Form 02-B · First look briefing · Sample deck on file
Paddington 2
To buy Aunt Lucy the perfect birthday gift, a marmalade-loving bear is framed for stealing a pop-up book and must prove his innocence from inside prison.
> A bear, a book, and a thousand coins behind his ear.
> The whole street turned on him. Then he made them tea.
> Some treasures fold flat. The best ones knock at the door.
Synopsis
In a London street of pastel houses, a small bear named Paddington has made himself the heart of Windsor Gardens, greeting every neighbour by name and carrying marmalade in his hat. Living with the Brown family, he sets his heart on one thing: a unique pop-up book of London in Mr Gruber's antique shop, the perfect hundredth-birthday present for Aunt Lucy back in Darkest Peru. He takes a job cleaning windows to save up, coin by coin, in a jar. Then the book is stolen, and Paddington, chasing the burglar through canals and over rooftops, is caught at the scene and arrested. Tried before a judge with a personal grudge and condemned by a charming faded actor's false testimony, he is sent to a vast Victorian prison and a kitchen run by the granite-faced bruiser Knuckles McGinty. As Paddington wins over hardened convicts with kindness and a single marmalade sandwich, the Browns turn detective on the outside, racing to uncover who really took the book, and why.
Themes
Kindness as a force that changes a place
Paddington's good manners are not decoration but the engine of the plot: a held door and a crustless sandwich melt Knuckles McGinty into a marmalade-making partner, and a dingy prison kitchen blossoms into a gingham tearoom as the inmates take up dessert recipes.
Looking for the good in everyone
The film's moral law, voiced in Henry's late speech about the bear who finds the good in people, is tested against a community that turns on Paddington the night he is led away in handcuffs, and proven when that same street pushes the Browns' stalled car back to life.
Reinvention versus being yourself
Three men wrestle with the same question. Jonathan hides his love of steam trains behind a cool "J-Dog" persona before reclaiming both his name and the throttle; Henry mourns his lost daredevil youth; and the vain actor Phoenix Buchanan, surrounded by mannequins of his old roles, would rather steal a fortune than admit how far he has fallen.
Found family and belonging
From the opening rescue of a cub on a Peruvian rope bridge to the falling-snow finale, the story measures love in who shows up: a birthday fund jar filling coin by coin, and a community that, given the choice, flies Aunt Lucy to London rather than chase the treasure.
Ordinary London made wondrous
Seen through Paddington's eyes, the city turns enchanted, never more so than when a pop-up book unfolds into a living paper London of buses and landmarks that he leads Aunt Lucy through. The same innocence frames Tower Bridge, St Paul's and Paddington Station as places of marvel rather than mere setting.
Scope at a Glance
approx. 70-110 (the scene order switches location roughly 110 times across 41 distinct locations, with heavy returns to the prison, Windsor Gardens and the Browns' house)
needs schedule pass — but on page count, scene count, 82 night scenes, 71 exteriors and a moving-train climax, plan for a long feature schedule well beyond a typical contained shoot
The real pressure points are a CGI lead bear in nearly every scene, an underwater rescue and the multi-truck chase between two speeding steam trains, on top of trained animals (a ridden dog, a talking parrot), child performers, a swan wrangle, an improvised hot-air-balloon escape and 68 effects-heavy setups including the pop-up-book fantasy and a prison model that opens like a doll's house.
Atmosphere
This is a film built like the pop-up book at its centre: turn a page and a flat London springs into three dimensions, a paper bus rising off Portobello Road, St Paul's and Big Ben unfolding across a river of card. The whole picture wants that feeling, a world that is hand-made, slightly impossible, and lit so warmly you forget it could ever hurt you. Windsor Gardens is a street of pastel houses where a small bear rides from a moving bicycle onto a moving dustbin lorry to greet every neighbour by name, where sunlight pours into the Colonel's gloomy living room for the first time in years the instant his window is cleaned. The air is morning air, toothbrush-and-marmalade air, the comedy of two electric toothbrushes going up a nose before the teeth ever get brushed. Then the picture darkens without ever turning cruel. A bearded figure climbs through a second-floor window, smashes a glass case, and vanishes in a puff of smoke, leaving a little bear holding the evidence with his paws in the air. The film learns how to do dread in primary colours: a single red sock turning a wash of uniforms an ominous pink; a vast Victorian prison swept by searchlights, one tiny lit cell window among dozens; a tear falling in that cell as Paddington scrubs the line "I do hope they don't forget me" out of a letter he is too brave to send honest. The threat here is not violence, it is being forgotten, being left in the dark booth after the klaxon when nobody came to visit. What keeps it buoyant is appetite, literal and moral. Knuckles McGinty, a granite-faced bruiser with his name across his fists, melts under the Hard Stare and a marmalade sandwich into an eager partner squeezing oranges at machine-gun speed, and his confession of a strange warm tingle in his tum-tum is the film's whole thesis in one line. A dingy prison kitchen time-lapses into a sparkling temple of food; a grim canteen turns into a gingham tearoom of cake stands and china under a crochet banner reading "PRISON SWEET PRISON." Kindness is contagious and it redecorates. Even the villainy is theatrical and affectionate, a faded actor peeling off a false nose at a make-up mirror, surrounded by mannequins of his old roles, mistaking a dog-food commercial for the end of the world. A week later you remember the colours and the small impossible objects more than the plot: the round attic window where a bear sits gazing at the city he loves; the pop-up landmarks rising off the page in Gruber's shop; coins dropping one by one into a jar labelled "AUNT LUCY'S BIRTHDAY FUND"; a balloon stitched from prison tablecloths floating over the wall; green shoots bursting through a cell floor as the bars turn into rainforest trees; and at the very end, a door opening onto Aunt Lucy herself, standing in the falling snow.
Tonal Descriptors
Reference Points
steal the cross-section reveal directly: the Warden's prison model swings open like a doll's house to show the escapees dropping through the floors.
the source itself invokes it for Paddington shimmying up the clock pendulum and riding the cogs; take the silent-comedy grammar where a body and a machine become one gag.
the literal aesthetic engine: a flat London that rises into paper architecture, the chrome of card folds and tabs.
for the tactile, model-made warmth of Jonathan's scale steam engine and the matchstick windmill, the sense that everything could be picked up and held.
Phoenix's whole register, and the parrot blurting "He's behind you!" as the villain appears on his balcony; play the villainy as theatre, not menace.
for the one cold sequence: hard raking beams, barbed wire, a single warm cell window holding all the film's hope.
Music & Sound
The musical identity is symphonic and storybook, an orchestra that can pivot from a brass-bright street-life march to a single aching string line in the same breath. It should feel scored by hand and full of moving parts, like the mechanical monkey on its trapeze and the Van der Graaf generator in Gruber's shop. Two diegetic colours recur and earn their keep: a sad calypso jailhouse lament performed by a band of prisoners in striped uniforms when the little bear is first led up the prison staircase, and that same calypso band playing "Love Thy Neighbour" as the canteen fills with ecstatic eaters, the song carrying the entire prison-transformation montage from dingy kitchen to gingham tearoom. The fairground organ is the third sonic engine, its carved-letter notes literally a code, building toward the treasure box that opens on the moving train. The score should do its heaviest lifting in the quiet collapses, not the chases. Hold music sparse over the cell where Paddington scrubs out "I do hope they don't forget me," and over the empty visiting booth after the klaxon kills the lights. The lowest point asks for full lyrical swell as a tear falls and green creepers turn the prison bars into rainforest trees and Paddington sinks into Aunt Lucy's arms. Let the magical sweeping fantasy score carry the pop-up London sequence, where a paper city unfolds around the bear and Aunt Lucy, unembarrassed by its own bigness. When music stays out, let London and physical comedy speak. The whip and clatter of electric clippers and a ceiling fan spinning a bear around a barber's shop; the hiss of sprinklers drenching the marmalade; the distinctive horn of the dustbin lorry; a thunder crash on Knuckles' face announcing "Marmalade time"; the pips cutting off a phone-box goodbye a half-second before the telephone rings back. The funniest sound in the film is Paddington inside a plastic litter-bin sleeve muttering "just an ordinary bin" to a policeman who drops half a doughnut in him.
Soundtrack References
the predecessor's own template of brass-led whimsy laced with a calypso strut and a tender orphan-bear undertow, the exact register to extend.
for its clockwork, plucked, miniature-music-box propulsion that makes elaborate capers feel hand-built and toy-like.
the accordion-and-piano storybook warmth that finds melancholy hiding inside small everyday kindnesses.
borrow the unironic music-hall exuberance and the fairground-organ brightness for the Steam Fair and the runaway-train finale.
Color Palette
the bear's defining hue, from the jar smeared as "product" in the barber's shop to the sacks of oranges Knuckles eviscerates into bubbling marmalade in the prison kitchen.
Paddington's coat and the deep dependable blue of belonging, carried through Mary's swimming lake and the murky river where she dives off the viaduct to save him.
the storybook pink of the pastel houses on Windsor Gardens, turned ominous when a single red sock dyes the prison's locked uniforms a horrified pink.
the cold Victorian grey of the towering prison atrium and the grey striped uniform, the film's only true coldness, raked by searchlights and barbed wire.
the thousands of bulbs bursting alight across Kozlova's Steam Fair and the gold-and-diamond treasure that blossoms from the fairground organ on the climactic train.
Similar Moods
the same bear, the same balance of hand-made wonder and gentle peril, the closest living relative in tone and craft.
the storybook caper energy, the master-of-disguise antics, and the bittersweet warmth glowing under all the clockwork precision.
the same open-hearted faith that simple courtesy can disarm a hard world, told with comic innocence and a lump in the throat.
for the unembarrassed showbiz joy that lands the final gag, a vain performer finally happy with a captive audience and a number called "Rain on the Roof."
Scenes
DARKEST PERU - A FEW BEARS YEARS AGO
rescue, tendernessLucy dives from a vine on a homemade rope bridge into the raging Amazon torrent to scoop a tiny bear cub from the brink of a waterfall.
- Characters
- LUCY, PASTUZO, PADDINGTON
- Props
- rope bridge; cup of tea; marmalade sandwich; red bush hat; binoculars; branch; trailing vines
- Wardrobe
- Pastuzo in a battered red bush hat
- VFX/Stunts
- Vine dive into raging river; cub clinging to branch over waterfall; Pastuzo yanked off bridge and clinging by one paw
- Notes
- Origin flashback establishing how Lucy and Pastuzo found baby Paddington; titles begin as the camera cranes to the London skyline.
- Camera
- Wide action shot, slight high angle following the dive
- Lighting
- Bright equatorial daylight, misting spray catching the sun
- Mood
- Tender peril
WINDSOR GARDENS
belongingAn older, scruffier Paddington sits in a round attic window in a street of pastel homes, gazing out at the city he loves.
- Characters
- PADDINGTON
- Props
- red hat
- Wardrobe
- Paddington still wearing the same battered red hat
- Notes
- Paddington's letter to Aunt Lucy begins in V.O.
- Camera
- Wide low angle looking up at the attic window
- Lighting
- Soft mid-morning daylight
- Mood
- Quiet belonging
PADDINGTON'S ATTIC ROOM
contentmentPaddington sets about his morning in his cosy attic room as his letter to the Home for Retired Bears continues.
- Characters
- PADDINGTON
- Wardrobe
- Standard
- Notes
- Attic room is part of the Browns' house.
- Camera
- Medium wide, eye level
- Lighting
- Warm low morning sun through the round window
- Mood
- Contented
THE BROWNS' BATHROOM
comic innocencePaddington cheerfully uses two electric toothbrushes in his ears and up his nose before finally brushing his teeth.
- Characters
- PADDINGTON
- Props
- two electric toothbrushes
- Wardrobe
- Standard
- Notes
- Browns' bathroom; part of the Browns' house.
- Camera
- Medium close-up, slightly low at basin height
- Lighting
- Crisp clean morning bathroom light
- Mood
- Comic innocence
THE BROWNS' KITCHEN
warmth, banterAmid the happy chaos of family breakfast, Mrs Bird magics a coin from behind Paddington's ear to prove he hasn't cleaned them.
- Characters
- PADDINGTON, JUDY, JONATHAN, MARY, HENRY, MRS BIRD
- Props
- Koslova's Steam Fair leaflet; pile of sandwiches; coin; hat
- Wardrobe
- Standard
- Notes
- Introduces the Steam Fair, Henry's midlife sensitivity and the coin gag that pays off later. Browns' kitchen; part of the Browns' house.
- Camera
- Wide ensemble shot across the table
- Lighting
- Warm sunlit kitchen
- Mood
- Warm banter
WINDSOR GARDENS
community joyPaddington rides through his pastel street greeting every neighbour by name, leaping from bicycle to dustbin lorry as the community hums around him.
- Characters
- PADDINGTON, CYCLIST, DR JAFRI, COLONEL, MISS KITTS, PARROT, BIN MAN
- Props
- bicycle; sandwiches; newspaper; A-Z map of London
- Wardrobe
- Colonel in a dressing gown with a military moustache and stubble
- VFX/Stunts
- Paddington leaping between moving bicycle and dustbin lorry
- Notes
- Establishes the whole Windsor Gardens neighbourhood and Paddington's role in it. A colourful train carrying Kozlova's Steam Fair crosses a railway bridge.
- Camera
- Tracking wide shot following the leap
- Lighting
- Fresh golden morning sun
- Mood
- Community joy
SERPENTINE SWIMMING CLUB
yearningMary dives into the open lake, training to swim to France while Paddington's voiceover marvels at her ambition.
- Characters
- MARY
- Wardrobe
- Mary in swimming costume
- VFX/Stunts
- Open-water dive
- Notes
- Sets up Mary's channel-swim goal that pays off in the end credits.
- Camera
- Wide shot, low near the water line
- Lighting
- Soft cool dawn light, low mist
- Mood
- Yearning
CUTAWAY: VARIOUS MODES OF TRAVEL
whimsyA quick cutaway riffs through boat, plane and train as alternatives to swimming the channel.
- Characters
- None
- Wardrobe
- Standard
- Notes
- Labelled scene 8A in the source. Brief illustrative cutaway.
- Camera
- Flat graphic insert, head-on
- Lighting
- Even flat illustration light
- Mood
- Whimsy
HENRY AND MARY'S BEDROOM
imaginationMary's doodle of herself comes to life, an illustrated Mary climbing out of an airship window to dive into a sunken city below.
- Characters
- MARY, ILLUSTRATED MARY
- Props
- desk; drawing
- Wardrobe
- Standard
- VFX/Stunts
- Drawing comes to life / illustrated animation of Mary
- Notes
- Henry and Mary's bedroom; part of the Browns' house.
- Camera
- Push-in on the drawing coming alive
- Lighting
- Pool of lamplight, surrounding darkness
- Mood
- Imagination
JUDY'S BEDROOM
heartbreak, defianceJudy slams down the telephone after defiantly informing Tony that he is the one being dumped.
- Characters
- JUDY
- Props
- telephone
- Wardrobe
- Standard
- Notes
- Judy's bedroom; part of the Browns' house.
- Camera
- Medium shot, slightly low to catch her resolve
- Lighting
- Flat overcast daylight
- Mood
- Defiant heartbreak
CUTAWAY: BLACK AND WHITE STOCK FOOTAGE OF NUNS
whimsyBlack-and-white stock footage of nuns illustrates Judy's brief impulse to take the veil.
- Characters
- None
- Wardrobe
- Standard
- VFX/Stunts
- Black and white stock footage insert
- Notes
- Brief comic cutaway in the family-introduction montage.
- Camera
- Locked-off archival wide
- Lighting
- High-contrast vintage monochrome
- Mood
- Whimsy
SCHOOL PRINTING ROOM - VARIOUS DAYS
prideJudy proudly cranks out the first issue of The Portobello Express on an old school printing press as Paddington looks on.
- Characters
- JUDY, PADDINGTON
- Props
- printing press; The Portobello Express newspaper
- Wardrobe
- Standard
- Notes
- Establishes Judy's newspaper, a recurring plot engine.
- Camera
- Medium two-shot at the press
- Lighting
- Practical overhead workshop light
- Mood
- Pride
JONATHAN'S ROOM
secret enthusiasmPaddington helps Jonathan add the finishing touches to a scale model steam engine on his bedroom floor.
- Characters
- PADDINGTON, JONATHAN
- Props
- scale model steam engine
- Wardrobe
- Standard
- Notes
- Jonathan's room; part of the Browns' house. Sets up Jonathan's hidden love of trains.
- Camera
- Low overhead three-quarter on the model
- Lighting
- Soft daylight from a side window
- Mood
- Secret enthusiasm
CUTAWAY: CHANGING LOOK BOOK
comic identity crisisA flip-flap look book transforms Jonathan from his true self into J-Dog in ridiculous cyber-shades.
- Characters
- JONATHAN
- Props
- flip-flap look book; cyber-shades
- Wardrobe
- Jonathan in cyber-shades as 'J-Dog'
- VFX/Stunts
- Flip-book transition effect
- Notes
- Sets up the J-Dog persona resolved on the Pullman later.
- Camera
- Flat head-on graphic insert
- Lighting
- Even studio light
- Mood
- Comic transformation
JONATHAN'S ROOM
self-denialJonathan sadly shuts his beloved steam engine away in the cupboard to protect his cool new image.
- Characters
- JONATHAN
- Props
- steam engine; cupboard
- Wardrobe
- Standard
- Notes
- Jonathan's room; part of the Browns' house.
- Camera
- Medium shot over the boy's shoulder into the cupboard
- Lighting
- Bright room falling to cupboard shadow
- Mood
- Self-denial
LLOYDS OF LONDON
professional disappointmentHenry's hopeful face drops as a much younger man, Steve Visby, is named Head of Risk Analysis instead of him.
- Characters
- HENRY, C.E.O.
- Wardrobe
- Henry in business suit
- Notes
- Triggers Henry's 'Full Blown Midlife Crisis'.
- Camera
- Medium shot pushing slowly toward his face
- Lighting
- Cool even institutional light
- Mood
- Quiet disappointment
CUTAWAY: FOOD BLENDER, HAIR DYE
comic crisisQuick cutaways of a food blender and hair dye chart Henry's midlife reinvention.
- Characters
- HENRY
- Props
- food blender; hair dye
- Wardrobe
- Standard
- Notes
- Labelled scene 16 in source heading; brief illustrative cutaway.
- Camera
- Flat product insert, head-on
- Lighting
- Bright high-key
- Mood
- Comic crisis
FITNESS STUDIO
comic humiliationAmong lycra-clad youngsters doing the splits, Henry attempts 'Chakrabatics' and collapses in a heap.
- Characters
- HENRY, CHAKRABATICS INSTRUCTOR
- Wardrobe
- Henry in lycra fitness gear
- VFX/Stunts
- Failed splits gag
- Notes
- Plants the Chakrabatics instructor's mantra that saves Henry on the train later.
- Camera
- Wide shot, the man central amid serene rows
- Lighting
- Bright flat studio light, mirror reflections
- Mood
- Comic humiliation
PORTOBELLO ROAD MARKET
kindnessPaddington walks the bustling market greeting the traders and stops to feed Wolfie, a stray dog in an alley off Portobello Road.
- Characters
- PADDINGTON, MR BARNES, WOLFIE
- Props
- A-Z map; breakfast for Wolfie
- Wardrobe
- Standard
- Notes
- Establishes Wolfie. MR BARNES is the Bin Man named here.
- Camera
- Medium shot down the alley, market soft behind
- Lighting
- Dappled daylight, alley in shade
- Mood
- Kindness
GRUBER'S ANTIQUES
discovery, longingPaddington opens an old book and a pop-up Tower Bridge unfolds, drawing the camera into an incredible paper world.
- Characters
- PADDINGTON, MR GRUBER
- Props
- pop-up book; Van der Graaf generator; mechanical monkey on a trapeze; wig and glasses; roller skates; list; coin
- Wardrobe
- Paddington briefly in a wig and glasses
- VFX/Stunts
- Pop-up book begins to come alive; Van der Graaf generator making fur stand on end
- Notes
- Introduces the pop-up book, the film's central object. Connects the book to Madame Kozlova.
