoenix realises he has forgotten his cravat and turns back the way he came.
  • S145Alone and dodging a police car, Paddington spots a telephone box and spends Mrs Bird's ear-coin to call the Browns, only to reach their answer-phone.
  • S147As the pips cut him off mid-goodbye and he walks away, the telephone rings behind him and Mary's voice floods Paddington with relief.
  • S149Hearing the distinctive horn of the bin lorry, Paddington spots Mr Barnes the binman and finds his ride to the station.
  • S150Paddington rides the dustbin lorry through town as Mr Barnes scatters traffic, declaring a refuse emergency.
  • S154The Browns' car races over a bridge near the station as the first gleams of winter dawn appear beyond it.

police car

The interior of the police car from which the policewoman radios in the robbery.

INT1 scene
NIGHT

Set Requirements

  • Police car interior with radio

Key Visual Moments

  • S40A serious-minded policewoman radios in a robbery in progress, describing the suspect as a small bear in a red hat and duffle coat.

canal towpath and basin

A London canal towpath, basin, bridge and central island used for the swan-and-bicycle chase.

EXT2 scenes
NIGHT

Set Requirements

  • Canal with moored boats
  • towpath and bridge
  • overgrown island
  • swan / waterfowl wrangling

Key Visual Moments

  • S42On the towpath Paddington sees the thief steal a bicycle off a canal boat and cycle away, so he whistles sharply for help.
  • S44Paddington bursts from the undergrowth of a canal island dangling from the legs of an enraged swan, astounding the thief into crashing his bike into the water.

phoenix's house

Phoenix Buchanan's grand house on the corner, with a lavish living room, hallway, landing and a hidden attic full of disguise mannequins and his make-up table.

INT14 scenes
NIGHTDAYMORNING

Set Requirements

  • Lavish living room with kilt portrait
  • hallway with umbrella stand
  • landing with concealed ceiling hatch
  • hidden attic with costumed mannequins and theatrical make-up mirror

Key Visual Moments

  • S47The bearded thief peels off his nose, eyebrows, beard and wig at a theatrical make-up mirror to reveal Phoenix Buchanan, surrounded by mannequins of his old roles.
  • S73Phoenix readies a new disguise at his make-up mirror beneath an old photograph of the magician, the pop-up book open at St Paul's.
  • S99Phoenix lets slip the thief had 'dazzling blue eyes' from a pencil sketch, and Mary's identikit drawings flicker over his face as the penny drops.
  • S108About to delve into the straw-filled hamper, Phoenix is interrupted by a phone call from what he believes is his agent.
  • S110Believing his agent is calling, Phoenix eagerly asks where to go for the big Broadway meeting.
  • S112Phoenix asks 'I beg your pardon?' as the spliced tape throws off the conversation.
  • S114Flattered by the praise for 'Mr and Mrs Botty-cheek', Phoenix grabs his coat and leaves, and Mary rises silently from the straw of the hamper.
  • S116Mary uncovers pencil indentations reading 'Saturday 06:35 / Where All Your Dreams Come True' as Henry, in pyjamas, clambers in through the window.
  • S118Spotting two indentations in the carpet, Mary presses a ceiling panel that swings open and unfolds a step ladder into the divots.
  • S119In the hidden attic Henry and Mary recognise the nun, the thief and the king among Phoenix's mannequins and realise they were right.
  • S120Phoenix comes back through his own front door, trapping the Browns inside.
  • S121Henry and Mary creep down the ladder and watch over the banisters as Phoenix heads into the bathroom.
  • S122Phoenix levels a walking-stick sword at the intruders until Henry, in pyjamas, bluffs an annual Platinum Club home inspection and Mary plays along.
  • S123Relieved the book is safe in his make-up table, Phoenix debates his disguised inner voices and realises the carved letters are musical notes for the fairground organ.

dog food commercial set

A mock aristocratic dining room used in Phoenix's Harley's Gourmet Dog Food television commercial.

INT1 scene
NIGHT

Set Requirements

  • Linen-clothed dining table
  • silver cloche and gilt dog bowl
  • commercial lighting

Key Visual Moments

  • S48A silver cloche lifts to reveal a gilt dog-food bowl, and we pull out to find Phoenix demeaning himself in a full dog suit to camera.

courtroom

An imposing Crown courtroom where Paddington is tried, with a dock, witness stand and public gallery.

BOTH2 scenes
DAY

Set Requirements

  • Courtroom with dock and witness box
  • exterior steps

Key Visual Moments

  • S49Various legal types stride towards the imposing courtroom building.
  • S50Paddington's hope collapses as the judge proves to be the very barber-shop customer he disfigured, and Phoenix calmly perjures himself on the stand.

prison

A vast, imposing Victorian prison with a high central atrium, cells, laundry, canteen, kitchen, clock tower, Warden's office, watch tower, roof and exercise yard.