- Camera
- Low push-in toward the unfolding book
- Lighting
- Warm dusty shop light pooling on the page
- Mood
- Discovery
POP-UP LONDON - DAY (FANTASY)
wonder, loveA three-dimensional Paddington leads Aunt Lucy through a living paper London, from a pop-up bus to St Paul's to Big Ben across the river.
- Characters
- PADDINGTON, AUNT LUCY, CONDUCTOR
- Props
- paper ship; pop-up bus; pop-up landmarks
- Wardrobe
- Standard
- VFX/Stunts
- Fully animated pop-up paper London fantasy sequence
- Notes
- Signature fantasy set-piece. Aunt Lucy imagined inside the book.
- Camera
- Sweeping wide tracking the two bears
- Lighting
- Magical soft glow, edges catching light like real paper
- Mood
- Wonder, love
GRUBER'S ANTIQUES
resolvePaddington bangs his head hoping to dislodge more coins from his ear when he learns the unique pop-up book costs a thousand of them.
- Characters
- PADDINGTON, MR GRUBER
- Props
- pop-up book; coin; mechanical monkey; list
- Wardrobe
- Standard
- Notes
- Paddington resolves to get a job and buy the book; Gruber suggests minding the barber's shop.
- Camera
- Medium two-shot across the counter
- Lighting
- Warm interior shop light
- Mood
- Determined resolve
BARBER'S SHOP
anticipationOutside Giuseppe's smart shop, the barber heads off leaving Paddington alone in a borrowed barber's jacket.
- Characters
- PADDINGTON, GIUSEPPE
- Props
- broom; barber's jacket
- Wardrobe
- Paddington wearing a barber's jacket
- Notes
- MR GIUSEPPE is the barber shop owner.
- Camera
- Wide establishing on the shopfront
- Lighting
- Clean flat daylight
- Mood
- Eager anticipation
BARBER'S SHOP
comic disasterBound up in the flex of electric clippers, Paddington is whipped off his feet by the ceiling fan and spun around the shop at high speed.
- Characters
- PADDINGTON, CUSTOMER
- Props
- scissors; electric clippers; long flex; telephone; ceiling fan; barber's chair
- Wardrobe
- Curt customer with a magnificent mane of grey hair
- VFX/Stunts
- Slapstick clipper rampage; Paddington wound in flex and spun by ceiling fan
- Notes
- The customer here becomes the Judge at Paddington's trial.
- Camera
- Wide dynamic shot, slight upward tilt to the fan
- Lighting
- Bright clinical shop light
- Mood
- Comic disaster
BARBER'S SHOP
comic timingA mother reassures her nervous son outside just as Paddington is hurled from the fan and splats against the shop window.
- Characters
- PADDINGTON, MUM
- Props
- shop window
- Wardrobe
- Standard
- VFX/Stunts
- Paddington hurled into the window glass
- Notes
- MUM and her son Nelson are passers-by.
- Camera
- Medium shot framing the window with figures foreground
- Lighting
- Flat clean daylight
- Mood
- Comic timing
BARBER'S SHOP
escalating chaosPaddington smears marmalade over the customer's accidental bald patch as 'product', then licks it off just as the sprinklers drench the shop.
- Characters
- PADDINGTON, CUSTOMER, BARBER
- Props
- jar of marmalade; barber's chair; mirror; smoke alarm; sprinklers
- Wardrobe
- Standard
- VFX/Stunts
- Sprinkler system soaking the whole shop; smoking ceiling fan
- Notes
- BARBER is Mr Giuseppe returning. Marmalade evidence planted that resurfaces at the trial. CUT TO.
- Camera
- Medium shot, water spray catching the lens
- Lighting
- Backlit sprinkler mist, smoky haze
- Mood
- Escalating chaos
KOSLOVA'S STEAM FAIR
introduction, charmCharismatic actor Phoenix Buchanan pulls a lever with Paddington and thousands of light bulbs burst into life across the magnificent old steam fair.
- Characters
- PADDINGTON, HENRY, JUDY, MARY, JONATHAN, MRS BIRD, PHOENIX, CYBER-KID
- Props
- toffee apple; fairground organ; Kozlova's banner; lever
- Wardrobe
- Standard
- VFX/Stunts
- Fairground organ and rides bursting into illuminated life
- Notes
- Introduces antagonist PHOENIX BUCHANAN and his interest in the pop-up book; he plants the 'start at the bottom of the ladder' idea that inspires Paddington's window-cleaning job.
- Camera
- Wide hero shot, slight low angle to the rides
- Lighting
- Dusk turning to blazing fairground bulb-light
- Mood
- Charm, spectacle
WINDSOR GARDENS
comic mishapA rope-and-bucket physics gag goes wrong and Paddington is hauled three storeys up the building as the bucket plummets, then crowned by it as it lands.
- Characters
- PADDINGTON
- Props
- telescopic ladder; collapsible bucket; soap; rope; flowerpot; drainpipe
- Wardrobe
- Standard
- VFX/Stunts
- Counterweight bucket-and-rope rig hoisting Paddington up the building
- Notes
- Telescopic ladder pays off on the train climax.
- Camera
- Wide vertical composition, ground to roofline
- Lighting
- Bright clear daylight
- Mood
- Comic mishap
DR JAFRI'S HOME OFFICE
comic recoveryPaddington uses his own soapy fur as a chamois, buffing Dr Jafri's French windows to a sparkle with his belly and back.
- Characters
- PADDINGTON, DR JAFRI
- Props
- French windows; soap; bucket
- Wardrobe
- Standard
- VFX/Stunts
- Paddington bumping into French windows, bucket flying off
- Notes
- Wins Dr Jafri's window-cleaning custom; part of Dr Jafri's house.
- Camera
- Medium shot from inside, bear against the glass
- Lighting
- Bright morning backlight through the windows
- Mood
- Comic recovery
PADDINGTON'S ATTIC ROOM
hopePaddington drops his first earnings into a huge jar labelled 'AUNT LUCY'S BIRTHDAY FUND'.
- Characters
- PADDINGTON
- Props
- huge jar; coins; birthday fund label
- Wardrobe
- Standard
- Notes
- Attic room; part of the Browns' house.
- Camera
- Medium close-up, low at jar height
- Lighting
- Warm daylight through the round window
- Mood
- Hope
WINDSOR GARDENS - DAY (MONTAGE)
diligenceA time-lapse of Paddington cleaning every window on the street ends at the Colonel's, where he resolves to clean them anyway.
- Characters
- PADDINGTON, COLONEL
- Props
- ladder; bucket
- Wardrobe
- Standard
- VFX/Stunts
- Time-lapse montage
- Notes
- Colonel is heard off-screen (O.S.).
- Camera
- Wide time-lapse composition down the street
- Lighting
- Bright daylight, montage feel
- Mood
- Diligence
COLONEL'S HOUSE
connectionSunlight washes into the Colonel's gloomy living room for the first time in years, and across the street he and Miss Kitts begin a tender mimed flirtation.
- Characters
- COLONEL, MISS KITTS, MR CURRY
- Props
- tea; window; hi-viz jacket; megaphone
- Wardrobe
- Mr Curry in a hi-viz jacket and hat with a megaphone on his belt
- Notes
- Introduces MR CURRY as the self-appointed Community Defence Force; seeds the Colonel/Miss Kitts romance.
- Camera
- Medium wide, the light shaft leading the eye to the window
- Lighting
- Single dramatic shaft of sunlight in a dark room
- Mood
- Tender connection
PADDINGTON'S ATTIC ROOM - VARIOUS DAYS (MONTAGE)
perseveranceJump cuts show coins steadily filling the huge birthday-fund jar across many different days.
- Characters
- PADDINGTON
- Props
- huge jar; coins
- Wardrobe
- Standard
- VFX/Stunts
- Jump-cut montage
- Notes
- Attic room; part of the Browns' house.
- Camera
- Locked-off medium on the jar, montage cuts
- Lighting
- Shifting daylight across the days
- Mood
- Perseverance
VARIOUS STREETS - VARIOUS DAYS
triumphant montagePull back to reveal Paddington dangling from a gondola cleaning the entire glass face of the Shard while a calypso band plays inside.
- Characters
- PADDINGTON, HENRY, BIN MAN, CYCLIST
- Props
- squeegee; scuba gear; window-cleaning gondola
- Wardrobe
- Paddington in scuba gear cleaning an aquarium
- VFX/Stunts
- High-rise window cleaning on the Shard
- Notes
- Window-cleaning job montage across London. Calypso band recurs in prison.
- Camera
- Extreme wide crane pull-back, high above the city
- Lighting
- Bright daylight on reflective glass
- Mood
- Triumphant montage
GRUBER'S ANTIQUES
alarmHearing breaking glass, Paddington spots a shadowy bearded figure climbing through a second-floor window of Gruber's shop.
- Characters
- PADDINGTON, THIEF
- Props
- pop-up book in glass case; ladder
- Wardrobe
- Bearded thief disguise
- Notes
- The robbery begins; THIEF is Phoenix in disguise.
- Camera
- Low wide angle looking up at the window
- Lighting
- Cold moonlight and one warm streetlamp
- Mood
- Alarm
GRUBER'S ANTIQUES
theftThe thief smashes the display case and snatches the pop-up book.
- Characters
- THIEF
- Props
- display case; pop-up book
- Wardrobe
- Standard
- VFX/Stunts
- Smashing glass display case
- Notes
- None
- Camera
- Tight medium on the case as it breaks
- Lighting
- Low blue night light, glints on glass
- Mood
- Theft
MR GRUBER'S UPSTAIRS WORKSHOP
pursuitPaddington tumbles through the window into the workshop just as the burglar alarm shrieks and the thief bursts out the front door with the book.
- Characters
- PADDINGTON
- Props
- burglar alarm; pop-up book
- Wardrobe
- Standard
- Notes
- Gruber's upstairs workshop; part of Gruber's Antiques.
- Camera
- Wide handheld feel, slight dutch tilt
- Lighting
- Blue night punctuated by red strobing alarm
- Mood
- Pursuit
GRUBER'S ANTIQUES
desperationPaddington careers down the stairs and out of the shop yelling for the thief to come back with the book.
- Characters
- PADDINGTON
- Wardrobe
- Standard
- Notes
- None
- Camera
- Wide tracking shot following the run
- Lighting
- Dim interior, brighter doorway ahead
- Mood
- Desperation
PORTOBELLO ROAD
rising dangerA police car swings into the top of Portobello Road as Paddington bolts down it after the thief.
- Characters
- PADDINGTON
- Props
- police car
- Wardrobe
- Standard
- Notes
- None
- Camera
- Long lens down the street, compressing depth
- Lighting
- Night, cold blue police flashes
- Mood
- Rising danger
POLICE CAR
mistaken identityA serious-minded policewoman radios in a robbery in progress, describing the suspect as a small bear in a red hat and duffle coat.
- Characters
- POLICEWOMAN
- Props
- police radio
- Wardrobe
- Standard
- Notes
- The Policewoman who arrests Paddington recurs at the police station.
- Camera
- Tight profile in the front seat
- Lighting
- Radio-glow and intermittent street light
- Mood
- Grim procedure
PORTOBELLO ROAD / ALLEY
chasePaddington chases the thief down a dark alley towards the canal.
- Characters
- PADDINGTON, THIEF
- Wardrobe
- Standard
- Notes
- Alley off Portobello Road.
- Camera
- Wide compressed shot down the alley
- Lighting
- Deep night, faint canal glow ahead
- Mood
- Chase
CANAL TOWPATH
ingenuityOn the towpath Paddington sees the thief steal a bicycle off a canal boat and cycle away, so he whistles sharply for help.
- Characters
- PADDINGTON, THIEF
- Props
- bicycle; canal boat
- Wardrobe
- Standard
- Notes
- None
- Camera
- Wide along the towpath, water to one side
- Lighting
- Cool moonlight on water
- Mood
- Ingenuity
ALLEYWAY
loyaltyWolfie pricks up his ears at Paddington's whistle and bolts to the rescue.
- Characters
- WOLFIE
- Wardrobe
- Standard
- Notes
- Alley off the market.
- Camera
- Low medium shot as the dog launches forward
- Lighting
- Night, one distant warm lamp
- Mood
- Loyalty
CANAL TOWPATH
absurd heroicsPaddington bursts from the undergrowth of a canal island dangling from the legs of an enraged swan, astounding the thief into crashing his bike into the water.
- Characters
- PADDINGTON, THIEF, WOLFIE
- Props
- bicycle; pop-up book in pannier; boat roof
- Wardrobe
- Standard
- VFX/Stunts
- Paddington riding Wolfie like a horse; leaping boats and an island; hanging from a flying swan
- Notes
- Canal chase set-piece.
- Camera
- Sweeping wide tracking the swan over the water
- Lighting
- Moonlight, white swan luminous against dark
- Mood
- Absurd heroics
WINDSOR SQUARE
framedCornered by sirens, the thief vanishes in a puff of smoke, leaving Paddington alone with the broken case as the policewoman orders his paws in the air.
- Characters
- PADDINGTON, THIEF, WOLFIE, POLICEWOMAN
- Props
- pop-up book
- Wardrobe
- Standard
- VFX/Stunts
- Thief disappearing in a puff of smoke
- Notes
- Windsor Square is part of the Windsor Gardens neighbourhood by the kiosk. Mirrors the magician's vanishing trick.
- Camera
- Wide, the bear isolated mid-square
- Lighting
- Pulsing blue police light, drifting smoke
- Mood
- Framed
WINDSOR GARDENS - MOMENTS LATER
humiliation, injusticeNeighbours come to their windows as the handcuffed little bear, head hung in shame, is led up the street and bundled into a police van.
- Characters
- PADDINGTON, POLICEWOMAN, MARY, HENRY, POLICEMAN, MRS BIRD, MR CURRY
- Props
- handcuffs; police van
- Wardrobe
- Paddington in handcuffs
- Notes
- Mr Curry gloats; the community turns against Paddington.
- Camera
- Slow tracking medium following the walk to the van
- Lighting
- Night, warm window light versus cold street
- Mood
- Injustice, humiliation
ATTIC ROOM
revelationThe bearded thief peels off his nose, eyebrows, beard and wig at a theatrical make-up mirror to reveal Phoenix Buchanan, surrounded by mannequins of his old roles.
- Characters
- THIEF, PHOENIX
- Props
- make-up mirror; false nose and beard; wig; Hamlet mannequin; costumed mannequins; pop-up book
- Wardrobe
- Mannequins dressed as Phoenix's famous characters
- Notes
- Reveals Phoenix is the thief and his motive: clues hidden in the book. References his accomplice 'Magwich'. Phoenix's attic; part of Phoenix's house.
- Camera
- Medium close-up into the mirror lights
- Lighting
- Warm vanity-bulb glow, dark surround
- Mood
- Revelation
CUTAWAY: INT. ARISTOCRATIC DINING ROOM
comic degradationA silver cloche lifts to reveal a gilt dog-food bowl, and we pull out to find Phoenix demeaning himself in a full dog suit to camera.
- Characters
- PHOENIX, BUTLER
- Props
- silver cloche; gilt dog food bowl; dog suit; fork
- Wardrobe
- Phoenix in a dog suit
- Notes
- Harley's Gourmet Dog Food commercial cutaway underscoring Phoenix's fallen status.
- Camera
- Pull-back reveal from the bowl to the wide table
- Lighting
- Glossy high-key commercial lighting
- Mood
- Comic degradation
COURTROOM
forebodingVarious legal types stride towards the imposing courtroom building.
- Characters
- None
- Wardrobe
- Standard
- Notes
- Establishing shot.
- Camera
- Low wide establishing on the facade
- Lighting
- Flat overcast daylight
- Mood
- Foreboding
COURTROOM
injustice, despairPaddington's hope collapses as the judge proves to be the very barber-shop customer he disfigured, and Phoenix calmly perjures himself on the stand.
- Characters
- PADDINGTON, CLERK OF COURT, JUDGE, MR GRUBER, PROSECUTOR, FORENSIC INVESTIGATOR, PHOENIX, MRS BIRD
- Props
- jar of marmalade; plan of Gruber's Antiques; pencil drawing of the thief
- Wardrobe
- Standard
- Notes
- Marmalade and barber-shop callbacks pay off; Phoenix's false testimony condemns Paddington. MATCH CUT TO.
- Camera
- Low angle from the dock up to bench and witness box
- Lighting
- Cool high windows, the bear caught in a hard shaft
- Mood
- Despair
PRISON ATRIUM
dreadSad calypso music plays as the little bear in a grey striped uniform is led up the staircase of the towering prison atrium.
- Characters
- PADDINGTON, WARDEN, CALYPSO BAND
- Props
- rolled blanket; barred door; prison uniform
- Wardrobe
- Paddington in a grey striped prison uniform and hat
- Notes
- Establishes the prison and the Warden. Prison atrium; part of the prison.
- Camera
- High wide angle down the atrium stairwell
- Lighting
- Cold institutional light, one warm band-lit corner
- Mood
- Dread
PADDINGTON'S PRISON CELL
loneliness, brave faceThe camera pulls back from Paddington's tiny lit cell window to reveal it as one of dozens in a vast, imposing Victorian prison swept by searchlights.
- Characters
- PADDINGTON
- Props
- letter to Aunt Lucy; pipe under the window
- Wardrobe
- Standard
- VFX/Stunts
- Searchlight and barbed-wire reveal
- Notes
- Paddington writes a hopeful letter masking the truth. Cell; part of the prison.
- Camera
- Slow crane pull-back from window to whole prison facade
- Lighting
- Cold night, single warm cell window, searchlight sweeps
- Mood
- Loneliness
KITCHEN - NIGHT (MONTAGE)
determinationMary pins her drawing of the thief to a cork board, beginning what will become her crime wall.
- Characters
- MARY
- Props
- cork board; drawing of the thief
- Wardrobe
- Standard
- Notes
- Browns' kitchen; part of the Browns' house.
- Camera
- Medium over-the-shoulder onto the board
- Lighting
- Single warm lamp in a dark kitchen
- Mood
- Determination
LAW LIBRARY - NIGHT (MONTAGE)
weary resolveHenry sits exhausted amid towering stacks of law text books.
- Characters
- HENRY
- Props
- law text books
- Wardrobe
- Standard
- Notes
- None
- Camera
- Wide, the man small among the stacks
- Lighting
- Single desk lamp, surrounding darkness
- Mood
- Weary resolve
SCHOOL PRINTING ROOM - NIGHT (MONTAGE)
campaignJudy runs off a new edition of her newspaper on the printing press.
- Characters
- JUDY
- Props
- printing press; newspaper
- Wardrobe
- Standard
- Notes
- None
- Camera
- Medium at the press
- Lighting
- Single bare bulb over the machine
- Mood
- Campaign
JONATHAN'S ROOM - NIGHT (MONTAGE)
loyaltyJonathan tacks up a 'Have you seen this man?' poster of the thief.
- Characters
- JONATHAN
- Props
- wanted poster
- Wardrobe
- Standard
- Notes
- Jonathan's room; part of the Browns' house.
- Camera
- Medium over the shoulder onto the wall
- Lighting
- Warm desk lamp, dark surround
- Mood
- Loyalty
THE BROWNS' HALLWAY - NIGHT (MONTAGE)
comic studyUsing a washing-up brush as a wand, Mrs Bird makes a turnip vanish and looks around amazed.
- Characters
- MRS BIRD
- Props
- book 'Vanishing Acts and How to Do Them'; washing-up brush; turnip
- Wardrobe
- Standard
- VFX/Stunts
- Turnip vanishing trick
- Notes
- Browns' hallway; part of the Browns' house.
- Camera
- Medium shot, slight comic emphasis on her hands
- Lighting
- Soft warm hallway lamp
- Mood
- Comic study
PADDINGTON'S CELL
suppressed fearEyes full of tears, Paddington scrubs out the line 'I do hope they don't forget me' and pulls himself together.
- Characters
- PADDINGTON
- Props
- letter to Aunt Lucy
- Wardrobe
- Standard
- Notes
- Cell; part of the prison.
- Camera
- Close-up on the bear's composed-through-tears face
- Lighting
- Cold barred-window light, soft fill
- Mood
- Suppressed fear
TOWER BRIDGE
intrigueThe iconic Tower Bridge stands silhouetted against the night sky.
- Characters
- None
- Wardrobe
- Standard
- Notes
- Establishing the first clue location.
- Camera
- Wide low establishing across the river
- Lighting
- Night, faint amber rim-light on the towers
- Mood
- Intrigue
NORTH TOWER, TOWER BRIDGE
stealthAmong royal suits of armour, one suit silently lifts its visor to reveal Phoenix, who clanks from the room once the guard has gone.
- Characters
- PHOENIX, SECURITY GUARD
- Props
- royal suits of armour; Gothic window
- Wardrobe
- Phoenix disguised inside a suit of armour
- Notes
- North tower; part of Tower Bridge.
- Camera
- Medium on the armour as the visor opens
- Lighting
- Cold blue with a warm glint on the eyes
- Mood
- Stealth
TOWER BRIDGE
the hunt beginsStill in armour above the swirling Thames, Phoenix finds the letter 'D' carved into the back of the coat of arms.
- Characters
- PHOENIX
- Props
- suit of armour; coat of arms; carved letter D
- Wardrobe
- Phoenix in a suit of armour on the walkway
- VFX/Stunts
- Climbing the elevated walkway above the bridge
- Notes
- First clue letter of the organ code.
- Camera
- Tight on the carving, wide drop visible behind
- Lighting
- Night, faint walkway lamps, glint on armour
- Mood
- The hunt begins
PRISON ATRIUM
comic menaceAt morning roll call Paddington cheerily offers to start a gardening club and is met by tattooed T-Bone's threat to bury him in a very deep hole.
- Characters
- PADDINGTON, WARDEN, T-BONE
- Wardrobe
- Tattooed prisoner T-Bone
- Notes
- Assigns Paddington to laundry duty. Atrium; part of the prison.
- Camera
- Low medium on the bear and the towering prisoner
- Lighting
- Cool grey morning light through high windows
- Mood
- Comic menace
PRISON LAUNDRY
dawning disasterPaddington watches in horror as a single red sock turns the locked uniforms wash an ominous pink, the door handle snapping off in his paw.
- Characters
- PADDINGTON
- Props
- industrial washing machines; single red sock; door handle
- Wardrobe
- Standard
- VFX/Stunts
- Avalanche of clothes from the laundry hatch
- Notes
- Sets up the pink uniforms gag. Laundry; part of the prison.
- Camera
- Medium close on the machine door and the bear
- Lighting
- Cold fluorescent laundry light
- Mood
- Dawning disaster
PRISON CANTEEN
terror turning to allianceAfter bonking the granite-faced chef with a baguette and squirting condiments on his apron, Paddington saves himself by pushing a marmalade sandwich into Knuckles' mouth.
- Characters
- PADDINGTON, T-BONE, PHIBS, SPOON, FARMER JACK, THE PROFESSOR, CHARLEY RUMBLE, KNUCKLES, WARDEN
- Props
- pink uniforms; disgusting slop; matchstick windmill model; rolling pin; baguette; ketchup; mustard; marmalade sandwich
- Wardrobe
- Prisoners in bright pink uniforms; Knuckles in a striped chef's apron and hat
- VFX/Stunts
- Knuckles snapping a rolling pin in two
- Notes
- Introduces the prison gang and KNUCKLES McGINTY; the marmalade pact that drives the second half. Canteen; part of the prison.
- Camera
- Medium on the bear feeding the looming cook
- Lighting
- Hard canteen overheads
- Mood
- Terror to truce
GRUBER'S ANTIQUES
deductionAs Mr Gruber recounts the robbery, an animation of Mary's illustrated thief replays grabbing the book and choosing it over jewels.
- Characters
- MARY, MR GRUBER
- Props
- wanted poster; notepad and pen; illustration of the thief
- Wardrobe
- Standard
- VFX/Stunts
- Animated illustration of the thief acting out the robbery
- Notes
- Mary realises the thief specifically wanted the book.
- Camera
- Medium two-shot with animated overlay above
- Lighting
- Warm daytime shop light
- Mood
- Deduction
KOSLOVA'S STEAM FAIR
myth, intrigueColourful fortune-teller Madame Kozlova leads the Browns toward the Spiegeltent, the camera pushing inside to the 1930s.
- Characters
- MARY, HENRY, MADAME KOZLOVA
- Props
- Spiegeltent
- Wardrobe
- Madame Kozlova in colourful Russian fairground dress
- Notes
- Introduces MADAME KOZLOVA and frames the flashback story of the fortune.
- Camera
- Tracking push-in following them to the tent
- Lighting
- Warm fairground bulbs against night
- Mood
- Myth, intrigue
SPIEGELTENT - NIGHT (FLASHBACK)
glamour, envyThe Flying Swan performs on the trapeze to showers of flowers and a tossed diamond necklace, while a jealous magician watches from the wings.
- Characters
- MADAME KOZLOVA, RICH MAN, MAGICIAN
- Props
- trapeze; flowers; diamond necklace; fur cape
- Wardrobe
- Great-grandmother Kozlova in trapeze costume; magician in stage costume
- VFX/Stunts
- Trapeze performance
- Notes
- Period flashback; great-grandmother Kozlova is the original Flying Swan. The magician is Phoenix's grandfather.
- Camera
- Low wide up to the trapeze, magician in foreground shadow
- Lighting
- Warm 1930s stage spotlight, smoky air
- Mood
- Glamour and envy
SPIEGELTENT - LATER THAT NIGHT (FLASHBACK)
treacheryAlone in the empty Spiegeltent, the magician files through the trapeze ropes.
- Characters
- MAGICIAN
- Props
- trapeze ropes; file
- Wardrobe
- Standard
- Notes
- Flashback. Spiegeltent same location, later time.
- Camera
- Tight on the hands and rope, figure in shadow
- Lighting
- Cold moon-shaft in a dark tent
- Mood
- Treachery
SPIEGELTENT - THE NEXT NIGHT (FLASHBACK)
tragedy, betrayalThe rope snaps mid-act and the Flying Swan plummets to the floor; the magician kneels in fake concern and slips the key chain from her neck.
- Characters
- MADAME KOZLOVA, MAGICIAN
- Props
- trapeze rope; key chain
- Wardrobe
- Standard
- VFX/Stunts
- Trapeze fall
- Notes
- Flashback.
- Camera
- Wide catching the fall, then the kneeling theft
- Lighting
- Stage spotlight, shadows pooling below
- Mood
- Tragedy and betrayal
MADAME KOZLOVA'S CARAVAN - NIGHT (FLASHBACK)
pursuit of treasureThe magician darts up the steps into the painted fairground wagon.
- Characters
- MAGICIAN
- Props
- painted caravan
- Wardrobe
- Standard
- Notes
- Flashback exterior of the caravan.
- Camera
- Wide on the caravan, figure ascending the steps
- Lighting
- Night, warm caravan window glow
- Mood
- Pursuit of treasure
MADAME KOZLOVA'S CARAVAN - NIGHT (FLASHBACK)
mysteryCornered after finding only a pop-up book in the strong box, the magician vanishes in a puff of smoke, leaving the book behind.
- Characters
- MAGICIAN, STAGE HAND, POLICEMEN
- Props
- strong box; key; pop-up book 'Twelve Landmarks of London'
- Wardrobe
- Standard
- VFX/Stunts
- Magician disappearing in a puff of smoke
- Notes
- Reveals the book as the key to the hidden fortune; mirrors Phoenix's vanishing trick. End of flashback.
- Camera
- Medium on the box, doorway figures behind
- Lighting
- Warm caravan lamplight, drifting smoke
- Mood
- Mystery
HENRY AND MARY'S BEDROOM
marital tension, nostalgiaHenry, in a blue face mask, imagines his younger 'Bullseye Brown' self knocking over three coconuts at a fairground shy.
- Characters
- MARY, HENRY, YOUNG HENRY, YOUNG MARY
- Props
- blue face mask; mirror; wanted poster; coconut shy
- Wardrobe
- Henry in a blue face mask
- Notes
- Mary's treasure-map theory; Henry's lost 'Bullseye' confidence sets up the climax coconut throw. Bedroom; part of the Browns' house.
- Camera
- Medium, present man foreground with daydream overlay
- Lighting
- Cool bedroom lamp, warm daydream glow
- Mood
- Nostalgia
PHOENIX'S ATTIC ROOM
schemingPhoenix readies a new disguise at his make-up mirror beneath an old photograph of the magician, the pop-up book open at St Paul's.
- Characters
- PHOENIX
- Props
- make-up mirror; old photograph of the magician; pop-up book
- Wardrobe
- Standard
- Notes
- Confirms the magician was Phoenix's grandfather. MATCH CUT TO. Attic; part of Phoenix's house.
- Camera
- Medium into the mirror, photo above frame
- Lighting
- Warm vanity bulbs, surrounding shadow
- Mood
- Scheming
ST. PAUL'S CATHEDRAL
infiltrationA flock of nuns processes up the cathedral steps, Phoenix's voiceover introducing 'Sister Agatha'.
- Characters
- PHOENIX
- Wardrobe
- Nuns' habits
- Notes
- None
- Camera
- Wide low angle up the steps to the portico
- Lighting
- Night floodlight on pale stone
- Mood
- Infiltration
ST. PAUL'S CATHEDRAL
stealthDisguised in a nun's habit, Phoenix ducks from the procession into a staircase, his habit blacking out the camera.
- Characters
- PHOENIX
- Props
- nun's habit
- Wardrobe
- Phoenix disguised as a nun
- Notes
- None
- Camera
- Medium, habit swinging into and obscuring the lens
- Lighting
- Faint cathedral night-glow
- Mood
- Stealth
PADDINGTON'S CELL
comic joltPaddington opens his eyes to find Knuckles inches from his nose announcing 'Marmalade time' as thunder crashes.
- Characters
- PADDINGTON, KNUCKLES
- Wardrobe
- Standard
- Notes
- Cell; part of the prison.
- Camera
- Tight two-shot, faces almost touching
- Lighting
- Lightning flash through the bars
- Mood
- Comic jolt
PRISON CANTEEN
wary banterPaddington politely holds the kitchen door for a suspicious Knuckles, who decides being let ahead makes Paddington a sap.
- Characters
- PADDINGTON, KNUCKLES
- Props
- kitchen door
- Wardrobe
- Standard
- Notes
- Canteen; part of the prison.
- Camera
- Medium at the doorway, both figures in frame
- Lighting
- Dim canteen, warm light from the kitchen beyond
- Mood
- Wary banter
PRISON KITCHEN
unlikely friendshipPaddington's calming Hard Stare brings Knuckles out in a cold sweat, melting the bruiser into an eager marmalade-making partner with his knife-handed orange squeezers.
- Characters
- PADDINGTON, KNUCKLES
- Props
- sacks of oranges; striped apron; chef's hat; prison newspaper 'The Hard Times'; knives; sugar; cinnamon; chilli; lemon; bubbling marmalade
- Wardrobe
- Paddington in striped apron and chef's hat
- VFX/Stunts
- Knuckles eviscerating orange peels at machine-gun speed
- Notes
- The Hard Stare and marmalade bonding scene. Kitchen; part of the prison.
- Camera
- Medium two-shot, low to catch the upward stare
- Lighting
- Warm steamy kitchen practicals
- Mood
- Unlikely friendship
ST. PAUL'S CATHEDRAL
investigationJudy, Jonathan and Mary slip in behind a tour group as the guide introduces Wren's great cathedral.
- Characters
- JUDY, JONATHAN, MARY, TOUR GUIDE
- Wardrobe
- Standard
- Notes
- None
- Camera
- Medium wide, family at the group's edge
- Lighting
- Crisp morning daylight
- Mood
- Investigation
ST. PAUL'S CATHEDRAL
leadBeside a taped-off crime scene of a smashed statue, the smitten security guard insists the real culprit, a beautiful nun, slipped the net.
- Characters
- JUDY, JONATHAN, MARY, TOUR GUIDE, SECURITY GUARD
- Props
- taped-off crime scene; smashed statue
- Wardrobe
- A hundred nuns held in a chapel
- Notes
- Security guard described as the Sleazy Guard from the first film; sets up his flashback testimony.
- Camera
- Medium group shot at the cordon
- Lighting
- Soft cathedral daylight from high windows
- Mood
- Comic lead
ST. PAUL'S CATHEDRAL - FLASHBACK
suspicionFrom the top of the dome the guard watches a nun break from the herd and head for the Whispering Gallery.
- Characters
- SECURITY GUARD, PHOENIX
- Wardrobe
- Phoenix as a nun
- Notes
- Security guard's flashback POV.
- Camera
- Extreme high angle down into the nave
- Lighting
- Dim night cathedral, scattered pools of light
- Mood
- Suspicion
ST. PAUL'S CATHEDRAL / GEOMETRIC STAIRCASE - FLASHBACK
urgencyPhoenix races up the spiralling geometric staircase.
- Characters
- PHOENIX
- Props
- geometric staircase
- Wardrobe
- Standard
- Notes
- Flashback. Geometric staircase; part of St Paul's.
- Camera
- Top-down or low spiral shot emphasising the helix
- Lighting
- Dim night, soft stone glow
- Mood
- Urgency
ST. PAUL'S CATHEDRAL / WHISPERING GALLERY - FLASHBACK
discovery, destructionPhoenix finds the letter 'A' between an angel's wings, then swings down on the loosened rod, toppling the statue to smash into a thousand pieces.
- Characters
- PHOENIX, SECURITY GUARD
- Props
- angel statue; carved letter A; securing rod
- Wardrobe
- Standard
- VFX/Stunts
- Statue toppling and smashing
- Notes
- Second clue letter 'A'. Whispering Gallery; part of St Paul's.
- Camera
- Wide on the gallery catching statue and figure
- Lighting
- Dim night dome-light
- Mood
- Discovery, destruction
ST PAUL'S CATHEDRAL / GEOMETRIC STAIRCASE - FLASHBACK
quick-change escapePulling off his nun's habit on the way down, Phoenix transforms into a decrepit old archbishop by the time he reaches the bottom.
- Characters
- PHOENIX
- Props
- nun's habit; archbishop costume
- Wardrobe
- Phoenix transforming from nun to archbishop
- VFX/Stunts
- On-the-move costume change
- Notes
- Flashback. Staircase; part of St Paul's.
- Camera
- Spiral descent shot following the change
- Lighting
- Dim night stairwell light
- Mood
- Quick-change escape
ST. PAUL'S CATHEDRAL / WHISPERING GALLERY - FLASHBACK
comic incompetenceThe security guard ambles off in supposedly lightning pursuit of the vanished nun.
- Characters
- SECURITY GUARD
- Wardrobe
- Standard
- Notes
- Flashback. Whispering Gallery; part of St Paul's.
- Camera
- Wide along the curved gallery
- Lighting
- Dim night dome-light
- Mood
- Comic incompetence
ST. PAUL'S CATHEDRAL - FLASHBACK
clean getawayDisguised as the archbishop, Phoenix bids the guards good evening and disappears into the night unchallenged.
- Characters
- PHOENIX, GUARD
- Props
- archbishop costume
- Wardrobe
- Phoenix as archbishop
- Notes
- End of flashback.
- Camera
- Medium wide on the steps, guards and archbishop
- Lighting
- Night floodlight on stone
- Mood
- Clean getaway
ST. PAUL'S CATHEDRAL
comic devotionThe wistful guard offers to describe the most beautiful woman he's seen in years as Mary pulls a pencil from her hair.
- Characters
- SECURITY GUARD, MARY
- Props
- pencil
- Wardrobe
- Standard
- Notes
- Back to present; Mary gathers her identikit material.
- Camera
- Medium two-shot
- Lighting
- Soft daylight from clerestory windows
- Mood
- Comic devotion
PRISON CANTEEN
anticipationPaddington grandly announces Chef McGinty's crustless marmalade sandwich to a silent, sceptical canteen as Knuckles barks 'take it or leave it'.
- Characters
- PADDINGTON, KNUCKLES
- Props
- marmalade sandwiches; serving hatch
- Wardrobe
- Standard
- Notes
- Canteen; part of the prison.
- Camera
- Medium at the hatch facing the room
- Lighting
- Flat morning canteen light
- Mood
- Anticipation
PRISON KITCHEN
vulnerabilityConvinced the prisoners hated his food, Knuckles flies into a pan-throwing rage about never amounting to anything before Paddington opens the hatch.
- Characters
- PADDINGTON, KNUCKLES
- Props
- pans; serving hatch
- Wardrobe
- Standard
- Notes
- Kitchen; part of the prison.
- Camera
- Medium catching the thrown pan and the cook
- Lighting
- Warm kitchen practicals
- Mood
- Vulnerability
PRISON CANTEEN
pride, belongingThe prisoners make ecstatic noises over the best food in years, and a proud Knuckles confesses to a strange warm tingle in his tum-tum.
- Characters
- PADDINGTON, KNUCKLES, PHIBS, SPOON, THE PROFESSOR, CHARLEY RUMBLE, T-BONE
- Props
- marmalade sandwiches
- Wardrobe
- Standard
- Notes
- Other prisoners volunteer dessert recipes; launches the prison-transformation montage. Canteen; part of the prison.
- Camera
- Wide canteen, push toward the cook's face
- Lighting
- Warming canteen light
- Mood
- Pride, belonging
PRISON KITCHEN - MORNING (MONTAGE)
transformationIn time-lapse the dingy kitchen blossoms into a sparkling temple of food thronging with prisoner chefs as Paddington wheels a dessert trolley through it.
- Characters
- PADDINGTON, SPOON, KNUCKLES
- Props
- dessert trolley; chocolate roulade; enormous cake; petit fours
- Wardrobe
- Standard
- VFX/Stunts
- Time-lapse set transformation
- Notes
- Kitchen; part of the prison.
- Camera
- Tracking with the trolley through the kitchen
- Lighting
- Warm bright kitchen glow
- Mood
- Transformation
PRISON CANTEEN - DAY (MONTAGE)
delightThe grim canteen turns into a genteel tearoom of gingham, cake stands and china as the Professor levers an entire slice onto a cake fork.
- Characters
- PADDINGTON, THE PROFESSOR, WARDEN
- Props
- red gingham tablecloths; cake stands; china tea sets; cake fork
- Wardrobe
- Standard
- VFX/Stunts
- Time-lapse set transformation
- Notes
- Canteen; part of the prison.
- Camera
- Medium on the prisoner and his giant cake slice
- Lighting
- Soft warm tearoom light
- Mood
- Delight
CLOCK - DUSK (MONTAGE)
passage of timeThe camera sweeps past the swinging pendulum of the great prison clock as hours whizz by.
- Characters
- None
- Props
- clock pendulum
- Wardrobe
- Standard
- VFX/Stunts
- Time-lapse through clock mechanism
- Notes
- Prison clock interior; part of the prison.
- Camera
- Sweeping move past the pendulum and cogs
- Lighting
- Warm glints on brass in shadow
- Mood
- Passage of time
PRISON ATRIUM - DUSK TO NIGHT (MONTAGE)
homelinessWelcome mats, hanging baskets and fairy lights bloom across the atrium as prisoners raise a giant crochet banner reading 'PRISON SWEET PRISON'.
- Characters
- None
- Props
- welcome mats; hanging baskets; bunting; fairy lights; crochet banner
- Wardrobe
- Standard
- VFX/Stunts
- Time-lapse set transformation
- Notes
- Atrium; part of the prison.
- Camera
- Wide up the atrium catching the banner
- Lighting
- Warm fairy lights against cool iron
- Mood
- Homeliness
WARDEN'S OFFICE
cosy authorityFrom his office atop the clock tower, beside a model of the prison, the Warden reads a bedtime story to the inmates over the tannoy.
- Characters
- WARDEN
- Props
- model of the prison; microphone; bedtime story book
- Wardrobe
- Standard
- Notes
- Warden's model of the prison pays off in the escape. Office; part of the prison.
- Camera
- Medium, model prominent in foreground
- Lighting
- Warm single desk lamp
- Mood
- Cosy authority
PADDINGTON'S PRISON CELL
hopeHearing over the tannoy that tomorrow is visiting day, Paddington gazes at the photo of himself with the Browns and hopes for good news.