BOTH37 scenes
NIGHTDAYMORNINGDUSK

Set Requirements

  • Multi-tier atrium with barred cells
  • industrial laundry
  • canteen and kitchen
  • clock-tower mechanism and Warden's office with prison model
  • watch tower, roof and exercise yard
  • barbed-wire walls and searchlights

Key Visual Moments

  • S51Sad calypso music plays as the little bear in a grey striped uniform is led up the staircase of the towering prison atrium.
  • S52The camera pulls back from Paddington's tiny lit cell window to reveal it as one of dozens in a vast, imposing Victorian prison swept by searchlights.
  • S58Eyes full of tears, Paddington scrubs out the line 'I do hope they don't forget me' and pulls himself together.
  • S62At morning roll call Paddington cheerily offers to start a gardening club and is met by tattooed T-Bone's threat to bury him in a very deep hole.
  • S63Paddington watches in horror as a single red sock turns the locked uniforms wash an ominous pink, the door handle snapping off in his paw.
  • S64After bonking the granite-faced chef with a baguette and squirting condiments on his apron, Paddington saves himself by pushing a marmalade sandwich into Knuckles' mouth.
  • S76Paddington opens his eyes to find Knuckles inches from his nose announcing 'Marmalade time' as thunder crashes.
  • S77Paddington politely holds the kitchen door for a suspicious Knuckles, who decides being let ahead makes Paddington a sap.
  • S78Paddington's calming Hard Stare brings Knuckles out in a cold sweat, melting the bruiser into an eager marmalade-making partner with his knife-handed orange squeezers.
  • S88Paddington grandly announces Chef McGinty's crustless marmalade sandwich to a silent, sceptical canteen as Knuckles barks 'take it or leave it'.
  • S89Convinced the prisoners hated his food, Knuckles flies into a pan-throwing rage about never amounting to anything before Paddington opens the hatch.
  • S90The prisoners make ecstatic noises over the best food in years, and a proud Knuckles confesses to a strange warm tingle in his tum-tum.
  • S91In time-lapse the dingy kitchen blossoms into a sparkling temple of food thronging with prisoner chefs as Paddington wheels a dessert trolley through it.
  • S92The grim canteen turns into a genteel tearoom of gingham, cake stands and china as the Professor levers an entire slice onto a cake fork.
  • S93The camera sweeps past the swinging pendulum of the great prison clock as hours whizz by.
  • S94Welcome mats, hanging baskets and fairy lights bloom across the atrium as prisoners raise a giant crochet banner reading 'PRISON SWEET PRISON'.
  • S95From his office atop the clock tower, beside a model of the prison, the Warden reads a bedtime story to the inmates over the tannoy.
  • S96Hearing over the tannoy that tomorrow is visiting day, Paddington gazes at the photo of himself with the Browns and hopes for good news.
  • S97A whole rogues' gallery of grinning prisoners crowds into the visiting window beside Paddington as Henry insults them with the microphone, not the light, still switched on.
  • S101Through the cell pipe Knuckles proposes a four-man escape, and the warning that the Browns will forget him seeps into Paddington like poison.
  • S126A klaxon ends visiting and the lights go out, leaving Paddington alone in the dark booth that nobody came to.
  • S127As a tear falls, green shoots burst through the cell floor and creepers turn the bars into trees, the Peruvian rainforest blooming around Paddington into Aunt Lucy's arms.
  • S128The front of the Warden's prison model swings open like a doll's house, revealing the four escapees dropping through the floorboards of their top-floor cells.
  • S129The prisoners crawl the length of the building beneath the floorboards before Knuckles drops down the laundry chute.
  • S130The prisoners drop one by one onto a pile of laundry and slip out through a door.
  • S131The prisoners grab parcels of their civilian clothes from a wall of pigeon holes before Knuckles leads Paddington to the clock mechanism.
  • S132Like Chaplin in Modern Times, Paddington shimmies up the pendulum and rides the giant cogs up into the Warden's office.
  • S133Paddington grabs a key and slips out of the Warden's office.
  • S134The prisoners use Paddington's stolen key to let themselves into the canteen, grabbing a pile of tablecloths on the way.
  • S135Carrying tablecloths, a laundry basket and a propane tank, the prisoners shimmy up to the kitchen skylight.
  • S136Dodging the searchlight, the prisoners climb from the skylight and run across the roof to the shadows of the watch tower.
  • S137Above the watch-tower guard the prisoners unfurl an enormous canopy of stitched-together tablecloths.
  • S138Phibs opens the propane valve and Spoon ignites the flame inside the laundry basket.
  • S139T-Bone double-takes from his cell window as a tablecloth hot-air balloon rises from the watch tower carrying the escapees.
  • S140The makeshift balloon floats serenely over the prison wall.
  • S196A caption reads 'SIX MONTHS LATER' over the exterior of the prison.
  • S197Phoenix leads the inmate company in an extravagant musical 'Rain on the Roof', finally happy with a captive audience instead of the West End.

tower bridge

Tower Bridge, including its north tower of royal armour and the elevated walkway with the coat of arms hiding the first clue.

BOTH3 scenes
NIGHT

Set Requirements

  • North tower with royal suits of armour
  • high-level walkway
  • carved coat of arms with hidden letter

Key Visual Moments

  • S59The iconic Tower Bridge stands silhouetted against the night sky.
  • S60Among royal suits of armour, one suit silently lifts its visor to reveal Phoenix, who clanks from the room once the guard has gone.
  • S61Still in armour above the swirling Thames, Phoenix finds the letter 'D' carved into the back of the coat of arms.

law library

A law library where Henry pores over text books trying to free Paddington.

INT1 scene
NIGHT

Set Requirements

  • Shelves of law books and a reading desk

Key Visual Moments

  • S54Henry sits exhausted amid towering stacks of law text books.

st. paul's cathedral

St Paul's Cathedral, including the dome, Whispering Gallery, geometric staircase and exterior, where Phoenix retrieves a clue disguised as a nun.