- Characters
- PADDINGTON, WARDEN
- Props
- photograph of Paddington with the Browns
- Wardrobe
- Standard
- Notes
- Warden heard O.S. via tannoy. Cell; part of the prison.
- Camera
- Close-up over the bear's shoulder onto the photo
- Lighting
- Cold cell light, soft warm fill on the bear's face
- Mood
- Hope
PRISON VISITING ROOM
comic embarrassmentA whole rogues' gallery of grinning prisoners crowds into the visiting window beside Paddington as Henry insults them with the microphone, not the light, still switched on.
- Characters
- PADDINGTON, MARY, JUDY, JONATHAN, HENRY, MRS BIRD, KNUCKLES, PHIBS, SPOON, JIMMY THE SNITCH, T-BONE, THE PROFESSOR, SQUEAKY PETE, DOUBLE BASS BOB, FARMER JACK, MAD DOG, SIR GEOFFREY, JOHNNY CASHPOINT, CHARLEY RUMBLE
- Props
- visiting booth glass; speaker; microphone; newspaper sketches
- Wardrobe
- Standard
- Notes
- Knuckles tells the Browns the suspects look more like a fancy-dress party than a gang, hinting it is one man. Visiting room; part of the prison.
- Camera
- Wide from the visitor side through the glass
- Lighting
- Flat institutional daylight
- Mood
- Comic embarrassment
WINDSOR SQUARE
absence, forebodingAs the first snow whirls, the neighbourhood frays without Paddington until the parrot Feathers blurts 'He's behind you!' and Phoenix appears on his balcony.
- Characters
- MARY, CYCLIST, DR JAFRI, MR CURRY, BINMAN, MISS KITTS, COLONEL, FEATHERS, PHOENIX
- Props
- newspapers; A-Z atlas
- Wardrobe
- Standard
- Notes
- Shows the street without Paddington; FEATHERS the parrot names Phoenix. Windsor Square is part of Windsor Gardens.
- Camera
- Wide street shot, actor on balcony upper-frame
- Lighting
- Flat cold snow-light
- Mood
- Foreboding
PHOENIX'S LIVING ROOM
realisationPhoenix lets slip the thief had 'dazzling blue eyes' from a pencil sketch, and Mary's identikit drawings flicker over his face as the penny drops.
- Characters
- MARY, PHOENIX
- Props
- portrait of Phoenix in a kilt; wanted poster sketch
- Wardrobe
- Portrait of Phoenix in a Highland kilt
- VFX/Stunts
- Identikit drawings flickering over Phoenix's face
- Notes
- Mary deduces Phoenix is the thief. Living room; part of Phoenix's house.
- Camera
- Medium on the actor's face with sketch overlay
- Lighting
- Warm opulent interior light
- Mood
- Realisation
BROWNS' KITCHEN
rallyingWhile Henry scoffs that an award-winning actor can't be a petty thief, Mrs Bird vows actors are the most devious people alive and promises a foolproof plan.
- Characters
- MARY, HENRY, JUDY, JONATHAN, MRS BIRD
- Props
- wanted posters
- Wardrobe
- Standard
- Notes
- Mrs Bird's plan sets up the hamper sting. Kitchen; part of the Browns' house.
- Camera
- Medium ensemble around the table
- Lighting
- Warm daylight kitchen
- Mood
- Rallying
PADDINGTON'S CELL
temptation, doubtThrough the cell pipe Knuckles proposes a four-man escape, and the warning that the Browns will forget him seeps into Paddington like poison.
- Characters
- PADDINGTON, KNUCKLES, SPOON, PHIBS
- Props
- pipes; vent
- Wardrobe
- Standard
- Notes
- Plants the escape plan and Paddington's fear of being forgotten. Cell; part of the prison.
- Camera
- Close-up on the bear listening at the pipe
- Lighting
- Cold cell light, deep shadow
- Mood
- Temptation, doubt
THEATRICAL AGENT'S OFFICE
schemeJonathan and Judy ring the buzzer of an office building carrying a basket of pastries for their cover story.
- Characters
- JONATHAN, JUDY
- Props
- basket of pastries
- Wardrobe
- Standard
- Notes
- None
- Camera
- Medium on the children at the door
- Lighting
- Soft cool morning daylight
- Mood
- Scheme
THEATRICAL AGENT'S OFFICE
comic intel-gatheringGlamorous agent Flick Fanshawe gives the children two minutes only because they brought breakfast, praising their 'nice buns'.
- Characters
- JONATHAN, JUDY, FLICK
- Props
- dictaphones; Chelsea bun
- Wardrobe
- Standard
- Notes
- Introduces FLICK; children record her lines for the later phone sting.
- Camera
- Medium three-shot across the desk
- Lighting
- Warm office light
- Mood
- Comic intel-gathering
WINDSOR SQUARE
infiltrationWhile Mrs Bird distracts the postman, Mary climbs into a huge Barkridge's hamper in the back of the van and closes the lid from inside.
- Characters
- MRS BIRD, POSTMAN, MARY
- Props
- postman's van; Barkridge's hamper
- Wardrobe
- Standard
- Notes
- POSTMAN named Marlon. Windsor Square is part of Windsor Gardens. Hamper addressed to Mr Buchanan.
- Camera
- Wide showing van front distraction and rear hamper
- Lighting
- Clear daylight
- Mood
- Infiltration
AGENT'S OFFICE
key clueFlick reveals Phoenix won't work with others because he thinks they dilute his talent, then sweeps off to the Ritz with another bun.
- Characters
- JONATHAN, JUDY, FLICK
- Props
- basket of buns
- Wardrobe
- Standard
- Notes
- Confirms Phoenix works solo, supporting the one-man theory.
- Camera
- Medium following the agent toward the door
- Lighting
- Warm office light
- Mood
- Key clue
WINDSOR GARDENS
the sting in motionFrom a telephone box across the road, Mrs Bird watches Phoenix take delivery of Mary's hamper and dials the children.
- Characters
- POSTMAN, PHOENIX, MRS BIRD
- Props
- hamper; telephone box
- Wardrobe
- Standard
- Notes
- None
- Camera
- Wide linking phone box and doorstep
- Lighting
- Bright daylight
- Mood
- The sting in motion
TELEPHONE BOX OUTSIDE AGENT
coordinationIn a phone box near the agent, the children get Mrs Bird's call that the package has been delivered and start to dial Phoenix.
- Characters
- JONATHAN, JUDY, MRS BIRD
- Props
- telephone box
- Wardrobe
- Standard
- Notes
- Mrs Bird heard O.S.
- Camera
- Medium through the phone-box glass
- Lighting
- Daylight, slight reflection on glass
- Mood
- Coordination
PHOENIX'S HALLWAY
near missAbout to delve into the straw-filled hamper, Phoenix is interrupted by a phone call from what he believes is his agent.
- Characters
- PHOENIX
- Props
- hamper; straw; telephone
- Wardrobe
- Standard
- Notes
- Hallway; part of Phoenix's house.
- Camera
- Medium on the actor over the hamper
- Lighting
- Soft morning hall light
- Mood
- Near miss
PHONE BOX OUTSIDE AGENT
ingenious deceptionJudy and Jonathan play spliced dictaphone clips of Flick's voice to fake a live conversation with Phoenix.
- Characters
- JONATHAN, JUDY
- Props
- dictaphones
- Wardrobe
- Standard
- Notes
- None
- Camera
- Tight on the dictaphones and the children's faces
- Lighting
- Soft morning daylight
- Mood
- Ingenious deception
PHOENIX'S LIVING ROOM
vanity baitedBelieving his agent is calling, Phoenix eagerly asks where to go for the big Broadway meeting.
- Characters
- PHOENIX
- Props
- telephone
- Wardrobe
- Standard
- Notes
- Living room; part of Phoenix's house.
- Camera
- Medium on the actor at the phone
- Lighting
- Warm morning light
- Mood
- Vanity baited
PHONE BOX OUTSIDE AGENT
comic jeopardyA tape recorder left running plays the wrong line, and the children panic that they have been rumbled.
- Characters
- JUDY, JONATHAN
- Props
- tape recorders
- Wardrobe
- Standard
- Notes
- None
- Camera
- Tight two-shot, alarmed faces
- Lighting
- Soft morning daylight
- Mood
- Comic jeopardy
PHOENIX'S LIVING ROOM
suspicionPhoenix asks 'I beg your pardon?' as the spliced tape throws off the conversation.
- Characters
- PHOENIX
- Props
- telephone
- Wardrobe
- Standard
- Notes
- Living room; part of Phoenix's house.
- Camera
- Close-up on the actor's suspicious face
- Lighting
- Warm morning light
- Mood
- Suspicion
PHONE BOX OUTSIDE AGENT
quick saveThinking fast, Jonathan presses a button so the tape gushes 'Really nice buns!' to smooth things over.
- Characters
- JONATHAN, JUDY
- Props
- dictaphones
- Wardrobe
- Standard
- Notes
- None
- Camera
- Tight on the boy's hand and face
- Lighting
- Soft morning daylight
- Mood
- Quick save
PHOENIX'S LIVING ROOM
the trap springsFlattered by the praise for 'Mr and Mrs Botty-cheek', Phoenix grabs his coat and leaves, and Mary rises silently from the straw of the hamper.
- Characters
- PHOENIX, MARY
- Props
- hamper; straw; coat
- Wardrobe
- Standard
- Notes
- Living room and hallway; part of Phoenix's house. Mary is now inside the house.
- Camera
- Wide catching both actor and rising woman
- Lighting
- Warm morning light
- Mood
- The trap springs
HENRY AND MARY'S BATHROOM
alarmBrushing his teeth, Henry glances along the gardens and is horrified to spot Mary inside Phoenix's living room.
- Characters
- HENRY, MARY
- Props
- toothbrush
- Wardrobe
- Henry in pyjamas
- Notes
- Bathroom; part of the Browns' house. Mary seen through the window in Phoenix's house.
- Camera
- Medium on the man at the window
- Lighting
- Bright morning light
- Mood
- Alarm
PHOENIX'S LIVING ROOM
breakthroughMary uncovers pencil indentations reading 'Saturday 06:35 / Where All Your Dreams Come True' as Henry, in pyjamas, clambers in through the window.
- Characters
- MARY, HENRY
- Props
- used notepad; pencil; vase; Phoenix's paperwork
- Wardrobe
- Henry in pyjamas
- Notes
- Uncovers the time and clue that drive the climax. Living room; part of Phoenix's house.
- Camera
- Medium on the woman and notepad, man at window behind
- Lighting
- Warm morning light
- Mood
- Breakthrough
ROAD
rising tensionPhoenix realises he has forgotten his cravat and turns back the way he came.
- Characters
- PHOENIX
- Props
- cravat
- Wardrobe
- Standard
- Notes
- Sets up Phoenix returning to catch the Browns.
- Camera
- Medium on the actor turning
- Lighting
- Bright daylight
- Mood
- Rising tension
PHOENIX'S LANDING
discoverySpotting two indentations in the carpet, Mary presses a ceiling panel that swings open and unfolds a step ladder into the divots.
- Characters
- MARY, HENRY
- Props
- panelled ceiling; step ladder; carpet indentations
- Wardrobe
- Standard
- Notes
- Henry's creaking pays off the midlife-age theme. Landing; part of Phoenix's house.
- Camera
- Low angle up to the opening ceiling hatch
- Lighting
- Warm landing light, brighter from the hatch
- Mood
- Discovery
PHOENIX'S ATTIC ROOM
vindicationIn the hidden attic Henry and Mary recognise the nun, the thief and the king among Phoenix's mannequins and realise they were right.
- Characters
- HENRY, MARY
- Props
- mannequins; disguises
- Wardrobe
- Standard
- Notes
- Attic; part of Phoenix's house.
- Camera
- Wide on the couple among the mannequins
- Lighting
- Warm vanity-bulb glow, deep shadow
- Mood
- Vindication
PHOENIX'S HALLWAY
dangerPhoenix comes back through his own front door, trapping the Browns inside.
- Characters
- PHOENIX
- Wardrobe
- Standard
- Notes
- Hallway; part of Phoenix's house.
- Camera
- Wide from inside as the door opens to him
- Lighting
- Bright doorway against warm hall
- Mood
- Danger
PHOENIX'S ATTIC ROOM
suspenseHenry and Mary creep down the ladder and watch over the banisters as Phoenix heads into the bathroom.
- Characters
- HENRY, MARY, PHOENIX
- Props
- ladder; ceiling hatch
- Wardrobe
- Standard
- Notes
- Attic; part of Phoenix's house.
- Camera
- Over-the-shoulder from the attic down through the hatch
- Lighting
- Warm attic glow, brighter below
- Mood
- Suspense
PHOENIX'S HALLWAY
tense farcePhoenix levels a walking-stick sword at the intruders until Henry, in pyjamas, bluffs an annual Platinum Club home inspection and Mary plays along.
- Characters
- HENRY, MARY, PHOENIX
- Props
- walking stick sword; umbrella stand; sofa; curtain
- Wardrobe
- Henry in pyjamas
- Notes
- Henry and Mary bluff their way out. Hallway and living room; part of Phoenix's house.
- Camera
- Medium three-shot, sword central
- Lighting
- Warm interior light
- Mood
- Tense farce
PHOENIX'S ATTIC ROOM
the puzzle solvedRelieved the book is safe in his make-up table, Phoenix debates his disguised inner voices and realises the carved letters are musical notes for the fairground organ.
- Characters
- PHOENIX
- Props
- pop-up book; make-up table; back cover image of the fairground organ
- Wardrobe
- Standard
- Notes
- Phoenix voices his mannequin alter-egos (Magwich, Macbeth, Poirot). Attic; part of Phoenix's house.
- Camera
- Medium on the actor and the open book
- Lighting
- Warm bulb-glow, theatrical shadow
- Mood
- The puzzle solved
POLICE STATION
urgencyFrom outside the station the Browns can be heard all talking at once.
- Characters
- None
- Wardrobe
- Standard
- Notes
- Establishing shot.
- Camera
- Wide establishing on the station front
- Lighting
- Flat daylight
- Mood
- Urgency
POLICE STATION
frustration, dreadThe policewoman insists she needs the book with Phoenix's fingerprints, and as a clock strikes the family realise with horror they have missed visiting.
- Characters
- MARY, HENRY, JONATHAN, JUDY, MRS BIRD, POLICEWOMAN
- Props
- counter; clock
- Wardrobe
- Standard
- Notes
- Sets the fingerprint goal and the missed-visit gut-punch.
- Camera
- Medium on the family at the counter, clock above
- Lighting
- Flat institutional light
- Mood
- Frustration, dread
PRISON VISITING ROOM
abandonmentA klaxon ends visiting and the lights go out, leaving Paddington alone in the dark booth that nobody came to.
- Characters
- PADDINGTON
- Props
- visiting booth
- Wardrobe
- Standard
- Notes
- The Browns' missed visit confirms Knuckles' warning. Visiting room; part of the prison.
- Camera
- Medium on the bear through the glass as light fades
- Lighting
- Light cutting out to gloom
- Mood
- Abandonment
PADDINGTON'S CELL
heartbreak, surrenderAs a tear falls, green shoots burst through the cell floor and creepers turn the bars into trees, the Peruvian rainforest blooming around Paddington into Aunt Lucy's arms.
- Characters
- PADDINGTON, AUNT LUCY, KNUCKLES
- Props
- photograph of Paddington with the Browns; vent
- Wardrobe
- Standard
- VFX/Stunts
- Cell transforming into the Peruvian rainforest; Paddington's face vanishing from the photo
- Notes
- Lowest point; Paddington agrees to the escape. Cell; part of the prison.
- Camera
- Wide as the cell dissolves into rainforest
- Lighting
- Cold cell warming into golden jungle glow
- Mood
- Heartbreak, surrender
WARDEN'S OFFICE
the heist beginsThe front of the Warden's prison model swings open like a doll's house, revealing the four escapees dropping through the floorboards of their top-floor cells.
- Characters
- WARDEN, KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- model of the prison; searchlight
- Wardrobe
- Standard
- VFX/Stunts
- Doll's-house cross-section reveal; searchlight sweep
- Notes
- Office and cells; part of the prison. Launches the escape sequence.
- Camera
- Medium on the opening model cross-section
- Lighting
- Warm desk lamp, cool searchlight sweep
- Mood
- The heist begins
CRAWL SPACE BENEATH FLOOR
stealthThe prisoners crawl the length of the building beneath the floorboards before Knuckles drops down the laundry chute.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- floor panel; laundry chute
- Wardrobe
- Standard
- Notes
- Crawl space; part of the prison.
- Camera
- Low tight shot along the crawl space
- Lighting
- Single torch beam in darkness
- Mood
- Stealth
PRISON LAUNDRY
momentumThe prisoners drop one by one onto a pile of laundry and slip out through a door.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- pile of laundry
- Wardrobe
- Standard
- Notes
- Laundry; part of the prison.
- Camera
- Wide on the chute and laundry pile
- Lighting
- Cool dim night light
- Mood
- Momentum
BASEMENT STORAGE ROOM
preparationThe prisoners grab parcels of their civilian clothes from a wall of pigeon holes before Knuckles leads Paddington to the clock mechanism.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- pigeon holes; parcels of clothes
- Wardrobe
- Standard
- Notes
- Basement storage; part of the prison.
- Camera
- Medium on the figures at the cubby wall
- Lighting
- Dim basement bulb
- Mood
- Preparation
CLOCK PENDULUM
comic perilLike Chaplin in Modern Times, Paddington shimmies up the pendulum and rides the giant cogs up into the Warden's office.
- Characters
- PADDINGTON
- Props
- clock pendulum; cogs
- Wardrobe
- Standard
- VFX/Stunts
- Riding the clockwork cogs
- Notes
- Clock mechanism; part of the prison.
- Camera
- Wide low angle up through the gears
- Lighting
- Warm glints on brass in deep shadow
- Mood
- Comic peril
WARDEN'S OFFICE
progressPaddington grabs a key and slips out of the Warden's office.
- Characters
- PADDINGTON
- Props
- key
- Wardrobe
- Standard
- Notes
- Office; part of the prison.
- Camera
- Medium on the bear taking the key
- Lighting
- Low warm lamplight
- Mood
- Progress
CANTEEN
improvisationThe prisoners use Paddington's stolen key to let themselves into the canteen, grabbing a pile of tablecloths on the way.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- key; tablecloths
- Wardrobe
- Standard
- Notes
- Canteen; part of the prison.
- Camera
- Wide on the group entering the dark canteen
- Lighting
- Dim night light
- Mood
- Improvisation
PRISON KITCHEN
assemblyCarrying tablecloths, a laundry basket and a propane tank, the prisoners shimmy up to the kitchen skylight.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- tablecloths; laundry basket; propane tank; skylight
- Wardrobe
- Standard
- Notes
- Kitchen; part of the prison. Assembling the balloon.
- Camera
- Low wide up toward the skylight
- Lighting
- Cool night, pale skylight glow
- Mood
- Assembly
PRISON ROOF
tensionDodging the searchlight, the prisoners climb from the skylight and run across the roof to the shadows of the watch tower.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- skylight
- Wardrobe
- Standard
- VFX/Stunts
- Searchlight evasion on the roof
- Notes
- Roof; part of the prison.
- Camera
- High wide across the roofline
- Lighting
- Cold night, hard sweeping searchlight
- Mood
- Tension
PRISON WATCH TOWER
ingenuityAbove the watch-tower guard the prisoners unfurl an enormous canopy of stitched-together tablecloths.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- stitched tablecloth canopy; laundry basket
- Wardrobe
- Standard
- Notes
- Watch tower; part of the prison.
- Camera
- Wide catching the unfurling canopy
- Lighting
- Cold night, faint tower light
- Mood
- Ingenuity
LAUNDRY BASKET
ignitionPhibs opens the propane valve and Spoon ignites the flame inside the laundry basket.
- Characters
- PHIBS, SPOON
- Props
- propane tank; laundry basket; flame
- Wardrobe
- Standard
- VFX/Stunts
- Propane burner flame
- Notes
- Improvised balloon burner. Part of the prison.
- Camera
- Tight on the flame igniting in the basket
- Lighting
- Darkness lit by the new flame
- Mood
- Ignition
CELL
awe, farewellT-Bone double-takes from his cell window as a tablecloth hot-air balloon rises from the watch tower carrying the escapees.
- Characters
- T-BONE
- Props
- hot air balloon
- Wardrobe
- Standard
- VFX/Stunts
- Hot air balloon liftoff
- Notes
- Cell; part of the prison.
- Camera
- Over-the-shoulder from the cell window to the rising balloon
- Lighting
- Cold night, balloon catching faint light
- Mood
- Awe, farewell
PRISON EXERCISE YARD
escapeThe makeshift balloon floats serenely over the prison wall.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- hot air balloon
- Wardrobe
- Standard
- VFX/Stunts
- Balloon clearing the prison wall
- Notes
- Exercise yard; part of the prison.
- Camera
- Wide low angle, balloon cresting the wall
- Lighting
- Cold night, searchlights below
- Mood
- Escape
BALLOON BASKET
elation vs uneaseThree whooping prisoners hurl their prison hats into the sky while Paddington gazes anxiously at the city, scared of being a fugitive.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- prison hats and jackets
- Wardrobe
- Standard
- VFX/Stunts
- Flight over London
- Notes
- Escape balloon in flight.
- Camera
- Medium in the basket, city far below
- Lighting
- Night, warm city glow from beneath
- Mood
- Elation versus unease
LONDON DOCKLANDS
landingNow in civilian clothes, the prisoners and Paddington descend over the docklands as Knuckles orders Spoon to bring her down.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- civilian clothes
- Wardrobe
- Knuckles, Phibs and Spoon in civilian clothes; Paddington back in his hat and coat
- Notes
- None
- Camera
- Wide descending over the docklands
- Lighting
- Night, sparse dock lighting
- Mood
- Landing
DERELICT FACTORY
arrivalThe balloon settles by a derelict riverside factory and the prisoners tumble out and run to the wharf as it deflates.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- deflating balloon
- Wardrobe
- Standard
- Notes
- Derelict factory; part of the derelict factory and wharf location.
- Camera
- Wide on the landing balloon and running figures
- Lighting
- Cold sparse night light
- Mood
- Arrival
DERELICT FACTORY / WHARF
betrayal, heartbreakAt a waiting seaplane Knuckles confesses the change of plan, and a betrayed Paddington turns and runs rather than flee the country with them.
- Characters
- KNUCKLES, PHIBS, SPOON, PADDINGTON
- Props
- seaplane
- Wardrobe
- Standard
- Notes
- The friends reveal they are leaving the country; Paddington refuses. Wharf; part of the derelict factory and wharf location.
- Camera
- Wide on the wharf, bear running from the plane
- Lighting
- Cold night, faint water reflections
- Mood
- Betrayal, heartbreak
STREET / ALLEY
loneliness, longingAlone and dodging a police car, Paddington spots a telephone box and spends Mrs Bird's ear-coin to call the Browns, only to reach their answer-phone.
- Characters
- PADDINGTON, JONATHAN, JUDY
- Props
- telephone box; single coin; answer-phone
- Wardrobe
- Standard
- Notes
- The coin from breakfast pays off. Street and alley; part of various London streets. Children heard O.S. on the machine.
- Camera
- Wide on the street, the lit box central
- Lighting
- Night, warm glow from the phone box
- Mood
- Loneliness, longing
BROWNS' HALLWAY
confessionPaddington's recorded voice echoes through the empty Browns' hallway as he confesses he has broken out of prison.
- Characters
- PADDINGTON
- Props
- answer-phone
- Wardrobe
- Standard
- Notes
- Paddington heard V.O. on the machine. Hallway; part of the Browns' house.
- Camera
- Slow push toward the answer-phone in the empty hall
- Lighting
- Cool night, one warm lamp on the machine
- Mood
- Confession
PHONE BOX
reconnectionAs the pips cut him off mid-goodbye and he walks away, the telephone rings behind him and Mary's voice floods Paddington with relief.
- Characters
- PADDINGTON, MARY
- Props
- telephone box
- Wardrobe
- Standard
- Notes
- Phone box; part of various London streets. Mary heard O.S.
- Camera
- Medium on the bear turning back to the phone
- Lighting
- Night, warm phone-box glow
- Mood
- Reconnection
BROWNS' HOUSE / PHONE BOX
reunion, deductionCross-cut between the phone box and the family, they piece together that 'Where All Your Dreams Come True' points to the fairground organ at Paddington Station.
- Characters
- PADDINGTON, MARY, MRS BIRD, HENRY, JUDY, JONATHAN
- Props
- telephone; old newspaper; piece of paper with the clue
- Wardrobe
- Standard
- Notes
- Split-location phone scene; Browns' house is the primary set. The plan to chase Phoenix at the station is set.
- Camera
- Composed to hold both family and bear in one frame
- Lighting
- Two warm pools in surrounding night
- Mood
- Reunion, deduction
PHONE BOX
resolveHearing the distinctive horn of the bin lorry, Paddington spots Mr Barnes the binman and finds his ride to the station.
- Characters
- PADDINGTON, MR BARNES
- Props
- telephone box; bin lorry
- Wardrobe
- Standard
- Notes
- Phone box; part of various London streets.
- Camera
- Medium on the bear looking out through the glass
- Lighting
- Night, box glow plus lorry headlights
- Mood
- Resolve
LONDON STREETS
race against timePaddington rides the dustbin lorry through town as Mr Barnes scatters traffic, declaring a refuse emergency.
- Characters
- PADDINGTON, MR BARNES
- Props
- dustbin lorry
- Wardrobe
- Standard
- VFX/Stunts
- Lorry weaving through traffic
- Notes
- None
- Camera
- Tracking the speeding lorry through traffic
- Lighting
- Night, streaking streetlamps and headlights
- Mood
- Race against time
WINDSOR GARDENS
community redemptionAfter Henry's speech about the bear who finds the good in everyone, the neighbours gather to push the Browns' stalled car back into life over Mr Curry's panic board.
- Characters
- MR CURRY, MARY, JUDY, JONATHAN, MRS BIRD, HENRY, DR JAFRI, COLONEL
- Props
- loud hailer; panic board; the Browns' car
- Wardrobe
- Mr Curry in his dressing gown with a loud hailer
- VFX/Stunts
- Neighbours push-starting the stalled car
- Notes
- The street turns back to Paddington's side. Windsor Gardens neighbourhood.
- Camera
- Wide on the crowd pushing the car
- Lighting
- Night, warm street and window light, falling snow
- Mood
- Community redemption
PADDINGTON STATION / ENTRANCE RAMP
comic disguiseThe binman slips a plastic litter-bin sleeve over Paddington and tells him to keep his head down and remember he's a bin.
- Characters
- MR BARNES, PADDINGTON
- Props
- dustbin lorry; plastic litter-bin sleeve
- Wardrobe
- Paddington disguised as a litter bin
- Notes
- Entrance ramp; part of Paddington Station.
- Camera
- Medium on the bin going over the bear
- Lighting
- Night, warm station glow behind
- Mood
- Comic disguise
PADDINGTON STATION / CONCOURSE
comic suspenseDisguised as a bin muttering 'just an ordinary bin', Paddington thanks a dozy policeman who drops half a doughnut in him, briefly freezing the officer.
- Characters
- PADDINGTON
- Props
- litter-bin sleeve; doughnut
- Wardrobe
- Paddington disguised as a litter bin
- Notes
- Concourse; part of Paddington Station. Paddington heard O.S. from inside the bin.
- Camera
- Wide on the concourse, bin and policeman central
- Lighting
- Warm night station lighting
- Mood
- Comic suspense
ROAD BRIDGE NEAR PADDINGTON STATION
convergenceThe Browns' car races over a bridge near the station as the first gleams of winter dawn appear beyond it.
- Characters
- MARY, HENRY, JONATHAN, JUDY, MRS BIRD
- Props
- the Browns' car
- Wardrobe
- Standard
- Notes
- Road bridge approaching the station; part of various London streets.
- Camera
- Wide tracking the car over the bridge
- Lighting
- Night with a first sliver of dawn
- Mood
- Convergence
PADDINGTON STATION / PLATFORM 1
recognitionStill in his bin, Paddington watches a train porter approach the fair train and realises it is Phoenix in disguise.
- Characters
- PADDINGTON, PHOENIX
- Props
- litter-bin sleeve
- Wardrobe
- Phoenix disguised as a train porter
- Notes
- Platform 1; part of Paddington Station.
- Camera
- Low medium from the bin's level toward the porter
- Lighting
- Warm night platform light
- Mood
- Recognition
PADDINGTON STATION / ENTRANCE
arrivalThe Browns pull up at the station and leap from the car.
- Characters
- MARY, HENRY, JONATHAN, JUDY, MRS BIRD
- Props
- the Browns' car
- Wardrobe
- Standard
- Notes
- Entrance; part of Paddington Station.
- Camera
- Wide on the car and the running family
- Lighting
- Warm night station light
- Mood
- Arrival
PADDINGTON STATION / PLATFORM 1
near miss, the chase beginsPaddington casts off the bin and leaps onto the rear truck of the departing fair train as the Browns race to the platform's end just too late.
- Characters
- PADDINGTON, PHOENIX, HENRY, MARY, JONATHAN, JUDY, MRS BIRD
- Props
- fairground organ truck; litter-bin sleeve
- Wardrobe
- Standard
- VFX/Stunts
- Boarding a moving steam train
- Notes
- Platform 1; part of Paddington Station. Jonathan spots the Belmond Pullman to give chase.
- Camera
- Wide tracking the leap, family behind on the platform
- Lighting
- Warm night station light, drifting steam
- Mood
- Near miss
PULLMAN CARRIAGE
ironic comeuppance setupThe smug Judge sips champagne aboard the Pullman, insisting people get what they deserve in life.
- Characters
- JUDGE, WIFE, STEWARD
- Props
- champagne
- Wardrobe
- Standard
- Notes
- JUDGE and his wife Gertrude aboard the Belmond British Pullman.
- Camera
- Medium on the man at his table
- Lighting
- Warm tasselled-lamp glow
- Mood
- Smug irony
PULLMAN CAB
self-acceptanceJonathan expertly reads off boiler pressure and brakes and proudly reclaims his name and his love of steam trains as he sets the Pullman moving.
- Characters
- JONATHAN, JUDY, HENRY, MARY, MRS BIRD
- Props
- train controls; boiler gauge
- Wardrobe
- Standard
- Notes
- Jonathan drops the J-Dog persona. Cab; part of the Belmond British Pullman.
- Camera
- Medium in the cab, firebox lighting the boy
- Lighting
- Warm firebox glow, cool night outside
- Mood
- Self-acceptance
PULLMAN CARRIAGE
comic indignityThe train's lurch slops champagne over the Judge, who is silenced when his wife firmly shushes him.
- Characters
- STEWARD, JUDGE, WIFE
- Props
- champagne
- Wardrobe
- Standard
- Notes
- Carriage; part of the Belmond British Pullman.
- Camera
- Medium two-shot at the table
- Lighting
- Warm lamp glow
- Mood
- Comic indignity
SEA PLANE
guilt, doubtA radio bulletin that Paddington is alone and police are closing in deflates the escapees, and Knuckles' eyes fill with tears as he insists they stick to the plan.
- Characters
- SPOON, KNUCKLES, PHIBS
- Props
- portable radio
- Wardrobe
- Standard
- Notes
- Sets up the prisoners' change of heart.
- Camera
- Medium in the cabin on the big prisoner
- Lighting
- Pale dawn light through the windows
- Mood
- Guilt, doubt
COUNTRYSIDE
momentumThe fair train races out of London into rural England, the camera pushing toward the truck holding the fairground organ.
- Characters
- None
- Props
- fair train; fairground organ
- Wardrobe
- Standard
- VFX/Stunts
- Steam train through countryside
- Notes
- Establishing the moving train climax.
- Camera
- Wide aerial push toward the moving train
- Lighting
- Bright clear daylight
- Mood
- Momentum
FAIR TRAIN / ORGAN TRUCK
the prize within reachPhoenix plays the carved-letter notes on the fairground organ keyboard and a light glows as the code begins to work, unseen by the watching Paddington.
- Characters
- PHOENIX, PADDINGTON
- Props
- fairground organ; tarpaulin; pop-up book; barrel of toffee apples; magician mannequin
- Wardrobe
- Standard
- Notes
- Organ truck; part of the fair train. Paddington plans to grab the book.
- Camera
- Medium on the actor at the organ, bear hidden behind
- Lighting
- Warm truck interior, one glowing accent light
- Mood
- The prize within reach
PULLMAN CAB
mobilisingThrough her telephoto lens Judy watches Paddington climbing to the roof, and Henry resolves to cross between the speeding trains.
- Characters
- JUDY, HENRY, JONATHAN, MARY, MRS BIRD
- Props
- camera telephoto lens; coal
- Wardrobe
- Standard
- Notes
- Cab; part of the Belmond British Pullman.
- Camera
- Medium in the cab, girl with telephoto lens
- Lighting
- Daylight with warm firebox spill
- Mood
- Mobilising
FAIR TRAIN / ORGAN TRUCK
white-knuckle progressUsing toffee apples as suckers, Paddington crosses the windy roof and limbos backward under an oncoming tunnel, emerging covered in soot.
- Characters
- PADDINGTON
- Props
- toffee apples; skylight
- Wardrobe
- Paddington covered in soot
- VFX/Stunts
- Roof crossing on a moving train; limbo under a tunnel
- Notes
- Organ truck roof; part of the fair train.
- Camera
- Low tracking on the roof, tunnel approaching
- Lighting
- Bright daylight into tunnel dark and out again
- Mood
- White-knuckle progress
BETWEEN THE TRAINS
comic perilAs the tracks part, Henry is dragged into the splits between the two trains and, channelling Chakrabatics, holds the pose before Mrs Bird hauls him to safety.
- Characters
- HENRY, JUDY, MRS BIRD, CHAKRABATICS INSTRUCTOR
- Props
- telegraph pole
- Wardrobe
- Standard
- VFX/Stunts
- Henry doing the splits between two speeding trains
- Notes
- Chakrabatics mantra pays off (instructor heard O.S.). The gap between the two trains.
- Camera
- Wide low between the trains catching the splits
- Lighting
- Bright daylight, motion blur
- Mood
- Comic peril
FAIR TRAIN / ORGAN TRUCK
confrontationThe organ blossoms open to raise a treasure box of gold and diamonds, only for Phoenix to whirl and find Paddington hanging upside down nose-to-nose with him.
- Characters
- PHOENIX, PADDINGTON
- Props
- fairground organ; treasure box; gold jewellery and diamonds; pop-up book; toffee apples
- Wardrobe
- Standard
- VFX/Stunts
- Mechanical organ opening to reveal treasure; Paddington swinging through the skylight
- Notes
- Paddington grabs the book; Phoenix loses the code. Organ truck; part of the fair train.
- Camera
- Medium on actor and inverted bear, treasure below
- Lighting
- Warm truck interior, glinting treasure
- Mood
- Confrontation
FAIR TRAIN / CHAIR-O-PLANES TRUCK
pursuitHenry, Mrs Bird and Judy run through a truck packed with chair-o-plane fairground rides.
- Characters
- HENRY, MRS BIRD, JUDY
- Props
- chair-o-planes ride
- Wardrobe
- Standard
- Notes
- Chair-o-planes truck; part of the fair train.
- Camera
- Tracking with the family through the ride parts
- Lighting
- Flickering daylight through truck gaps
- Mood
- Pursuit
FAIR TRAIN / ROOF
reversalPhoenix corners Paddington at the very back of the train with 'Exit, pursued by an actor' before suddenly plunging through a skylight.
- Characters
- PHOENIX, PADDINGTON
- Props
- skylight
- Wardrobe
- Standard
- VFX/Stunts
- Rooftop chase on a moving train; fall through skylight
- Notes
- Roof; part of the fair train.
- Camera
- High wide on the roof, actor falling through skylight
- Lighting
- Bright daylight, wind and motion
- Mood
- Reversal
FAIR TRAIN / SIDESHOW TRUCK
standoffPhoenix brandishes a sword-swallower's blade and slices stuffed animals as Mrs Bird's plastic-dart gun proves no match, backing the Browns into the next carriage.
- Characters
- PHOENIX, MRS BIRD, HENRY, JUDY
- Props
- sword-swallower's sword; dart gun; stuffed animals; handcuffs
- Wardrobe
- Standard
- VFX/Stunts
- Sword fight / blade slicing props
- Notes
- Sideshow truck; part of the fair train.
- Camera
- Medium on the blade-and-dart-gun standoff
- Lighting
- Flickering daylight, gaudy colour
- Mood
- Standoff
ENT. FAIR TRAIN / REAR TRUCK
regroupingAs the two train lines converge again, Paddington climbs down to the platform at the back of the rear truck where he first boarded.
- Characters
- PADDINGTON
- Props
- rear platform
- Wardrobe
- Standard
- Notes
- Slug typo 'ENT.' in source; treated as EXT rear platform. Rear truck; part of the fair train.
- Camera
- Medium on the bear at the rear platform
- Lighting
- Bright daylight
- Mood
- Regrouping
PULLMAN CARRIAGE
comic comeuppancePaddington cheerily compliments the Judge's hair through the window, and the horrified Judge faints face-first into a jumbo pavlova.
- Characters
- STEWARD, JUDGE, PADDINGTON
- Props
- jumbo pavlova
- Wardrobe
- Standard
- Notes
- Carriage; part of the Belmond British Pullman.
- Camera
- Medium on the man fainting into the pavlova
- Lighting
- Warm carriage light
- Mood
- Comic comeuppance
FAIR TRAIN / REAR TRUCK
ingenuityAmazed to see Mary in the Pullman cab, Paddington eyes his suitcase as the trains run thirty feet apart with no way across.
- Characters
- PADDINGTON, MARY, JONATHAN
- Props
- suitcase
- Wardrobe
- Standard
- Notes
- Rear truck; part of the fair train.
- Camera
- Medium on the bear, second train across the gap
- Lighting
- Bright daylight
- Mood
- Ingenuity
FAIR TRAIN / GALLOPERS TRUCK
menacePhoenix checks the handcuffs binding Henry, Mary and Mrs Bird to the gallopers' poles, then turns his mind to Paddington.
- Characters
- PHOENIX, HENRY, MARY, MRS BIRD
- Props
- handcuffs; gallopers carousel
- Wardrobe
- Standard
- Notes
- Gallopers truck; part of the fair train.
- Camera
- Medium on the actor and the cuffed captives
- Lighting
- Flickering daylight, vivid carousel paint
- Mood
- Menace
FAIR TRAIN / REAR TRUCK
racePaddington winds his telescopic ladder out across the gap toward the Pullman to bridge the two trains as Phoenix shoulders at the locked door.
- Characters
- PADDINGTON, PHOENIX
- Props
- telescopic ladder; suitcase
- Wardrobe
- Standard
- VFX/Stunts
- Extending a ladder bridge between speeding trains
- Notes
- Telescopic ladder callback. Rear truck; part of the fair train.
- Camera
- Wide between the trains, ladder extending
- Lighting
- Bright daylight, motion blur below
- Mood
- Race
FAIR TRAIN / GALLOPERS TRUCK
resourcefulnessMrs Bird pulls a pin from her hair and picks the handcuff locks with a trick she learned from Harry Houdini.
- Characters
- JUDY, MRS BIRD
- Props
- hairpin; handcuffs
- Wardrobe
- Standard
- Notes
- Gallopers truck; part of the fair train.
- Camera
- Close on the housekeeper's hands at the cuffs
- Lighting
- Flickering daylight
- Mood
- Resourcefulness
BETWEEN THE TRAINS
captureJust as Paddington reaches toward Mary, Phoenix smashes through the door and hits the retract button, snapping the ladder and pulling the bear back into his arms.
- Characters
- PHOENIX, PADDINGTON, MARY
- Props
- telescopic ladder; pop-up book; retract button
- Wardrobe
- Standard
- VFX/Stunts
- Ladder bridge retracting between two trains
- Notes
- Phoenix grabs the book and traps Paddington in the rear truck. Between the trains.