BOTH12 scenes
NIGHTMORNINGDAY

Set Requirements

  • Cathedral nave and dome
  • Whispering Gallery with angel statue and securing rod
  • geometric spiral staircase
  • exterior steps and crime-scene dressing

Key Visual Moments

  • S73Phoenix readies a new disguise at his make-up mirror beneath an old photograph of the magician, the pop-up book open at St Paul's.
  • S74A flock of nuns processes up the cathedral steps, Phoenix's voiceover introducing 'Sister Agatha'.
  • S75Disguised in a nun's habit, Phoenix ducks from the procession into a staircase, his habit blacking out the camera.
  • S79Judy, Jonathan and Mary slip in behind a tour group as the guide introduces Wren's great cathedral.
  • S80Beside a taped-off crime scene of a smashed statue, the smitten security guard insists the real culprit, a beautiful nun, slipped the net.
  • S81From the top of the dome the guard watches a nun break from the herd and head for the Whispering Gallery.
  • S82Phoenix races up the spiralling geometric staircase.
  • S83Phoenix finds the letter 'A' between an angel's wings, then swings down on the loosened rod, toppling the statue to smash into a thousand pieces.
  • S84Pulling off his nun's habit on the way down, Phoenix transforms into a decrepit old archbishop by the time he reaches the bottom.
  • S85The security guard ambles off in supposedly lightning pursuit of the vanished nun.
  • S86Disguised as the archbishop, Phoenix bids the guards good evening and disappears into the night unchallenged.
  • S87The wistful guard offers to describe the most beautiful woman he's seen in years as Mary pulls a pencil from her hair.

spiegeltent (1930s flashback)

A 1930s mirrored Spiegeltent where great-grandmother Kozlova performed the trapeze as the Flying Swan.

INT3 scenes
NIGHT

Set Requirements

  • Period Spiegeltent
  • trapeze rig
  • 1930s audience dressing

Key Visual Moments

  • S67The Flying Swan performs on the trapeze to showers of flowers and a tossed diamond necklace, while a jealous magician watches from the wings.
  • S68Alone in the empty Spiegeltent, the magician files through the trapeze ropes.
  • S69The rope snaps mid-act and the Flying Swan plummets to the floor; the magician kneels in fake concern and slips the key chain from her neck.

madame kozlova's caravan (1930s flashback)

Great-grandmother Kozlova's painted fairground wagon where the magician finds only the pop-up book in her strong box.

BOTH2 scenes
NIGHT

Set Requirements

  • Painted gypsy caravan
  • strong box and key chain

Key Visual Moments

  • S70The magician darts up the steps into the painted fairground wagon.
  • S71Cornered after finding only a pop-up book in the strong box, the magician vanishes in a puff of smoke, leaving the book behind.

theatrical agent's office

Flick Fanshawe's office, walls lined with theatrical posters and actors' photographs, where the children interview her.

BOTH3 scenes
MORNINGDAY

Set Requirements

  • Agent's office with show-business decor
  • buzzer entry

Key Visual Moments

  • S102Jonathan and Judy ring the buzzer of an office building carrying a basket of pastries for their cover story.
  • S103Glamorous agent Flick Fanshawe gives the children two minutes only because they brought breakfast, praising their 'nice buns'.
  • S105Flick reveals Phoenix won't work with others because he thinks they dilute his talent, then sweeps off to the Ritz with another bun.

telephone boxes (sting)

Phone boxes near the agent's office from which Judy and Jonathan run the spliced-dictaphone phone sting on Phoenix.

BOTH4 scenes
DAYMORNING

Set Requirements

  • Red telephone boxes
  • dictaphone props

Key Visual Moments

  • S107In a phone box near the agent, the children get Mrs Bird's call that the package has been delivered and start to dial Phoenix.
  • S109Judy and Jonathan play spliced dictaphone clips of Flick's voice to fake a live conversation with Phoenix.
  • S111A tape recorder left running plays the wrong line, and the children panic that they have been rumbled.
  • S113Thinking fast, Jonathan presses a button so the tape gushes 'Really nice buns!' to smooth things over.

police station

The local police station counter where the Browns plead Paddington's case.

BOTH2 scenes
DAY

Set Requirements

  • Police station front desk
  • striking wall clock

Key Visual Moments

  • S124From outside the station the Browns can be heard all talking at once.
  • S125The policewoman insists she needs the book with Phoenix's fingerprints, and as a clock strikes the family realise with horror they have missed visiting.

london docklands

The London docklands over which the escape balloon descends toward the river.

EXT1 scene
NIGHT

Set Requirements

  • Riverside docklands

Key Visual Moments

  • S142Now in civilian clothes, the prisoners and Paddington descend over the docklands as Knuckles orders Spoon to bring her down.

tablecloth balloon

The improvised hot-air balloon made of stitched tablecloths and a laundry basket carrying the escapees over London.

EXT1 scene
NIGHT

Set Requirements

  • Practical / VFX balloon rig with propane burner

Key Visual Moments

  • S141Three whooping prisoners hurl their prison hats into the sky while Paddington gazes anxiously at the city, scared of being a fugitive.

derelict factory and wharf

A derelict riverside factory and wharf in the east end where the balloon lands and a getaway seaplane waits.

EXT2 scenes
NIGHT

Set Requirements

  • Derelict factory interior/exterior
  • wharf with moored seaplane

Key Visual Moments

  • S143The balloon settles by a derelict riverside factory and the prisoners tumble out and run to the wharf as it deflates.
  • S144At a waiting seaplane Knuckles confesses the change of plan, and a betrayed Paddington turns and runs rather than flee the country with them.

paddington station

Paddington Station, including its entrance ramp, concourse and Platform 1, where Paddington boards the departing fair train.

BOTH5 scenes
NIGHT

Set Requirements

  • Station concourse and platforms
  • steam fair train and Belmond Pullman

Key Visual Moments

  • S152The binman slips a plastic litter-bin sleeve over Paddington and tells him to keep his head down and remember he's a bin.
  • S153Disguised as a bin muttering 'just an ordinary bin', Paddington thanks a dozy policeman who drops half a doughnut in him, briefly freezing the officer.
  • S155Still in his bin, Paddington watches a train porter approach the fair train and realises it is Phoenix in disguise.
  • S156The Browns pull up at the station and leap from the car.
  • S157Paddington casts off the bin and leaps onto the rear truck of the departing fair train as the Browns race to the platform's end just too late.

belmond british pullman

A luxurious heritage steam train (carriage, cab and driver's cab) the Browns commandeer to chase the fair train; carries the Judge and his wife.

INT6 scenes
NIGHTDAY

Set Requirements

  • Plush dining carriage
  • working steam-engine cab
  • coal tender

Key Visual Moments

  • S158The smug Judge sips champagne aboard the Pullman, insisting people get what they deserve in life.
  • S159Jonathan expertly reads off boiler pressure and brakes and proudly reclaims his name and his love of steam trains as he sets the Pullman moving.
  • S160The train's lurch slops champagne over the Judge, who is silenced when his wife firmly shushes him.
  • S164Through her telephoto lens Judy watches Paddington climbing to the roof, and Henry resolves to cross between the speeding trains.
  • S172Paddington cheerily compliments the Judge's hair through the window, and the horrified Judge faints face-first into a jumbo pavlova.
  • S180Seeing the disaster from the cab, Mary orders Jonathan to throw the brake.

seaplane

The escapees' getaway seaplane flying over the English countryside, later used to return and rescue Paddington.

INT1 scene
DAWN

Set Requirements

  • Seaplane cockpit and cabin
  • portable radio prop

Key Visual Moments

  • S161A radio bulletin that Paddington is alone and police are closing in deflates the escapees, and Knuckles' eyes fill with tears as he insists they stick to the plan.

countryside railway

The rural railway lines, siding and buffers through which the fair train and Paddington's runaway truck race outside London.

EXT2 scenes
DAY

Set Requirements

  • Open countryside railway track
  • siding with buffers
  • track-side points lever

Key Visual Moments

  • S162The fair train races out of London into rural England, the camera pushing toward the truck holding the fairground organ.
  • S179Paddington's runaway truck crashes through the buffers, hurtles down a slope and plunges over a cliff into the murky river below.

fair train

Kozlova's travelling steam fair train, with an organ truck, chair-o-planes, sideshow and gallopers trucks plus a rear platform and roof, scene of the climactic chase.

BOTH11 scenes
DAY

Set Requirements

  • Fairground organ truck with treasure mechanism
  • chair-o-planes, sideshow and gallopers trucks
  • rideable roof and rear platform
  • coupling pins and skylights

Key Visual Moments

  • S163Phoenix plays the carved-letter notes on the fairground organ keyboard and a light glows as the code begins to work, unseen by the watching Paddington.
  • S165Using toffee apples as suckers, Paddington crosses the windy roof and limbos backward under an oncoming tunnel, emerging covered in soot.
  • S167The organ blossoms open to raise a treasure box of gold and diamonds, only for Phoenix to whirl and find Paddington hanging upside down nose-to-nose with him.
  • S168Henry, Mrs Bird and Judy run through a truck packed with chair-o-plane fairground rides.
  • S169Phoenix corners Paddington at the very back of the train with 'Exit, pursued by an actor' before suddenly plunging through a skylight.
  • S170Phoenix brandishes a sword-swallower's blade and slices stuffed animals as Mrs Bird's plastic-dart gun proves no match, backing the Browns into the next carriage.
  • S171As the two train lines converge again, Paddington climbs down to the platform at the back of the rear truck where he first boarded.
  • S173Amazed to see Mary in the Pullman cab, Paddington eyes his suitcase as the trains run thirty feet apart with no way across.
  • S174Phoenix checks the handcuffs binding Henry, Mary and Mrs Bird to the gallopers' poles, then turns his mind to Paddington.
  • S175Paddington winds his telescopic ladder out across the gap toward the Pullman to bridge the two trains as Phoenix shoulders at the locked door.
  • S178Phoenix uncouples Paddington's truck onto a side track and turns to find himself among four coconuts as Henry's thrown ball flies clean through two trucks to knock him cold.

between the trains

The dangerous gap between the two parallel-running steam trains where Henry crosses and Paddington bridges with his ladder.

EXT2 scenes
DAY

Set Requirements

  • Parallel running trains rig
  • telegraph poles
  • ladder-bridge stunt rig

Key Visual Moments

  • S166As the tracks part, Henry is dragged into the splits between the two trains and, channelling Chakrabatics, holds the pose before Mrs Bird hauls him to safety.
  • S177Just as Paddington reaches toward Mary, Phoenix smashes through the door and hits the retract button, snapping the ladder and pulling the bear back into his arms.

viaduct and river

A railway viaduct over a deep river where Paddington's truck plunges in and sinks, and the underwater rescue takes place.