- Camera
- Wide between the trains, the ladder retracting
- Lighting
- Bright daylight, blurred speed
- Mood
- Capture
FAIR TRAIN
triumphPhoenix uncouples Paddington's truck onto a side track and turns to find himself among four coconuts as Henry's thrown ball flies clean through two trucks to knock him cold.
- Characters
- PHOENIX, HENRY, JUDY, MARY, MRS BIRD
- Props
- coupling pin; track-side lever; coconuts on stands; coconut shy ball
- Wardrobe
- Standard
- VFX/Stunts
- Uncoupling a moving train truck; switching the points
- Notes
- Henry's 'Bullseye' coconut throw pays off; Phoenix is beaten. Exterior of the fair train.
- Camera
- Wide along the train tracking the ball's flight
- Lighting
- Bright daylight
- Mood
- Triumph
RAILWAY
disasterPaddington's runaway truck crashes through the buffers, hurtles down a slope and plunges over a cliff into the murky river below.
- Characters
- PADDINGTON
- Props
- buffers; runaway truck
- Wardrobe
- Standard
- VFX/Stunts
- Train truck crashing off a cliff into a river
- Notes
- Countryside railway siding; part of the countryside railway.
- Camera
- Wide tracking the truck over the cliff
- Lighting
- Bright daylight
- Mood
- Disaster
PULLMAN DRIVER'S CAB
panicSeeing the disaster from the cab, Mary orders Jonathan to throw the brake.
- Characters
- MARY, JONATHAN
- Props
- brake lever
- Wardrobe
- Standard
- Notes
- Driver's cab; part of the Belmond British Pullman.
- Camera
- Medium in the cab on the brake action
- Lighting
- Daylight, warm firebox glow
- Mood
- Panic
VIADUCT
suspenseThe Pullman shrieks to a halt high on a viaduct above the river.
- Characters
- None
- Props
- viaduct
- Wardrobe
- Standard
- VFX/Stunts
- Steam train emergency stop on a viaduct
- Notes
- Viaduct over the river.
- Camera
- Wide low from the river up to the viaduct
- Lighting
- Bright daylight, billowing steam
- Mood
- Suspense
RUNAWAY FAIR TRUCK
dreadPaddington's sinking truck fills with water as he heaves uselessly at the jammed door.
- Characters
- PADDINGTON
- Props
- sinking truck door
- Wardrobe
- Standard
- VFX/Stunts
- Truck sinking and filling with water
- Notes
- Runaway truck submerged at the river. Part of viaduct and river.
- Camera
- Medium inside the flooding truck
- Lighting
- Dim, green water-filtered light
- Mood
- Dread
VIADUCT
courageMary jumps from the train and sends Jonathan to fetch help.
- Characters
- MARY, JONATHAN
- Wardrobe
- Standard
- Notes
- Viaduct.
- Camera
- Wide on the viaduct, woman jumping down
- Lighting
- Bright daylight
- Mood
- Courage
RUNAWAY FAIR TRUCK
desperationPaddington heaves at the door as the carriage keeps filling with water.
- Characters
- PADDINGTON
- Props
- truck door
- Wardrobe
- Standard
- VFX/Stunts
- Flooding carriage
- Notes
- Runaway truck; part of viaduct and river.
- Camera
- Medium on the bear wrestling the door
- Lighting
- Dim green water-filtered light
- Mood
- Desperation
VIADUCT
urgencyMary runs to the side of the bridge.
- Characters
- MARY
- Wardrobe
- Standard
- Notes
- Viaduct.
- Camera
- Wide on the woman reaching the parapet
- Lighting
- Bright daylight
- Mood
- Urgency
UNDERWATER
perilThe runaway truck settles onto the riverbed underwater.
- Characters
- PADDINGTON
- Props
- truck
- Wardrobe
- Standard
- VFX/Stunts
- Underwater truck on riverbed
- Notes
- Underwater; part of viaduct and river.
- Camera
- Wide underwater on the settling truck
- Lighting
- Dim filtered daylight from above
- Mood
- Peril
VIADUCT
sacrificeMary pulls off her coat and dives off the viaduct into the water.
- Characters
- MARY
- Props
- coat
- Wardrobe
- Standard
- VFX/Stunts
- High dive from the viaduct
- Notes
- Mary's channel-swim training pays off. Viaduct.
- Camera
- Wide following the dive from the viaduct
- Lighting
- Bright daylight
- Mood
- Sacrifice
UNDERWATER
rescue attemptMary knifes down through the water toward the sunken truck.
- Characters
- MARY
- Wardrobe
- Standard
- VFX/Stunts
- Underwater swimming
- Notes
- Underwater; part of viaduct and river.
- Camera
- Wide underwater following her descent
- Lighting
- Filtered green daylight, surface shimmer above
- Mood
- Rescue attempt
RUNAWAY FAIR TRUCK
the edge of deathWith only inches of air left, Paddington takes a final breath and sinks under as Mary works the lock from outside.
- Characters
- PADDINGTON, MARY
- Props
- truck door lock
- Wardrobe
- Standard
- VFX/Stunts
- Air pocket disappearing in flooding truck
- Notes
- Runaway truck; part of viaduct and river.
- Camera
- Close on the bear at the vanishing air pocket
- Lighting
- Dim green water-light
- Mood
- The edge of death
UNDERWATER
redemption, salvationPaws clasped through the chained door at the end, Paddington and Mary look up to see Knuckles, Phibs and Spoon dive down and break the chain together.
- Characters
- MARY, PADDINGTON, KNUCKLES, PHIBS, SPOON
- Props
- chained door; chain
- Wardrobe
- Standard
- VFX/Stunts
- Underwater rescue, breaking a chain
- Notes
- The escapees return to save Paddington. Underwater; part of viaduct and river.
- Camera
- Wide underwater on the door and converging rescuers
- Lighting
- Dim green water with descending light shafts
- Mood
- Redemption, salvation
RIVERBANK
relief, worrySurfacing on the riverbank, Paddington beams that Knuckles came back, then passes out feverish in his friends' arms.
- Characters
- MARY, KNUCKLES, PADDINGTON, HENRY, JONATHAN, JUDY, MRS BIRD, PHIBS, SPOON
- Wardrobe
- Standard
- Notes
- Riverbank; part of viaduct and river.
- Camera
- Medium on the bear cradled in the group
- Lighting
- Bright daylight
- Mood
- Relief, worry
WINDSOR GARDENS - THREE DAYS LATER
convalescenceSnow falls on the street as the camera cranes up to Paddington's attic window three days later.
- Characters
- None
- Props
- snow
- Wardrobe
- Standard
- Notes
- Windsor Gardens.
- Camera
- Slow crane up to the attic window
- Lighting
- Soft cold snow-light, warm window glow
- Mood
- Convalescence
PADDINGTON'S ATTIC ROOM
homecoming, guiltPaddington wakes surrounded by the family to a newspaper proclaiming him freed, his joy curdling when he realises he has missed Aunt Lucy's birthday with no present.
- Characters
- PADDINGTON, JONATHAN, MARY, MRS BIRD, JUDY, HENRY
- Props
- thermometer; newspaper 'PADDINGTON FREED'; photograph
- Wardrobe
- Standard
- Notes
- Attic room; part of the Browns' house. Phoenix arrested, Paddington exonerated.
- Camera
- Medium on the bear in bed, family around
- Lighting
- Warm daylight through the round window
- Mood
- Homecoming, guilt
THE BROWNS' STAIRCASE
joy, fulfilmentThe neighbourhood that clubbed together fills the hall, and Paddington opens the door to find Aunt Lucy herself standing in the falling snow.
- Characters
- PADDINGTON, MR GRUBER, MISS KITTS, MS PETERS, COLONEL, BIN MAN, DR JAFRI, HENRY, CYCLIST, MARY, AUNT LUCY
- Props
- doorbell; snow
- Wardrobe
- Standard
- Notes
- Emotional climax: the community flies Aunt Lucy to London instead of the book. THE END. Staircase and hallway; part of the Browns' house.
- Camera
- Wide down the hall to the open door, crowd around
- Lighting
- Warm hall light meeting cold snow-light at the door
- Mood
- Joy, fulfilment
CREDITS
warm resolutionPaddington's scrapbook turns its pages to show everyone's happy endings, closing on a newspaper photo of the Judge sentencing a whimpering Phoenix.
- Characters
- PADDINGTON, AUNT LUCY, KNUCKLES, PHIBS, SPOON, MARY, JONATHAN, HENRY, JUDGE, PHOENIX
- Props
- scrapbook; snapshots; ticket stubs; newspaper headlines
- Wardrobe
- Standard
- VFX/Stunts
- Animated turning scrapbook pages
- Notes
- Epilogue montage over credits; Judge's photo comes to life to sentence Phoenix.
- Camera
- Flat overhead on the scrapbook, pages turning
- Lighting
- Soft even scrapbook light
- Mood
- Warm resolution
PRISON
transitionA caption reads 'SIX MONTHS LATER' over the exterior of the prison.
- Characters
- None
- Props
- caption card
- Wardrobe
- Standard
- Notes
- Exterior; part of the prison.
- Camera
- Wide establishing on the prison facade
- Lighting
- Flat bright daylight
- Mood
- Transition
PRISON ATRIUM
comic poetic justicePhoenix leads the inmate company in an extravagant musical 'Rain on the Roof', finally happy with a captive audience instead of the West End.
- Characters
- PHOENIX
- Props
- stage costumes; musical set
- Wardrobe
- Phoenix and inmates in musical costumes
- Notes
- Final gag: Phoenix thrives performing for the prisoners. Atrium; part of the prison. (Source labels this scene 196.)
- Camera
- Wide from the gallery onto the staged number
- Lighting
- Warm theatrical spotlights against iron
- Mood
- Comic poetic justice
Locations
darkest peru rope bridge
A home-made rope bridge strung across a vast Amazon jungle valley with waterfalls and a raging river beneath; the bears' home in Darkest Peru.
Set Requirements
- •Rope bridge over a jungle gorge
- •trailing vines
- •waterfall and rapids (largely VFX)
Key Visual Moments
- S1Lucy dives from a vine on a homemade rope bridge into the raging Amazon torrent to scoop a tiny bear cub from the brink of a waterfall.
windsor gardens
A beautiful London street of pastel-coloured homes (including Windsor Square and the newspaper kiosk) where the Browns and their neighbours live.
Set Requirements
- •Pastel terraced street
- •newspaper kiosk
- •outside taps and drainpipes for window-cleaning gags
- •snow dressing for later scenes
Key Visual Moments
- S2An older, scruffier Paddington sits in a round attic window in a street of pastel homes, gazing out at the city he loves.
- S6Paddington rides through his pastel street greeting every neighbour by name, leaping from bicycle to dustbin lorry as the community hums around him.
- S28A rope-and-bucket physics gag goes wrong and Paddington is hauled three storeys up the building as the bucket plummets, then crowned by it as it lands.
- S31A time-lapse of Paddington cleaning every window on the street ends at the Colonel's, where he resolves to clean them anyway.
- S45Cornered by sirens, the thief vanishes in a puff of smoke, leaving Paddington alone with the broken case as the policewoman orders his paws in the air.
- S46Neighbours come to their windows as the handcuffed little bear, head hung in shame, is led up the street and bundled into a police van.
- S98As the first snow whirls, the neighbourhood frays without Paddington until the parrot Feathers blurts 'He's behind you!' and Phoenix appears on his balcony.
- S104While Mrs Bird distracts the postman, Mary climbs into a huge Barkridge's hamper in the back of the van and closes the lid from inside.
- S106From a telephone box across the road, Mrs Bird watches Phoenix take delivery of Mary's hamper and dials the children.
- S151After Henry's speech about the bear who finds the good in everyone, the neighbours gather to push the Browns' stalled car back into life over Mr Curry's panic board.
- S192Snow falls on the street as the camera cranes up to Paddington's attic window three days later.
the browns' house
The Browns' family home, including Paddington's round-windowed attic room, the kitchen, bathrooms, Henry and Mary's bedroom, the children's rooms, hallway and staircase.
Set Requirements
- •Paddington's attic bedroom
- •family kitchen
- •two bathrooms
- •master bedroom
- •Judy's and Jonathan's rooms
- •hallway with answer-phone
- •staircase
Key Visual Moments
- S3Paddington sets about his morning in his cosy attic room as his letter to the Home for Retired Bears continues.
- S4Paddington cheerfully uses two electric toothbrushes in his ears and up his nose before finally brushing his teeth.
- S5Amid the happy chaos of family breakfast, Mrs Bird magics a coin from behind Paddington's ear to prove he hasn't cleaned them.
- S9Mary's doodle of herself comes to life, an illustrated Mary climbing out of an airship window to dive into a sunken city below.
- S10Judy slams down the telephone after defiantly informing Tony that he is the one being dumped.
- S13Paddington helps Jonathan add the finishing touches to a scale model steam engine on his bedroom floor.
- S15Jonathan sadly shuts his beloved steam engine away in the cupboard to protect his cool new image.
- S30Paddington drops his first earnings into a huge jar labelled 'AUNT LUCY'S BIRTHDAY FUND'.
- S33Jump cuts show coins steadily filling the huge birthday-fund jar across many different days.
- S53Mary pins her drawing of the thief to a cork board, beginning what will become her crime wall.
- S56Jonathan tacks up a 'Have you seen this man?' poster of the thief.
- S57Using a washing-up brush as a wand, Mrs Bird makes a turnip vanish and looks around amazed.
- S72Henry, in a blue face mask, imagines his younger 'Bullseye Brown' self knocking over three coconuts at a fairground shy.
- S100While Henry scoffs that an award-winning actor can't be a petty thief, Mrs Bird vows actors are the most devious people alive and promises a foolproof plan.
- S115Brushing his teeth, Henry glances along the gardens and is horrified to spot Mary inside Phoenix's living room.
- S146Paddington's recorded voice echoes through the empty Browns' hallway as he confesses he has broken out of prison.
- S148Cross-cut between the phone box and the family, they piece together that 'Where All Your Dreams Come True' points to the fairground organ at Paddington Station.
- S193Paddington wakes surrounded by the family to a newspaper proclaiming him freed, his joy curdling when he realises he has missed Aunt Lucy's birthday with no present.
- S194The neighbourhood that clubbed together fills the hall, and Paddington opens the door to find Aunt Lucy herself standing in the falling snow.
serpentine swimming club
An open-air lake swimming club where Mary trains for her channel swim.
Set Requirements
- •Open-water lake / lido
Key Visual Moments
- S7Mary dives into the open lake, training to swim to France while Paddington's voiceover marvels at her ambition.
montage cutaways
Assorted brief cutaway inserts used in the family-introduction montage (modes of travel, stock footage of nuns, a flip-book, blender and hair dye).
Set Requirements
- •Insert / stock-footage elements
- •flip-flap look book prop
Key Visual Moments
- S8A quick cutaway riffs through boat, plane and train as alternatives to swimming the channel.
- S11Black-and-white stock footage of nuns illustrates Judy's brief impulse to take the veil.
- S14A flip-flap look book transforms Jonathan from his true self into J-Dog in ridiculous cyber-shades.
- S17Quick cutaways of a food blender and hair dye chart Henry's midlife reinvention.
school printing room
A room at Judy's school housing an old printing press where she produces The Portobello Express.
Set Requirements
- •Working antique printing press
Key Visual Moments
- S12Judy proudly cranks out the first issue of The Portobello Express on an old school printing press as Paddington looks on.
- S55Judy runs off a new edition of her newspaper on the printing press.
lloyds of london
The grand insurance institution where Henry works and is passed over for promotion.
Set Requirements
- •Corporate atrium with crowd of colleagues
Key Visual Moments
- S16Henry's hopeful face drops as a much younger man, Steve Visby, is named Head of Risk Analysis instead of him.
fitness studio
A studio where lycra-clad young people practise 'Chakrabatics' splits and Henry humiliates himself.
Set Requirements
- •Mirrored exercise studio
Key Visual Moments
- S18Among lycra-clad youngsters doing the splits, Henry attempts 'Chakrabatics' and collapses in a heap.
portobello road market
The bustling Portobello Road street market and its adjoining alleys where Paddington greets traders and feeds Wolfie.
Set Requirements
- •Market stalls
- •side alleys
- •stray-dog den
Key Visual Moments
- S19Paddington walks the bustling market greeting the traders and stops to feed Wolfie, a stray dog in an alley off Portobello Road.
- S39A police car swings into the top of Portobello Road as Paddington bolts down it after the thief.
- S41Paddington chases the thief down a dark alley towards the canal.
- S43Wolfie pricks up his ears at Paddington's whistle and bolts to the rescue.
gruber's antiques
Mr Gruber's antique shop with a front showroom, glass display cases and an upstairs workshop; home of the pop-up book before the robbery.
Set Requirements
- •Antique showroom with fairground memorabilia
- •glass display case for the book
- •upstairs workshop
- •alley and second-floor window
Key Visual Moments
- S20Paddington opens an old book and a pop-up Tower Bridge unfolds, drawing the camera into an incredible paper world.
- S22Paddington bangs his head hoping to dislodge more coins from his ear when he learns the unique pop-up book costs a thousand of them.
- S35Hearing breaking glass, Paddington spots a shadowy bearded figure climbing through a second-floor window of Gruber's shop.
- S36The thief smashes the display case and snatches the pop-up book.
- S37Paddington tumbles through the window into the workshop just as the burglar alarm shrieks and the thief bursts out the front door with the book.
- S38Paddington careers down the stairs and out of the shop yelling for the thief to come back with the book.
- S65As Mr Gruber recounts the robbery, an animation of Mary's illustrated thief replays grabbing the book and choosing it over jewels.
pop-up london
A fantastical living paper version of London inside the pop-up book, with a pop-up Tower Bridge, bus, underground, Piccadilly Circus, St Paul's and Big Ben.
Set Requirements
- •Stylised pop-up paper environment (largely VFX/animation)
Key Visual Moments
- S21A three-dimensional Paddington leads Aunt Lucy through a living paper London, from a pop-up bus to St Paul's to Big Ben across the river.
barber's shop
Giuseppe's smart grooming salon with barber's chairs, mirrors, a ceiling fan and a sprinkler system.
Set Requirements
- •Period barber's salon
- •working ceiling fan rig
- •sprinkler system
- •breakaway shop window
Key Visual Moments
- S23Outside Giuseppe's smart shop, the barber heads off leaving Paddington alone in a borrowed barber's jacket.
- S24Bound up in the flex of electric clippers, Paddington is whipped off his feet by the ceiling fan and spun around the shop at high speed.
- S25A mother reassures her nervous son outside just as Paddington is hurled from the fan and splats against the shop window.
- S26Paddington smears marmalade over the customer's accidental bald patch as 'product', then licks it off just as the sprinklers drench the shop.
koslova's steam fair
A travelling vintage steam fair with rides, a fairground organ and the Spiegeltent, run by Madame Kozlova.
Set Requirements
- •Vintage fairground rides
- •fairground organ with light bulbs
- •Spiegeltent
- •small stage
Key Visual Moments
- S27Charismatic actor Phoenix Buchanan pulls a lever with Paddington and thousands of light bulbs burst into life across the magnificent old steam fair.
- S66Colourful fortune-teller Madame Kozlova leads the Browns toward the Spiegeltent, the camera pushing inside to the 1930s.
dr jafri's house
Dr Jafri's home, seen via his home office and the French windows onto the garden that Paddington cleans.
Set Requirements
- •Home office
- •French windows onto a garden
Key Visual Moments
- S29Paddington uses his own soapy fur as a chamois, buffing Dr Jafri's French windows to a sparkle with his belly and back.
colonel's house
The Colonel's gloomy living room, transformed when Paddington cleans his window and lets the sunlight in.
Set Requirements
- •Dark, curtained living room
- •large street-facing window
Key Visual Moments
- S32Sunlight washes into the Colonel's gloomy living room for the first time in years, and across the street he and Miss Kitts begin a tender mimed flirtation.
various london streets
Assorted London streets, roads, alleys and a road bridge used for window-cleaning, the bin-lorry rides and Paddington's lonely flight, including the telephone box he calls from.