BOTH11 scenes
DAY

Set Requirements

  • Railway viaduct
  • deep river and riverbank
  • underwater stage with sinking train truck and chained door

Key Visual Moments

  • S181The Pullman shrieks to a halt high on a viaduct above the river.
  • S182Paddington's sinking truck fills with water as he heaves uselessly at the jammed door.
  • S183Mary jumps from the train and sends Jonathan to fetch help.
  • S184Paddington heaves at the door as the carriage keeps filling with water.
  • S185Mary runs to the side of the bridge.
  • S186The runaway truck settles onto the riverbed underwater.
  • S187Mary pulls off her coat and dives off the viaduct into the water.
  • S188Mary knifes down through the water toward the sunken truck.
  • S189With only inches of air left, Paddington takes a final breath and sinks under as Mary works the lock from outside.
  • S190Paws clasped through the chained door at the end, Paddington and Mary look up to see Knuckles, Phibs and Spoon dive down and break the chain together.
  • S191Surfacing on the riverbank, Paddington beams that Knuckles came back, then passes out feverish in his friends' arms.

credits scrapbook

A stylised animated scrapbook over the end credits showing the characters' happy endings.

INT1 scene
DAY

Set Requirements

  • Animated scrapbook environment with snapshots, ticket stubs and newspaper headlines

Key Visual Moments

  • S195Paddington's scrapbook turns its pages to show everyone's happy endings, closing on a newspaper photo of the Judge sentencing a whimpering Phoenix.

Cast

PADDINGTON

A small, polite young bear from Darkest Peru in a battered red bush hat and blue duffle coat, devoted to marmalade and to his Aunt Lucy's teaching that kindness and good manners make the world right.

Determined to buy Aunt Lucy the perfect birthday present, Paddington is framed and imprisoned, and through his unshakeable kindness transforms a prison full of hardened men and proves that looking for the good in people brings it out.

95 scenes·5 wardrobe changes

LUCY

An elderly bear, gentle and wise, who lives in Darkest Peru and raises the orphaned cub; appears as AUNT LUCY in Paddington's life and imagination.

Rescues the baby cub in the opening flashback and is finally brought to London by the community to share Paddington's birthday gift in person.

5 scenes·1 wardrobe changes

PASTUZO

An elderly bear, jovial and sandwich-loving, who with Lucy raises the cub; wears a battered red bush hat that becomes Paddington's.

Helps Lucy rescue the cub in the opening flashback; later referenced as having died, leaving Paddington as Aunt Lucy's only relative.

1 scenes

MARY

Paddington's adoptive mother, an adventurous illustrator training to swim the channel, imaginative and quick to believe in the impossible.

Refuses to give up on Paddington, deduces Phoenix is the thief, and dives into a river to save the bear, her swimming ambition redeeming itself in the rescue.

46 scenes·3 wardrobe changes

HENRY

Paddington's adoptive father, a risk-analyst at Lloyd's gripped by a midlife crisis, cautious and sceptical but with a buried daredevil 'Bullseye Brown' past.

Moves from doubting Mary and fearing his own ageing to rediscovering his courage, doing the splits between trains and felling Phoenix with a Bullseye coconut throw.

35 scenes·4 wardrobe changes

JUDY

The Browns' defiantly intellectual fourteen-year-old daughter, founder and editor of The Portobello Express newspaper, recovering from a break-up.

Channels her heartbreak into journalism, helping investigate and ultimately clear Paddington's name with her camera and printing press.

34 scenes·2 wardrobe changes

JONATHAN

The Browns' twelve-year-old son, secretly a steam-train enthusiast hiding behind a cool 'J-Dog' persona.

Sheds his fake J-Dog image to embrace his love of steam trains, driving the Pullman in the climactic chase and reclaiming his real name.

30 scenes·2 wardrobe changes

MRS BIRD

The Browns' aged Scottish relative and redoubtable housekeeper, sharp-tongued, capable and full of surprising skills from coin tricks to lock-picking.

Believes in Paddington from the start, masterminds the hamper sting, and proves invaluable in the train chase with Houdini-style lock-picking and a steady nerve.

26 scenes·1 wardrobe changes

PHOENIX

Phoenix Buchanan: a charming, vain, faded West End actor with dazzling blue eyes, reduced to dog-food commercials and living off his old roles; a master of disguise and the film's antagonist.

Steals the pop-up book to chase his grandfather's hidden Kozlova fortune, frames Paddington, and is finally defeated and imprisoned, where he rediscovers joy performing for a captive audience.

36 scenes·8 wardrobe changes

MR GRUBER

Paddington's kindly antique-dealer friend, owner of Gruber's Antiques, who holds the pop-up book for him and stands by him at trial.

Befriends and defends Paddington, and helps the family piece together that the thief was specifically after the book.

5 scenes

KNUCKLES

Knuckles McGinty: a huge, granite-faced prison chef and feared bruiser with his name tattooed across his knuckles, gruff and emotionally guarded.

Won over by Paddington's marmalade and kindness, the hardened convict learns pride and friendship, betrays then redeems himself by returning to save Paddington from drowning.

27 scenes·2 wardrobe changes

PHIBS

A friendly Australian prisoner and former restaurant critic.

Part of Knuckles' gang who joins the escape and ultimately helps rescue Paddington from the river.

21 scenes·2 wardrobe changes

SPOON

A wise, worldly prisoner who has seen it all, builds matchstick models and remembers a chocolate roulade recipe; also a capable pilot.

A steady member of the gang who flies the seaplane and helps break the chain to save Paddington.

22 scenes·2 wardrobe changes

T-BONE

A heavily tattooed, menacing prisoner quick with threats, who makes a strawberry panna cotta with pomegranate glaze.

Starts as a bully testing Paddington but is won over into the prison's gentle cooking culture.

5 scenes·1 wardrobe changes

THE PROFESSOR

A dozy, absent-minded prisoner prone to dropping his mug.

A background convict who joins the dessert-making transformation of the prison.

4 scenes·1 wardrobe changes

CHARLEY RUMBLE

A quiet prisoner who communicates mainly in low growls and makes a mean apple crumble.

A silent gang member folded into the prison's culinary revolution.

3 scenes·1 wardrobe changes

FARMER JACK

An old West Country prisoner with a moustache who has eaten the prison slop three times a day for ten years.

A long-term inmate who welcomes the food revolution.

2 scenes·1 wardrobe changes

WARDEN

The stern prison warden who runs the jail from an office in the clock tower and keeps a detailed model of the prison.

Softens under the prison's transformation, even reading the inmates bedtime stories, before the great escape exposes his complacency.

9 scenes

JUDGE

The pompous, vindictive judge who is revealed to be the very barber-shop customer Paddington accidentally disfigured.

Sentences Paddington out of personal spite, then gets his comeuppance fainting into a pavlova as Phoenix's eventual sentencing judge.

5 scenes·2 wardrobe changes

CUSTOMER

A curt customer with a magnificent mane of grey hair who insists nothing comes off the top; later revealed as the Judge.

His ruined haircut and marmalade 'product' set up his vengeful turn as Paddington's judge.

3 scenes·1 wardrobe changes

MR CURRY

A pompous, suspicious neighbour and self-appointed Commander of the Community Defence Force, always in a hi-viz jacket with a loud hailer.

Leads the street's prejudice against Paddington but is ultimately overruled by the neighbours who rally to bring the bear home.

4 scenes·1 wardrobe changes

COLONEL

A gloomy, dishevelled retired military man in a dressing gown who lives in shadow until Paddington cleans his window.

Paddington's window-cleaning lets sunlight and a romance with Miss Kitts into his life, and he gladly helps fly Aunt Lucy to London.

6 scenes·1 wardrobe changes

MISS KITTS

A cheery eccentric who runs the newspaper kiosk with a parrot on her shoulder.

Strikes up a tender romance with the Colonel and keeps selling Judy's newspaper to help clear Paddington.

4 scenes

DR JAFRI

An absent-minded doctor who constantly fears locking himself out of his house.

Relies on Paddington's reminders and gratefully helps the neighbourhood bring the bear home.

5 scenes

CYCLIST

A French woman who cycles through Windsor Gardens each morning and works at an aquarium.

One of Paddington's daily friends who misses his kindness in his absence and joins the welcome home.

4 scenes

BIN MAN

Mr Barnes, the cheerful dustbin-lorry driver who quizzes himself on the A-Z map of London and ferries Paddington around town.

Befriends Paddington over the A-Z, later passing his exams and smuggling the bear to Paddington Station disguised as a litter bin.

8 scenes

WOLFIE

A scruffy stray dog who lives in an alley off Portobello Road and is befriended by Paddington.

Repays Paddington's kindness by becoming his loyal steed during the canal chase.

5 scenes

MADAME KOZLOVA

The colourfully-dressed Russian owner of the steam fair who works as its fortune teller; her great-grandmother was the original Flying Swan.

Recounts the legend of her great-grandmother's hidden fortune and the pop-up book that maps it.

6 scenes·1 wardrobe changes

MAGICIAN

A jealous fairground magician of the 1930s, Phoenix's grandfather, who murders the Flying Swan for her fortune and vanishes in a puff of smoke.

In flashback he cuts the trapeze ropes and steals the key, but finds only the pop-up book before disappearing forever.

5 scenes

FLICK

Flick Fanshawe, a glamorous, no-nonsense theatrical agent with show business in her veins, representing Phoenix.

Unwittingly supplies the children intel on Phoenix's solo working habits that anchors the case against him.

2 scenes

SECURITY GUARD

A sleazy, easily-smitten St Paul's security guard (the same guard from the first film) who is convinced the 'nun' was the most beautiful woman he's ever seen.

His infatuated eyewitness account of the disguised Phoenix gives the family a crucial lead.

6 scenes

POLICEWOMAN

A serious-minded policewoman who arrests Paddington at the scene and later demands hard fingerprint evidence against Phoenix.

Initially convinced of Paddington's guilt, she sets the fingerprint bar that drives the train chase.

4 scenes

STEWARD

The attentive steward serving the Judge aboard the Belmond British Pullman.

Comic foil who repeatedly douses the Judge in champagne and pudding during the chase.

3 scenes

WIFE

The Judge's wife Gertrude, who travels with him on the Pullman and is unafraid to shush him.

Gently questions her husband's harshness and silences his complaints on the train.

2 scenes

CONDUCTOR

A polite bus conductor inside the pop-up London fantasy.

A charming fantasy figure who delights Aunt Lucy in the imagined book world.

1 scenes

GIUSEPPE

Mr Giuseppe, the Italian owner of the barber's shop who lets Paddington mind the shop.

Returns to find his shop in chaos and Paddington's haircut disaster underway.

2 scenes

MUM

A mother reassuring her nervous son Nelson about a haircut outside the barber's shop.

A passer-by gag who decides to take her son elsewhere after seeing Paddington splat the window.

1 scenes

C.E.O.

The chief executive at Lloyd's who announces the promotion that passes Henry over.

Triggers Henry's midlife crisis in a single announcement.

1 scenes

CHAKRABATICS INSTRUCTOR

The instructor of Henry's 'Chakrabatics' class, whose mantra is to open your mind so your legs will follow.

His teaching becomes the lifeline that lets Henry survive the splits between the trains.

2 scenes

PROSECUTOR

The prosecuting barrister at Paddington's trial.

Builds the marmalade-and-paw-print case that, with Phoenix's perjury, condemns Paddington.

1 scenes

FORENSIC INVESTIGATOR

A forensic witness who identifies marmalade at the crime scene and can't stop eating it.