Set Requirements
- •High-rise (the Shard) with cleaning gondola
- •telephone boxes
- •road bridge near the station
- •back alleys
Key Visual Moments
- S34Pull back to reveal Paddington dangling from a gondola cleaning the entire glass face of the Shard while a calypso band plays inside.
- S117Phoenix realises he has forgotten his cravat and turns back the way he came.
- S145Alone and dodging a police car, Paddington spots a telephone box and spends Mrs Bird's ear-coin to call the Browns, only to reach their answer-phone.
- S147As the pips cut him off mid-goodbye and he walks away, the telephone rings behind him and Mary's voice floods Paddington with relief.
- S149Hearing the distinctive horn of the bin lorry, Paddington spots Mr Barnes the binman and finds his ride to the station.
- S150Paddington rides the dustbin lorry through town as Mr Barnes scatters traffic, declaring a refuse emergency.
- S154The Browns' car races over a bridge near the station as the first gleams of winter dawn appear beyond it.
police car
The interior of the police car from which the policewoman radios in the robbery.
Set Requirements
- •Police car interior with radio
Key Visual Moments
- S40A serious-minded policewoman radios in a robbery in progress, describing the suspect as a small bear in a red hat and duffle coat.
canal towpath and basin
A London canal towpath, basin, bridge and central island used for the swan-and-bicycle chase.
Set Requirements
- •Canal with moored boats
- •towpath and bridge
- •overgrown island
- •swan / waterfowl wrangling
Key Visual Moments
- S42On the towpath Paddington sees the thief steal a bicycle off a canal boat and cycle away, so he whistles sharply for help.
- S44Paddington bursts from the undergrowth of a canal island dangling from the legs of an enraged swan, astounding the thief into crashing his bike into the water.
phoenix's house
Phoenix Buchanan's grand house on the corner, with a lavish living room, hallway, landing and a hidden attic full of disguise mannequins and his make-up table.
Set Requirements
- •Lavish living room with kilt portrait
- •hallway with umbrella stand
- •landing with concealed ceiling hatch
- •hidden attic with costumed mannequins and theatrical make-up mirror
Key Visual Moments
- S47The bearded thief peels off his nose, eyebrows, beard and wig at a theatrical make-up mirror to reveal Phoenix Buchanan, surrounded by mannequins of his old roles.
- S73Phoenix readies a new disguise at his make-up mirror beneath an old photograph of the magician, the pop-up book open at St Paul's.
- S99Phoenix lets slip the thief had 'dazzling blue eyes' from a pencil sketch, and Mary's identikit drawings flicker over his face as the penny drops.
- S108About to delve into the straw-filled hamper, Phoenix is interrupted by a phone call from what he believes is his agent.
- S110Believing his agent is calling, Phoenix eagerly asks where to go for the big Broadway meeting.
- S112Phoenix asks 'I beg your pardon?' as the spliced tape throws off the conversation.
- S114Flattered by the praise for 'Mr and Mrs Botty-cheek', Phoenix grabs his coat and leaves, and Mary rises silently from the straw of the hamper.
- S116Mary uncovers pencil indentations reading 'Saturday 06:35 / Where All Your Dreams Come True' as Henry, in pyjamas, clambers in through the window.
- S118Spotting two indentations in the carpet, Mary presses a ceiling panel that swings open and unfolds a step ladder into the divots.
- S119In the hidden attic Henry and Mary recognise the nun, the thief and the king among Phoenix's mannequins and realise they were right.
- S120Phoenix comes back through his own front door, trapping the Browns inside.
- S121Henry and Mary creep down the ladder and watch over the banisters as Phoenix heads into the bathroom.
- S122Phoenix levels a walking-stick sword at the intruders until Henry, in pyjamas, bluffs an annual Platinum Club home inspection and Mary plays along.
- S123Relieved the book is safe in his make-up table, Phoenix debates his disguised inner voices and realises the carved letters are musical notes for the fairground organ.
dog food commercial set
A mock aristocratic dining room used in Phoenix's Harley's Gourmet Dog Food television commercial.
Set Requirements
- •Linen-clothed dining table
- •silver cloche and gilt dog bowl
- •commercial lighting
Key Visual Moments
- S48A silver cloche lifts to reveal a gilt dog-food bowl, and we pull out to find Phoenix demeaning himself in a full dog suit to camera.
courtroom
An imposing Crown courtroom where Paddington is tried, with a dock, witness stand and public gallery.
Set Requirements
- •Courtroom with dock and witness box
- •exterior steps
Key Visual Moments
- S49Various legal types stride towards the imposing courtroom building.
- S50Paddington's hope collapses as the judge proves to be the very barber-shop customer he disfigured, and Phoenix calmly perjures himself on the stand.
prison
A vast, imposing Victorian prison with a high central atrium, cells, laundry, canteen, kitchen, clock tower, Warden's office, watch tower, roof and exercise yard.
Set Requirements
- •Multi-tier atrium with barred cells
- •industrial laundry
- •canteen and kitchen
- •clock-tower mechanism and Warden's office with prison model
- •watch tower, roof and exercise yard
- •barbed-wire walls and searchlights
Key Visual Moments
- S51Sad calypso music plays as the little bear in a grey striped uniform is led up the staircase of the towering prison atrium.
- S52The camera pulls back from Paddington's tiny lit cell window to reveal it as one of dozens in a vast, imposing Victorian prison swept by searchlights.
- S58Eyes full of tears, Paddington scrubs out the line 'I do hope they don't forget me' and pulls himself together.
- S62At morning roll call Paddington cheerily offers to start a gardening club and is met by tattooed T-Bone's threat to bury him in a very deep hole.
- S63Paddington watches in horror as a single red sock turns the locked uniforms wash an ominous pink, the door handle snapping off in his paw.
- S64After bonking the granite-faced chef with a baguette and squirting condiments on his apron, Paddington saves himself by pushing a marmalade sandwich into Knuckles' mouth.
- S76Paddington opens his eyes to find Knuckles inches from his nose announcing 'Marmalade time' as thunder crashes.
- S77Paddington politely holds the kitchen door for a suspicious Knuckles, who decides being let ahead makes Paddington a sap.
- S78Paddington's calming Hard Stare brings Knuckles out in a cold sweat, melting the bruiser into an eager marmalade-making partner with his knife-handed orange squeezers.
- S88Paddington grandly announces Chef McGinty's crustless marmalade sandwich to a silent, sceptical canteen as Knuckles barks 'take it or leave it'.
- S89Convinced the prisoners hated his food, Knuckles flies into a pan-throwing rage about never amounting to anything before Paddington opens the hatch.
- S90The prisoners make ecstatic noises over the best food in years, and a proud Knuckles confesses to a strange warm tingle in his tum-tum.
- S91In time-lapse the dingy kitchen blossoms into a sparkling temple of food thronging with prisoner chefs as Paddington wheels a dessert trolley through it.
- S92The grim canteen turns into a genteel tearoom of gingham, cake stands and china as the Professor levers an entire slice onto a cake fork.
- S93The camera sweeps past the swinging pendulum of the great prison clock as hours whizz by.
- S94Welcome mats, hanging baskets and fairy lights bloom across the atrium as prisoners raise a giant crochet banner reading 'PRISON SWEET PRISON'.
- S95From his office atop the clock tower, beside a model of the prison, the Warden reads a bedtime story to the inmates over the tannoy.
- S96Hearing over the tannoy that tomorrow is visiting day, Paddington gazes at the photo of himself with the Browns and hopes for good news.
- S97A whole rogues' gallery of grinning prisoners crowds into the visiting window beside Paddington as Henry insults them with the microphone, not the light, still switched on.
- S101Through the cell pipe Knuckles proposes a four-man escape, and the warning that the Browns will forget him seeps into Paddington like poison.
- S126A klaxon ends visiting and the lights go out, leaving Paddington alone in the dark booth that nobody came to.
- S127As a tear falls, green shoots burst through the cell floor and creepers turn the bars into trees, the Peruvian rainforest blooming around Paddington into Aunt Lucy's arms.
- S128The front of the Warden's prison model swings open like a doll's house, revealing the four escapees dropping through the floorboards of their top-floor cells.
- S129The prisoners crawl the length of the building beneath the floorboards before Knuckles drops down the laundry chute.
- S130The prisoners drop one by one onto a pile of laundry and slip out through a door.
- S131The prisoners grab parcels of their civilian clothes from a wall of pigeon holes before Knuckles leads Paddington to the clock mechanism.
- S132Like Chaplin in Modern Times, Paddington shimmies up the pendulum and rides the giant cogs up into the Warden's office.
- S133Paddington grabs a key and slips out of the Warden's office.
- S134The prisoners use Paddington's stolen key to let themselves into the canteen, grabbing a pile of tablecloths on the way.
- S135Carrying tablecloths, a laundry basket and a propane tank, the prisoners shimmy up to the kitchen skylight.
- S136Dodging the searchlight, the prisoners climb from the skylight and run across the roof to the shadows of the watch tower.
- S137Above the watch-tower guard the prisoners unfurl an enormous canopy of stitched-together tablecloths.
- S138Phibs opens the propane valve and Spoon ignites the flame inside the laundry basket.
- S139T-Bone double-takes from his cell window as a tablecloth hot-air balloon rises from the watch tower carrying the escapees.
- S140The makeshift balloon floats serenely over the prison wall.
- S196A caption reads 'SIX MONTHS LATER' over the exterior of the prison.
- S197Phoenix leads the inmate company in an extravagant musical 'Rain on the Roof', finally happy with a captive audience instead of the West End.
tower bridge
Tower Bridge, including its north tower of royal armour and the elevated walkway with the coat of arms hiding the first clue.
Set Requirements
- •North tower with royal suits of armour
- •high-level walkway
- •carved coat of arms with hidden letter
Key Visual Moments
- S59The iconic Tower Bridge stands silhouetted against the night sky.
- S60Among royal suits of armour, one suit silently lifts its visor to reveal Phoenix, who clanks from the room once the guard has gone.
- S61Still in armour above the swirling Thames, Phoenix finds the letter 'D' carved into the back of the coat of arms.
law library
A law library where Henry pores over text books trying to free Paddington.
Set Requirements
- •Shelves of law books and a reading desk
Key Visual Moments
- S54Henry sits exhausted amid towering stacks of law text books.
st. paul's cathedral
St Paul's Cathedral, including the dome, Whispering Gallery, geometric staircase and exterior, where Phoenix retrieves a clue disguised as a nun.
Set Requirements
- •Cathedral nave and dome
- •Whispering Gallery with angel statue and securing rod
- •geometric spiral staircase
- •exterior steps and crime-scene dressing
Key Visual Moments
- S73Phoenix readies a new disguise at his make-up mirror beneath an old photograph of the magician, the pop-up book open at St Paul's.
- S74A flock of nuns processes up the cathedral steps, Phoenix's voiceover introducing 'Sister Agatha'.
- S75Disguised in a nun's habit, Phoenix ducks from the procession into a staircase, his habit blacking out the camera.
- S79Judy, Jonathan and Mary slip in behind a tour group as the guide introduces Wren's great cathedral.
- S80Beside a taped-off crime scene of a smashed statue, the smitten security guard insists the real culprit, a beautiful nun, slipped the net.
- S81From the top of the dome the guard watches a nun break from the herd and head for the Whispering Gallery.
- S82Phoenix races up the spiralling geometric staircase.
- S83Phoenix finds the letter 'A' between an angel's wings, then swings down on the loosened rod, toppling the statue to smash into a thousand pieces.
- S84Pulling off his nun's habit on the way down, Phoenix transforms into a decrepit old archbishop by the time he reaches the bottom.
- S85The security guard ambles off in supposedly lightning pursuit of the vanished nun.
- S86Disguised as the archbishop, Phoenix bids the guards good evening and disappears into the night unchallenged.
- S87The wistful guard offers to describe the most beautiful woman he's seen in years as Mary pulls a pencil from her hair.
spiegeltent (1930s flashback)
A 1930s mirrored Spiegeltent where great-grandmother Kozlova performed the trapeze as the Flying Swan.
Set Requirements
- •Period Spiegeltent
- •trapeze rig
- •1930s audience dressing
Key Visual Moments
- S67The Flying Swan performs on the trapeze to showers of flowers and a tossed diamond necklace, while a jealous magician watches from the wings.
- S68Alone in the empty Spiegeltent, the magician files through the trapeze ropes.
- S69The rope snaps mid-act and the Flying Swan plummets to the floor; the magician kneels in fake concern and slips the key chain from her neck.
madame kozlova's caravan (1930s flashback)
Great-grandmother Kozlova's painted fairground wagon where the magician finds only the pop-up book in her strong box.
Set Requirements
- •Painted gypsy caravan
- •strong box and key chain
Key Visual Moments
- S70The magician darts up the steps into the painted fairground wagon.
- S71Cornered after finding only a pop-up book in the strong box, the magician vanishes in a puff of smoke, leaving the book behind.
theatrical agent's office
Flick Fanshawe's office, walls lined with theatrical posters and actors' photographs, where the children interview her.
Set Requirements
- •Agent's office with show-business decor
- •buzzer entry
Key Visual Moments
- S102Jonathan and Judy ring the buzzer of an office building carrying a basket of pastries for their cover story.
- S103Glamorous agent Flick Fanshawe gives the children two minutes only because they brought breakfast, praising their 'nice buns'.
- S105Flick reveals Phoenix won't work with others because he thinks they dilute his talent, then sweeps off to the Ritz with another bun.
telephone boxes (sting)
Phone boxes near the agent's office from which Judy and Jonathan run the spliced-dictaphone phone sting on Phoenix.
Set Requirements
- •Red telephone boxes
- •dictaphone props
Key Visual Moments
- S107In a phone box near the agent, the children get Mrs Bird's call that the package has been delivered and start to dial Phoenix.
- S109Judy and Jonathan play spliced dictaphone clips of Flick's voice to fake a live conversation with Phoenix.
- S111A tape recorder left running plays the wrong line, and the children panic that they have been rumbled.
- S113Thinking fast, Jonathan presses a button so the tape gushes 'Really nice buns!' to smooth things over.
police station
The local police station counter where the Browns plead Paddington's case.
Set Requirements
- •Police station front desk
- •striking wall clock
Key Visual Moments
- S124From outside the station the Browns can be heard all talking at once.
- S125The policewoman insists she needs the book with Phoenix's fingerprints, and as a clock strikes the family realise with horror they have missed visiting.
london docklands
The London docklands over which the escape balloon descends toward the river.
Set Requirements
- •Riverside docklands
Key Visual Moments
- S142Now in civilian clothes, the prisoners and Paddington descend over the docklands as Knuckles orders Spoon to bring her down.
tablecloth balloon
The improvised hot-air balloon made of stitched tablecloths and a laundry basket carrying the escapees over London.
Set Requirements
- •Practical / VFX balloon rig with propane burner
Key Visual Moments
- S141Three whooping prisoners hurl their prison hats into the sky while Paddington gazes anxiously at the city, scared of being a fugitive.
derelict factory and wharf
A derelict riverside factory and wharf in the east end where the balloon lands and a getaway seaplane waits.
Set Requirements
- •Derelict factory interior/exterior
- •wharf with moored seaplane
Key Visual Moments
- S143The balloon settles by a derelict riverside factory and the prisoners tumble out and run to the wharf as it deflates.
- S144At a waiting seaplane Knuckles confesses the change of plan, and a betrayed Paddington turns and runs rather than flee the country with them.
paddington station
Paddington Station, including its entrance ramp, concourse and Platform 1, where Paddington boards the departing fair train.
Set Requirements
- •Station concourse and platforms
- •steam fair train and Belmond Pullman
Key Visual Moments
- S152The binman slips a plastic litter-bin sleeve over Paddington and tells him to keep his head down and remember he's a bin.
- S153Disguised as a bin muttering 'just an ordinary bin', Paddington thanks a dozy policeman who drops half a doughnut in him, briefly freezing the officer.
- S155Still in his bin, Paddington watches a train porter approach the fair train and realises it is Phoenix in disguise.
- S156The Browns pull up at the station and leap from the car.
- S157Paddington casts off the bin and leaps onto the rear truck of the departing fair train as the Browns race to the platform's end just too late.
belmond british pullman
A luxurious heritage steam train (carriage, cab and driver's cab) the Browns commandeer to chase the fair train; carries the Judge and his wife.
Set Requirements
- •Plush dining carriage
- •working steam-engine cab
- •coal tender
Key Visual Moments
- S158The smug Judge sips champagne aboard the Pullman, insisting people get what they deserve in life.
- S159Jonathan expertly reads off boiler pressure and brakes and proudly reclaims his name and his love of steam trains as he sets the Pullman moving.
- S160The train's lurch slops champagne over the Judge, who is silenced when his wife firmly shushes him.
- S164Through her telephoto lens Judy watches Paddington climbing to the roof, and Henry resolves to cross between the speeding trains.
- S172Paddington cheerily compliments the Judge's hair through the window, and the horrified Judge faints face-first into a jumbo pavlova.
- S180Seeing the disaster from the cab, Mary orders Jonathan to throw the brake.
seaplane
The escapees' getaway seaplane flying over the English countryside, later used to return and rescue Paddington.
Set Requirements
- •Seaplane cockpit and cabin
- •portable radio prop
Key Visual Moments
- S161A radio bulletin that Paddington is alone and police are closing in deflates the escapees, and Knuckles' eyes fill with tears as he insists they stick to the plan.
countryside railway
The rural railway lines, siding and buffers through which the fair train and Paddington's runaway truck race outside London.
Set Requirements
- •Open countryside railway track
- •siding with buffers
- •track-side points lever
Key Visual Moments
- S162The fair train races out of London into rural England, the camera pushing toward the truck holding the fairground organ.
- S179Paddington's runaway truck crashes through the buffers, hurtles down a slope and plunges over a cliff into the murky river below.
fair train
Kozlova's travelling steam fair train, with an organ truck, chair-o-planes, sideshow and gallopers trucks plus a rear platform and roof, scene of the climactic chase.
Set Requirements
- •Fairground organ truck with treasure mechanism
- •chair-o-planes, sideshow and gallopers trucks
- •rideable roof and rear platform
- •coupling pins and skylights
Key Visual Moments
- S163Phoenix plays the carved-letter notes on the fairground organ keyboard and a light glows as the code begins to work, unseen by the watching Paddington.
- S165Using toffee apples as suckers, Paddington crosses the windy roof and limbos backward under an oncoming tunnel, emerging covered in soot.
- S167The organ blossoms open to raise a treasure box of gold and diamonds, only for Phoenix to whirl and find Paddington hanging upside down nose-to-nose with him.
- S168Henry, Mrs Bird and Judy run through a truck packed with chair-o-plane fairground rides.
- S169Phoenix corners Paddington at the very back of the train with 'Exit, pursued by an actor' before suddenly plunging through a skylight.
- S170Phoenix brandishes a sword-swallower's blade and slices stuffed animals as Mrs Bird's plastic-dart gun proves no match, backing the Browns into the next carriage.
- S171As the two train lines converge again, Paddington climbs down to the platform at the back of the rear truck where he first boarded.
- S173Amazed to see Mary in the Pullman cab, Paddington eyes his suitcase as the trains run thirty feet apart with no way across.
- S174Phoenix checks the handcuffs binding Henry, Mary and Mrs Bird to the gallopers' poles, then turns his mind to Paddington.
- S175Paddington winds his telescopic ladder out across the gap toward the Pullman to bridge the two trains as Phoenix shoulders at the locked door.
- S178Phoenix uncouples Paddington's truck onto a side track and turns to find himself among four coconuts as Henry's thrown ball flies clean through two trucks to knock him cold.
between the trains
The dangerous gap between the two parallel-running steam trains where Henry crosses and Paddington bridges with his ladder.
Set Requirements
- •Parallel running trains rig
- •telegraph poles
- •ladder-bridge stunt rig
Key Visual Moments
- S166As the tracks part, Henry is dragged into the splits between the two trains and, channelling Chakrabatics, holds the pose before Mrs Bird hauls him to safety.