Comic expert witness whose marmalade tasting turns the courtroom against Paddington.

1 scenes

CLERK OF COURT

The court clerk who calls the room to order and swears in witnesses.

Procedural courtroom figure.

1 scenes

TOUR GUIDE

A St Paul's Cathedral tour guide explaining the building's history.

Provides cover for the family slipping into the cathedral to investigate.

2 scenes

POSTMAN

Marlon, the friendly local postman whose van and parcel delivery the Browns hijack for the hamper sting.

Unwittingly carries Mary in a hamper to Phoenix's door.

2 scenes

BUTLER

A butler in the dog-food commercial cutaway who serves Phoenix his gilt bowl.

Comic prop of Phoenix's humiliating ad.

1 scenes

FEATHERS

Miss Kitts' parrot, who unexpectedly speaks the truth about the thief being right behind Mary.

A pantomime-style bird who points Mary toward Phoenix.

1 scenes

JIMMY THE SNITCH

One of Knuckles' fellow prisoners who appears at the visiting window.

A member of the prison friends introduced at the visiting booth.

1 scenes

SQUEAKY PETE

A prisoner among Paddington's friends introduced at the visiting window.

Background prison friend.

1 scenes

DOUBLE BASS BOB

A prisoner among Paddington's friends introduced at the visiting window.

Background prison friend.

1 scenes

MAD DOG

A prisoner who answers only with a 'Woof!' at the visiting window.

Comic background prison friend.

1 scenes

SIR GEOFFREY

Sir Geoffrey Willcot, a prisoner who speaks like a politician courting votes and refuses to comment.

Comic background prison friend at the visiting window.

1 scenes

JOHNNY CASHPOINT

A prisoner who greets the Browns with a 'Kerching!' at the visiting window.

Comic background prison friend.

1 scenes

MS PETERS

A Windsor Gardens neighbour who thanks Paddington at the homecoming.

Among the grateful neighbours at the finale.

1 scenes

Production Design · Props

pop-up book of London

Hero
16 scenes

The central MacGuffin; unique 'popping book' by Madame Kozlova hiding clues to her fortune. Needs hero close-up versions and a functioning pop-up Tower Bridge spread; carries Phoenix's fingerprints as key evidence.

S20S21S22S34S35S36S37S47S50S71S73S123S163S167S177S178

marmalade (sandwiches and jar)

Hero
12 scenes

Recurring motif and plot device: from Paddington's hat sandwiches to the 'product' on the customer's head (trial evidence) to the prison marmalade that wins over Knuckles. Needs edible and smearable versions.

S1S5S26S50S64S76S78S87S88S89S90S91

Paddington's red hat

Hero
6 scenes

Pastuzo's battered red bush hat, inherited by Paddington; stores his emergency marmalade sandwiches. Continuity hero prop.

S1S2S5S26S64S142

coin from behind the ear

Hero
3 scenes

Mrs Bird magics it from Paddington's ear at breakfast; the single coin he later spends in the phone box to call the Browns. Plant-and-payoff prop.

S5S22S145

telescopic ladder

Hero
5 scenes

Paddington's window-cleaning ladder from his suitcase; used as a bridge between trains in the climax with a working extend/retract action.

S28S35S174S175S177

fairground organ

Hero
4 scenes

Kozlova's organ emblazoned 'Where All Your Dreams Come True'; its keyboard plays the clue-letter code to open the hidden treasure mechanism. Requires practical opening mechanism / VFX.

S27S123S163S167

Phoenix's disguises and mannequins

Hero
9 scenes

Bearded-thief appliance, nun's habit, archbishop, suit of armour and train-porter disguises, plus the attic mannequins of his past roles. Needs quick-change rigging.

S47S60S74S75S84S86S119S123S155

huge birthday fund jar

Hero
2 scenes

Labelled 'AUNT LUCY'S BIRTHDAY FUND'; tracks Paddington's window-cleaning savings.

S30S33

A-Z map of London

Hero
4 scenes

The binman's much-thumbed atlas he quizzes himself on with Paddington's help.

S6S19S33S98

Judy's newspaper (The Portobello Express)

Hero
5 scenes

Judy's printed paper; carries the investigation sketches and the final 'PADDINGTON FREED' headline. Multiple edition versions needed.

S12S55S97S148S193

electric clippers and flex

1 scene

Drive the barber-shop slapstick; long trailing flex used to ensnare Paddington and trigger the fan gag.

S24

toffee apples

Hero
4 scenes

Sticky toffee apples used as roof suckers by Paddington in the train climax.

S27S163S165S167

dictaphones / tape recorders

4 scenes

Used by Judy and Jonathan to record and splice the agent's voice for the phone sting.

S103S109S111S113

Barkridge's hamper

Hero
3 scenes

Large straw-filled hamper Mary hides inside to infiltrate Phoenix's house.

S104S108S114

Warden's model of the prison

Hero
2 scenes

Detailed scale model that swings open like a doll's house to reveal the prison cross-section during the escape.

S95S128

coconut shy ball

Hero
2 scenes

Tied to Henry's 'Bullseye Brown' identity; the ball he throws through two train trucks to knock out Phoenix.

S72S178

propane tank and laundry basket

3 scenes

Components of the improvised tablecloth hot-air balloon used in the escape.

S135S137S138

sword-swallower's sword

1 scene

Razor-sharp blade Phoenix wields in the sideshow truck; stage-combat prop, contrast with Mrs Bird's dart gun.

S170

photograph of Paddington with the Browns

Hero
2 scenes

Bedside photo; Paddington's face magically vanishes from it during his lowest moment. Needs an effects-capable version.

S96S127

wig and false beard / nose

1 scene

Phoenix peels these off to reveal himself; prosthetic appliance prop.

S47

Poster Concepts

Character-Driven

The Window in the Eaves

One small soul who knows everyone's name.

A small bear in a battered red hat sits in a round attic window high in a row of pastel terraced houses, gazing out at a city skyline at golden hour. The bear is tiny against the building; the eye climbs the soft mint-and-rose facade to find him. Wide negative space of sky above for the title.

Character-Driven

The Hard Stare

He has a look that ends arguments.

Extreme close-up on a small bear's face filling the lower frame, brows lowered into a steady, disarming stare directly down the lens, one paw just visible at the chin. Soft prison-grey background falls away behind into darkness. The whole poster rests on the comic gravity of that look.

Character-Driven

The Man of a Thousand Faces

Every disguise hides the same vanity.

A single charismatic actor's face, dead centre, cracked vertically into mismatched slices — one slice a bearded burglar, one a nun's wimpled cheek, one a suit-of-armour visor, one a kilted aristocrat — all stitched into one smug, theatrical expression. Behind him, the faint silhouettes of costumed mannequins watch.

Symbolic/Metaphorical

The Pop-Up City

The whole city, folded into a gift.

An open antique book lies flat, and out of its pages a folded paper London erects itself — a tiny bus, a pleated cathedral dome, a bridge rising on creased tabs, a paper river threading between them. A small bear stands on the page among the landmarks, hand-in-hand with a paper-cut older bear. Everything is the warm cream of old card.

Symbolic/Metaphorical

A Jar of Sunlight

It gets everywhere. It fixes everything.

One glass jar of marmalade glows at the centre of a dark frame, lit from within like a lantern, a worn spoon resting against it. Around the jar, faint chalk-line drawings connect a barber's shop, a prison hatch, a courtroom and a kitchen — the sticky thread that runs through the whole story. A small red hat hangs on the spoon handle.

Symbolic/Metaphorical

Prison Sweet Prison

Even here, kindness redecorates.

A towering Victorian prison atrium drawn in cold stone, but blooming — hanging baskets, bunting and fairy lights strung across the iron landings, a crocheted banner draped down the centre, a dessert trolley far below. Searchlight cones soften into warm lamplight. The grim and the homely fused in one impossible interior.

Scene-Based

The Tablecloth Balloon

A jailbreak only friends could fly.

Night sky over a Victorian prison silhouette. A patchwork hot-air balloon stitched from mismatched tablecloths drifts up over the wall, a laundry basket swaying beneath it carrying small whooping figures, one of them a bear. A single searchlight beam misses them. London rooftops sleep below.

Scene-Based

Across the Speeding Trains

The rescue runs on rails.

Two steam trains thunder side by side through open countryside at dawn, framed from a low three-quarter angle. A small bear in a red hat clings to the roof of one, soot-streaked; on the other, a pyjama-clad man is stretched into an impossible splits across the gap between them. Motion blur streaks the fields; steam plumes ribbon overhead.

Scene-Based

Just an Ordinary Bin

Nobody suspects the bin.

A grand railway station concourse at night, vast iron-and-glass roof arching overhead. In the busy foreground, a small red litter-bin sits among real ones — but two furry paws and the brim of a red hat peek from its rim, and a dozing policeman drops half a doughnut toward it. Everyone else oblivious.

Minimalist/Typographic

Hat and Tag

Wherever he goes, he is welcome.

A vast flat field of soft duffle-coat blue. Dead centre, one small red wide-brimmed hat, and a single luggage tag on a string hanging just below it. Nothing else. The tag is blank, inviting the eye to fill it. Enormous calm negative space all around.

Minimalist/Typographic

Please Look After This Bear

Mind the kindness; it spreads.

A cream card filling the frame, slightly crumpled, as if a hand-lettered label. The title is the dominant element, brushed in warm ink, with a small marmalade thumbprint smudge in one corner and the faint impression of a hat brim watermarked behind the words. No figure at all — the letters are the poster.

Mood/Atmospheric

First Snow on the Gardens

A street feels colder without him.

The pastel terrace of a London garden square seen in falling snow at blue dusk, every window lit warm gold. The street is empty and quiet — a wistful absence — save one small set of pawprints in the fresh snow leading off-frame toward the viewer. Lamplight haloes the flakes.

Mood/Atmospheric

The Spiegeltent Memory

Every fortune has a buried beginning.

The mirrored interior of a 1930s fairground tent, gilt and candlelit, a trapeze artist in a feathered costume mid-swing high in the canopy as flowers rain up toward her. The image is soft-edged, sepia-bled at the corners like a remembered photograph, a single diamond glint catching the light. Faint, glamorous, doomed.

Collage/Ensemble

The Neighbourhood

A whole street's worth of good mornings.

The whole Windsor Gardens street rendered as a warm cross-section illustration: a moustached colonel at one window flirting across the road with a piano teacher, a market trader, a binman on his lorry, a doctor at his sparkling French windows, the Brown family on their step — and threading through them all on a bicycle, a small bear in a red hat greeting each by name. Busy, affectionate, every face doing something.

Collage/Ensemble

The Disguise Wardrobe

Six faces, one liar, and the bear who saw through them.

A grid of theatrical mannequins against a dim attic backdrop, each wearing one of the villain's costumes — a bearded burglar, a wimpled nun, a suit of armour, a kilted gentleman, a dog suit, an archbishop's robes. In the centre square, instead of a mannequin, a small red hat sits alone on a stand. The pop-up book rests open on a make-up table below the grid.