- S177Just as Paddington reaches toward Mary, Phoenix smashes through the door and hits the retract button, snapping the ladder and pulling the bear back into his arms.
viaduct and river
A railway viaduct over a deep river where Paddington's truck plunges in and sinks, and the underwater rescue takes place.
Set Requirements
- •Railway viaduct
- •deep river and riverbank
- •underwater stage with sinking train truck and chained door
Key Visual Moments
- S181The Pullman shrieks to a halt high on a viaduct above the river.
- S182Paddington's sinking truck fills with water as he heaves uselessly at the jammed door.
- S183Mary jumps from the train and sends Jonathan to fetch help.
- S184Paddington heaves at the door as the carriage keeps filling with water.
- S185Mary runs to the side of the bridge.
- S186The runaway truck settles onto the riverbed underwater.
- S187Mary pulls off her coat and dives off the viaduct into the water.
- S188Mary knifes down through the water toward the sunken truck.
- S189With only inches of air left, Paddington takes a final breath and sinks under as Mary works the lock from outside.
- S190Paws clasped through the chained door at the end, Paddington and Mary look up to see Knuckles, Phibs and Spoon dive down and break the chain together.
- S191Surfacing on the riverbank, Paddington beams that Knuckles came back, then passes out feverish in his friends' arms.
credits scrapbook
A stylised animated scrapbook over the end credits showing the characters' happy endings.
Set Requirements
- •Animated scrapbook environment with snapshots, ticket stubs and newspaper headlines
Key Visual Moments
- S195Paddington's scrapbook turns its pages to show everyone's happy endings, closing on a newspaper photo of the Judge sentencing a whimpering Phoenix.
Cast
PADDINGTON
A small, polite young bear from Darkest Peru in a battered red bush hat and blue duffle coat, devoted to marmalade and to his Aunt Lucy's teaching that kindness and good manners make the world right.
Determined to buy Aunt Lucy the perfect birthday present, Paddington is framed and imprisoned, and through his unshakeable kindness transforms a prison full of hardened men and proves that looking for the good in people brings it out.
LUCY
An elderly bear, gentle and wise, who lives in Darkest Peru and raises the orphaned cub; appears as AUNT LUCY in Paddington's life and imagination.
Rescues the baby cub in the opening flashback and is finally brought to London by the community to share Paddington's birthday gift in person.
PASTUZO
An elderly bear, jovial and sandwich-loving, who with Lucy raises the cub; wears a battered red bush hat that becomes Paddington's.
Helps Lucy rescue the cub in the opening flashback; later referenced as having died, leaving Paddington as Aunt Lucy's only relative.
MARY
Paddington's adoptive mother, an adventurous illustrator training to swim the channel, imaginative and quick to believe in the impossible.
Refuses to give up on Paddington, deduces Phoenix is the thief, and dives into a river to save the bear, her swimming ambition redeeming itself in the rescue.
HENRY
Paddington's adoptive father, a risk-analyst at Lloyd's gripped by a midlife crisis, cautious and sceptical but with a buried daredevil 'Bullseye Brown' past.
Moves from doubting Mary and fearing his own ageing to rediscovering his courage, doing the splits between trains and felling Phoenix with a Bullseye coconut throw.
JUDY
The Browns' defiantly intellectual fourteen-year-old daughter, founder and editor of The Portobello Express newspaper, recovering from a break-up.
Channels her heartbreak into journalism, helping investigate and ultimately clear Paddington's name with her camera and printing press.
JONATHAN
The Browns' twelve-year-old son, secretly a steam-train enthusiast hiding behind a cool 'J-Dog' persona.
Sheds his fake J-Dog image to embrace his love of steam trains, driving the Pullman in the climactic chase and reclaiming his real name.
MRS BIRD
The Browns' aged Scottish relative and redoubtable housekeeper, sharp-tongued, capable and full of surprising skills from coin tricks to lock-picking.
Believes in Paddington from the start, masterminds the hamper sting, and proves invaluable in the train chase with Houdini-style lock-picking and a steady nerve.
PHOENIX
Phoenix Buchanan: a charming, vain, faded West End actor with dazzling blue eyes, reduced to dog-food commercials and living off his old roles; a master of disguise and the film's antagonist.
Steals the pop-up book to chase his grandfather's hidden Kozlova fortune, frames Paddington, and is finally defeated and imprisoned, where he rediscovers joy performing for a captive audience.
MR GRUBER
Paddington's kindly antique-dealer friend, owner of Gruber's Antiques, who holds the pop-up book for him and stands by him at trial.
Befriends and defends Paddington, and helps the family piece together that the thief was specifically after the book.
KNUCKLES
Knuckles McGinty: a huge, granite-faced prison chef and feared bruiser with his name tattooed across his knuckles, gruff and emotionally guarded.
Won over by Paddington's marmalade and kindness, the hardened convict learns pride and friendship, betrays then redeems himself by returning to save Paddington from drowning.
PHIBS
A friendly Australian prisoner and former restaurant critic.
Part of Knuckles' gang who joins the escape and ultimately helps rescue Paddington from the river.
SPOON
A wise, worldly prisoner who has seen it all, builds matchstick models and remembers a chocolate roulade recipe; also a capable pilot.
A steady member of the gang who flies the seaplane and helps break the chain to save Paddington.
T-BONE
A heavily tattooed, menacing prisoner quick with threats, who makes a strawberry panna cotta with pomegranate glaze.
Starts as a bully testing Paddington but is won over into the prison's gentle cooking culture.
THE PROFESSOR
A dozy, absent-minded prisoner prone to dropping his mug.
A background convict who joins the dessert-making transformation of the prison.
CHARLEY RUMBLE
A quiet prisoner who communicates mainly in low growls and makes a mean apple crumble.
A silent gang member folded into the prison's culinary revolution.
FARMER JACK
An old West Country prisoner with a moustache who has eaten the prison slop three times a day for ten years.
A long-term inmate who welcomes the food revolution.
WARDEN
The stern prison warden who runs the jail from an office in the clock tower and keeps a detailed model of the prison.
Softens under the prison's transformation, even reading the inmates bedtime stories, before the great escape exposes his complacency.
JUDGE
The pompous, vindictive judge who is revealed to be the very barber-shop customer Paddington accidentally disfigured.
Sentences Paddington out of personal spite, then gets his comeuppance fainting into a pavlova as Phoenix's eventual sentencing judge.
CUSTOMER
A curt customer with a magnificent mane of grey hair who insists nothing comes off the top; later revealed as the Judge.
His ruined haircut and marmalade 'product' set up his vengeful turn as Paddington's judge.
MR CURRY
A pompous, suspicious neighbour and self-appointed Commander of the Community Defence Force, always in a hi-viz jacket with a loud hailer.
Leads the street's prejudice against Paddington but is ultimately overruled by the neighbours who rally to bring the bear home.
COLONEL
A gloomy, dishevelled retired military man in a dressing gown who lives in shadow until Paddington cleans his window.
Paddington's window-cleaning lets sunlight and a romance with Miss Kitts into his life, and he gladly helps fly Aunt Lucy to London.
MISS KITTS
A cheery eccentric who runs the newspaper kiosk with a parrot on her shoulder.
Strikes up a tender romance with the Colonel and keeps selling Judy's newspaper to help clear Paddington.
DR JAFRI
An absent-minded doctor who constantly fears locking himself out of his house.
Relies on Paddington's reminders and gratefully helps the neighbourhood bring the bear home.
CYCLIST
A French woman who cycles through Windsor Gardens each morning and works at an aquarium.
One of Paddington's daily friends who misses his kindness in his absence and joins the welcome home.
BIN MAN
Mr Barnes, the cheerful dustbin-lorry driver who quizzes himself on the A-Z map of London and ferries Paddington around town.
Befriends Paddington over the A-Z, later passing his exams and smuggling the bear to Paddington Station disguised as a litter bin.
WOLFIE
A scruffy stray dog who lives in an alley off Portobello Road and is befriended by Paddington.
Repays Paddington's kindness by becoming his loyal steed during the canal chase.
MADAME KOZLOVA
The colourfully-dressed Russian owner of the steam fair who works as its fortune teller; her great-grandmother was the original Flying Swan.
Recounts the legend of her great-grandmother's hidden fortune and the pop-up book that maps it.
MAGICIAN
A jealous fairground magician of the 1930s, Phoenix's grandfather, who murders the Flying Swan for her fortune and vanishes in a puff of smoke.
In flashback he cuts the trapeze ropes and steals the key, but finds only the pop-up book before disappearing forever.
FLICK
Flick Fanshawe, a glamorous, no-nonsense theatrical agent with show business in her veins, representing Phoenix.
Unwittingly supplies the children intel on Phoenix's solo working habits that anchors the case against him.
SECURITY GUARD
A sleazy, easily-smitten St Paul's security guard (the same guard from the first film) who is convinced the 'nun' was the most beautiful woman he's ever seen.
His infatuated eyewitness account of the disguised Phoenix gives the family a crucial lead.
POLICEWOMAN
A serious-minded policewoman who arrests Paddington at the scene and later demands hard fingerprint evidence against Phoenix.
Initially convinced of Paddington's guilt, she sets the fingerprint bar that drives the train chase.
STEWARD
The attentive steward serving the Judge aboard the Belmond British Pullman.
Comic foil who repeatedly douses the Judge in champagne and pudding during the chase.
WIFE
The Judge's wife Gertrude, who travels with him on the Pullman and is unafraid to shush him.
Gently questions her husband's harshness and silences his complaints on the train.
CONDUCTOR
A polite bus conductor inside the pop-up London fantasy.
A charming fantasy figure who delights Aunt Lucy in the imagined book world.
GIUSEPPE
Mr Giuseppe, the Italian owner of the barber's shop who lets Paddington mind the shop.
Returns to find his shop in chaos and Paddington's haircut disaster underway.
MUM
A mother reassuring her nervous son Nelson about a haircut outside the barber's shop.
A passer-by gag who decides to take her son elsewhere after seeing Paddington splat the window.
C.E.O.
The chief executive at Lloyd's who announces the promotion that passes Henry over.
Triggers Henry's midlife crisis in a single announcement.
CHAKRABATICS INSTRUCTOR
The instructor of Henry's 'Chakrabatics' class, whose mantra is to open your mind so your legs will follow.
His teaching becomes the lifeline that lets Henry survive the splits between the trains.
PROSECUTOR
The prosecuting barrister at Paddington's trial.
Builds the marmalade-and-paw-print case that, with Phoenix's perjury, condemns Paddington.
FORENSIC INVESTIGATOR
A forensic witness who identifies marmalade at the crime scene and can't stop eating it.
Comic expert witness whose marmalade tasting turns the courtroom against Paddington.
CLERK OF COURT
The court clerk who calls the room to order and swears in witnesses.
Procedural courtroom figure.
TOUR GUIDE
A St Paul's Cathedral tour guide explaining the building's history.
Provides cover for the family slipping into the cathedral to investigate.
POSTMAN
Marlon, the friendly local postman whose van and parcel delivery the Browns hijack for the hamper sting.
Unwittingly carries Mary in a hamper to Phoenix's door.
BUTLER
A butler in the dog-food commercial cutaway who serves Phoenix his gilt bowl.
Comic prop of Phoenix's humiliating ad.
FEATHERS
Miss Kitts' parrot, who unexpectedly speaks the truth about the thief being right behind Mary.
A pantomime-style bird who points Mary toward Phoenix.
JIMMY THE SNITCH
One of Knuckles' fellow prisoners who appears at the visiting window.
A member of the prison friends introduced at the visiting booth.
SQUEAKY PETE
A prisoner among Paddington's friends introduced at the visiting window.
Background prison friend.
DOUBLE BASS BOB
A prisoner among Paddington's friends introduced at the visiting window.
Background prison friend.
MAD DOG
A prisoner who answers only with a 'Woof!' at the visiting window.
Comic background prison friend.
SIR GEOFFREY
Sir Geoffrey Willcot, a prisoner who speaks like a politician courting votes and refuses to comment.
Comic background prison friend at the visiting window.
JOHNNY CASHPOINT
A prisoner who greets the Browns with a 'Kerching!' at the visiting window.
Comic background prison friend.
MS PETERS
A Windsor Gardens neighbour who thanks Paddington at the homecoming.
Among the grateful neighbours at the finale.
Production Design · Props
pop-up book of London
HeroThe central MacGuffin; unique 'popping book' by Madame Kozlova hiding clues to her fortune. Needs hero close-up versions and a functioning pop-up Tower Bridge spread; carries Phoenix's fingerprints as key evidence.
marmalade (sandwiches and jar)
HeroRecurring motif and plot device: from Paddington's hat sandwiches to the 'product' on the customer's head (trial evidence) to the prison marmalade that wins over Knuckles. Needs edible and smearable versions.
Paddington's red hat
HeroPastuzo's battered red bush hat, inherited by Paddington; stores his emergency marmalade sandwiches. Continuity hero prop.
coin from behind the ear
HeroMrs Bird magics it from Paddington's ear at breakfast; the single coin he later spends in the phone box to call the Browns. Plant-and-payoff prop.
telescopic ladder
HeroPaddington's window-cleaning ladder from his suitcase; used as a bridge between trains in the climax with a working extend/retract action.
fairground organ
HeroKozlova's organ emblazoned 'Where All Your Dreams Come True'; its keyboard plays the clue-letter code to open the hidden treasure mechanism. Requires practical opening mechanism / VFX.
Phoenix's disguises and mannequins
HeroBearded-thief appliance, nun's habit, archbishop, suit of armour and train-porter disguises, plus the attic mannequins of his past roles. Needs quick-change rigging.
huge birthday fund jar
HeroLabelled 'AUNT LUCY'S BIRTHDAY FUND'; tracks Paddington's window-cleaning savings.
A-Z map of London
HeroThe binman's much-thumbed atlas he quizzes himself on with Paddington's help.
Judy's newspaper (The Portobello Express)
HeroJudy's printed paper; carries the investigation sketches and the final 'PADDINGTON FREED' headline. Multiple edition versions needed.
electric clippers and flex
Drive the barber-shop slapstick; long trailing flex used to ensnare Paddington and trigger the fan gag.
toffee apples
HeroSticky toffee apples used as roof suckers by Paddington in the train climax.
dictaphones / tape recorders
Used by Judy and Jonathan to record and splice the agent's voice for the phone sting.
Barkridge's hamper
HeroLarge straw-filled hamper Mary hides inside to infiltrate Phoenix's house.
Warden's model of the prison
HeroDetailed scale model that swings open like a doll's house to reveal the prison cross-section during the escape.
coconut shy ball
HeroTied to Henry's 'Bullseye Brown' identity; the ball he throws through two train trucks to knock out Phoenix.
propane tank and laundry basket
Components of the improvised tablecloth hot-air balloon used in the escape.
sword-swallower's sword
Razor-sharp blade Phoenix wields in the sideshow truck; stage-combat prop, contrast with Mrs Bird's dart gun.
photograph of Paddington with the Browns
HeroBedside photo; Paddington's face magically vanishes from it during his lowest moment. Needs an effects-capable version.
wig and false beard / nose
Phoenix peels these off to reveal himself; prosthetic appliance prop.
Poster Concepts
The Window in the Eaves
“One small soul who knows everyone's name.”
A small bear in a battered red hat sits in a round attic window high in a row of pastel terraced houses, gazing out at a city skyline at golden hour. The bear is tiny against the building; the eye climbs the soft mint-and-rose facade to find him. Wide negative space of sky above for the title.
The Hard Stare
“He has a look that ends arguments.”
Extreme close-up on a small bear's face filling the lower frame, brows lowered into a steady, disarming stare directly down the lens, one paw just visible at the chin. Soft prison-grey background falls away behind into darkness. The whole poster rests on the comic gravity of that look.
The Man of a Thousand Faces
“Every disguise hides the same vanity.”
A single charismatic actor's face, dead centre, cracked vertically into mismatched slices — one slice a bearded burglar, one a nun's wimpled cheek, one a suit-of-armour visor, one a kilted aristocrat — all stitched into one smug, theatrical expression. Behind him, the faint silhouettes of costumed mannequins watch.
The Pop-Up City
“The whole city, folded into a gift.”
An open antique book lies flat, and out of its pages a folded paper London erects itself — a tiny bus, a pleated cathedral dome, a bridge rising on creased tabs, a paper river threading between them. A small bear stands on the page among the landmarks, hand-in-hand with a paper-cut older bear. Everything is the warm cream of old card.
A Jar of Sunlight
“It gets everywhere. It fixes everything.”
One glass jar of marmalade glows at the centre of a dark frame, lit from within like a lantern, a worn spoon resting against it. Around the jar, faint chalk-line drawings connect a barber's shop, a prison hatch, a courtroom and a kitchen — the sticky thread that runs through the whole story. A small red hat hangs on the spoon handle.
Prison Sweet Prison
“Even here, kindness redecorates.”
A towering Victorian prison atrium drawn in cold stone, but blooming — hanging baskets, bunting and fairy lights strung across the iron landings, a crocheted banner draped down the centre, a dessert trolley far below. Searchlight cones soften into warm lamplight. The grim and the homely fused in one impossible interior.
The Tablecloth Balloon
“A jailbreak only friends could fly.”
Night sky over a Victorian prison silhouette. A patchwork hot-air balloon stitched from mismatched tablecloths drifts up over the wall, a laundry basket swaying beneath it carrying small whooping figures, one of them a bear. A single searchlight beam misses them. London rooftops sleep below.
Across the Speeding Trains
“The rescue runs on rails.”
Two steam trains thunder side by side through open countryside at dawn, framed from a low three-quarter angle. A small bear in a red hat clings to the roof of one, soot-streaked; on the other, a pyjama-clad man is stretched into an impossible splits across the gap between them. Motion blur streaks the fields; steam plumes ribbon overhead.
Just an Ordinary Bin
“Nobody suspects the bin.”
A grand railway station concourse at night, vast iron-and-glass roof arching overhead. In the busy foreground, a small red litter-bin sits among real ones — but two furry paws and the brim of a red hat peek from its rim, and a dozing policeman drops half a doughnut toward it. Everyone else oblivious.
Hat and Tag
“Wherever he goes, he is welcome.”
A vast flat field of soft duffle-coat blue. Dead centre, one small red wide-brimmed hat, and a single luggage tag on a string hanging just below it. Nothing else. The tag is blank, inviting the eye to fill it. Enormous calm negative space all around.
Please Look After This Bear
“Mind the kindness; it spreads.”
A cream card filling the frame, slightly crumpled, as if a hand-lettered label. The title is the dominant element, brushed in warm ink, with a small marmalade thumbprint smudge in one corner and the faint impression of a hat brim watermarked behind the words. No figure at all — the letters are the poster.
First Snow on the Gardens
“A street feels colder without him.”
The pastel terrace of a London garden square seen in falling snow at blue dusk, every window lit warm gold. The street is empty and quiet — a wistful absence — save one small set of pawprints in the fresh snow leading off-frame toward the viewer. Lamplight haloes the flakes.
The Spiegeltent Memory
“Every fortune has a buried beginning.”
The mirrored interior of a 1930s fairground tent, gilt and candlelit, a trapeze artist in a feathered costume mid-swing high in the canopy as flowers rain up toward her. The image is soft-edged, sepia-bled at the corners like a remembered photograph, a single diamond glint catching the light. Faint, glamorous, doomed.
The Neighbourhood
“A whole street's worth of good mornings.”
The whole Windsor Gardens street rendered as a warm cross-section illustration: a moustached colonel at one window flirting across the road with a piano teacher, a market trader, a binman on his lorry, a doctor at his sparkling French windows, the Brown family on their step — and threading through them all on a bicycle, a small bear in a red hat greeting each by name. Busy, affectionate, every face doing something.
The Disguise Wardrobe
“Six faces, one liar, and the bear who saw through them.”
A grid of theatrical mannequins against a dim attic backdrop, each wearing one of the villain's costumes — a bearded burglar, a wimpled nun, a suit of armour, a kilted gentleman, a dog suit, an archbishop's robes. In the centre square, instead of a mannequin, a small red hat sits alone on a stand. The pop-up book rests open on a make-up table below the grid.